1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_texture.h"
51 #define INVALID_PTR ((void*)~0)
53 struct blitter_context_priv
55 struct blitter_context blitter
;
57 struct pipe_context
*pipe
; /**< pipe context */
58 struct pipe_buffer
*vbuf
; /**< quad */
60 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
62 /* Templates for various state objects. */
63 struct pipe_sampler_state template_sampler_state
;
65 /* Constant state objects. */
67 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
68 void *vs_tex
; /**< Vertex shader which passes {pos, texcoord} to the output.*/
70 /* Fragment shaders. */
71 /* FS which outputs a color to multiple color buffers. */
72 void *fs_col
[PIPE_MAX_COLOR_BUFS
];
74 /* FS which outputs a color from a texture,
75 where the index is PIPE_TEXTURE_* to be sampled. */
76 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
78 /* FS which outputs a depth from a texture,
79 where the index is PIPE_TEXTURE_* to be sampled. */
80 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
83 void *blend_write_color
; /**< blend state with writemask of RGBA */
84 void *blend_keep_color
; /**< blend state with writemask of 0 */
86 /* Depth stencil alpha state. */
87 void *dsa_write_depth_stencil
;
88 void *dsa_write_depth_keep_stencil
;
89 void *dsa_keep_depth_stencil
;
91 /* Sampler state for clamping to a miplevel. */
92 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
94 /* Rasterizer state. */
98 struct pipe_viewport_state viewport
;
101 struct pipe_clip_state clip
;
104 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
106 struct blitter_context_priv
*ctx
;
107 struct pipe_blend_state blend
= { 0 };
108 struct pipe_depth_stencil_alpha_state dsa
= { { 0 } };
109 struct pipe_rasterizer_state rs_state
= { 0 };
110 struct pipe_sampler_state
*sampler_state
;
113 ctx
= CALLOC_STRUCT(blitter_context_priv
);
119 /* init state objects for them to be considered invalid */
120 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
121 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
122 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
123 ctx
->blitter
.saved_fs
= INVALID_PTR
;
124 ctx
->blitter
.saved_vs
= INVALID_PTR
;
125 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
126 ctx
->blitter
.saved_num_textures
= ~0;
127 ctx
->blitter
.saved_num_sampler_states
= ~0;
129 /* blend state objects */
130 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
132 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
133 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
135 /* depth stencil alpha state objects */
136 ctx
->dsa_keep_depth_stencil
=
137 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
139 dsa
.depth
.enabled
= 1;
140 dsa
.depth
.writemask
= 1;
141 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
142 ctx
->dsa_write_depth_keep_stencil
=
143 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
145 dsa
.stencil
[0].enabled
= 1;
146 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
147 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
148 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
149 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
150 dsa
.stencil
[0].valuemask
= 0xff;
151 dsa
.stencil
[0].writemask
= 0xff;
152 ctx
->dsa_write_depth_stencil
=
153 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
154 /* The DSA state objects which write depth and stencil are created
158 sampler_state
= &ctx
->template_sampler_state
;
159 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
160 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
161 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
162 /* The sampler state objects which sample from a specified mipmap level
163 * are created on-demand. */
165 /* rasterizer state */
166 memset(&rs_state
, 0, sizeof(rs_state
));
167 rs_state
.front_winding
= PIPE_WINDING_CW
;
168 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
169 rs_state
.gl_rasterization_rules
= 1;
170 rs_state
.flatshade
= 1;
171 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
173 /* fragment shaders are created on-demand */
177 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
178 TGSI_SEMANTIC_COLOR
};
179 const uint semantic_indices
[] = { 0, 0 };
181 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
185 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
186 TGSI_SEMANTIC_GENERIC
};
187 const uint semantic_indices
[] = { 0, 0 };
189 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
193 /* set invariant vertex coordinates */
194 for (i
= 0; i
< 4; i
++)
