1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
29 * Blitter utility to facilitate acceleration of the clear, surface_copy,
30 * and surface_fill functions.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50 #include "util/u_texture.h"
52 #define INVALID_PTR ((void*)~0)
54 struct blitter_context_priv
56 struct blitter_context blitter
;
58 struct pipe_context
*pipe
; /**< pipe context */
59 struct pipe_buffer
*vbuf
; /**< quad */
61 float vertices
[4][2][4]; /**< {pos, color} or {pos, texcoord} */
63 /* Templates for various state objects. */
64 struct pipe_sampler_state template_sampler_state
;
66 /* Constant state objects. */
68 void *vs_col
; /**< Vertex shader which passes {pos, color} to the output */
69 void *vs_tex
; /**< Vertex shader which passes {pos, texcoord} to the output.*/
71 /* Fragment shaders. */
72 /* FS which outputs a color to multiple color buffers. */
73 void *fs_col
[PIPE_MAX_COLOR_BUFS
];
75 /* FS which outputs a color from a texture,
76 where the index is PIPE_TEXTURE_* to be sampled. */
77 void *fs_texfetch_col
[PIPE_MAX_TEXTURE_TYPES
];
79 /* FS which outputs a depth from a texture,
80 where the index is PIPE_TEXTURE_* to be sampled. */
81 void *fs_texfetch_depth
[PIPE_MAX_TEXTURE_TYPES
];
84 void *blend_write_color
; /**< blend state with writemask of RGBA */
85 void *blend_keep_color
; /**< blend state with writemask of 0 */
87 /* Depth stencil alpha state. */
88 void *dsa_write_depth_stencil
;
89 void *dsa_write_depth_keep_stencil
;
90 void *dsa_keep_depth_stencil
;
92 /* Sampler state for clamping to a miplevel. */
93 void *sampler_state
[PIPE_MAX_TEXTURE_LEVELS
];
95 /* Rasterizer state. */
98 struct pipe_sampler_view
*sampler_view
;
101 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
)
103 struct blitter_context_priv
*ctx
;
104 struct pipe_blend_state blend
= { 0 };
105 struct pipe_depth_stencil_alpha_state dsa
= { { 0 } };
106 struct pipe_rasterizer_state rs_state
= { 0 };
107 struct pipe_sampler_state
*sampler_state
;
110 ctx
= CALLOC_STRUCT(blitter_context_priv
);
116 /* init state objects for them to be considered invalid */
117 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
118 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
119 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
120 ctx
->blitter
.saved_fs
= INVALID_PTR
;
121 ctx
->blitter
.saved_vs
= INVALID_PTR
;
122 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
123 ctx
->blitter
.saved_num_sampler_views
= ~0;
124 ctx
->blitter
.saved_num_sampler_states
= ~0;
126 /* blend state objects */
127 ctx
->blend_keep_color
= pipe
->create_blend_state(pipe
, &blend
);
129 blend
.rt
[0].colormask
= PIPE_MASK_RGBA
;
130 ctx
->blend_write_color
= pipe
->create_blend_state(pipe
, &blend
);
132 /* depth stencil alpha state objects */
133 ctx
->dsa_keep_depth_stencil
=
134 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
136 dsa
.depth
.enabled
= 1;
137 dsa
.depth
.writemask
= 1;
138 dsa
.depth
.func
= PIPE_FUNC_ALWAYS
;
139 ctx
->dsa_write_depth_keep_stencil
=
140 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
142 dsa
.stencil
[0].enabled
= 1;
143 dsa
.stencil
[0].func
= PIPE_FUNC_ALWAYS
;
144 dsa
.stencil
[0].fail_op
= PIPE_STENCIL_OP_REPLACE
;
145 dsa
.stencil
[0].zpass_op
= PIPE_STENCIL_OP_REPLACE
;
