Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_texture.h"
50
51 #define INVALID_PTR ((void*)~0)
52
53 struct blitter_context_priv
54 {
55 struct blitter_context blitter;
56
57 struct pipe_context *pipe; /**< pipe context */
58 struct pipe_buffer *vbuf; /**< quad */
59
60 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
61
62 /* Templates for various state objects. */
63 struct pipe_depth_stencil_alpha_state template_dsa;
64 struct pipe_sampler_state template_sampler_state;
65
66 /* Constant state objects. */
67 /* Vertex shaders. */
68 void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex; /**<Vertex shader which passes {pos, texcoord} to the output.*/
70
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col[PIPE_MAX_COLOR_BUFS];
74
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
78
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
82
83 /* Blend state. */
84 void *blend_write_color; /**< blend state with writemask of RGBA */
85 void *blend_keep_color; /**< blend state with writemask of 0 */
86
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil[0xff]; /**< indices are stencil clear values */
89 void *dsa_write_depth_keep_stencil;
90 void *dsa_keep_depth_stencil;
91
92 /* Sampler state for clamping to a miplevel. */
93 void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
94
95 /* Rasterizer state. */
96 void *rs_state;
97 };
98
99 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
100 {
101 struct blitter_context_priv *ctx;
102 struct pipe_blend_state blend;
103 struct pipe_depth_stencil_alpha_state *dsa;
104 struct pipe_rasterizer_state rs_state;
105 struct pipe_sampler_state *sampler_state;
106 unsigned i;
107
108 ctx = CALLOC_STRUCT(blitter_context_priv);
109 if (!ctx)
110 return NULL;
111
112 ctx->pipe = pipe;
113
114 /* init state objects for them to be considered invalid */
115 ctx->blitter.saved_blend_state = INVALID_PTR;
116 ctx->blitter.saved_dsa_state = INVALID_PTR;
117 ctx->blitter.saved_rs_state = INVALID_PTR;
118 ctx->blitter.saved_fs = INVALID_PTR;
119 ctx->blitter.saved_vs = INVALID_PTR;
120 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
121 ctx->blitter.saved_num_textures = ~0;
122 ctx->blitter.saved_num_sampler_states = ~0;
123
124 /* blend state objects */
125 memset(&blend, 0, sizeof(blend));
126 ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
127
128 blend.colormask = PIPE_MASK_RGBA;
129 ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
130
131 /* depth stencil alpha state objects */
132 dsa = &ctx->template_dsa;
133 ctx->dsa_keep_depth_stencil =
134 pipe->create_depth_stencil_alpha_state(pipe, dsa);
135
136 dsa->depth.enabled = 1;
137 dsa->depth.writemask = 1;
138 dsa->depth.func = PIPE_FUNC_ALWAYS;
139 ctx->dsa_write_depth_keep_stencil =
140 pipe->create_depth_stencil_alpha_state(pipe, dsa);
141
142 dsa->stencil[0].enabled = 1;
143 dsa->stencil[0].func = PIPE_FUNC_ALWAYS;
144 dsa->stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
145 dsa->stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
146 dsa->stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
147 dsa->stencil[0].valuemask = 0xff;
148 dsa->stencil[0].writemask = 0xff;
149 /* The DSA state objects which write depth and stencil are created
150 * on-demand. */
151
152 /* sampler state */
153 sampler_state = &ctx->template_sampler_state;
154 sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
155 sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
156 sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
157 /* The sampler state objects which sample from a specified mipmap level
158 * are created on-demand. */
159
160 /* rasterizer state */
161 memset(&rs_state, 0, sizeof(rs_state));
162 rs_state.front_winding = PIPE_WINDING_CW;
163 rs_state.cull_mode = PIPE_WINDING_NONE;
164 rs_state.bypass_vs_clip_and_viewport = 1;
165 rs_state.gl_rasterization_rules = 1;
166 rs_state.flatshade = 1;
167 ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
168
169 /* fragment shaders are created on-demand */
