Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50 #include "util/u_texture.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56 struct blitter_context blitter;
57
58 struct pipe_context *pipe; /**< pipe context */
59 struct pipe_resource *vbuf; /**< quad */
60
61 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
62
63 /* Templates for various state objects. */
64 struct pipe_sampler_state template_sampler_state;
65
66 /* Constant state objects. */
67 /* Vertex shaders. */
68 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
70
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col[PIPE_MAX_COLOR_BUFS];
74
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
78
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
82
83 /* Blend state. */
84 void *blend_write_color; /**< blend state with writemask of RGBA */
85 void *blend_keep_color; /**< blend state with writemask of 0 */
86
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil;
89 void *dsa_write_depth_keep_stencil;
90 void *dsa_keep_depth_stencil;
91
92 void *velem_state;
93
94 /* Sampler state for clamping to a miplevel. */
95 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
96
97 /* Rasterizer state. */
98 void *rs_state;
99
100 struct pipe_sampler_view *sampler_view;
101
102 /* Viewport state. */
103 struct pipe_viewport_state viewport;
104
105 /* Clip state. */
106 struct pipe_clip_state clip;
107 };
108
109 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
110 {
111 struct blitter_context_priv *ctx;
112 struct pipe_blend_state blend;
113 struct pipe_depth_stencil_alpha_state dsa;
114 struct pipe_rasterizer_state rs_state;
115 struct pipe_sampler_state *sampler_state;
116 struct pipe_vertex_element velem[2];
117 unsigned i;
118
119 ctx = CALLOC_STRUCT(blitter_context_priv);
120 if (!ctx)
121 return NULL;
122
123 ctx->pipe = pipe;
124
125 /* init state objects for them to be considered invalid */
126 ctx->blitter.saved_blend_state = INVALID_PTR;
127 ctx->blitter.saved_dsa_state = INVALID_PTR;
128 ctx->blitter.saved_rs_state = INVALID_PTR;
129 ctx->blitter.saved_fs = INVALID_PTR;
130 ctx->blitter.saved_vs = INVALID_PTR;
131 ctx->blitter.saved_velem_state = INVALID_PTR;
132 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
133 ctx->blitter.saved_num_sampler_views = ~0;
134 ctx->blitter.saved_num_sampler_states = ~0;
135
136 /* blend state objects */
137 memset(&blend, 0, sizeof(blend));
138 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
139
140 blend.rt[0].colormask = PIPE_MASK_RGBA;
141 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
142
143 /* depth stencil alpha state objects */
144 memset(&dsa, 0, sizeof(dsa));
145 ctx->dsa_keep_depth_stencil =
146 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
147
148 dsa.depth.enabled = 1;
149 dsa.depth.writemask = 1;
150 dsa.depth.func = PIPE_FUNC_ALWAYS;
151 ctx->dsa_write_depth_keep_stencil =
152 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
153
154 dsa.stencil[0].enabled = 1;
155 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
156 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
157 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
158 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
159 dsa.stencil[0].valuemask = 0xff;
160 dsa.stencil[0].writemask = 0xff;
161 ctx->dsa_write_depth_stencil =
162 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163 /* The DSA state objects which write depth and stencil are created
164 * on-demand. */
165
166 /* sampler state */
167 sampler_state = &ctx->template_sampler_state;
168 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
169 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
170 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
171 /* The sampler state objects which sample from a specified mipmap level
172 * are created on-demand. */
173
174 /* rasterizer state */
175 memset(&rs_state, 0, sizeof(rs_state));
176 rs_state.front_winding = PIPE_WINDING_CW;
177 rs_state.cull_mode = PIPE_WINDING_NONE;
178 rs_state.gl_rasterization_rules = 1;
179 rs_state.flatshade = 1;
180 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
181
182 /* vertex elements state */
183 memset(&velem[0], 0, sizeof(velem[0]) * 2);
184 for (i = 0; i < 2; i++) {
