f4bd04287c0e160c825bdf09f045ab918234f578
[mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 /**
28 * @file
29 * Blitter utility to facilitate acceleration of the clear, clear_render_target,
30 * clear_depth_stencil, resource_copy_region, and blit functions.
31 *
32 * @author Marek Olšák
33 */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_sampler.h"
47 #include "util/u_simple_shaders.h"
48 #include "util/u_surface.h"
49 #include "util/u_texture.h"
50 #include "util/u_upload_mgr.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 #define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
55 ((clear_buffers) / PIPE_CLEAR_COLOR0)
56
57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
58 #define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
59
60 struct blitter_context_priv
61 {
62 struct blitter_context base;
63
64 float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
65
66 /* Templates for various state objects. */
67
68 /* Constant state objects. */
69 /* Vertex shaders. */
70 void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
71 void *vs_nogeneric;
72 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output
73 for clear_buffer/copy_buffer.*/
74 void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
75
76 /* Fragment shaders. */
77 void *fs_empty;
78 void *fs_write_one_cbuf;
79 void *fs_write_all_cbufs;
80
81 /* FS which outputs a color from a texture where
82 * the 1st index indicates the texture type / destination type,
83 * the 2nd index is the PIPE_TEXTURE_* to be sampled,
84 * the 3rd index is 0 = use TEX, 1 = use TXF.
85 */
86 void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2];
87
88 /* FS which outputs a depth from a texture, where
89 * the 1st index is the PIPE_TEXTURE_* to be sampled,
90 * the 2nd index is 0 = use TEX, 1 = use TXF.
91 */
92 void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2];
93 void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2];
94 void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES][2];
95
96 /* FS which outputs one sample from a multisample texture. */
97 void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
98 void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
99 void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
100 void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
101
102 /* FS which outputs an average of all samples. */
103 void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
104
105 /* FS which unpacks color to ZS or packs ZS to color, matching
106 * the ZS format. See util_blitter_get_color_format_for_zs().
107 */
108 void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];
109
110 /* Blend state. */
111 void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
112 void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
113
114 /* Depth stencil alpha state. */
115 void *dsa_write_depth_stencil;
116 void *dsa_write_depth_keep_stencil;
117 void *dsa_keep_depth_stencil;
118 void *dsa_keep_depth_write_stencil;
119
120 /* Vertex elements states. */
121 void *velem_state;
122 void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
123
124 /* Sampler state. */
125 void *sampler_state;
126 void *sampler_state_linear;
127 void *sampler_state_rect;
128 void *sampler_state_rect_linear;
129
130 /* Rasterizer state. */
131 void *rs_state[2][2]; /**< [scissor][msaa] */
132 void *rs_discard_state;
133
134 /* Destination surface dimensions. */
135 unsigned dst_width;
136 unsigned dst_height;
137
138 void *custom_vs;
139
140 bool has_geometry_shader;
141 bool has_tessellation;
142 bool has_layered;
143 bool has_stream_out;
144 bool has_stencil_export;
145 bool has_texture_multisample;
146 bool has_tex_lz;
147 bool has_txf;
148 bool cube_as_2darray;
149 bool cached_all_shaders;
150
151 /* The Draw module overrides these functions.
152 * Always create the blitter before Draw. */
153 void (*bind_fs_state)(struct pipe_context *, void *);
154 void (*delete_fs_state)(struct pipe_context *, void *);
155 };
156
157 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
158 {
159 struct blitter_context_priv *ctx;
160 struct pipe_blend_state blend;
161 struct pipe_depth_stencil_alpha_state dsa;
162 struct pipe_rasterizer_state rs_state;
163 struct pipe_sampler_state sampler_state;
164 struct pipe_vertex_element velem[2];
165 unsigned i, j;
166
167 ctx = CALLOC_STRUCT(blitter_context_priv);
168 if (!ctx)
169 return NULL;
170
171 ctx->base.pipe = pipe;
172 ctx->base.draw_rectangle = util_blitter_draw_rectangle;
173
174 ctx->bind_fs_state = pipe->bind_fs_state;
175 ctx->delete_fs_state = pipe->delete_fs_state;
176
177 /* init state objects for them to be considered invalid */
178 ctx->base.saved_blend_state = INVALID_PTR;
179 ctx->base.saved_dsa_state = INVALID_PTR;
180 ctx->base.saved_rs_state = INVALID_PTR;
181 ctx->base.saved_fs = INVALID_PTR;
182 ctx->base.saved_vs = INVALID_PTR;
183 ctx->base.saved_gs = INVALID_PTR;
184 ctx->base.saved_velem_state = INVALID_PTR;
185 ctx->base.saved_fb_state.nr_cbufs = ~0;
186 ctx->base.saved_num_sampler_views = ~0;
187 ctx->base.saved_num_sampler_states = ~0;
188 ctx->base.saved_num_so_targets = ~0;
189
190 ctx->has_geometry_shader =
191 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
192 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
193
194 ctx->has_tessellation =
195 pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
196 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
197
198 ctx->has_stream_out =
199 pipe->screen->get_param(pipe->screen,
200 PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
201
202 ctx->has_stencil_export =
203 pipe->screen->get_param(pipe->screen,
204 PIPE_CAP_SHADER_STENCIL_EXPORT);
205
206 ctx->has_texture_multisample =
207 pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
208
209 ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
210 PIPE_CAP_TGSI_TEX_TXF_LZ);
211 ctx->has_txf = pipe->screen->get_param(pipe->screen,
212 PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
213 ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
214 PIPE_CAP_SAMPLER_VIEW_TARGET);
215
216 /* blend state objects */
217 memset(&blend, 0, sizeof(blend));
218
219 for (i = 0; i <= PIPE_MASK_RGBA; i++) {
220 for (j = 0; j < 2; j++) {
221 memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
222 blend.rt[0].colormask = i;
223 if (j) {
224 blend.rt[0].blend_enable = 1;
225 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
226 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
227 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
228 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
229 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
230 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
231 }
232 ctx->blend[i][j] = pipe->create_blend_state(pipe, &blend);
233 }
234 }
235
236 /* depth stencil alpha state objects */
237 memset(&dsa, 0, sizeof(dsa));
238 ctx->dsa_keep_depth_stencil =
239 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
240
241 dsa.depth.enabled = 1;
242 dsa.depth.writemask = 1;
243 dsa.depth.func = PIPE_FUNC_ALWAYS;
244 ctx->dsa_write_depth_keep_stencil =
245 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
246
247 dsa.stencil[0].enabled = 1;
248 dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
249 dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
250 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
251 dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
252 dsa.stencil[0].valuemask = 0xff;
253 dsa.stencil[0].writemask = 0xff;
254 ctx->dsa_write_depth_stencil =
255 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
256
257 dsa.depth.enabled = 0;
258 dsa.depth.writemask = 0;
259 ctx->dsa_keep_depth_write_stencil =
260 pipe->create_depth_stencil_alpha_state(pipe, &dsa);
261
262 /* sampler state */
263 memset(&sampler_state, 0, sizeof(sampler_state));
264 sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
265 sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
266 sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
267 sampler_state.normalized_coords = 1;
268 ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
269 sampler_state.normalized_coords = 0;
270 ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
271
272 sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
273 sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
274 sampler_state.normalized_coords = 1;
275 ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
276 sampler_state.normalized_coords = 0;
277 ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
278
279 /* rasterizer state */
280 memset(&rs_state, 0, sizeof(rs_state));
281 rs_state.cull_face = PIPE_FACE_NONE;
282 rs_state.half_pixel_center = 1;
283 rs_state.bottom_edge_rule = 1;
284 rs_state.flatshade = 1;
285 rs_state.depth_clip_near = 1;
286 rs_state.depth_clip_far = 1;
287
288 unsigned scissor, msaa;
289 for (scissor = 0; scissor < 2; scissor++) {
290 for (msaa = 0; msaa < 2; msaa++) {
291 rs_state.scissor = scissor;
292 rs_state.multisample = msaa;
293 ctx->rs_state[scissor][msaa] =
294 pipe->create_rasterizer_state(pipe, &rs_state);
295 }
296 }
297
298 if (ctx->has_stream_out) {