170
171 /* vertex shaders */
172 {
173 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
174 TGSI_SEMANTIC_COLOR };
175 const uint semantic_indices[] = { 0, 0 };
176 ctx->vs_col =
177 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
178 semantic_indices);
179 }
180 {
181 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
182 TGSI_SEMANTIC_GENERIC };
183 const uint semantic_indices[] = { 0, 0 };
184 ctx->vs_tex =
185 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
186 semantic_indices);
187 }
188
189 /* set invariant vertex coordinates */
190 for (i = 0; i < 4; i++)
191 ctx->vertices[i][0][3] = 1; /*v.w*/
192
193 /* create the vertex buffer */
194 ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
195 32,
196 PIPE_BUFFER_USAGE_VERTEX,
197 sizeof(ctx->vertices));
198
199 return &ctx->blitter;
200 }
201
202 void util_blitter_destroy(struct blitter_context *blitter)
203 {
204 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
205 struct pipe_context *pipe = ctx->pipe;
206 int i;
207
208 pipe->delete_blend_state(pipe, ctx->blend_write_color);
209 pipe->delete_blend_state(pipe, ctx->blend_keep_color);
210 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
211 pipe->delete_depth_stencil_alpha_state(pipe,
212 ctx->dsa_write_depth_keep_stencil);
213
214 for (i = 0; i < 0xff; i++)
215 if (ctx->dsa_write_depth_stencil[i])
216 pipe->delete_depth_stencil_alpha_state(pipe,
217 ctx->dsa_write_depth_stencil[i]);
218
219 pipe->delete_rasterizer_state(pipe, ctx->rs_state);
220 pipe->delete_vs_state(pipe, ctx->vs_col);
221 pipe->delete_vs_state(pipe, ctx->vs_tex);
222
223 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
224 if (ctx->fs_texfetch_col[i])
225 pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
226 if (ctx->fs_texfetch_depth[i])
227 pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
228 }
229
230 for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
231 if (ctx->fs_col[i])
232 pipe->delete_fs_state(pipe, ctx->fs_col[i]);
233
234 for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
235 if (ctx->sampler_state[i])
236 pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
237
238 pipe_buffer_reference(&ctx->vbuf, NULL);
239 FREE(ctx);
240 }
241
242 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
243 {
244 /* make sure these CSOs have been saved */
245 assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
246 ctx->blitter.saved_dsa_state != INVALID_PTR &&
247 ctx->blitter.saved_rs_state != INVALID_PTR &&
248 ctx->blitter.saved_fs != INVALID_PTR &&
249 ctx->blitter.saved_vs != INVALID_PTR);
250 }
251
252 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
253 {
254 struct pipe_context *pipe = ctx->pipe;
255
256 /* restore the state objects which are always required to be saved */
257 pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
258 pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
259 pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
260 pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
261 pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
262
263 ctx->blitter.saved_blend_state = INVALID_PTR;
264 ctx->blitter.saved_dsa_state = INVALID_PTR;
265 ctx->blitter.saved_rs_state = INVALID_PTR;
266 ctx->blitter.saved_fs = INVALID_PTR;
267 ctx->blitter.saved_vs = INVALID_PTR;
268
269 /* restore the state objects which are required to be saved before copy/fill
270 */
271 if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
272 pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
273 ctx->blitter.saved_fb_state.nr_cbufs = ~0;
274 }
275
276 if (ctx->blitter.saved_num_sampler_states != ~0) {
277 pipe->bind_fragment_sampler_states(pipe,
278 ctx->blitter.saved_num_sampler_states,
279 ctx->blitter.saved_sampler_states);
280 ctx->blitter.saved_num_sampler_states = ~0;
281 }
282
283 if (ctx->blitter.saved_num_textures != ~0) {
284 pipe->set_fragment_sampler_textures(pipe,
285 ctx->blitter.saved_num_textures,
286 ctx->blitter.saved_textures);