185 velem[i].src_offset = i * 4 * sizeof(float);
186 velem[i].instance_divisor = 0;
187 velem[i].vertex_buffer_index = 0;
188 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
189 }
190 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
191
192 /* fragment shaders are created on-demand */
193
194 /* vertex shaders */
195 {
196 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
197 TGSI_SEMANTIC_COLOR };
198 const uint semantic_indices[] = { 0, 0 };
199 ctx->vs_col =
200 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
201 semantic_indices);
202 }
203 {
204 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
205 TGSI_SEMANTIC_GENERIC };
206 const uint semantic_indices[] = { 0, 0 };
207 ctx->vs_tex =
208 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
209 semantic_indices);
210 }
211
212 /* set invariant vertex coordinates */
213 for (i = 0; i < 4; i++)
214 ctx->vertices[i][0][3] = 1; /*v.w*/
215
216 /* create the vertex buffer */
217 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
218 PIPE_BIND_VERTEX_BUFFER,
219 sizeof(ctx->vertices));
220
221 return &ctx->blitter;
222 }
223
224 void util_blitter_destroy(struct blitter_context *blitter)
225 {
226 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
227 struct pipe_context *pipe = ctx->pipe;
228 int i;
229
230 pipe->delete_blend_state(pipe, ctx->blend_write_color);
231 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
232 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
233 pipe->delete_depth_stencil_alpha_state(pipe,
234 ctx->dsa_write_depth_keep_stencil);
235 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
236
237 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
238 pipe->delete_vs_state(pipe, ctx->vs_col);
239 pipe->delete_vs_state(pipe, ctx->vs_tex);
240 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
241
242 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
243 if (ctx->fs_texfetch_col[i])
244 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
245 if (ctx->fs_texfetch_depth[i])
246 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
247 }
248
249 for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
250 if (ctx->fs_col[i])
251 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
252
253 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
254 if (ctx->sampler_state[i])
255 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
256
257 if (ctx->sampler_view) {
258 pipe_sampler_view_reference(&ctx->sampler_view, NULL);
259 }
260
261 pipe_resource_reference(&ctx->vbuf, NULL);
262 FREE(ctx);
263 }
264
265 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
266 {
267 /* make sure these CSOs have been saved */
268 assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
269 ctx->blitter.saved_dsa_state != INVALID_PTR &&
270 ctx->blitter.saved_rs_state != INVALID_PTR &&
271 ctx->blitter.saved_fs != INVALID_PTR &&
272 ctx->blitter.saved_vs != INVALID_PTR &&
273 ctx->blitter.saved_velem_state != INVALID_PTR);
274 }
275
276 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
277 {
278 struct pipe_context *pipe = ctx->pipe;
279
280 /* restore the state objects which are always required to be saved */
281 pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
282 pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
283 pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
284 pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
285 pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
286 pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
287
288 ctx->blitter.saved_blend_state = INVALID_PTR;
289 ctx->blitter.saved_dsa_state = INVALID_PTR;
290 ctx->blitter.saved_rs_state = INVALID_PTR;
291 ctx->blitter.saved_fs = INVALID_PTR;
292 ctx->blitter.saved_vs = INVALID_PTR;
293 ctx->blitter.saved_velem_state = INVALID_PTR;
294
295 pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
296
297 pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
298 pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
299
300 /* restore the state objects which are required to be saved before copy/fill
301 */
302 if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
303 pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
304 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
