gallium/ureg: Set the next shader stage from the shader info.
[mesa.git] / src / gallium / auxiliary / tgsi / tgsi_lowering.h
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef TGSI_LOWERING_H_
28 #define TGSI_LOWERING_H_
29
30 #include "pipe/p_shader_tokens.h"
31 #include "tgsi/tgsi_scan.h"
32
33 struct tgsi_lowering_config
34 {
35 /* For fragment shaders, generate a shader that emulates two
36 * sided color by inserting a BGCOLOR input for each COLOR
37 * input, and insert a CMP instruction to select the correct
38 * color to use based on the TGSI_SEMANTIC_FACE input.
39 *
40 * Note that drivers which use this to emulate two sided color
41 * will:
42 * a) need to generate (on demand) alternate shaders to use
43 * depending on the rasterizer state (ie. whether two
44 * sided shading enabled)
45 * b) expect to see the BGCOLOR semantic name in fragment
46 * shaders. During linkage, the driver should simply
47 * map VS.OUT.BGCOLOR[n] to FS.IN.BGCOLOR[n] (in the
48 * same was as linking other outs/ins).
49 */
50 unsigned color_two_side:1;
51
52 /* TODO support for alpha_to_one as well?? */
53
54 /* Individual OPC lowerings, if lower_<opc> is TRUE then
55 * enable lowering of TGSI_OPCODE_<opc>
56 */
57 unsigned lower_DST:1;
58 unsigned lower_LRP:1;
59 unsigned lower_FRC:1;
60 unsigned lower_POW:1;
61 unsigned lower_LIT:1;
62 unsigned lower_EXP:1;
63 unsigned lower_LOG:1;
64 unsigned lower_DP4:1;
65 unsigned lower_DP3:1;
66 unsigned lower_DP2:1;
67 unsigned lower_FLR:1;
68 unsigned lower_CEIL:1;
69 unsigned lower_TRUNC:1;
70
71 /* bitmask of (1 << TGSI_TEXTURE_type): */
72 unsigned lower_TXP;
73
74 /* To emulate certain texture wrap modes, this can be used
75 * to saturate the specified tex coord to [0.0, 1.0]. The
76 * bits are according to sampler #, ie. if, for example:
77 *
78 * (conf->saturate_s & (1 << n))
79 *
80 * is true, then the s coord for sampler n is saturated.
81 */
82 unsigned saturate_s, saturate_t, saturate_r;
83 };
84
85 const struct tgsi_token *
86 tgsi_transform_lowering(const struct tgsi_lowering_config *config,
87 const struct tgsi_token *tokens,
88 struct tgsi_shader_info *info);
89
90 #endif /* FREEDRENO_LOWERING_H_ */