287 ctx->blitter.saved_num_textures = ~0;
288 }
289 }
290
291 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
292 unsigned x1, unsigned y1,
293 unsigned x2, unsigned y2,
294 float depth)
295 {
296 int i;
297
298 /* set vertex positions */
299 ctx->vertices[0][0][0] = x1; /*v0.x*/
300 ctx->vertices[0][0][1] = y1; /*v0.y*/
301
302 ctx->vertices[1][0][0] = x2; /*v1.x*/
303 ctx->vertices[1][0][1] = y1; /*v1.y*/
304
305 ctx->vertices[2][0][0] = x2; /*v2.x*/
306 ctx->vertices[2][0][1] = y2; /*v2.y*/
307
308 ctx->vertices[3][0][0] = x1; /*v3.x*/
309 ctx->vertices[3][0][1] = y2; /*v3.y*/
310
311 for (i = 0; i < 4; i++)
312 ctx->vertices[i][0][2] = depth; /*z*/
313 }
314
315 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
316 const float *rgba)
317 {
318 int i;
319
320 for (i = 0; i < 4; i++) {
321 ctx->vertices[i][1][0] = rgba[0];
322 ctx->vertices[i][1][1] = rgba[1];
323 ctx->vertices[i][1][2] = rgba[2];
324 ctx->vertices[i][1][3] = rgba[3];
325 }
326 }
327
328 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
329 struct pipe_surface *surf,
330 unsigned x1, unsigned y1,
331 unsigned x2, unsigned y2)
332 {
333 int i;
334 float s1 = x1 / (float)surf->width;
335 float t1 = y1 / (float)surf->height;
336 float s2 = x2 / (float)surf->width;
337 float t2 = y2 / (float)surf->height;
338
339 ctx->vertices[0][1][0] = s1; /*t0.s*/
340 ctx->vertices[0][1][1] = t1; /*t0.t*/
341
342 ctx->vertices[1][1][0] = s2; /*t1.s*/
343 ctx->vertices[1][1][1] = t1; /*t1.t*/
344
345 ctx->vertices[2][1][0] = s2; /*t2.s*/
346 ctx->vertices[2][1][1] = t2; /*t2.t*/
347
348 ctx->vertices[3][1][0] = s1; /*t3.s*/
349 ctx->vertices[3][1][1] = t2; /*t3.t*/
350
351 for (i = 0; i < 4; i++) {
352 ctx->vertices[i][1][2] = 0; /*r*/
353 ctx->vertices[i][1][3] = 1; /*q*/
354 }
355 }
356
357 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
358 struct pipe_surface *surf,
359 unsigned x1, unsigned y1,
360 unsigned x2, unsigned y2)
361 {
362 int i;
363 float depth = u_minify(surf->texture->depth0, surf->level);
364 float r = surf->zslice / depth;
365
366 blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
367
368 for (i = 0; i < 4; i++)
369 ctx->vertices[i][1][2] = r; /*r*/
370 }
371
372 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
373 struct pipe_surface *surf,
374 unsigned x1, unsigned y1,
375 unsigned x2, unsigned y2)
376 {
377 int i;
378 float s1 = x1 / (float)surf->width;
379 float t1 = y1 / (float)surf->height;
380 float s2 = x2 / (float)surf->width;
381 float t2 = y2 / (float)surf->height;
382 float st[4][2];
383
384 st[0][0] = s1;
385 st[0][1] = t1;
386 st[1][0] = s2;
387 st[1][1] = t1;
388 st[2][0] = s2;
389 st[2][1] = t2;
390 st[3][0] = s1;
391 st[3][1] = t2;
392
393 util_map_texcoords2d_onto_cubemap(surf->face,
394 /* pointer, stride in floats */
395 &st[0][0], 2,
396 &ctx->vertices[0][1][0], 8);
397
398 for (i = 0; i < 4; i++)
399 ctx->vertices[i][1][3] = 1; /*q*/
400 }
401
402 static void blitter_draw_quad(struct blitter_context_priv *ctx)
403 {
404 struct pipe_context *pipe = ctx->pipe;
405
406 /* write vertices and draw them */
407 pipe_buffer_write(pipe->screen, ctx->vbuf,
408 0, sizeof(ctx->vertices), ctx->vertices);
409
410 util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
411 4, /* verts */
412 2); /* attribs/vert */
413 }
414
415 static INLINE
416 void *blitter_get_state_write_depth_stencil(
417 struct blitter_context_priv *ctx,
418 unsigned stencil)
419 {
420 struct pipe_context *pipe = ctx->pipe;
421
422 stencil &= 0xff;
423
424 /* Create the DSA state on-demand. */
425 if (!ctx->dsa_write_depth_stencil[stencil]) {
426 ctx->template_dsa.stencil[0].ref_value = stencil;
427
428 ctx->dsa_write_depth_stencil[stencil] =
429 pipe->create_depth_stencil_alpha_state(pipe, &ctx->template_dsa);
430 }
431
432 return ctx->dsa_write_depth_stencil[stencil];
433 }
434
435 static INLINE
436 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
437 int miplevel)
438 {
439 struct pipe_context *pipe = ctx->pipe;