305 }
306
307 if (ctx->blitter.saved_num_sampler_states != ~0) {
308 pipe->bind_fragment_sampler_states(pipe,
309 ctx->blitter.saved_num_sampler_states,
310 ctx->blitter.saved_sampler_states);
311 ctx->blitter.saved_num_sampler_states = ~0;
312 }
313
314 if (ctx->blitter.saved_num_sampler_views != ~0) {
315 pipe->set_fragment_sampler_views(pipe,
316 ctx->blitter.saved_num_sampler_views,
317 ctx->blitter.saved_sampler_views);
318 ctx->blitter.saved_num_sampler_views = ~0;
319 }
320 }
321
322 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
323 unsigned x1, unsigned y1,
324 unsigned x2, unsigned y2,
325 unsigned width, unsigned height,
326 float depth)
327 {
328 int i;
329
330 /* set vertex positions */
331 ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
332 ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
333
334 ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
335 ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
336
337 ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
338 ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
339
340 ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
341 ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
342
343 for (i = 0; i < 4; i++)
344 ctx->vertices[i][0][2] = depth; /*z*/
345
346 /* viewport */
347 ctx->viewport.scale[0] = 0.5f * width;
348 ctx->viewport.scale[1] = 0.5f * height;
349 ctx->viewport.scale[2] = 1.0f;
350 ctx->viewport.scale[3] = 1.0f;
351 ctx->viewport.translate[0] = 0.5f * width;
352 ctx->viewport.translate[1] = 0.5f * height;
353 ctx->viewport.translate[2] = 0.0f;
354 ctx->viewport.translate[3] = 0.0f;
355 ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
356
357 /* clip */
358 ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
359 }
360
361 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
362 const float *rgba)
363 {
364 int i;
365
366 for (i = 0; i < 4; i++) {
367 ctx->vertices[i][1][0] = rgba[0];
368 ctx->vertices[i][1][1] = rgba[1];
369 ctx->vertices[i][1][2] = rgba[2];
370 ctx->vertices[i][1][3] = rgba[3];
371 }
372 }
373
374 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
375 struct pipe_surface *surf,
376 unsigned x1, unsigned y1,
377 unsigned x2, unsigned y2)
378 {
379 int i;
380 float s1 = x1 / (float)surf->width;
381 float t1 = y1 / (float)surf->height;
382 float s2 = x2 / (float)surf->width;
383 float t2 = y2 / (float)surf->height;
384
385 ctx->vertices[0][1][0] = s1; /*t0.s*/
386 ctx->vertices[0][1][1] = t1; /*t0.t*/
387
388 ctx->vertices[1][1][0] = s2; /*t1.s*/
389 ctx->vertices[1][1][1] = t1; /*t1.t*/
390
391 ctx->vertices[2][1][0] = s2; /*t2.s*/
392 ctx->vertices[2][1][1] = t2; /*t2.t*/
393
394 ctx->vertices[3][1][0] = s1; /*t3.s*/
395 ctx->vertices[3][1][1] = t2; /*t3.t*/
396
397 for (i = 0; i < 4; i++) {
398 ctx->vertices[i][1][2] = 0; /*r*/
399 ctx->vertices[i][1][3] = 1; /*q*/
400 }
401 }
402
403 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
404 struct pipe_surface *surf,
405 unsigned x1, unsigned y1,
406 unsigned x2, unsigned y2)
407 {
408 int i;
409 float depth = u_minify(surf->texture->depth0, surf->level);
410 float r = surf->zslice / depth;
411
412 blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
413
414 for (i = 0; i < 4; i++)
415 ctx->vertices[i][1][2] = r; /*r*/
416 }
417
418 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
419 struct pipe_surface *surf,
420 unsigned x1, unsigned y1,
421 unsigned x2, unsigned y2)
422 {
423 int i;
424 float s1 = x1 / (float)surf->width;
425 float t1 = y1 / (float)surf->height;
426 float s2 = x2 / (float)surf->width;
427 float t2 = y2 / (float)surf->height;
428 float st[4][2];
429
430 st[0][0] = s1;
431 st[0][1] = t1;
432 st[1][0] = s2;
433 st[1][1] = t1;
434 st[2][0] = s2;
435 st[2][1] = t2;
436 st[3][0] = s1;
437 st[3][1] = t2;
438
439 util_map_texcoords2d_onto_cubemap(surf->face,
440 /* pointer, stride in floats */
441 &st[0][0], 2,
442 &ctx->vertices[0][1][0], 8);
443
444 for (i = 0; i < 4; i++)
445 ctx->vertices[i][1][3] = 1; /*q*/
446 }
447
448 static void blitter_draw_quad(struct blitter_context_priv *ctx)
449 {
450 struct pipe_context *pipe = ctx->pipe;
451
452 /* write vertices and draw them */
453 pipe_buffer_write(pipe, ctx->vbuf,
454 0, sizeof(ctx->vertices), ctx->vertices);