299 rs_state.scissor = rs_state.multisample = 0;
300 rs_state.rasterizer_discard = 1;
301 ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
302 }
303
304 ctx->base.cb_slot = 0; /* 0 for now */
305 ctx->base.vb_slot = 0; /* 0 for now */
306
307 /* vertex elements states */
308 memset(&velem[0], 0, sizeof(velem[0]) * 2);
309 for (i = 0; i < 2; i++) {
310 velem[i].src_offset = i * 4 * sizeof(float);
311 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
312 velem[i].vertex_buffer_index = ctx->base.vb_slot;
313 }
314 ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
315
316 if (ctx->has_stream_out) {
317 static enum pipe_format formats[4] = {
318 PIPE_FORMAT_R32_UINT,
319 PIPE_FORMAT_R32G32_UINT,
320 PIPE_FORMAT_R32G32B32_UINT,
321 PIPE_FORMAT_R32G32B32A32_UINT
322 };
323
324 for (i = 0; i < 4; i++) {
325 velem[0].src_format = formats[i];
326 velem[0].vertex_buffer_index = ctx->base.vb_slot;
327 ctx->velem_state_readbuf[i] =
328 pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
329 }
330 }
331
332 ctx->has_layered =
333 pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
334 pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
335
336 /* set invariant vertex coordinates */
337 for (i = 0; i < 4; i++) {
338 ctx->vertices[i][0][2] = 0; /*v.z*/
339 ctx->vertices[i][0][3] = 1; /*v.w*/
340 }
341
342 return &ctx->base;
343 }
344
345 void *util_blitter_get_noop_blend_state(struct blitter_context *blitter)
346 {
347 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
348
349 return ctx->blend[0][0];
350 }
351
352 void *util_blitter_get_noop_dsa_state(struct blitter_context *blitter)
353 {
354 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
355
356 return ctx->dsa_keep_depth_stencil;
357 }
358
359 void *util_blitter_get_discard_rasterizer_state(struct blitter_context *blitter)
360 {
361 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
362
363 return ctx->rs_discard_state;
364 }
365
366 static void bind_vs_pos_only(struct blitter_context_priv *ctx,
367 unsigned num_so_channels)
368 {
369 struct pipe_context *pipe = ctx->base.pipe;
370 int index = num_so_channels ? num_so_channels - 1 : 0;
371
372 if (!ctx->vs_pos_only[index]) {
373 struct pipe_stream_output_info so;
374 static const enum tgsi_semantic semantic_names[] =
375 { TGSI_SEMANTIC_POSITION };
376 const uint semantic_indices[] = { 0 };
377
378 memset(&so, 0, sizeof(so));
379 so.num_outputs = 1;
380 so.output[0].num_components = num_so_channels;
381 so.stride[0] = num_so_channels;
382
383 ctx->vs_pos_only[index] =
384 util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
385 semantic_indices, false,
386 false, &so);
387 }
388
389 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
390 }
391
392 static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
393 {
394 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
395 struct pipe_context *pipe = ctx->base.pipe;
396
397 if (!ctx->vs) {
398 static const enum tgsi_semantic semantic_names[] =
399 { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
400 const uint semantic_indices[] = { 0, 0 };
401 ctx->vs =
402 util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
403 semantic_indices, false);
404 }
405 return ctx->vs;
406 }
407
408 static void *get_vs_passthrough_pos(struct blitter_context *blitter)
409 {
410 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
411 struct pipe_context *pipe = ctx->base.pipe;
412
413 if (!ctx->vs_nogeneric) {
414 static const enum tgsi_semantic semantic_names[] =
415 { TGSI_SEMANTIC_POSITION };
416 const uint semantic_indices[] = { 0 };
417
418 ctx->vs_nogeneric =
419 util_make_vertex_passthrough_shader(pipe, 1,
420 semantic_names,
421 semantic_indices, false);
422 }
423 return ctx->vs_nogeneric;
424 }
425
426 static void *get_vs_layered(struct blitter_context *blitter)
427 {
428 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
429 struct pipe_context *pipe = ctx->base.pipe;
430
431 if (!ctx->vs_layered) {
432 ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
433 }
434 return ctx->vs_layered;
435 }
436
437 static void bind_fs_empty(struct blitter_context_priv *ctx)
438 {
439 struct pipe_context *pipe = ctx->base.pipe;
440
441 if (!ctx->fs_empty) {
442 assert(!ctx->cached_all_shaders);
443 ctx->fs_empty = util_make_empty_fragment_shader(pipe);
444 }
445
446 ctx->bind_fs_state(pipe, ctx->fs_empty);
447 }
448
449 static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
450 {
451 struct pipe_context *pipe = ctx->base.pipe;
452
453 if (!ctx->fs_write_one_cbuf) {
454 assert(!ctx->cached_all_shaders);
455 ctx->fs_write_one_cbuf =
456 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
457 TGSI_INTERPOLATE_CONSTANT, false);
458 }
459
460 ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
461 }
462
463 static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
464 {
465 struct pipe_context *pipe = ctx->base.pipe;
466
467 if (!ctx->fs_write_all_cbufs) {
468 assert(!ctx->cached_all_shaders);
469 ctx->fs_write_all_cbufs =
470 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
471 TGSI_INTERPOLATE_CONSTANT, true);
472 }
473
474 ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
475 }
476
477 void util_blitter_destroy(struct blitter_context *blitter)
478 {
479 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
480 struct pipe_context *pipe = blitter->pipe;
481 unsigned i, j, f;
482
483 for (i = 0; i <= PIPE_MASK_RGBA; i++)
484 for (j = 0; j < 2; j++)
485 pipe->delete_blend_state(pipe, ctx->blend[i][j]);
486
487 for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
488 if (ctx->blend_clear[i])
489 pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
490 }
491 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
492 pipe->delete_depth_stencil_alpha_state(pipe,
493 ctx->dsa_write_depth_keep_stencil);
494 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
495 pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
496
497 unsigned scissor, msaa;
498 for (scissor = 0; scissor < 2; scissor++) {
499 for (msaa = 0; msaa < 2; msaa++) {
500 pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
501 }
502 }
503
504 if (ctx->rs_discard_state)
505 pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
506 if (ctx->vs)
507 pipe->delete_vs_state(pipe, ctx->vs);
508 if (ctx->vs_nogeneric)
509 pipe->delete_vs_state(pipe, ctx->vs_nogeneric);
510 for (i = 0; i < 4; i++)
511 if (ctx->vs_pos_only[i])
512 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
513 if (ctx->vs_layered)
514 pipe->delete_vs_state(pipe, ctx->vs_layered);
515 pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
516 for (i = 0; i < 4; i++) {
517 if (ctx->velem_state_readbuf[i]) {
518 pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
519 }
520 }
521
522 for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
523 for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
524 for (unsigned inst = 0; inst < 2; inst++) {
525 if (ctx->fs_texfetch_col[type][i][inst])
526 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]);
527 }
528 if (ctx->fs_texfetch_col_msaa[type][i])
529 ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
530 }
531
532 for (unsigned inst = 0; inst < 2; inst++) {
533 if (ctx->fs_texfetch_depth[i][inst])
534 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]);
535 if (ctx->fs_texfetch_depthstencil[i][inst])
536 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]);
537 if (ctx->fs_texfetch_stencil[i][inst])
538 ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i][inst]);
539 }
540
541 if (ctx->fs_texfetch_depth_msaa[i])
542 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
543 if (ctx->fs_texfetch_depthstencil_msaa[i])
544 ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i]);
545 if (ctx->fs_texfetch_stencil_msaa[i])
546 ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i]);
547
548 for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
549 for (f = 0; f < 2; f++)
550 if (ctx->fs_resolve[i][j][f])
551 ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
552 }
553
554 for (i = 0; i < ARRAY_SIZE(ctx->fs_pack_color_zs); i++) {
555 for (j = 0; j < ARRAY_SIZE(ctx->fs_pack_color_zs[0]); j++) {
556 if (ctx->fs_pack_color_zs[i][j])
557 ctx->delete_fs_state(pipe, ctx->fs_pack_color_zs[i][j]);
558 }
559 }
560
561 if (ctx->fs_empty)
562 ctx->delete_fs_state(pipe, ctx->fs_empty);
563 if (ctx->fs_write_one_cbuf)
564 ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
565 if (ctx->fs_write_all_cbufs)
566 ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
567
568 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
569 pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
570 pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
571 pipe->delete_sampler_state(pipe, ctx->sampler_state);
572 FREE(ctx);
573 }
574
575 void util_blitter_set_texture_multisample(struct blitter_context *blitter,
576 bool supported)
577 {
578 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
579
580 ctx->has_texture_multisample = supported;
581 }
582
583 void util_blitter_set_running_flag(struct blitter_context *blitter)
584 {
585 if (blitter->running) {
586 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