146 dsa
.stencil
[0].zfail_op
= PIPE_STENCIL_OP_REPLACE
;
147 dsa
.stencil
[0].valuemask
= 0xff;
148 dsa
.stencil
[0].writemask
= 0xff;
149 ctx
->dsa_write_depth_stencil
=
150 pipe
->create_depth_stencil_alpha_state(pipe
, &dsa
);
151 /* The DSA state objects which write depth and stencil are created
155 sampler_state
= &ctx
->template_sampler_state
;
156 sampler_state
->wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
157 sampler_state
->wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
158 sampler_state
->wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
159 /* The sampler state objects which sample from a specified mipmap level
160 * are created on-demand. */
162 /* rasterizer state */
163 memset(&rs_state
, 0, sizeof(rs_state
));
164 rs_state
.front_winding
= PIPE_WINDING_CW
;
165 rs_state
.cull_mode
= PIPE_WINDING_NONE
;
166 rs_state
.bypass_vs_clip_and_viewport
= 1;
167 rs_state
.gl_rasterization_rules
= 1;
168 rs_state
.flatshade
= 1;
169 ctx
->rs_state
= pipe
->create_rasterizer_state(pipe
, &rs_state
);
171 /* fragment shaders are created on-demand */
175 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
176 TGSI_SEMANTIC_COLOR
};
177 const uint semantic_indices
[] = { 0, 0 };
179 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
183 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
184 TGSI_SEMANTIC_GENERIC
};
185 const uint semantic_indices
[] = { 0, 0 };
187 util_make_vertex_passthrough_shader(pipe
, 2, semantic_names
,
191 /* set invariant vertex coordinates */
192 for (i
= 0; i
< 4; i
++)
193 ctx
->vertices
[i
][0][3] = 1; /*v.w*/
195 /* create the vertex buffer */
196 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
198 PIPE_BUFFER_USAGE_VERTEX
,
199 sizeof(ctx
->vertices
));
201 return &ctx
->blitter
;
204 void util_blitter_destroy(struct blitter_context
*blitter
)
206 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
207 struct pipe_context
*pipe
= ctx
->pipe
;
210 pipe
->delete_blend_state(pipe
, ctx
->blend_write_color
);
211 pipe
->delete_blend_state(pipe
, ctx
->blend_keep_color
);
212 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
213 pipe
->delete_depth_stencil_alpha_state(pipe
,
214 ctx
->dsa_write_depth_keep_stencil
);
215 pipe
->delete_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
217 pipe
->delete_rasterizer_state(pipe
, ctx
->rs_state
);
218 pipe
->delete_vs_state(pipe
, ctx
->vs_col
);
219 pipe
->delete_vs_state(pipe
, ctx
->vs_tex
);
221 for (i
= 0; i
< PIPE_MAX_TEXTURE_TYPES
; i
++) {
222 if (ctx
->fs_texfetch_col
[i
])
223 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_col
[i
]);
224 if (ctx
->fs_texfetch_depth
[i
])
225 pipe
->delete_fs_state(pipe
, ctx
->fs_texfetch_depth
[i
]);
228 for (i
= 0; i
< PIPE_MAX_COLOR_BUFS
&& ctx
->fs_col
[i
]; i
++)
230 pipe
->delete_fs_state(pipe
, ctx
->fs_col
[i
]);
232 for (i
= 0; i
< PIPE_MAX_TEXTURE_LEVELS
; i
++)
233 if (ctx
->sampler_state
[i
])
234 pipe
->delete_sampler_state(pipe
, ctx
->sampler_state
[i
]);
236 if (ctx
->sampler_view
) {
237 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
240 pipe_buffer_reference(&ctx
->vbuf
, NULL
);
244 static void blitter_check_saved_CSOs(struct blitter_context_priv
*ctx
)
246 /* make sure these CSOs have been saved */
247 assert(ctx
->blitter
.saved_blend_state