195 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
197 /* create the vertex buffer */
198 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
200 PIPE_BUFFER_USAGE_VERTEX
,
201 sizeof(ctx
->vertices
));
203 return &ctx
->blitter
;
206 void util_blitter_destroy(struct blitter_context
*blitter
)
208 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
209 struct pipe_context
*pipe
= ctx
->pipe
;
212 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
213 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
214 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
215 pipe
->delete_depth_stencil_alpha_state(pipe
,
216 ctx
->dsa_write_depth_keep_stencil
);
217 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
219 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
220 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
221 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
223 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
224 if (ctx
->fs_texfetch_col
[i
])
225 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
226 if (ctx
->fs_texfetch_depth
[i
])
227 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
230 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
232 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
234 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
235 if (ctx
->sampler_state
[i
])
236 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
238 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
242 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
244 /* make sure these CSOs have been saved */
245 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
246 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
247 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
248 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
249 ctx
->blitter
.saved_vs
!= INVALID_PTR
);
252 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
254 struct pipe_context
*pipe
= ctx
->pipe
;
256 /* restore the state objects which are always required to be saved */
257 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
258 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
259 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
260 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
261 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
263 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
264 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
265 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
266 ctx
->blitter
.saved_fs
= INVALID_PTR
;
267 ctx
->blitter
.saved_vs
= INVALID_PTR
;
269 pipe
->set_stencil_ref(pipe
, &ctx
->blitter
.saved_stencil_ref
);
271 pipe
->set_viewport_state(pipe
, &ctx
->blitter
.saved_viewport
);
272 pipe
->set_clip_state(pipe
, &ctx
->blitter
.saved_clip
);
274 /* restore the state objects which are required to be saved before copy/fill
276 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
277 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
278 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
281 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
282 pipe
->bind_fragment_sampler_states(pipe
,
283 ctx
->blitter
.saved_num_sampler_states
,
284 ctx
->blitter
.saved_sampler_states
);
285 ctx
->blitter
.saved_num_sampler_states
= ~0;
288 if (ctx
->blitter
.saved_num_textures
!= ~0) {
289 pipe
->set_fragment_sampler_textures(pipe
,
290 ctx
->blitter
.saved_num_textures
,
291 ctx
->blitter
.saved_textures
);
292 ctx
->blitter
.saved_num_textures
= ~0;
296 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
297 unsigned x1
, unsigned y1
,
298 unsigned x2
, unsigned y2
,
299 unsigned width
, unsigned height
,
304 /* set vertex positions */
305 ctx
->vertices
[0][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v0.x*/
306 ctx
->vertices
[0][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v0.y*/
308 ctx
->vertices
[1][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v1.x*/
309 ctx
->vertices
[1][0][1] = (float)y1
/ height
* 2.0f
- 1.0f
; /*v1.y*/
311 ctx
->vertices
[2][0][0] = (float)x2
/ width
* 2.0f
- 1.0f
; /*v2.x*/
312 ctx
->vertices
[2][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v2.y*/
314 ctx
->vertices
[3][0][0] = (float)x1
/ width
* 2.0f
- 1.0f
; /*v3.x*/
315 ctx
->vertices
[3][0][1] = (float)y2
/ height
* 2.0f
- 1.0f
; /*v3.y*/
317 for (i
= 0; i
< 4; i
++)
318 ctx
->vertices
[i
][0][2] = depth
; /*z*/
321 ctx
->viewport
.scale
[0] = 0.5f
* width
;
322 ctx
->viewport
.scale
[1] = 0.5f
* height
;
323 ctx
->viewport
.scale
[2] = 1.0f
;
324 ctx
->viewport
.scale
[3] = 1.0f
;
325 ctx
->viewport