587 __LINE__);
588 }
589 blitter->running = true;
590
591 blitter->pipe->set_active_query_state(blitter->pipe, false);
592 }
593
594 void util_blitter_unset_running_flag(struct blitter_context *blitter)
595 {
596 if (!blitter->running) {
597 _debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
598 __LINE__);
599 }
600 blitter->running = false;
601
602 blitter->pipe->set_active_query_state(blitter->pipe, true);
603 }
604
605 static void blitter_check_saved_vertex_states(ASSERTED struct blitter_context_priv *ctx)
606 {
607 assert(ctx->base.saved_vs != INVALID_PTR);
608 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
609 assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
610 assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
611 assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
612 assert(ctx->base.saved_rs_state != INVALID_PTR);
613 }
614
615 void util_blitter_restore_vertex_states(struct blitter_context *blitter)
616 {
617 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
618 struct pipe_context *pipe = ctx->base.pipe;
619 unsigned i;
620
621 /* Vertex buffer. */
622 if (ctx->base.saved_vertex_buffer.buffer.resource) {
623 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
624 &ctx->base.saved_vertex_buffer);
625 pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
626 }
627
628 /* Vertex elements. */
629 if (ctx->base.saved_velem_state != INVALID_PTR) {
630 pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
631 ctx->base.saved_velem_state = INVALID_PTR;
632 }
633
634 /* Vertex shader. */
635 pipe->bind_vs_state(pipe, ctx->base.saved_vs);
636 ctx->base.saved_vs = INVALID_PTR;
637
638 /* Geometry shader. */
639 if (ctx->has_geometry_shader) {
640 pipe->bind_gs_state(pipe, ctx->base.saved_gs);
641 ctx->base.saved_gs = INVALID_PTR;
642 }
643
644 if (ctx->has_tessellation) {
645 pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
646 pipe->bind_tes_state(pipe, ctx->base.saved_tes);
647 ctx->base.saved_tcs = INVALID_PTR;
648 ctx->base.saved_tes = INVALID_PTR;
649 }
650
651 /* Stream outputs. */
652 if (ctx->has_stream_out) {
653 unsigned offsets[PIPE_MAX_SO_BUFFERS];
654 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
655 offsets[i] = (unsigned)-1;
656 pipe->set_stream_output_targets(pipe,
657 ctx->base.saved_num_so_targets,
658 ctx->base.saved_so_targets, offsets);
659
660 for (i = 0; i < ctx->base.saved_num_so_targets; i++)
661 pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
662
663 ctx->base.saved_num_so_targets = ~0;
664 }
665
666 /* Rasterizer. */
667 pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
668 ctx->base.saved_rs_state = INVALID_PTR;
669 }
670
671 static void blitter_check_saved_fragment_states(ASSERTED struct blitter_context_priv *ctx)
672 {
673 assert(ctx->base.saved_fs != INVALID_PTR);
674 assert(ctx->base.saved_dsa_state != INVALID_PTR);
675 assert(ctx->base.saved_blend_state != INVALID_PTR);
676 }
677
678 void util_blitter_restore_fragment_states(struct blitter_context *blitter)
679 {
680 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
681 struct pipe_context *pipe = ctx->base.pipe;
682
683 /* Fragment shader. */
684 ctx->bind_fs_state(pipe, ctx->base.saved_fs);
685 ctx->base.saved_fs = INVALID_PTR;
686
687 /* Depth, stencil, alpha. */
688 pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
689 ctx->base.saved_dsa_state = INVALID_PTR;
690
691 /* Blend state. */
692 pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
693 ctx->base.saved_blend_state = INVALID_PTR;
694
695 /* Sample mask. */
696 if (ctx->base.is_sample_mask_saved) {
697 pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
698 ctx->base.is_sample_mask_saved = false;
699 }
700
701 /* Miscellaneous states. */
702 /* XXX check whether these are saved and whether they need to be restored
703 * (depending on the operation) */
704 pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
705
706 if (!blitter->skip_viewport_restore)
707 pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
708
709 if (blitter->saved_num_window_rectangles) {
710 pipe->set_window_rectangles(pipe,
711 blitter->saved_window_rectangles_include,
712 blitter->saved_num_window_rectangles,
713 blitter->saved_window_rectangles);
714 }
715 }
716
717 static void blitter_check_saved_fb_state(ASSERTED struct blitter_context_priv *ctx)
718 {
719 assert(ctx->base.saved_fb_state.nr_cbufs != (ubyte) ~0);
720 }
721
722 static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
723 {
724 struct pipe_context *pipe = ctx->base.pipe;
725
726 if (ctx->base.saved_render_cond_query) {
727 pipe->render_condition(pipe, NULL, false, 0);
728 }
729 }
730
731 void util_blitter_restore_render_cond(struct blitter_context *blitter)
732 {
733 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
734 struct pipe_context *pipe = ctx->base.pipe;
735
736 if (ctx->base.saved_render_cond_query) {
737 pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
738 ctx->base.saved_render_cond_cond,
739 ctx->base.saved_render_cond_mode);
740 ctx->base.saved_render_cond_query = NULL;
741 }
742 }
743
744 void util_blitter_restore_fb_state(struct blitter_context *blitter)
745 {
746 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
747 struct pipe_context *pipe = ctx->base.pipe;
748
749 pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
750 util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
751 }
752
753 static void blitter_check_saved_textures(ASSERTED struct blitter_context_priv *ctx)
754 {
755 assert(ctx->base.saved_num_sampler_states != ~0u);
756 assert(ctx->base.saved_num_sampler_views != ~0u);
757 }
758
759 void util_blitter_restore_textures(struct blitter_context *blitter)
760 {
761 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
762 struct pipe_context *pipe = ctx->base.pipe;
763 unsigned i;
764
765 /* Fragment sampler states. */
766 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
767 ctx->base.saved_num_sampler_states,
768 ctx->base.saved_sampler_states);
769
770 ctx->base.saved_num_sampler_states = ~0;
771
772 /* Fragment sampler views. */
773 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
774 ctx->base.saved_num_sampler_views,
775 ctx->base.saved_sampler_views);
776
777 for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
778 pipe_sampler_view_reference(&ctx->base.saved_sampler_views[i], NULL);
779
780 ctx->base.saved_num_sampler_views = ~0;
781 }
782
783 void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
784 {
785 struct pipe_context *pipe = blitter->pipe;
786
787 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
788 &blitter->saved_fs_constant_buffer);
789 pipe_resource_reference(&blitter->saved_fs_constant_buffer.buffer, NULL);
790 }
791
792 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
793 int x1, int y1, int x2, int y2,
794 float depth)
795 {
796 /* set vertex positions */
797 ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
798 ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
799
800 ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
801 ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
802
803 ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
804 ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
805
806 ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
807 ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
808
809 /* viewport */
810 struct pipe_viewport_state viewport;
811 viewport.scale[0] = 0.5f * ctx->dst_width;
812 viewport.scale[1] = 0.5f * ctx->dst_height;
813 viewport.scale[2] = 0.0f;
814 viewport.translate[0] = 0.5f * ctx->dst_width;
815 viewport.translate[1] = 0.5f * ctx->dst_height;
816 viewport.translate[2] = depth;
817 ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &viewport);
818 }
819
820 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
821 const float color[4])
822 {
823 int i;
824
825 if (color) {
826 for (i = 0; i < 4; i++)
827 memcpy(&ctx->vertices[i][1][0], color, sizeof(uint32_t) * 4);
828 } else {
829 for (i = 0; i < 4; i++)
830 memset(&ctx->vertices[i][1][0], 0, sizeof(uint32_t) * 4);
831 }
832 }
833
834 static void get_texcoords(struct pipe_sampler_view *src,
835 unsigned src_width0, unsigned src_height0,
836 int x1, int y1, int x2, int y2,
837 float layer, unsigned sample,
838 bool uses_txf, union blitter_attrib *out)
839 {
840 unsigned level = src->u.tex.first_level;
841 bool normalized = !uses_txf &&
842 src->target != PIPE_TEXTURE_RECT &&
843 src->texture->nr_samples <= 1;
844
845 if (normalized) {
846 out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
847 out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
848 out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
849 out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
850 } else {
851 out->texcoord.x1 = x1;
852 out->texcoord.y1 = y1;
853 out->texcoord.x2 = x2;
854 out->texcoord.y2 = y2;
855 }
856
857 out->texcoord.z = 0;
858 out->texcoord.w = 0;
859
860 /* Set the layer. */
861 switch (src->target) {
862 case PIPE_TEXTURE_3D:
863 {
864 float r = layer;
865
866 if (!uses_txf)
867 r /= u_minify(src->texture->depth0, src->u.tex.first_level);
868
869 out->texcoord.z = r;
870 }
871 break;
872