!= INVALID_PTR
&&
248 ctx
->blitter
.saved_dsa_state
!= INVALID_PTR
&&
249 ctx
->blitter
.saved_rs_state
!= INVALID_PTR
&&
250 ctx
->blitter
.saved_fs
!= INVALID_PTR
&&
251 ctx
->blitter
.saved_vs
!= INVALID_PTR
);
254 static void blitter_restore_CSOs(struct blitter_context_priv
*ctx
)
256 struct pipe_context
*pipe
= ctx
->pipe
;
258 /* restore the state objects which are always required to be saved */
259 pipe
->bind_blend_state(pipe
, ctx
->blitter
.saved_blend_state
);
260 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->blitter
.saved_dsa_state
);
261 pipe
->bind_rasterizer_state(pipe
, ctx
->blitter
.saved_rs_state
);
262 pipe
->bind_fs_state(pipe
, ctx
->blitter
.saved_fs
);
263 pipe
->bind_vs_state(pipe
, ctx
->blitter
.saved_vs
);
265 ctx
->blitter
.saved_blend_state
= INVALID_PTR
;
266 ctx
->blitter
.saved_dsa_state
= INVALID_PTR
;
267 ctx
->blitter
.saved_rs_state
= INVALID_PTR
;
268 ctx
->blitter
.saved_fs
= INVALID_PTR
;
269 ctx
->blitter
.saved_vs
= INVALID_PTR
;
271 pipe
->set_stencil_ref(pipe
, &ctx
->blitter
.saved_stencil_ref
);
273 /* restore the state objects which are required to be saved before copy/fill
275 if (ctx
->blitter
.saved_fb_state
.nr_cbufs
!= ~0) {
276 pipe
->set_framebuffer_state(pipe
, &ctx
->blitter
.saved_fb_state
);
277 ctx
->blitter
.saved_fb_state
.nr_cbufs
= ~0;
280 if (ctx
->blitter
.saved_num_sampler_states
!= ~0) {
281 pipe
->bind_fragment_sampler_states(pipe
,
282 ctx
->blitter
.saved_num_sampler_states
,
283 ctx
->blitter
.saved_sampler_states
);
284 ctx
->blitter
.saved_num_sampler_states
= ~0;
287 if (ctx
->blitter
.saved_num_sampler_views
!= ~0) {
288 pipe
->set_fragment_sampler_views(pipe
,
289 ctx
->blitter
.saved_num_sampler_views
,
290 ctx
->blitter
.saved_sampler_views
);
291 ctx
->blitter
.saved_num_sampler_views
= ~0;
295 static void blitter_set_rectangle(struct blitter_context_priv
*ctx
,
296 unsigned x1
, unsigned y1
,
297 unsigned x2
, unsigned y2
,
302 /* set vertex positions */
303 ctx
->vertices
[0][0][0] = x1
; /*v0.x*/
304 ctx
->vertices
[0][0][1] = y1
; /*v0.y*/
306 ctx
->vertices
[1][0][0] = x2
; /*v1.x*/
307 ctx
->vertices
[1][0][1] = y1
; /*v1.y*/
309 ctx
->vertices
[2][0][0] = x2
; /*v2.x*/
310 ctx
->vertices
[2][0][1] = y2
; /*v2.y*/
312 ctx
->vertices
[3][0][0] = x1
; /*v3.x*/
313 ctx
->vertices
[3][0][1] = y2
; /*v3.y*/
315 for (i
= 0; i
< 4; i
++)
316 ctx
->vertices
[i
][0][2] = depth
; /*z*/
319 static void blitter_set_clear_color(struct blitter_context_priv
*ctx
,
324 for (i
= 0; i
< 4; i
++) {
325 ctx
->vertices
[i
][1][0] = rgba
[0];
326 ctx
->vertices
[i
][1][1] = rgba
[1];
327 ctx
->vertices
[i
][1][2] = rgba
[2];
328 ctx
->vertices
[i
][1][3] = rgba
[3];
332 static void blitter_set_texcoords_2d(struct blitter_context_priv
*ctx
,
333 struct pipe_surface
*surf
,
334 unsigned x1
, unsigned y1
,
335 unsigned x2
, unsigned y2
)
338 float s1
= x1
/ (float)surf
->width
;
339 float t1
= y1
/ (float)surf
->height
;
340 float s2
= x2
/ (float)surf
->width
;
341 float t2
= y2
/ (float)surf
->height
;
343 ctx
->vertices
[0][1][0] = s1
; /*t0.s*/
344 ctx
->vertices
[0][1][1] = t1
; /*t0.t*/
346 ctx
->vertices
[1][1][0] = s2
; /*t1.s*/
347 ctx
->vertices
[1][1][1] = t1
; /*t1.t*/
349 ctx
->vertices
[2][1][0] = s2
; /*t2.s*/
350 ctx
->vertices
[2][1][1] = t2