.translate
[0] = 0.5f
* width
;
326 ctx
->viewport
.translate
[1] = 0.5f
* height
;
327 ctx
->viewport
.translate
[2] = 0.0f
;
328 ctx
->viewport
.translate
[3] = 0.0f
;
329 ctx
->pipe
->set_viewport_state(ctx
->pipe
, &ctx
->viewport
);
332 ctx
->pipe
->set_clip_state(ctx
->pipe
, &ctx
->clip
);
335 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
340 for (i
= 0; i
< 4; i
++) {
341 ctx
->vertices
[i
][1][0] = rgba
[0];
342 ctx
->vertices
[i
][1][1] = rgba
[1];
343 ctx
->vertices
[i
][1][2] = rgba
[2];
344 ctx
->vertices
[i
][1][3] = rgba
[3];
348 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
349 struct pipe_surface
*surf
,
350 unsigned x1
, unsigned y1
,
351 unsigned x2
, unsigned y2
)
354 float s1
= x1
/ (float)surf
->width
;
355 float t1
= y1
/ (float)surf
->height
;
356 float s2
= x2
/ (float)surf
->width
;
357 float t2
= y2
/ (float)surf
->height
;
359 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
360 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
362 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
363 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
365 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
366 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
368 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
369 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
371 for (i
= 0; i
< 4; i
++) {
372 ctx
->vertices
[i
][1][2] = 0; /*r*/
373 ctx
->vertices
[i
][1][3] = 1; /*q*/
377 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
378 struct pipe_surface
*surf
,
379 unsigned x1
, unsigned y1
,
380 unsigned x2
, unsigned y2
)
383 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
384 float r
= surf
->zslice
/ depth
;
386 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
388 for (i
= 0; i
< 4; i
++)
389 ctx
->vertices
[i
][1][2] = r
; /*r*/
392 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
393 struct pipe_surface
*surf
,
394 unsigned x1
, unsigned y1
,
395 unsigned x2
, unsigned y2
)
398 float s1
= x1
/ (float)surf
->width
;
399 float t1
= y1
/ (float)surf
->height
;
400 float s2
= x2
/ (float)surf
->width
;
401 float t2
= y2
/ (float)surf
->height
;
413 util_map_texcoords2d_onto_cubemap(surf
->face
,
414 /* pointer, stride in floats */
416 &ctx
->vertices
[0][1][0], 8);
418 for (i
= 0; i
< 4; i
++)
419 ctx
->vertices
[i
][1][3] = 1; /*q*/
422 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
424 struct pipe_context
*pipe
= ctx
->pipe
;
426 /* write vertices and draw them */
427 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
428 0, sizeof(ctx
->vertices
), ctx
->vertices
);
430 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
432 2); /* attribs/vert */
436 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
439 struct pipe_context
*pipe
= ctx
->pipe
;
440 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
442 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
444 /* Create the sampler state on-demand. */
445 if (!ctx
->sampler_state
[miplevel
]) {
446 sampler_state
->lod_bias
= miplevel
;
447 sampler_state
->min_lod
= miplevel
;
448 sampler_state
->max_lod
= miplevel
;
450 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
454 /* Return void** so that it can be passed to bind_fragment_sampler_states
456 return &ctx
->sampler_state
[miplevel
];
460 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
462 struct pipe_context
*pipe
= ctx
->pipe
;
463 unsigned index
= num_cbufs
? num_cbufs
- 1 : 0;
465 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
467 if (!ctx
->fs_col
[index
])
469 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
471 return ctx
->fs_col
[index
];
475 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
478 struct pipe_context
*pipe
= ctx
->pipe
;
480 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
482 /* Create the fragment shader on-demand. */
483 if (!ctx
->fs_texfetch_col
[tex_target
]) {
484 switch (tex_target
) {
485 case PIPE_TEXTURE_1D
:
486 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
487 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
489 case PIPE_TEXTURE_2D
:
490 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
491 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
493 case PIPE_TEXTURE_3D
:
494 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
495 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
497 case PIPE_TEXTURE_CUBE
:
498 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
499 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
505 return ctx
->fs_texfetch_col
[tex_target
];
509 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