873 case PIPE_TEXTURE_1D_ARRAY:
874 out->texcoord.y1 = out->texcoord.y2 = layer;
875 break;
876
877 case PIPE_TEXTURE_2D_ARRAY:
878 out->texcoord.z = layer;
879 out->texcoord.w = sample;
880 break;
881
882 case PIPE_TEXTURE_CUBE_ARRAY:
883 out->texcoord.w = (unsigned)layer / 6;
884 break;
885
886 case PIPE_TEXTURE_2D:
887 out->texcoord.w = sample;
888 break;
889
890 default:;
891 }
892 }
893
894 static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
895 unsigned width, unsigned height)
896 {
897 ctx->dst_width = width;
898 ctx->dst_height = height;
899 }
900
901 static void set_texcoords_in_vertices(const union blitter_attrib *attrib,
902 float *out, unsigned stride)
903 {
904 out[0] = attrib->texcoord.x1;
905 out[1] = attrib->texcoord.y1;
906 out += stride;
907 out[0] = attrib->texcoord.x2;
908 out[1] = attrib->texcoord.y1;
909 out += stride;
910 out[0] = attrib->texcoord.x2;
911 out[1] = attrib->texcoord.y2;
912 out += stride;
913 out[0] = attrib->texcoord.x1;
914 out[1] = attrib->texcoord.y2;
915 }
916
917 static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
918 enum pipe_format src_format,
919 enum pipe_format dst_format,
920 enum pipe_texture_target target,
921 unsigned src_nr_samples,
922 unsigned dst_nr_samples,
923 unsigned filter,
924 bool use_txf)
925 {
926 struct pipe_context *pipe = ctx->base.pipe;
927 enum tgsi_texture_type tgsi_tex =
928 util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
929 enum tgsi_return_type stype;
930 enum tgsi_return_type dtype;
931 unsigned type;
932
933 assert(target < PIPE_MAX_TEXTURE_TYPES);
934
935 if (util_format_is_pure_uint(src_format)) {
936 stype = TGSI_RETURN_TYPE_UINT;
937 if (util_format_is_pure_uint(dst_format)) {
938 dtype = TGSI_RETURN_TYPE_UINT;
939 type = 0;
940 } else {
941 assert(util_format_is_pure_sint(dst_format));
942 dtype = TGSI_RETURN_TYPE_SINT;
943 type = 1;
944 }
945 } else if (util_format_is_pure_sint(src_format)) {
946 stype = TGSI_RETURN_TYPE_SINT;
947 if (util_format_is_pure_sint(dst_format)) {
948 dtype = TGSI_RETURN_TYPE_SINT;
949 type = 2;
950 } else {
951 assert(util_format_is_pure_uint(dst_format));
952 dtype = TGSI_RETURN_TYPE_UINT;
953 type = 3;
954 }
955 } else {
956 assert(!util_format_is_pure_uint(dst_format) &&
957 !util_format_is_pure_sint(dst_format));
958 dtype = stype = TGSI_RETURN_TYPE_FLOAT;
959 type = 4;
960 }
961
962 if (src_nr_samples > 1) {
963 void **shader;
964
965 /* OpenGL requires that integer textures just copy 1 sample instead
966 * of averaging.
967 */
968 if (dst_nr_samples <= 1 &&
969 stype != TGSI_RETURN_TYPE_UINT &&
970 stype != TGSI_RETURN_TYPE_SINT) {
971 /* The destination has one sample, so we'll do color resolve. */
972 unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
973
974 assert(filter < 2);
975
976 shader = &ctx->fs_resolve[target][index][filter];
977
978 if (!*shader) {
979 assert(!ctx->cached_all_shaders);
980 if (filter == PIPE_TEX_FILTER_LINEAR) {
981 *shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
982 src_nr_samples,
983 stype);
984 }
985 else {
986 *shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
987 src_nr_samples,
988 stype);
989 }
990 }
991 }
992 else {
993 /* The destination has multiple samples, we'll do
994 * an MSAA->MSAA copy.
995 */
996 shader = &ctx->fs_texfetch_col_msaa[type][target];
997
998 /* Create the fragment shader on-demand. */
999 if (!*shader) {
1000 assert(!ctx->cached_all_shaders);
1001 *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype);
1002 }
1003 }
1004
1005 return *shader;
1006 } else {
1007 void **shader;
1008
1009 if (use_txf)
1010 shader = &ctx->fs_texfetch_col[type][target][1];
1011 else
1012 shader = &ctx->fs_texfetch_col[type][target][0];
1013
1014 /* Create the fragment shader on-demand. */
1015 if (!*shader) {
1016 assert(!ctx->cached_all_shaders);
1017 *shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
1018 TGSI_INTERPOLATE_LINEAR,
1019 stype, dtype,
1020 ctx->has_tex_lz, use_txf);
1021 }
1022
1023 return *shader;
1024 }
1025 }
1026
1027 static inline
1028 void *blitter_get_fs_pack_color_zs(struct blitter_context_priv *ctx,
1029 enum pipe_texture_target target,
1030 unsigned nr_samples,
1031 enum pipe_format zs_format,
1032 bool dst_is_color)
1033 {
1034 struct pipe_context *pipe = ctx->base.pipe;
1035 enum tgsi_texture_type tgsi_tex =
1036 util_pipe_tex_to_tgsi_tex(target, nr_samples);
1037 int format_index = zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ? 0 :
1038 zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ? 1 :
1039 zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ? 2 :
1040 zs_format == PIPE_FORMAT_Z24X8_UNORM ? 3 :
1041 zs_format == PIPE_FORMAT_X8Z24_UNORM ? 4 : -1;
1042
1043 if (format_index == -1) {
1044 assert(0);
1045 return NULL;
1046 }
1047
1048 /* The first 5 shaders pack ZS to color, the last 5 shaders unpack color
1049 * to ZS.
1050 */
1051 if (dst_is_color)
1052 format_index += 5;
1053
1054 void **shader = &ctx->fs_pack_color_zs[tgsi_tex][format_index];
1055
1056 /* Create the fragment shader on-demand. */
1057 if (!*shader) {
1058 assert(!ctx->cached_all_shaders);
1059 *shader = util_make_fs_pack_color_zs(pipe, tgsi_tex, zs_format,
1060 dst_is_color);
1061 }
1062 return *shader;
1063 }
1064
1065 static inline
1066 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
1067 enum pipe_texture_target target,
1068 unsigned nr_samples,
1069 bool use_txf)
1070 {
1071 struct pipe_context *pipe = ctx->base.pipe;
1072
1073 assert(target < PIPE_MAX_TEXTURE_TYPES);
1074
1075 if (nr_samples > 1) {
1076 void **shader = &ctx->fs_texfetch_depth_msaa[target];
1077
1078 /* Create the fragment shader on-demand. */
1079 if (!*shader) {
1080 enum tgsi_texture_type tgsi_tex;
1081 assert(!ctx->cached_all_shaders);
1082 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1083 *shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex);
1084 }
1085
1086 return *shader;
1087 } else {
1088 void **shader;
1089
1090 if (use_txf)
1091 shader = &ctx->fs_texfetch_depth[target][1];
1092 else
1093 shader = &ctx->fs_texfetch_depth[target][0];
1094
1095 /* Create the fragment shader on-demand. */
1096 if (!*shader) {
1097 enum tgsi_texture_type tgsi_tex;
1098 assert(!ctx->cached_all_shaders);
1099 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1100 *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_Z, tgsi_tex,
1101 ctx->has_tex_lz, use_txf);
1102 }
1103
1104 return *shader;
1105 }
1106 }
1107
1108 static inline
1109 void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
1110 enum pipe_texture_target target,
1111 unsigned nr_samples,
1112 bool use_txf)
1113 {
1114 struct pipe_context *pipe = ctx->base.pipe;
1115
1116 assert(target < PIPE_MAX_TEXTURE_TYPES);
1117
1118 if (nr_samples > 1) {
1119 void **shader = &ctx->fs_texfetch_depthstencil_msaa[target];
1120
1121 /* Create the fragment shader on-demand. */
1122 if (!*shader) {
1123 enum tgsi_texture_type tgsi_tex;
1124 assert(!ctx->cached_all_shaders);
1125 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1126 *shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex);
1127 }
1128
1129 return *shader;
1130 } else {
1131 void **shader;
1132
1133 if (use_txf)
1134 shader = &ctx->fs_texfetch_depthstencil[target][1];
1135 else
1136 shader = &ctx->fs_texfetch_depthstencil[target][0];
1137
1138 /* Create the fragment shader on-demand. */
1139 if (!*shader) {
1140 enum tgsi_texture_type tgsi_tex;
1141 assert(!ctx->cached_all_shaders);
1142 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1143 *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_ZS, tgsi_tex,
1144 ctx->has_tex_lz, use_txf);
1145 }
1146
1147 return *shader;
1148 }
1149 }
1150
1151 static inline
1152 void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
1153 enum pipe_texture_target target,
1154 unsigned nr_samples,
1155 bool use_txf)
1156 {
1157 struct pipe_context *pipe = ctx->base.pipe;
1158
1159 assert(target < PIPE_MAX_TEXTURE_TYPES);
1160
1161 if (nr_samples > 1) {
1162 void **shader = &ctx->fs_texfetch_stencil_msaa[target];
1163
1164 /* Create the fragment shader on-demand. */
1165 if (!*shader) {
1166 enum tgsi_texture_type tgsi_tex;
1167 assert(!ctx->cached_all_shaders);
1168 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, nr_samples);
1169 *shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex);
1170 }
1171
1172 return *shader;
1173 } else {
1174 void **shader;
1175
1176 if (use_txf)
1177 shader = &ctx->fs_texfetch_stencil[target][1];
1178 else
1179 shader = &ctx->fs_texfetch_stencil[target][0];
1180
1181 /* Create the fragment shader on-demand. */
1182 if (!*shader) {
1183 enum tgsi_texture_type tgsi_tex;
1184 assert(!ctx->cached_all_shaders);
1185 tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
1186 *shader = util_make_fs_blit_zs(pipe, PIPE_MASK_S, tgsi_tex,
1187 ctx->has_tex_lz, use_txf);
1188 }
1189
1190 return *shader;
1191 }
1192 }
1193
1194
1195 /**
1196 * Generate and save all fragment shaders that we will ever need for
1197 * blitting. Drivers which use the 'draw' fallbacks will typically use
1198 * this to make sure we generate/use shaders that don't go through the
1199 * draw module's wrapper functions.