; /*t2.t*/
352 ctx
->vertices
[3][1][0] = s1
; /*t3.s*/
353 ctx
->vertices
[3][1][1] = t2
; /*t3.t*/
355 for (i
= 0; i
< 4; i
++) {
356 ctx
->vertices
[i
][1][2] = 0; /*r*/
357 ctx
->vertices
[i
][1][3] = 1; /*q*/
361 static void blitter_set_texcoords_3d(struct blitter_context_priv
*ctx
,
362 struct pipe_surface
*surf
,
363 unsigned x1
, unsigned y1
,
364 unsigned x2
, unsigned y2
)
367 float depth
= u_minify(surf
->texture
->depth0
, surf
->level
);
368 float r
= surf
->zslice
/ depth
;
370 blitter_set_texcoords_2d(ctx
, surf
, x1
, y1
, x2
, y2
);
372 for (i
= 0; i
< 4; i
++)
373 ctx
->vertices
[i
][1][2] = r
; /*r*/
376 static void blitter_set_texcoords_cube(struct blitter_context_priv
*ctx
,
377 struct pipe_surface
*surf
,
378 unsigned x1
, unsigned y1
,
379 unsigned x2
, unsigned y2
)
382 float s1
= x1
/ (float)surf
->width
;
383 float t1
= y1
/ (float)surf
->height
;
384 float s2
= x2
/ (float)surf
->width
;
385 float t2
= y2
/ (float)surf
->height
;
397 util_map_texcoords2d_onto_cubemap(surf
->face
,
398 /* pointer, stride in floats */
400 &ctx
->vertices
[0][1][0], 8);
402 for (i
= 0; i
< 4; i
++)
403 ctx
->vertices
[i
][1][3] = 1; /*q*/
406 static void blitter_draw_quad(struct blitter_context_priv
*ctx
)
408 struct pipe_context
*pipe
= ctx
->pipe
;
410 /* write vertices and draw them */
411 pipe_buffer_write(pipe
->screen
, ctx
->vbuf
,
412 0, sizeof(ctx
->vertices
), ctx
->vertices
);
414 util_draw_vertex_buffer(pipe
, ctx
->vbuf
, 0, PIPE_PRIM_TRIANGLE_FAN
,
416 2); /* attribs/vert */
420 void **blitter_get_sampler_state(struct blitter_context_priv
*ctx
,
423 struct pipe_context
*pipe
= ctx
->pipe
;
424 struct pipe_sampler_state
*sampler_state
= &ctx
->template_sampler_state
;
426 assert(miplevel
< PIPE_MAX_TEXTURE_LEVELS
);
428 /* Create the sampler state on-demand. */
429 if (!ctx
->sampler_state
[miplevel
]) {
430 sampler_state
->lod_bias
= miplevel
;
431 sampler_state
->min_lod
= miplevel
;
432 sampler_state
->max_lod
= miplevel
;
434 ctx
->sampler_state
[miplevel
] = pipe
->create_sampler_state(pipe
,
438 /* Return void** so that it can be passed to bind_fragment_sampler_states
440 return &ctx
->sampler_state
[miplevel
];
444 void *blitter_get_fs_col(struct blitter_context_priv
*ctx
, unsigned num_cbufs
)
446 struct pipe_context
*pipe
= ctx
->pipe
;
447 unsigned index
= num_cbufs
? num_cbufs
- 1 : 0;
449 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
451 if (!ctx
->fs_col
[index
])
453 util_make_fragment_clonecolor_shader(pipe
, num_cbufs
);
455 return ctx
->fs_col
[index
];
459 void *blitter_get_fs_texfetch_col(struct blitter_context_priv
*ctx
,
462 struct pipe_context
*pipe
= ctx
->pipe
;
464 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
466 /* Create the fragment shader on-demand. */
467 if (!ctx
->fs_texfetch_col
[tex_target
]) {
468 switch (tex_target
) {
469 case PIPE_TEXTURE_1D
:
470 ctx
->fs_texfetch_col
[PIPE_TEXTURE_1D
] =
471 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_1D
);
473 case PIPE_TEXTURE_2D
:
474 ctx
->fs_texfetch_col
[PIPE_TEXTURE_2D
] =
475 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_2D
);
477 case PIPE_TEXTURE_3D
:
478 ctx
->fs_texfetch_col
[PIPE_TEXTURE_3D
] =
479 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_3D
);
481 case PIPE_TEXTURE_CUBE
:
482 ctx