440 struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
441
442 assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
443
444 /* Create the sampler state on-demand. */
445 if (!ctx->sampler_state[miplevel]) {
446 sampler_state->lod_bias = miplevel;
447 sampler_state->min_lod = miplevel;
448 sampler_state->max_lod = miplevel;
449
450 ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
451 sampler_state);
452 }
453
454 /* Return void** so that it can be passed to bind_fragment_sampler_states
455 * directly. */
456 return &ctx->sampler_state[miplevel];
457 }
458
459 static INLINE
460 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
461 {
462 struct pipe_context *pipe = ctx->pipe;
463 unsigned index = num_cbufs ? num_cbufs - 1 : 0;
464
465 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
466
467 if (!ctx->fs_col[index])
468 ctx->fs_col[index] =
469 util_make_fragment_clonecolor_shader(pipe, num_cbufs);
470
471 return ctx->fs_col[index];
472 }
473
474 static INLINE
475 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
476 unsigned tex_target)
477 {
478 struct pipe_context *pipe = ctx->pipe;
479
480 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
481
482 /* Create the fragment shader on-demand. */
483 if (!ctx->fs_texfetch_col[tex_target]) {
484 switch (tex_target) {
485 case PIPE_TEXTURE_1D:
486 ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
487 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
488 break;
489 case PIPE_TEXTURE_2D:
490 ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
491 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
492 break;
493 case PIPE_TEXTURE_3D:
494 ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
495 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
496 break;
497 case PIPE_TEXTURE_CUBE:
498 ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
499 util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
500 break;
501 default:;
502 }
503 }
504
505 return ctx->fs_texfetch_col[tex_target];
506 }
507
508 static INLINE
509 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
510 unsigned tex_target)
511 {
512 struct pipe_context *pipe = ctx->pipe;
513
514 assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
515
516 /* Create the fragment shader on-demand. */
517 if (!ctx->fs_texfetch_depth[tex_target]) {
518 switch (tex_target) {
519 case PIPE_TEXTURE_1D:
520 ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
521 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
522 break;
523 case PIPE_TEXTURE_2D:
524 ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
525 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
526 break;
527 case PIPE_TEXTURE_3D:
528 ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
529 util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
530 break;
531 case PIPE_TEXTURE_CUBE:
532 ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
533 util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
534 break;
535 default:;
536 }
537 }
538
539 return ctx->fs_texfetch_depth[tex_target];
540 }
541
542 void util_blitter_clear(struct blitter_context *blitter,
543 unsigned width, unsigned height,
544 unsigned num_cbufs,
545 unsigned clear_buffers,
546 const float *rgba,
547 double depth, unsigned stencil)
548 {
549 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
550 struct pipe_context *pipe = ctx->pipe;
551
552 assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
553
554 blitter_check_saved_CSOs(ctx);
555
556 /* bind CSOs */
557 if (clear_buffers & PIPE_CLEAR_COLOR)
558 pipe->bind_blend_state(pipe, ctx->blend_write_color);
559 else
560 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
561
562 if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL)
563 pipe->bind_depth_stencil_alpha_state(pipe,
564 blitter_get_state_write_depth_stencil(ctx, stencil));
565 else
566 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
567
568 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
569 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