512 struct pipe_context
*pipe
= ctx
->pipe
;
514 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
516 /* Create the fragment shader on-demand. */
517 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
518 switch (tex_target
) {
519 case PIPE_TEXTURE_1D
:
520 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
521 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
523 case PIPE_TEXTURE_2D
:
524 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
525 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
527 case PIPE_TEXTURE_3D
:
528 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
529 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
531 case PIPE_TEXTURE_CUBE
:
532 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
533 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
539 return ctx
->fs_texfetch_depth
[tex_target
];
542 void util_blitter_clear(struct blitter_context
*blitter
,
543 unsigned width
, unsigned height
,
545 unsigned clear_buffers
,
547 double depth
, unsigned stencil
)
549 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
550 struct pipe_context
*pipe
= ctx
->pipe
;
551 struct pipe_stencil_ref sr
= { { 0 } };
553 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
555 blitter_check_saved_CSOs(ctx
);
558 if (clear_buffers
& PIPE_CLEAR_COLOR
)
559 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
561 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
563 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
564 sr
.ref_value
[0] = stencil
& 0xff;
565 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
566 pipe
->set_stencil_ref(pipe
, &sr
);
569 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
571 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
572 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
573 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
575 blitter_set_clear_color(ctx
, rgba
);
576 blitter_set_rectangle(ctx
, 0, 0, width
, height
, width
, height
, depth
);
577 blitter_draw_quad(ctx
);
578 blitter_restore_CSOs(ctx
);
582 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
583 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
585 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
592 static void util_blitter_do_copy(struct blitter_context
*blitter
,
593 struct pipe_surface
*dst
,
594 unsigned dstx
, unsigned dsty
,
595 struct pipe_surface
*src
,
596 unsigned srcx
, unsigned srcy
,
597 unsigned width
, unsigned height
,
600 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
601 struct pipe_context
*pipe
= ctx
->pipe
;
602 struct pipe_framebuffer_state fb_state
;
604 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
605 assert(blitter
->saved_num_textures
!= ~0);
606 assert(blitter
->saved_num_sampler_states
!= ~0);
607 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
610 fb_state
.width
= dst
->width
;
611 fb_state
.height
= dst
->height
;
614 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
615 pipe
->bind_depth_stencil_alpha_state(pipe
,
616 ctx
->dsa_write_depth_keep_stencil
);
617 pipe
->bind_fs_state(pipe
,
618 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
620 fb_state
.nr_cbufs
= 0;
621 fb_state
.zsbuf
= dst
;
623 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
624 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
625 pipe
->bind_fs_state(pipe
,
626 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
628 fb_state
.nr_cbufs
= 1;
629 fb_state
.cbufs
[0] = dst
;
633 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
634 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
635 pipe
->bind_fragment_sampler_states(pipe
, 1,
636 blitter_get_sampler_state(ctx
, src
->level
));
637 pipe
->set_fragment_sampler_textures(pipe
, 1, &src
->texture
);
638 pipe
->set_framebuffer_state(pipe
, &fb_state
);
640 /* set texture coordinates */
641 switch (src
->texture
->target
) {
642 case PIPE_TEXTURE_1D
:
643 case PIPE_TEXTURE_2D
:
644 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
645 srcx
+width
, srcy
+height
);
647 case PIPE_TEXTURE_3D
:
648 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
649 srcx
+width
, srcy
+height
);
651 case PIPE_TEXTURE_CUBE
:
652 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
653 srcx
+width
, srcy
+height
);
659 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, dst
->width
, dst
->height
, 0);
660 blitter_draw_quad(ctx
);
664 static void util_blitter_overlap_copy(struct blitter_context
*blitter
,
665 struct pipe_surface
*dst
,
666 unsigned dstx
, unsigned dsty
,
667 struct pipe_surface
*src
,
668 unsigned srcx