1200 */
1201 void util_blitter_cache_all_shaders(struct blitter_context *blitter)
1202 {
1203 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1204 struct pipe_context *pipe = blitter->pipe;
1205 struct pipe_screen *screen = pipe->screen;
1206 unsigned samples, j, f, target, max_samples, use_txf;
1207 bool has_arraytex, has_cubearraytex;
1208
1209 max_samples = ctx->has_texture_multisample ? 2 : 1;
1210 has_arraytex = screen->get_param(screen,
1211 PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
1212 has_cubearraytex = screen->get_param(screen,
1213 PIPE_CAP_CUBE_MAP_ARRAY) != 0;
1214
1215 /* It only matters if i <= 1 or > 1. */
1216 for (samples = 1; samples <= max_samples; samples++) {
1217 for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
1218 for (use_txf = 0; use_txf <= ctx->has_txf; use_txf++) {
1219 if (!has_arraytex &&
1220 (target == PIPE_TEXTURE_1D_ARRAY ||
1221 target == PIPE_TEXTURE_2D_ARRAY)) {
1222 continue;
1223 }
1224 if (!has_cubearraytex &&
1225 (target == PIPE_TEXTURE_CUBE_ARRAY))
1226 continue;
1227
1228 if (samples > 1 &&
1229 (target != PIPE_TEXTURE_2D &&
1230 target != PIPE_TEXTURE_2D_ARRAY))
1231 continue;
1232
1233 if (samples > 1 && use_txf)
1234 continue; /* TXF is the only option, use_txf has no effect */
1235
1236 /* If samples == 1, the shaders read one texel. If samples >= 1,
1237 * they read one sample.
1238 */
1239 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1240 PIPE_FORMAT_R32_FLOAT, target,
1241 samples, samples, 0, use_txf);
1242 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1243 PIPE_FORMAT_R32_UINT, target,
1244 samples, samples, 0, use_txf);
1245 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1246 PIPE_FORMAT_R32_SINT, target,
1247 samples, samples, 0, use_txf);
1248 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1249 PIPE_FORMAT_R32_SINT, target,
1250 samples, samples, 0, use_txf);
1251 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1252 PIPE_FORMAT_R32_UINT, target,
1253 samples, samples, 0, use_txf);
1254 blitter_get_fs_texfetch_depth(ctx, target, samples, use_txf);
1255 if (ctx->has_stencil_export) {
1256 blitter_get_fs_texfetch_depthstencil(ctx, target, samples, use_txf);
1257 blitter_get_fs_texfetch_stencil(ctx, target, samples, use_txf);
1258 }
1259
1260 if (samples == 1)
1261 continue;
1262
1263 /* MSAA resolve shaders. */
1264 for (j = 2; j < 32; j++) {
1265 if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
1266 target, j, j,
1267 PIPE_BIND_SAMPLER_VIEW)) {
1268 continue;
1269 }
1270
1271 for (f = 0; f < 2; f++) {
1272 if (f != PIPE_TEX_FILTER_NEAREST && use_txf)
1273 continue;
1274
1275 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
1276 PIPE_FORMAT_R32_FLOAT, target,
1277 j, 1, f, use_txf);
1278 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
1279 PIPE_FORMAT_R32_UINT, target,
1280 j, 1, f, use_txf);
1281 blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
1282 PIPE_FORMAT_R32_SINT, target,
1283 j, 1, f, use_txf);
1284 }
1285 }
1286 }
1287 }
1288 }
1289
1290 ctx->fs_empty = util_make_empty_fragment_shader(pipe);
1291
1292 ctx->fs_write_one_cbuf =
1293 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1294 TGSI_INTERPOLATE_CONSTANT, false);
1295
1296 ctx->fs_write_all_cbufs =
1297 util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
1298 TGSI_INTERPOLATE_CONSTANT, true);
1299
1300 ctx->cached_all_shaders = true;
1301 }
1302
1303 static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
1304 bool scissor, bool msaa)
1305 {
1306 struct pipe_context *pipe = ctx->base.pipe;
1307
1308 if (ctx->base.saved_num_window_rectangles)
1309 pipe->set_window_rectangles(pipe, false, 0, NULL);
1310
1311 pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
1312
1313 if (ctx->has_geometry_shader)
1314 pipe->bind_gs_state(pipe, NULL);
1315 if (ctx->has_tessellation) {
1316 pipe->bind_tcs_state(pipe, NULL);
1317 pipe->bind_tes_state(pipe, NULL);
1318 }
1319 if (ctx->has_stream_out)
1320 pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
1321 }
1322
1323 static void blitter_draw(struct blitter_context_priv *ctx,
1324 void *vertex_elements_cso,
1325 blitter_get_vs_func get_vs,
1326 int x1, int y1, int x2, int y2, float depth,
1327 unsigned num_instances)
1328 {
1329 struct pipe_context *pipe = ctx->base.pipe;
1330 struct pipe_vertex_buffer vb = {0};
1331
1332 blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
1333
1334 vb.stride = 8 * sizeof(float);
1335
1336 u_upload_data(pipe->stream_uploader, 0, sizeof(ctx->vertices), 4, ctx->vertices,
1337 &vb.buffer_offset, &vb.buffer.resource);
1338 if (!vb.buffer.resource)
1339 return;
1340 u_upload_unmap(pipe->stream_uploader);
1341
1342 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
1343 pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
1344 pipe->bind_vs_state(pipe, get_vs(&ctx->base));
1345
1346 if (ctx->base.use_index_buffer) {
1347 /* Note that for V3D,
1348 * dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
1349 * that the last vert of the two tris be the same.