->fs_texfetch_col
[PIPE_TEXTURE_CUBE
] =
483 util_make_fragment_tex_shader(pipe
, TGSI_TEXTURE_CUBE
);
489 return ctx
->fs_texfetch_col
[tex_target
];
493 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv
*ctx
,
496 struct pipe_context
*pipe
= ctx
->pipe
;
498 assert(tex_target
< PIPE_MAX_TEXTURE_TYPES
);
500 /* Create the fragment shader on-demand. */
501 if (!ctx
->fs_texfetch_depth
[tex_target
]) {
502 switch (tex_target
) {
503 case PIPE_TEXTURE_1D
:
504 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_1D
] =
505 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_1D
);
507 case PIPE_TEXTURE_2D
:
508 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_2D
] =
509 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_2D
);
511 case PIPE_TEXTURE_3D
:
512 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_3D
] =
513 util_make_fragment_tex_shader_writedepth(pipe
, TGSI_TEXTURE_3D
);
515 case PIPE_TEXTURE_CUBE
:
516 ctx
->fs_texfetch_depth
[PIPE_TEXTURE_CUBE
] =
517 util_make_fragment_tex_shader_writedepth(pipe
,TGSI_TEXTURE_CUBE
);
523 return ctx
->fs_texfetch_depth
[tex_target
];
526 void util_blitter_clear(struct blitter_context
*blitter
,
527 unsigned width
, unsigned height
,
529 unsigned clear_buffers
,
531 double depth
, unsigned stencil
)
533 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
534 struct pipe_context
*pipe
= ctx
->pipe
;
535 struct pipe_stencil_ref sr
= { { 0 } };
537 assert(num_cbufs
<= PIPE_MAX_COLOR_BUFS
);
539 blitter_check_saved_CSOs(ctx
);
542 if (clear_buffers
& PIPE_CLEAR_COLOR
)
543 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
545 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
547 if (clear_buffers
& PIPE_CLEAR_DEPTHSTENCIL
) {
548 sr
.ref_value
[0] = stencil
& 0xff;
549 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_write_depth_stencil
);
550 pipe
->set_stencil_ref(pipe
, &sr
);
553 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
555 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
556 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, num_cbufs
));
557 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
559 blitter_set_clear_color(ctx
, rgba
);
560 blitter_set_rectangle(ctx
, 0, 0, width
, height
, depth
);
561 blitter_draw_quad(ctx
);
562 blitter_restore_CSOs(ctx
);
566 is_overlap(unsigned sx1
, unsigned sx2
, unsigned sy1
, unsigned sy2
,
567 unsigned dx1
, unsigned dx2
, unsigned dy1
, unsigned dy2
)
569 if (sx1
>= dx2
|| sx2
<= dx1
|| sy1
>= dy2
|| sy2
<= dy1
) {
576 static void util_blitter_do_copy(struct blitter_context
*blitter
,
577 struct pipe_surface
*dst
,
578 unsigned dstx
, unsigned dsty
,
579 struct pipe_surface
*src
,
580 unsigned srcx
, unsigned srcy
,
581 unsigned width
, unsigned height
,
584 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
585 struct pipe_context
*pipe
= ctx
->pipe
;
586 struct pipe_framebuffer_state fb_state
;
587 struct pipe_sampler_view viewTempl
, *view
;
589 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
590 assert(blitter
->saved_num_sampler_views
!= ~0);
591 assert(blitter
->saved_num_sampler_states
!= ~0);
592 assert(src
->texture
->target
< PIPE_MAX_TEXTURE_TYPES
);
595 fb_state
.width
= dst
->width
;
596 fb_state
.height
= dst
->height
;
599 pipe
->bind_blend_state(pipe
, ctx
->blend_keep_color
