Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
34 */
35
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38
39
40 #include "pipe/p_compiler.h"
41
42
43 struct pipe_rasterizer_state;
44 struct draw_context;
45 struct vertex_info;
46
47
48 /**
49 * Interface for hardware vertex buffer rendering.
50 */
51 struct vbuf_render {
52
53 /**
54 * Driver limits. May be tuned lower to improve cache hits on
55 * index list.
56 */
57 unsigned max_indices;
58 unsigned max_vertex_buffer_bytes;
59
60 /**
61 * Query if the hardware driver needs assistance for a particular
62 * combination of rasterizer state and primitive.
63 *
64 * Currently optional.
65 */
66 boolean (*need_pipeline)(const struct vbuf_render *render,
67 const struct pipe_rasterizer_state *rasterizer,
68 unsigned int prim );
69
70
71 /**
72 * Get the hardware vertex format.
73 *
74 * XXX: have this in draw_context instead?
75 */
76 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
77
78 /**
79 * Request a destination for vertices.
80 * Hardware renderers will use ttm memory, others will just malloc
81 * something.
82 */
83 void *(*allocate_vertices)( struct vbuf_render *,
84 ushort vertex_size,
85 ushort nr_vertices );
86
87 /**
88 * Notify the renderer of the current primitive when it changes.
89 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
90 * the discretion of the driver, for the benefit of the passthrough
91 * path.
92 */
93 boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
94
95 /**
96 * DrawElements, note indices are ushort. The driver must complete
97 * this call, if necessary splitting the index list itself.
98 */
99 void (*draw)( struct vbuf_render *,
100 const ushort *indices,
101 uint nr_indices );
102
103 /* Draw Arrays path too.
104 */
105 void (*draw_arrays)( struct vbuf_render *,
106 unsigned start,
107 uint nr );
108
109 /**
110 * Called when vbuf is done with this set of vertices:
111 */
112 void (*release_vertices)( struct vbuf_render *,
113 void *vertices,
114 unsigned vertex_size,
115 unsigned vertices_used );
116
117 void (*destroy)( struct vbuf_render * );
118 };
119
120
121
122 struct draw_stage *
123 draw_vbuf_stage( struct draw_context *draw,
124 struct vbuf_render *render );
125
126
127 #endif /*DRAW_VBUF_H_*/