570 pipe->bind_vs_state(pipe, ctx->vs_col);
571
572 blitter_set_clear_color(ctx, rgba);
573 blitter_set_rectangle(ctx, 0, 0, width, height, depth);
574 blitter_draw_quad(ctx);
575 blitter_restore_CSOs(ctx);
576 }
577
578 static boolean
579 is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
580 unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
581 {
582 if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
583 return FALSE;
584 } else {
585 return TRUE;
586 }
587 }
588
589 static void util_blitter_do_copy(struct blitter_context *blitter,
590 struct pipe_surface *dst,
591 unsigned dstx, unsigned dsty,
592 struct pipe_surface *src,
593 unsigned srcx, unsigned srcy,
594 unsigned width, unsigned height,
595 boolean is_depth)
596 {
597 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
598 struct pipe_context *pipe = ctx->pipe;
599 struct pipe_framebuffer_state fb_state;
600
601 assert(blitter->saved_fb_state.nr_cbufs != ~0);
602 assert(blitter->saved_num_textures != ~0);
603 assert(blitter->saved_num_sampler_states != ~0);
604 assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
605
606 /* bind CSOs */
607 fb_state.width = dst->width;
608 fb_state.height = dst->height;
609
610 if (is_depth) {
611 pipe->bind_blend_state(pipe, ctx->blend_keep_color);
612 pipe->bind_depth_stencil_alpha_state(pipe,
613 ctx->dsa_write_depth_keep_stencil);
614 pipe->bind_fs_state(pipe,
615 blitter_get_fs_texfetch_depth(ctx, src->texture->target));
616
617 fb_state.nr_cbufs = 0;
618 fb_state.zsbuf = dst;
619 } else {
620 pipe->bind_blend_state(pipe, ctx->blend_write_color);
621 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
622 pipe->bind_fs_state(pipe,
623 blitter_get_fs_texfetch_col(ctx, src->texture->target));
624
625 fb_state.nr_cbufs = 1;
626 fb_state.cbufs[0] = dst;
627 fb_state.zsbuf = 0;
628 }
629
630 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
631 pipe->bind_vs_state(pipe, ctx->vs_tex);
632 pipe->bind_fragment_sampler_states(pipe, 1,
633 blitter_get_sampler_state(ctx, src->level));
634 pipe->set_fragment_sampler_textures(pipe, 1, &src->texture);
635 pipe->set_framebuffer_state(pipe, &fb_state);
636
637 /* set texture coordinates */
638 switch (src->texture->target) {
639 case PIPE_TEXTURE_1D:
640 case PIPE_TEXTURE_2D:
641 blitter_set_texcoords_2d(ctx, src, srcx, srcy,
642 srcx+width, srcy+height);
643 break;
644 case PIPE_TEXTURE_3D:
645 blitter_set_texcoords_3d(ctx, src, srcx, srcy,
646 srcx+width, srcy+height);
647 break;
648 case PIPE_TEXTURE_CUBE:
649 blitter_set_texcoords_cube(ctx, src, srcx, srcy,
650 srcx+width, srcy+height);
651 break;
652 default:
653 assert(0);
654 }
655
656 blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
657 blitter_draw_quad(ctx);
658
659 }
660
661 static void util_blitter_overlap_copy(struct blitter_context *blitter,
662 struct pipe_surface *dst,
663 unsigned dstx, unsigned dsty,
664 struct pipe_surface *src,
665 unsigned srcx, unsigned srcy,
666 unsigned width, unsigned height)
667 {
668 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
669 struct pipe_context *pipe = ctx->pipe;
670 struct pipe_screen *screen = pipe->screen;
671
672 struct pipe_texture texTemp;
673 struct pipe_texture *texture;
674 struct pipe_surface *tex_surf;
675
676 /* check whether the states are properly saved */
677 blitter_check_saved_CSOs(ctx);
678
679 memset(&texTemp, 0, sizeof(texTemp));
680 texTemp.target = PIPE_TEXTURE_2D;
681 texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
682 texTemp.last_level = 0;
683 texTemp.width0 = width;
684 texTemp.height0 = height;
685 texTemp.depth0 = 1;
686
687 texture = screen->texture_create(screen, &texTemp);
688 if (!texture)
689 return;
690
691 tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
692 PIPE_BUFFER_USAGE_GPU_READ |
693 PIPE_BUFFER_USAGE_GPU_WRITE);
694
695 /* blit from the src to the temp */
696 util_blitter_do_copy(blitter, tex_surf, 0, 0,
697 src, srcx, srcy,
698 width, height,
699 FALSE);