1350 */
1351 static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
1352 util_draw_elements_instanced(pipe, indices, 1, 0,
1353 PIPE_PRIM_TRIANGLES, 0, 6,
1354 0, num_instances);
1355 } else {
1356 util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
1357 0, num_instances);
1358 }
1359 pipe_resource_reference(&vb.buffer.resource, NULL);
1360 }
1361
1362 void util_blitter_draw_rectangle(struct blitter_context *blitter,
1363 void *vertex_elements_cso,
1364 blitter_get_vs_func get_vs,
1365 int x1, int y1, int x2, int y2,
1366 float depth, unsigned num_instances,
1367 enum blitter_attrib_type type,
1368 const union blitter_attrib *attrib)
1369 {
1370 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1371 unsigned i;
1372
1373 switch (type) {
1374 case UTIL_BLITTER_ATTRIB_COLOR:
1375 blitter_set_clear_color(ctx, attrib->color);
1376 break;
1377
1378 case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
1379 for (i = 0; i < 4; i++) {
1380 ctx->vertices[i][1][2] = attrib->texcoord.z;
1381 ctx->vertices[i][1][3] = attrib->texcoord.w;
1382 }
1383 /* fall through */
1384 case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
1385 set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
1386 break;
1387
1388 default:;
1389 }
1390
1391 blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
1392 num_instances);
1393 }
1394
1395 static void *get_clear_blend_state(struct blitter_context_priv *ctx,
1396 unsigned clear_buffers)
1397 {
1398 struct pipe_context *pipe = ctx->base.pipe;
1399 int index;
1400
1401 clear_buffers &= PIPE_CLEAR_COLOR;
1402
1403 /* Return an existing blend state. */
1404 if (!clear_buffers)
1405 return ctx->blend[0][0];
1406
1407 index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
1408
1409 if (ctx->blend_clear[index])
1410 return ctx->blend_clear[index];
1411
1412 /* Create a new one. */
1413 {
1414 struct pipe_blend_state blend = {0};
1415 unsigned i;
1416
1417 blend.independent_blend_enable = 1;
1418
1419 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
1420 if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
1421 blend.rt[i].colormask = PIPE_MASK_RGBA;
1422 }
1423 }
1424
1425 ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
1426 }
1427 return ctx->blend_clear[index];
1428 }
1429
1430 void util_blitter_common_clear_setup(struct blitter_context *blitter,
1431 unsigned width, unsigned height,
1432 unsigned clear_buffers,
1433 void *custom_blend, void *custom_dsa)
1434 {
1435 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1436 struct pipe_context *pipe = ctx->base.pipe;
1437
1438 util_blitter_set_running_flag(blitter);
1439 blitter_check_saved_vertex_states(ctx);
1440 blitter_check_saved_fragment_states(ctx);
1441 blitter_disable_render_cond(ctx);
1442
1443 /* bind states */
1444 if (custom_blend) {
1445 pipe->bind_blend_state(pipe, custom_blend);
1446 } else {
1447 pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
1448 }
1449
1450 if (custom_dsa) {
1451 pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
1452 } else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
1453 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
1454 } else if (clear_buffers & PIPE_CLEAR_DEPTH) {
1455 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
1456 } else if (clear_buffers & PIPE_CLEAR_STENCIL) {
1457 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
1458 } else {
1459 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
1460 }
1461
1462 pipe->set_sample_mask(pipe, ~0);
1463 blitter_set_dst_dimensions(ctx, width, height);
1464 }
1465
1466 static void util_blitter_clear_custom(struct blitter_context *blitter,
1467 unsigned width, unsigned height,
1468 unsigned num_layers,
1469 unsigned clear_buffers,
1470 const union pipe_color_union *color,
1471 double depth, unsigned stencil,
1472 void *custom_blend, void *custom_dsa,
1473 bool msaa)
1474 {
1475 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1476 struct pipe_context *pipe = ctx->base.pipe;
1477 struct pipe_stencil_ref sr = { { 0 } };
1478
1479 assert(ctx->has_layered || num_layers <= 1);
1480
1481 util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
1482 custom_blend, custom_dsa);
1483
1484 sr.ref_value[0] = stencil & 0xff;
1485 pipe->set_stencil_ref(pipe, &sr);
1486
1487 bind_fs_write_all_cbufs(ctx);
1488
1489 union blitter_attrib attrib;
1490 memcpy(attrib.color, color->ui, sizeof(color->ui));
1491
1492 bool pass_generic = (clear_buffers & PIPE_CLEAR_COLOR) != 0;
1493 enum blitter_attrib_type type = pass_generic ? UTIL_BLITTER_ATTRIB_COLOR :
1494 UTIL_BLITTER_ATTRIB_NONE;
1495
1496 if (num_layers > 1 && ctx->has_layered) {
1497 blitter_get_vs_func get_vs = get_vs_layered;
1498
1499 blitter_set_common_draw_rect_state(ctx, false, msaa);
1500 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
1501 0, 0, width, height,
1502 (float) depth, num_layers, type, &attrib);
1503 } else {
1504 blitter_get_vs_func get_vs;
1505
1506 if (pass_generic)
1507 get_vs = get_vs_passthrough_pos_generic;
1508 else
1509 get_vs = get_vs_passthrough_pos;
1510
1511 blitter_set_common_draw_rect_state(ctx, false, msaa);
1512 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
1513 0, 0, width, height,
1514 (float) depth, 1, type, &attrib);
1515 }
1516
1517 util_blitter_restore_vertex_states(blitter);
1518 util_blitter_restore_fragment_states(blitter);
1519 util_blitter_restore_render_cond(blitter);
1520 util_blitter_unset_running_flag(blitter);
1521 }
1522
1523 void util_blitter_clear(struct blitter_context *blitter,
1524 unsigned width, unsigned height, unsigned num_layers,
1525 unsigned clear_buffers,
1526 const union pipe_color_union *color,
1527 double depth, unsigned stencil,
1528 bool msaa)
1529 {
1530 util_blitter_clear_custom(blitter, width, height, num_layers,
1531 clear_buffers, color, depth, stencil,
1532 NULL, NULL, msaa);
1533 }
1534
1535 void util_blitter_custom_clear_depth(struct blitter_context *blitter,
1536 unsigned width, unsigned height,
1537 double depth, void *custom_dsa)
1538 {
1539 static const union pipe_color_union color;
1540 util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
1541 NULL, custom_dsa, false);
1542 }
1543
1544 void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
1545 struct pipe_resource *dst,
1546 unsigned dstlevel,
1547 unsigned dstz)
1548 {
1549 memset(dst_templ, 0, sizeof(*dst_templ));
1550 dst_templ->format = util_format_linear(dst->format);
1551 dst_templ->u.tex.level = dstlevel;
1552 dst_templ->u.tex.first_layer = dstz;
1553 dst_templ->u.tex.last_layer = dstz;
1554 }
1555
1556 static struct pipe_surface *
1557 util_blitter_get_next_surface_layer(struct pipe_context *pipe,
1558 struct pipe_surface *surf)
1559 {
1560 struct pipe_surface dst_templ;
1561
1562 memset(&dst_templ, 0, sizeof(dst_templ));
1563 dst_templ.format = surf->format;
1564 dst_templ.u.tex.level = surf->u.tex.level;
1565 dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
1566 dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
1567
1568 return pipe->create_surface(pipe, surf->texture, &dst_templ);
1569 }
1570
1571 void util_blitter_default_src_texture(struct blitter_context *blitter,
1572 struct pipe_sampler_view *src_templ,
1573 struct pipe_resource *src,
1574 unsigned srclevel)
1575 {
1576 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1577
1578 memset(src_templ, 0, sizeof(*src_templ));
1579
1580 if (ctx->cube_as_2darray &&
1581 (src->target == PIPE_TEXTURE_CUBE ||
1582 src->target == PIPE_TEXTURE_CUBE_ARRAY))
1583 src_templ->target = PIPE_TEXTURE_2D_ARRAY;
1584 else
1585 src_templ->target = src->target;
1586
1587 src_templ->format = util_format_linear(src->format);
1588 src_templ->u.tex.first_level = srclevel;
1589 src_templ->u.tex.last_level = srclevel;
1590 src_templ->u.tex.first_layer = 0;
1591 src_templ->u.tex.last_layer =