455
456 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
457 4, /* verts */
458 2); /* attribs/vert */
459 }
460
461 static INLINE
462 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
463 int miplevel)
464 {
465 struct pipe_context *pipe = ctx->pipe;
466 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
467
468 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
469
470 /* Create the sampler state on-demand. */
471 if (!ctx->sampler_state[miplevel]) {
472 sampler_state->lod_bias = miplevel;
473 sampler_state->min_lod = miplevel;
474 sampler_state->max_lod = miplevel;
475
476 ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
477 sampler_state);
478 }
479
480 /* Return void** so that it can be passed to bind_fragment_sampler_states
481 * directly. */
482 return &ctx->sampler_state[miplevel];
483 }
484
485 static INLINE
486 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
487 {
488 struct pipe_context *pipe = ctx->pipe;
489 unsigned index = num_cbufs ? num_cbufs - 1 : 0;
490
491 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
492
493 if (!ctx->fs_col[index])
494 ctx->fs_col[index] =
495 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
496
497 return ctx->fs_col[index];
498 }
499
500 static INLINE
501 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
502 unsigned tex_target)
503 {
504 struct pipe_context *pipe = ctx->pipe;
505
506 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
507
508 /* Create the fragment shader on-demand. */
509 if (!ctx->fs_texfetch_col[tex_target]) {
510 switch (tex_target) {
511 case PIPE_TEXTURE_1D:
512 ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
513 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
514 break;
515 case PIPE_TEXTURE_2D:
516 ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
517 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
518 break;
519 case PIPE_TEXTURE_3D:
520 ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
521 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
522 break;
523 case PIPE_TEXTURE_CUBE:
524 ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
525 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
526 break;
527 default:;
528 }
529 }
530
531 return ctx->fs_texfetch_col[tex_target];
532 }
533
534 static INLINE
535 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
536 unsigned tex_target)
537 {
538 struct pipe_context *pipe = ctx->pipe;
539
540 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
541
542 /* Create the fragment shader on-demand. */
543 if (!ctx->fs_texfetch_depth[tex_target]) {
544 switch (tex_target) {
545 case PIPE_TEXTURE_1D:
546 ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
547 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
548 break;
549 case PIPE_TEXTURE_2D:
550 ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
551 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
552 break;
553 case PIPE_TEXTURE_3D:
554 ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
555 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
556 break;
557 case PIPE_TEXTURE_CUBE:
558 ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
559 util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
560 break;
561 default:;
562 }
563 }
564
565 return ctx->fs_texfetch_depth[tex_target];
566 }
567
568 void util_blitter_clear(struct blitter_context *blitter,
569 unsigned width, unsigned height,
570 unsigned num_cbufs,
571 unsigned clear_buffers,
572 const float *rgba,
573 double depth, unsigned stencil)
574 {
575 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
576 struct pipe_context *pipe = ctx->pipe;
577 struct pipe_stencil_ref sr = { { 0 } };
578
579 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
580
581 blitter_check_saved_CSOs(ctx);
582
583 /* bind CSOs */
584 if (clear_buffers & PIPE_CLEAR_COLOR)
585 pipe->bind_blend_state(pipe, ctx->blend_write_color);
586 else
587 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
588
589 if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
590 sr.ref_value[0] = stencil & 0xff;
591 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
592 pipe->set_stencil_ref(pipe, &sr);
593 }
594 else
595 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
596