);
600 pipe
->bind_depth_stencil_alpha_state(pipe
,
601 ctx
->dsa_write_depth_keep_stencil
);
602 pipe
->bind_fs_state(pipe
,
603 blitter_get_fs_texfetch_depth(ctx
, src
->texture
->target
));
605 fb_state
.nr_cbufs
= 0;
606 fb_state
.zsbuf
= dst
;
608 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
609 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
610 pipe
->bind_fs_state(pipe
,
611 blitter_get_fs_texfetch_col(ctx
, src
->texture
->target
));
613 fb_state
.nr_cbufs
= 1;
614 fb_state
.cbufs
[0] = dst
;
618 u_sampler_view_default_template(&viewTempl
,
620 src
->texture
->format
);
621 view
= pipe
->create_sampler_view(pipe
,
625 if (ctx
->sampler_view
) {
626 pipe_sampler_view_reference(&ctx
->sampler_view
, NULL
);
628 ctx
->sampler_view
= view
;
630 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
631 pipe
->bind_vs_state(pipe
, ctx
->vs_tex
);
632 pipe
->bind_fragment_sampler_states(pipe
, 1,
633 blitter_get_sampler_state(ctx
, src
->level
));
634 pipe
->set_fragment_sampler_views(pipe
, 1, &view
);
635 pipe
->set_framebuffer_state(pipe
, &fb_state
);
637 /* set texture coordinates */
638 switch (src
->texture
->target
) {
639 case PIPE_TEXTURE_1D
:
640 case PIPE_TEXTURE_2D
:
641 blitter_set_texcoords_2d(ctx
, src
, srcx
, srcy
,
642 srcx
+width
, srcy
+height
);
644 case PIPE_TEXTURE_3D
:
645 blitter_set_texcoords_3d(ctx
, src
, srcx
, srcy
,
646 srcx
+width
, srcy
+height
);
648 case PIPE_TEXTURE_CUBE
:
649 blitter_set_texcoords_cube(ctx
, src
, srcx
, srcy
,
650 srcx
+width
, srcy
+height
);
656 blitter_set_rectangle(ctx
, dstx
, dsty
, dstx
+width
, dsty
+height
, 0);
657 blitter_draw_quad(ctx
);
661 static void util_blitter_overlap_copy(struct blitter_context
*blitter
,
662 struct pipe_surface
*dst
,
663 unsigned dstx
, unsigned dsty
,
664 struct pipe_surface
*src
,
665 unsigned srcx
, unsigned srcy
,
666 unsigned width
, unsigned height
)
668 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
669 struct pipe_context
*pipe
= ctx
->pipe
;
670 struct pipe_screen
*screen
= pipe
->screen
;
672 struct pipe_texture texTemp
;
673 struct pipe_texture
*texture
;
674 struct pipe_surface
*tex_surf
;
676 /* check whether the states are properly saved */
677 blitter_check_saved_CSOs(ctx
);
679 memset(&texTemp
, 0, sizeof(texTemp
));
680 texTemp
.target
= PIPE_TEXTURE_2D
;
681 texTemp
.format
= dst
->texture
->format
; /* XXX verify supported by driver! */
682 texTemp
.last_level
= 0;
683 texTemp
.width0
= width
;
684 texTemp
.height0
= height
;
687 texture
= screen
->texture_create(screen
, &texTemp
);
691 tex_surf
= screen
->get_tex_surface(screen
, texture
, 0, 0, 0,
692 PIPE_BUFFER_USAGE_GPU_READ
|
693 PIPE_BUFFER_USAGE_GPU_WRITE
);
695 /* blit from the src to the temp */
696 util_blitter_do_copy(blitter
, tex_surf
, 0, 0,
700 util_blitter_do_copy(blitter
, dst
, dstx
, dsty
,
704 pipe_surface_reference(&tex_surf
, NULL
);
705 pipe_texture_reference(&texture
, NULL
);
706 blitter_restore_CSOs(ctx
);
709 void util_blitter_copy(struct blitter_context
*blitter
,
710 struct pipe_surface
*dst
,
711 unsigned dstx
, unsigned dsty
,
712 struct pipe_surface
*src
,
713 unsigned srcx
, unsigned srcy
,
714 unsigned width
, unsigned height
,
715 boolean ignore_stencil
)
717 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