1592 src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
1593 : (unsigned)(src->array_size - 1);
1594 src_templ->swizzle_r = PIPE_SWIZZLE_X;
1595 src_templ->swizzle_g = PIPE_SWIZZLE_Y;
1596 src_templ->swizzle_b = PIPE_SWIZZLE_Z;
1597 src_templ->swizzle_a = PIPE_SWIZZLE_W;
1598 }
1599
1600 static bool is_blit_generic_supported(struct blitter_context *blitter,
1601 const struct pipe_resource *dst,
1602 enum pipe_format dst_format,
1603 const struct pipe_resource *src,
1604 enum pipe_format src_format,
1605 unsigned mask)
1606 {
1607 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1608 struct pipe_screen *screen = ctx->base.pipe->screen;
1609
1610 if (dst) {
1611 unsigned bind;
1612 const struct util_format_description *desc =
1613 util_format_description(dst_format);
1614 bool dst_has_stencil = util_format_has_stencil(desc);
1615
1616 /* Stencil export must be supported for stencil copy. */
1617 if ((mask & PIPE_MASK_S) && dst_has_stencil &&
1618 !ctx->has_stencil_export) {
1619 return false;
1620 }
1621
1622 if (dst_has_stencil || util_format_has_depth(desc))
1623 bind = PIPE_BIND_DEPTH_STENCIL;
1624 else
1625 bind = PIPE_BIND_RENDER_TARGET;
1626
1627 if (!screen->is_format_supported(screen, dst_format, dst->target,
1628 dst->nr_samples, dst->nr_storage_samples,
1629 bind)) {
1630 return false;
1631 }
1632 }
1633
1634 if (src) {
1635 if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
1636 return false;
1637 }
1638
1639 if (!screen->is_format_supported(screen, src_format, src->target,
1640 src->nr_samples, src->nr_storage_samples,
1641 PIPE_BIND_SAMPLER_VIEW)) {
1642 return false;
1643 }
1644
1645 /* Check stencil sampler support for stencil copy. */
1646 if (mask & PIPE_MASK_S) {
1647 if (util_format_has_stencil(util_format_description(src_format))) {
1648 enum pipe_format stencil_format =
1649 util_format_stencil_only(src_format);
1650 assert(stencil_format != PIPE_FORMAT_NONE);
1651
1652 if (stencil_format != src_format &&
1653 !screen->is_format_supported(screen, stencil_format,
1654 src->target, src->nr_samples,
1655 src->nr_storage_samples,
1656 PIPE_BIND_SAMPLER_VIEW)) {
1657 return false;
1658 }
1659 }
1660 }
1661 }
1662
1663 return true;
1664 }
1665
1666 bool util_blitter_is_copy_supported(struct blitter_context *blitter,
1667 const struct pipe_resource *dst,
1668 const struct pipe_resource *src)
1669 {
1670 return is_blit_generic_supported(blitter, dst, dst->format,
1671 src, src->format, PIPE_MASK_RGBAZS);
1672 }
1673
1674 bool util_blitter_is_blit_supported(struct blitter_context *blitter,
1675 const struct pipe_blit_info *info)
1676 {
1677 return is_blit_generic_supported(blitter,
1678 info->dst.resource, info->dst.format,
1679 info->src.resource, info->src.format,
1680 info->mask);
1681 }
1682
1683 void util_blitter_copy_texture(struct blitter_context *blitter,
1684 struct pipe_resource *dst,
1685 unsigned dst_level,
1686 unsigned dstx, unsigned dsty, unsigned dstz,
1687 struct pipe_resource *src,
1688 unsigned src_level,
1689 const struct pipe_box *srcbox)
1690 {
1691 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1692 struct pipe_context *pipe = ctx->base.pipe;
1693 struct pipe_surface *dst_view, dst_templ;
1694 struct pipe_sampler_view src_templ, *src_view;
1695 struct pipe_box dstbox;
1696
1697 assert(dst && src);
1698 assert(src->target < PIPE_MAX_TEXTURE_TYPES);
1699
1700 u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
1701 abs(srcbox->depth), &dstbox);
1702
1703 /* Initialize the surface. */
1704 util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1705 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
1706
1707 /* Initialize the sampler view. */
1708 util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
1709 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
1710
1711 /* Copy. */
1712 util_blitter_blit_generic(blitter, dst_view, &dstbox,
1713 src_view, srcbox, src->width0, src->height0,
1714 PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1715 false);
1716
1717 pipe_surface_reference(&dst_view, NULL);
1718 pipe_sampler_view_reference(&src_view, NULL);
1719 }
1720
1721 static void
1722 blitter_draw_tex(struct blitter_context_priv *ctx,
1723 int dst_x1, int dst_y1, int dst_x2, int dst_y2,
1724 struct pipe_sampler_view *src,
1725 unsigned src_width0, unsigned src_height0,
1726 int src_x1, int src_y1, int src_x2, int src_y2,
1727 float layer, unsigned sample,
1728 bool uses_txf, enum blitter_attrib_type type)
1729 {
1730 union blitter_attrib coord;
1731 blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
1732
1733 get_texcoords(src, src_width0, src_height0,
1734 src_x1, src_y1, src_x2, src_y2, layer, sample,
1735 uses_txf, &coord);
1736
1737 if (src->target == PIPE_TEXTURE_CUBE ||
1738 src->target == PIPE_TEXTURE_CUBE_ARRAY) {
1739 float face_coord[4][2];
1740
1741 set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
1742 util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
1743 /* pointer, stride in floats */
1744 &face_coord[0][0], 2,
1745 &ctx->vertices[0][1][0], 8,
1746 false);
1747 for (unsigned i = 0; i < 4; i++)
1748 ctx->vertices[i][1][3] = coord.texcoord.w;
1749
1750 /* Cubemaps don't use draw_rectangle. */
1751 blitter_draw(ctx, ctx->velem_state, get_vs,
1752 dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
1753 } else {
1754 ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
1755 dst_x1, dst_y1, dst_x2, dst_y2,
1756 0, 1, type, &coord);
1757 }
1758 }
1759
1760 static void do_blits(struct blitter_context_priv *ctx,
1761 struct pipe_surface *dst,
1762 const struct pipe_box *dstbox,
1763 struct pipe_sampler_view *src,
1764 unsigned src_width0,
1765 unsigned src_height0,
1766 const struct pipe_box *srcbox,
1767 bool is_zsbuf,
1768 bool uses_txf)
1769 {
1770 struct pipe_context *pipe = ctx->base.pipe;
1771 unsigned src_samples = src->texture->nr_samples;
1772 unsigned dst_samples = dst->texture->nr_samples;
1773 enum pipe_texture_target src_target = src->target;
1774 struct pipe_framebuffer_state fb_state = {0};
1775
1776 /* Initialize framebuffer state. */
1777 fb_state.width = dst->width;
1778 fb_state.height = dst->height;
1779 fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
1780
1781 blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
1782
1783 if ((src_target == PIPE_TEXTURE_1D ||
1784 src_target == PIPE_TEXTURE_2D ||
1785 src_target == PIPE_TEXTURE_RECT) &&
1786 src_samples <= 1) {
1787 /* Set framebuffer state. */
1788 if (is_zsbuf) {
1789 fb_state.zsbuf = dst;
1790 } else {
1791 fb_state.cbufs[0] = dst;
1792 }
1793 pipe->set_framebuffer_state(pipe, &fb_state);
1794
1795 /* Draw. */
1796 pipe->set_sample_mask(pipe, ~0);
1797 blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1798 dstbox->x + dstbox->width,
1799 dstbox->y + dstbox->height,
1800 src, src_width0, src_height0, srcbox->x, srcbox->y,
1801 srcbox->x + srcbox->width, srcbox->y + srcbox->height,
1802 0, 0, uses_txf, UTIL_BLITTER_ATTRIB_TEXCOORD_XY);
1803 } else {
1804 /* Draw the quad with the generic codepath. */
1805 int dst_z;
1806 for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
1807 struct pipe_surface *old;
1808 float dst2src_scale = srcbox->depth / (float)dstbox->depth;
1809
1810 /* Scale Z properly if the blit is scaled.
1811 *
1812 * When downscaling, we want the coordinates centered, so that
1813 * mipmapping works for 3D textures. For example, when generating
1814 * a 4x4x4 level, this wouldn't average the pixels:
1815 *
1816 * src Z: 0 1 2 3 4 5 6 7
1817 * dst Z: 0 1 2 3
1818 *
1819 * Because the pixels are not centered below the pixels of the higher
1820 * level. Therefore, we want this:
1821 * src Z: 0 1 2 3 4 5 6 7
1822 * dst Z: 0 1 2 3
1823 *
1824 * dst_offset defines the offset needed for centering the pixels and
1825 * it works with any scaling (not just 2x).