700 util_blitter_do_copy(blitter, dst, dstx, dsty,
701 tex_surf, 0, 0,
702 width, height,
703 FALSE);
704 pipe_surface_reference(&tex_surf, NULL);
705 pipe_texture_reference(&texture, NULL);
706 blitter_restore_CSOs(ctx);
707 }
708
709 void util_blitter_copy(struct blitter_context *blitter,
710 struct pipe_surface *dst,
711 unsigned dstx, unsigned dsty,
712 struct pipe_surface *src,
713 unsigned srcx, unsigned srcy,
714 unsigned width, unsigned height,
715 boolean ignore_stencil)
716 {
717 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
718 struct pipe_context *pipe = ctx->pipe;
719 struct pipe_screen *screen = pipe->screen;
720 boolean is_stencil, is_depth;
721 unsigned dst_tex_usage;
722
723 /* give up if textures are not set */
724 assert(dst->texture && src->texture);
725 if (!dst->texture || !src->texture)
726 return;
727
728 if (dst->texture == src->texture) {
729 if (is_overlap(srcx, srcx + width, srcy, srcy + height,
730 dstx, dstx + width, dsty, dsty + height)) {
731 util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
732 width, height);
733 return;
734 }
735 }
736
737 is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
738 is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
739 dst_tex_usage = is_depth || is_stencil ? PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
740 PIPE_TEXTURE_USAGE_RENDER_TARGET;
741
742 /* check if we can sample from and render to the surfaces */
743 /* (assuming copying a stencil buffer is not possible) */
744 if ((!ignore_stencil && is_stencil) ||
745 !screen->is_format_supported(screen, dst->format, dst->texture->target,
746 dst_tex_usage, 0) ||
747 !screen->is_format_supported(screen, src->format, src->texture->target,
748 PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
749 util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
750 width, height);
751 return;
752 }
753
754 /* check whether the states are properly saved */
755 blitter_check_saved_CSOs(ctx);
756 util_blitter_do_copy(blitter,
757 dst, dstx, dsty,
758 src, srcx, srcy,
759 width, height, is_depth);
760 blitter_restore_CSOs(ctx);
761 }
762
763 void util_blitter_fill(struct blitter_context *blitter,
764 struct pipe_surface *dst,
765 unsigned dstx, unsigned dsty,
766 unsigned width, unsigned height,
767 unsigned value)
768 {
769 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
770 struct pipe_context *pipe = ctx->pipe;
771 struct pipe_screen *screen = pipe->screen;
772 struct pipe_framebuffer_state fb_state;
773 float rgba[4];
774 ubyte ub_rgba[4] = {0};
775 union util_color color;
776 int i;
777
778 assert(dst->texture);
779 if (!dst->texture)
780 return;
781
782 /* check if we can render to the surface */
783 if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
784 !screen->is_format_supported(screen, dst->format, dst->texture->target,
785 PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
786 util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
787 return;
788 }
789
790 /* unpack the color */
791 color.ui = value;
792 util_unpack_color_ub(dst->format, &color,
793 ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
794 for (i = 0; i < 4; i++)
795 rgba[i] = ubyte_to_float(ub_rgba[i]);
796
797 /* check the saved state */
798 blitter_check_saved_CSOs(ctx);
799 assert(blitter->saved_fb_state.nr_cbufs != ~0);
800
801 /* bind CSOs */
802 pipe->bind_blend_state(pipe, ctx->blend_write_color);
803 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
804 pipe->bind_rasterizer_state(pipe, ctx->rs_state);
805 pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
806 pipe->bind_vs_state(pipe, ctx->vs_col);
807
808 /* set a framebuffer state */
809 fb_state.width = dst->width;
810 fb_state.height = dst->height;
811 fb_state.nr_cbufs = 1;
812 fb_state.cbufs[0] = dst;
813 fb_state.zsbuf = 0;
814 pipe->set_framebuffer_state(pipe, &fb_state);
815
816 blitter_set_clear_color(ctx, rgba);
817 blitter_set_rectangle(ctx, 0, 0, width, height, 0);
818 blitter_draw_quad(ctx);
819 blitter_restore_CSOs(ctx);
820 }