597 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
598 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
599 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
600 pipe->bind_vs_state(pipe, ctx->vs_col);
601
602 blitter_set_clear_color(ctx, rgba);
603 blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
604 blitter_draw_quad(ctx);
605 blitter_restore_CSOs(ctx);
606 }
607
608 static boolean
609 is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
610 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
611 {
612 if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
613 return FALSE;
614 } else {
615 return TRUE;
616 }
617 }
618
619 static void util_blitter_do_copy(struct blitter_context *blitter,
620 struct pipe_surface *dst,
621 unsigned dstx, unsigned dsty,
622 struct pipe_surface *src,
623 unsigned srcx, unsigned srcy,
624 unsigned width, unsigned height,
625 boolean is_depth)
626 {
627 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
628 struct pipe_context *pipe = ctx->pipe;
629 struct pipe_framebuffer_state fb_state;
630 struct pipe_sampler_view viewTempl, *view;
631
632 assert(blitter->saved_fb_state.nr_cbufs != ~0);
633 assert(blitter->saved_num_sampler_views != ~0);
634 assert(blitter->saved_num_sampler_states != ~0);
635 assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
636
637 /* bind CSOs */
638 fb_state.width = dst->width;
639 fb_state.height = dst->height;
640
641 if (is_depth) {
642 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
643 pipe->bind_depth_stencil_alpha_state(pipe,
644 ctx->dsa_write_depth_keep_stencil);
645 pipe->bind_fs_state(pipe,
646 blitter_get_fs_texfetch_depth(ctx, src->texture->target));
647
648 fb_state.nr_cbufs = 0;
649 fb_state.zsbuf = dst;
650 } else {
651 pipe->bind_blend_state(pipe, ctx->blend_write_color);
652 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
653 pipe->bind_fs_state(pipe,
654 blitter_get_fs_texfetch_col(ctx, src->texture->target));
655
656 fb_state.nr_cbufs = 1;
657 fb_state.cbufs[0] = dst;
658 fb_state.zsbuf = 0;
659 }
660
661 u_sampler_view_default_template(&viewTempl,
662 src->texture,
663 src->texture->format);
664 view = pipe->create_sampler_view(pipe,
665 src->texture,
666 &viewTempl);
667
668 if (ctx->sampler_view) {
669 pipe_sampler_view_reference(&ctx->sampler_view, NULL);
670 }
671 ctx->sampler_view = view;
672
673 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
674 pipe->bind_vs_state(pipe, ctx->vs_tex);
675 pipe->bind_fragment_sampler_states(pipe, 1,
676 blitter_get_sampler_state(ctx, src->level));
677 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
678 pipe->set_fragment_sampler_views(pipe, 1, &view);
679 pipe->set_framebuffer_state(pipe, &fb_state);
680
681 /* set texture coordinates */
682 switch (src->texture->target) {
683 case PIPE_TEXTURE_1D:
684 case PIPE_TEXTURE_2D:
685 blitter_set_texcoords_2d(ctx, src, srcx, srcy,
686 srcx+width, srcy+height);
687 break;
688 case PIPE_TEXTURE_3D:
689 blitter_set_texcoords_3d(ctx, src, srcx, srcy,
690 srcx+width, srcy+height);
691 break;
692 case PIPE_TEXTURE_CUBE:
693 blitter_set_texcoords_cube(ctx, src, srcx, srcy,
694 srcx+width, srcy+height);
695 break;
696 default:
697 assert(0);
698 }
699
700 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
701 blitter_draw_quad(ctx);
702
703 }
704
705 static void util_blitter_overlap_copy(struct blitter_context *blitter,
706 struct pipe_surface *dst,
707 unsigned dstx, unsigned dsty,
708 struct pipe_surface *src,
709 unsigned srcx, unsigned srcy,
710 unsigned width, unsigned height)
711 {
712 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
713 struct pipe_context *pipe = ctx->pipe;
714 struct pipe_screen *screen = pipe->screen;
715
716 struct pipe_resource texTemp;
717 struct pipe_resource *texture;
718 struct pipe_surface *tex_surf;
719
720 /* check whether the states are properly saved */
721 blitter_check_saved_CSOs(ctx);
722
723 memset(&texTemp, 0, sizeof(texTemp));
724 texTemp.target = PIPE_TEXTURE_2D;
725 texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
726 texTemp.last_level = 0;
727 texTemp.width0 = width;
728 texTemp.height0 = height;
729 texTemp.depth0 = 1;
730
731 texture = screen->resource_create(screen, &texTemp);
732 if (!texture)
733 return;