, unsigned srcy
,
669 unsigned width
, unsigned height
)
671 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
672 struct pipe_context
*pipe
= ctx
->pipe
;
673 struct pipe_screen
*screen
= pipe
->screen
;
675 struct pipe_texture texTemp
;
676 struct pipe_texture
*texture
;
677 struct pipe_surface
*tex_surf
;
679 /* check whether the states are properly saved */
680 blitter_check_saved_CSOs(ctx
);
682 memset(&texTemp
, 0, sizeof(texTemp
));
683 texTemp
.target
= PIPE_TEXTURE_2D
;
684 texTemp
.format
= dst
->texture
->format
; /* XXX verify supported by driver! */
685 texTemp
.last_level
= 0;
686 texTemp
.width0
= width
;
687 texTemp
.height0
= height
;
690 texture
= screen
->texture_create(screen
, &texTemp
);
694 tex_surf
= screen
->get_tex_surface(screen
, texture
, 0, 0, 0,
695 PIPE_BUFFER_USAGE_GPU_READ
|
696 PIPE_BUFFER_USAGE_GPU_WRITE
);
698 /* blit from the src to the temp */
699 util_blitter_do_copy(blitter
, tex_surf
, 0, 0,
703 util_blitter_do_copy(blitter
, dst
, dstx
, dsty
,
707 pipe_surface_reference(&tex_surf
, NULL
);
708 pipe_texture_reference(&texture
, NULL
);
709 blitter_restore_CSOs(ctx
);
712 void util_blitter_copy(struct blitter_context
*blitter
,
713 struct pipe_surface
*dst
,
714 unsigned dstx
, unsigned dsty
,
715 struct pipe_surface
*src
,
716 unsigned srcx
, unsigned srcy
,
717 unsigned width
, unsigned height
,
718 boolean ignore_stencil
)
720 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
721 struct pipe_context
*pipe
= ctx
->pipe
;
722 struct pipe_screen
*screen
= pipe
->screen
;
723 boolean is_stencil
, is_depth
;
724 unsigned dst_tex_usage
;
726 /* give up if textures are not set */
727 assert(dst
->texture
&& src
->texture
);
728 if (!dst
->texture
|| !src
->texture
)
731 if (dst
->texture
== src
->texture
) {
732 if (is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
733 dstx
, dstx
+ width
, dsty
, dsty
+ height
)) {
734 util_blitter_overlap_copy(blitter
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
740 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
741 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
742 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
743 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
745 /* check if we can sample from and render to the surfaces */
746 /* (assuming copying a stencil buffer is not possible) */
747 if ((!ignore_stencil
&& is_stencil
) ||
748 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
750 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
751 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
752 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
757 /* check whether the states are properly saved */
758 blitter_check_saved_CSOs(ctx
);
759 util_blitter_do_copy(blitter
,
762 width
, height
, is_depth
);
763 blitter_restore_CSOs(ctx
);
766 void util_blitter_fill(struct blitter_context
*blitter
,
767 struct pipe_surface
*dst
,
768 unsigned dstx
, unsigned dsty
,
769 unsigned width
, unsigned height
,
772 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
773 struct pipe_context
*pipe
= ctx
->pipe
;
774 struct pipe_screen
*screen
= pipe
->screen
;
775 struct pipe_framebuffer_state fb_state
;
777 ubyte ub_rgba
[4] = {0};
778 union util_color color
;
781 assert(dst
->texture
);
785 /* check if we can render to the surface */
786 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
787 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
788 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
789 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
793 /* unpack the color */
795 util_unpack_color_ub(dst
->format
, &color
,
796 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
797 for (i
= 0; i
< 4; i
++)
798 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
800 /* check the saved state */
801 blitter_check_saved_CSOs(ctx
);
802 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
805 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
806 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
807 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
808 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
809 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
811 /* set a framebuffer state */
812 fb_state
.width
= dst
->width
;
813 fb_state
.height
= dst
->height
;
814 fb_state
.nr_cbufs
= 1;
815 fb_state
.cbufs
[0] = dst
;
817 pipe
->set_framebuffer_state(pipe
, &fb_state
);
819 blitter_set_clear_color(ctx
, rgba
);
820 blitter_set_rectangle(ctx
, 0, 0, width
, height
, dst
->width
, dst
->height
, 0);
821 blitter_draw_quad(ctx
);
822 blitter_restore_CSOs(ctx
);