718 struct pipe_context
*pipe
= ctx
->pipe
;
719 struct pipe_screen
*screen
= pipe
->screen
;
720 boolean is_stencil
, is_depth
;
721 unsigned dst_tex_usage
;
723 /* give up if textures are not set */
724 assert(dst
->texture
&& src
->texture
);
725 if (!dst
->texture
|| !src
->texture
)
728 if (dst
->texture
== src
->texture
) {
729 if (is_overlap(srcx
, srcx
+ width
, srcy
, srcy
+ height
,
730 dstx
, dstx
+ width
, dsty
, dsty
+ height
)) {
731 util_blitter_overlap_copy(blitter
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
737 is_depth
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 0) != 0;
738 is_stencil
= util_format_get_component_bits(src
->format
, UTIL_FORMAT_COLORSPACE_ZS
, 1) != 0;
739 dst_tex_usage
= is_depth
|| is_stencil
? PIPE_TEXTURE_USAGE_DEPTH_STENCIL
:
740 PIPE_TEXTURE_USAGE_RENDER_TARGET
;
742 /* check if we can sample from and render to the surfaces */
743 /* (assuming copying a stencil buffer is not possible) */
744 if ((!ignore_stencil
&& is_stencil
) ||
745 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
747 !screen
->is_format_supported(screen
, src
->format
, src
->texture
->target
,
748 PIPE_TEXTURE_USAGE_SAMPLER
, 0)) {
749 util_surface_copy(pipe
, FALSE
, dst
, dstx
, dsty
, src
, srcx
, srcy
,
754 /* check whether the states are properly saved */
755 blitter_check_saved_CSOs(ctx
);
756 util_blitter_do_copy(blitter
,
759 width
, height
, is_depth
);
760 blitter_restore_CSOs(ctx
);
763 void util_blitter_fill(struct blitter_context
*blitter
,
764 struct pipe_surface
*dst
,
765 unsigned dstx
, unsigned dsty
,
766 unsigned width
, unsigned height
,
769 struct blitter_context_priv
*ctx
= (struct blitter_context_priv
*)blitter
;
770 struct pipe_context
*pipe
= ctx
->pipe
;
771 struct pipe_screen
*screen
= pipe
->screen
;
772 struct pipe_framebuffer_state fb_state
;
774 ubyte ub_rgba
[4] = {0};
775 union util_color color
;
778 assert(dst
->texture
);
782 /* check if we can render to the surface */
783 if (util_format_is_depth_or_stencil(dst
->format
) || /* unlikely, but you never know */
784 !screen
->is_format_supported(screen
, dst
->format
, dst
->texture
->target
,
785 PIPE_TEXTURE_USAGE_RENDER_TARGET
, 0)) {
786 util_surface_fill(pipe
, dst
, dstx
, dsty
, width
, height
, value
);
790 /* unpack the color */
792 util_unpack_color_ub(dst
->format
, &color
,
793 ub_rgba
, ub_rgba
+1, ub_rgba
+2, ub_rgba
+3);
794 for (i
= 0; i
< 4; i
++)
795 rgba
[i
] = ubyte_to_float(ub_rgba
[i
]);
797 /* check the saved state */
798 blitter_check_saved_CSOs(ctx
);
799 assert(blitter
->saved_fb_state
.nr_cbufs
!= ~0);
802 pipe
->bind_blend_state(pipe
, ctx
->blend_write_color
);
803 pipe
->bind_depth_stencil_alpha_state(pipe
, ctx
->dsa_keep_depth_stencil
);
804 pipe
->bind_rasterizer_state(pipe
, ctx
->rs_state
);
805 pipe
->bind_fs_state(pipe
, blitter_get_fs_col(ctx
, 1));
806 pipe
->bind_vs_state(pipe
, ctx
->vs_col
);
808 /* set a framebuffer state */
809 fb_state
.width
= dst
->width
;
810 fb_state
.height
= dst
->height
;
811 fb_state
.nr_cbufs
= 1;
812 fb_state
.cbufs
[0] = dst
;
814 pipe
->set_framebuffer_state(pipe
, &fb_state
);
816 blitter_set_clear_color(ctx
, rgba
);
817 blitter_set_rectangle(ctx
, 0, 0, width
, height
, 0);
818 blitter_draw_quad(ctx
);
819 blitter_restore_CSOs(ctx
);