734
735 tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
736 PIPE_BIND_BLIT_SOURCE |
737 PIPE_BIND_BLIT_DESTINATION);
738
739 /* blit from the src to the temp */
740 util_blitter_do_copy(blitter, tex_surf, 0, 0,
741 src, srcx, srcy,
742 width, height,
743 FALSE);
744 util_blitter_do_copy(blitter, dst, dstx, dsty,
745 tex_surf, 0, 0,
746 width, height,
747 FALSE);
748 pipe_surface_reference(&tex_surf, NULL);
749 pipe_resource_reference(&texture, NULL);
750 blitter_restore_CSOs(ctx);
751 }
752
753 void util_blitter_copy(struct blitter_context *blitter,
754 struct pipe_surface *dst,
755 unsigned dstx, unsigned dsty,
756 struct pipe_surface *src,
757 unsigned srcx, unsigned srcy,
758 unsigned width, unsigned height,
759 boolean ignore_stencil)
760 {
761 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
762 struct pipe_context *pipe = ctx->pipe;
763 struct pipe_screen *screen = pipe->screen;
764 boolean is_stencil, is_depth;
765 unsigned dst_tex_usage;
766
767 /* give up if textures are not set */
768 assert(dst->texture && src->texture);
769 if (!dst->texture || !src->texture)
770 return;
771
772 if (dst->texture == src->texture) {
773 if (is_overlap(srcx, srcx + width, srcy, srcy + height,
774 dstx, dstx + width, dsty, dsty + height)) {
775 util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
776 width, height);
777 return;
778 }
779 }
780
781 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
782 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
783 dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
784 PIPE_BIND_RENDER_TARGET;
785
786 /* check if we can sample from and render to the surfaces */
787 /* (assuming copying a stencil buffer is not possible) */
788 if ((!ignore_stencil && is_stencil) ||
789 !screen->is_format_supported(screen, dst->format, dst->texture->target,
790 dst_tex_usage, 0) ||
791 !screen->is_format_supported(screen, src->format, src->texture->target,
792 PIPE_BIND_SAMPLER_VIEW, 0)) {
793 util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
794 width, height);
795 return;
796 }
797
798 /* check whether the states are properly saved */
799 blitter_check_saved_CSOs(ctx);
800 util_blitter_do_copy(blitter,
801 dst, dstx, dsty,
802 src, srcx, srcy,
803 width, height, is_depth);
804 blitter_restore_CSOs(ctx);
805 }
806
807 void util_blitter_fill(struct blitter_context *blitter,
808 struct pipe_surface *dst,
809 unsigned dstx, unsigned dsty,
810 unsigned width, unsigned height,
811 unsigned value)
812 {
813 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
814 struct pipe_context *pipe = ctx->pipe;
815 struct pipe_screen *screen = pipe->screen;
816 struct pipe_framebuffer_state fb_state;
817 float rgba[4];
818 ubyte ub_rgba[4] = {0};
819 union util_color color;
820 int i;
821
822 assert(dst->texture);
823 if (!dst->texture)
824 return;
825
826 /* check if we can render to the surface */
827 if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
828 !screen->is_format_supported(screen, dst->format, dst->texture->target,
829 PIPE_BIND_RENDER_TARGET, 0)) {
830 util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
831 return;
832 }
833
834 /* unpack the color */
835 color.ui = value;
836 util_unpack_color_ub(dst->format, &color,
837 ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
838 for (i = 0; i < 4; i++)
839 rgba[i] = ubyte_to_float(ub_rgba[i]);
840
841 /* check the saved state */
842 blitter_check_saved_CSOs(ctx);
843 assert(blitter->saved_fb_state.nr_cbufs != ~0);
844
845 /* bind CSOs */
846 pipe->bind_blend_state(pipe, ctx->blend_write_color);
847 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
848 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
849 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
850 pipe->bind_vs_state(pipe, ctx->vs_col);
851 pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
852
853 /* set a framebuffer state */
854 fb_state.width = dst->width;
855 fb_state.height = dst->height;
856 fb_state.nr_cbufs = 1;
857 fb_state.cbufs[0] = dst;
858 fb_state.zsbuf = 0;
859 pipe->set_framebuffer_state(pipe, &fb_state);
860
861 blitter_set_clear_color(ctx, rgba);
862 blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
863 blitter_draw_quad(ctx);
864 blitter_restore_CSOs(ctx);
865 }