1826 */
1827 float dst_offset = ((srcbox->depth - 1) -
1828 (dstbox->depth - 1) * dst2src_scale) * 0.5;
1829 float src_z = (dst_z + dst_offset) * dst2src_scale;
1830
1831 /* Set framebuffer state. */
1832 if (is_zsbuf) {
1833 fb_state.zsbuf = dst;
1834 } else {
1835 fb_state.cbufs[0] = dst;
1836 }
1837 pipe->set_framebuffer_state(pipe, &fb_state);
1838
1839 /* See if we need to blit a multisample or singlesample buffer. */
1840 if (src_samples == dst_samples && dst_samples > 1) {
1841 /* MSAA copy. */
1842 unsigned i, max_sample = dst_samples - 1;
1843
1844 for (i = 0; i <= max_sample; i++) {
1845 pipe->set_sample_mask(pipe, 1 << i);
1846 blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1847 dstbox->x + dstbox->width,
1848 dstbox->y + dstbox->height,
1849 src, src_width0, src_height0,
1850 srcbox->x, srcbox->y,
1851 srcbox->x + srcbox->width,
1852 srcbox->y + srcbox->height,
1853 srcbox->z + src_z, i, uses_txf,
1854 UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
1855 }
1856 } else {
1857 /* Normal copy, MSAA upsampling, or MSAA resolve. */
1858 pipe->set_sample_mask(pipe, ~0);
1859 blitter_draw_tex(ctx, dstbox->x, dstbox->y,
1860 dstbox->x + dstbox->width,
1861 dstbox->y + dstbox->height,
1862 src, src_width0, src_height0,
1863 srcbox->x, srcbox->y,
1864 srcbox->x + srcbox->width,
1865 srcbox->y + srcbox->height,
1866 srcbox->z + src_z, 0, uses_txf,
1867 UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
1868 }
1869
1870 /* Get the next surface or (if this is the last iteration)
1871 * just unreference the last one. */
1872 old = dst;
1873 if (dst_z < dstbox->depth-1) {
1874 dst = util_blitter_get_next_surface_layer(ctx->base.pipe, dst);
1875 }
1876 if (dst_z) {
1877 pipe_surface_reference(&old, NULL);
1878 }
1879 }
1880 }
1881 }
1882
1883 void util_blitter_blit_generic(struct blitter_context *blitter,
1884 struct pipe_surface *dst,
1885 const struct pipe_box *dstbox,
1886 struct pipe_sampler_view *src,
1887 const struct pipe_box *srcbox,
1888 unsigned src_width0, unsigned src_height0,
1889 unsigned mask, unsigned filter,
1890 const struct pipe_scissor_state *scissor,
1891 bool alpha_blend)
1892 {
1893 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
1894 struct pipe_context *pipe = ctx->base.pipe;
1895 enum pipe_texture_target src_target = src->target;
1896 unsigned src_samples = src->texture->nr_samples;
1897 unsigned dst_samples = dst->texture->nr_samples;
1898 void *sampler_state;
1899 const struct util_format_description *src_desc =
1900 util_format_description(src->format);
1901 const struct util_format_description *dst_desc =
1902 util_format_description(dst->format);
1903
1904 bool src_has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1905 bool src_has_depth = util_format_has_depth(src_desc);
1906 bool src_has_stencil = util_format_has_stencil(src_desc);
1907
1908 bool dst_has_color = mask & PIPE_MASK_RGBA &&
1909 dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
1910 bool dst_has_depth = mask & PIPE_MASK_Z &&
1911 util_format_has_depth(dst_desc);
1912 bool dst_has_stencil = ctx->has_stencil_export &&
1913 mask & PIPE_MASK_S &&
1914 util_format_has_stencil(dst_desc);
1915
1916 /* Return if there is nothing to do. */
1917 if (!dst_has_color && !dst_has_depth && !dst_has_stencil) {
1918 return;
1919 }
1920
1921 bool is_scaled = dstbox->width != abs(srcbox->width) ||
1922 dstbox->height != abs(srcbox->height);
1923
1924 if (src_has_stencil || !is_scaled)
1925 filter = PIPE_TEX_FILTER_NEAREST;
1926
1927 bool use_txf = false;
1928
1929 /* Don't support scaled blits. The TXF shader uses F2I for rounding. */
1930 if (ctx->has_txf &&
1931 !is_scaled &&
1932 filter == PIPE_TEX_FILTER_NEAREST &&
1933 src->target != PIPE_TEXTURE_CUBE &&
1934 src->target != PIPE_TEXTURE_CUBE_ARRAY) {
1935 int src_width = u_minify(src_width0, src->u.tex.first_level);
1936 int src_height = u_minify(src_height0, src->u.tex.first_level);
1937 int src_depth = src->u.tex.last_layer + 1;
1938 struct pipe_box box = *srcbox;
1939
1940 /* Eliminate negative width/height/depth. */
1941 if (box.width < 0) {
1942 box.x += box.width;
1943 box.width *= -1;
1944 }
1945 if (box.height < 0) {
1946 box.y += box.height;
1947 box.height *= -1;
1948 }
1949 if (box.depth < 0) {
1950 box.z += box.depth;
1951 box.depth *= -1;
1952 }
1953
1954 /* See if srcbox is in bounds. TXF doesn't clamp the coordinates. */
1955 use_txf =
1956 box.x >= 0 && box.x < src_width &&
1957 box.y >= 0 && box.y < src_height &&
1958 box.z >= 0 && box.z < src_depth &&
1959 box.x + box.width > 0 && box.x + box.width <= src_width &&
1960 box.y + box.height > 0 && box.y + box.height <= src_height &&
1961 box.z + box.depth > 0 && box.z + box.depth <= src_depth;
1962 }
1963
1964 /* Check whether the states are properly saved. */
1965 util_blitter_set_running_flag(blitter);
1966 blitter_check_saved_vertex_states(ctx);
1967 blitter_check_saved_fragment_states(ctx);
1968 blitter_check_saved_textures(ctx);
1969 blitter_check_saved_fb_state(ctx);
1970 blitter_disable_render_cond(ctx);
1971
1972 /* Blend, DSA, fragment shader. */
1973 if (dst_has_depth && dst_has_stencil) {
1974 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
1975 pipe->bind_depth_stencil_alpha_state(pipe,
1976 ctx->dsa_write_depth_stencil);
1977 if (src_has_color) {
1978 assert(use_txf);
1979 ctx->bind_fs_state(pipe,
1980 blitter_get_fs_pack_color_zs(ctx, src_target,
1981 src_samples, dst->format, false));
1982 } else {
1983 ctx->bind_fs_state(pipe,
1984 blitter_get_fs_texfetch_depthstencil(ctx, src_target,
1985 src_samples, use_txf));
1986 }
1987 } else if (dst_has_depth) {
1988 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
1989 pipe->bind_depth_stencil_alpha_state(pipe,
1990 ctx->dsa_write_depth_keep_stencil);
1991 if (src_has_color &&
1992 (src->format == PIPE_FORMAT_R32_UINT ||
1993 src->format == PIPE_FORMAT_R32G32_UINT)) {
1994 assert(use_txf);
1995 ctx->bind_fs_state(pipe,
1996 blitter_get_fs_pack_color_zs(ctx, src_target,
1997 src_samples, dst->format, false));
1998 } else {
1999 ctx->bind_fs_state(pipe,
2000 blitter_get_fs_texfetch_depth(ctx, src_target,
2001 src_samples, use_txf));
2002 }
2003 } else if (dst_has_stencil) {
2004 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2005 pipe->bind_depth_stencil_alpha_state(pipe,
2006 ctx->dsa_keep_depth_write_stencil);
2007
2008 assert(src_has_stencil); /* unpacking from color is unsupported */
2009 ctx->bind_fs_state(pipe,
2010 blitter_get_fs_texfetch_stencil(ctx, src_target,
2011 src_samples, use_txf));
2012 } else {
2013 unsigned colormask = mask & PIPE_MASK_RGBA;
2014
2015 pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
2016 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2017
2018 if (src_has_depth &&
2019 (dst->format == PIPE_FORMAT_R32_UINT ||
2020 dst->format == PIPE_FORMAT_R32G32_UINT)) {
2021 assert(use_txf);
2022 ctx->bind_fs_state(pipe,
2023 blitter_get_fs_pack_color_zs(ctx, src_target,
2024 src_samples, src->format, true));
2025 } else {
2026 ctx->bind_fs_state(pipe,
2027 blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
2028 src_samples, dst_samples, filter,
2029 use_txf));
2030 }
2031 }
2032
2033 /* Set the linear filter only for scaled color non-MSAA blits. */
2034 if (filter == PIPE_TEX_FILTER_LINEAR) {
2035 if (src_target == PIPE_TEXTURE_RECT) {
2036 sampler_state = ctx->sampler_state_rect_linear;
2037 } else {
2038 sampler_state = ctx->sampler_state_linear;
2039 }
2040 } else {
2041 if (src_target == PIPE_TEXTURE_RECT) {
2042 sampler_state = ctx->sampler_state_rect;
2043 } else {
2044 sampler_state = ctx->sampler_state;
2045 }
2046 }
2047
2048 /* Set samplers. */
2049 if (src_has_depth && src_has_stencil &&
2050 (dst_has_color || (dst_has_depth && dst_has_stencil))) {
2051 /* Setup two samplers, one for depth and the other one for stencil. */
2052 struct pipe_sampler_view templ;
2053 struct pipe_sampler_view *views[2];
2054 void *samplers[2] = {sampler_state, sampler_state};
2055
2056 templ = *src;
2057 templ.format = util_format_stencil_only(templ.format);
2058 assert(templ.format != PIPE_FORMAT_NONE);
2059
2060 views[0] = src;
2061 views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
2062
2063 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, views);
2064 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
2065
2066 pipe_sampler_view_reference(&views[1], NULL);
2067 } else if (src_has_stencil && dst_has_stencil) {
2068 /* Set a stencil-only sampler view for it not to sample depth instead. */
2069 struct pipe_sampler_view templ;
2070 struct pipe_sampler_view *view;
2071
2072 templ = *src;
2073 templ.format = util_format_stencil_only(templ.format);
2074 assert(templ.format != PIPE_FORMAT_NONE);
2075
2076 view = pipe->create_sampler_view(pipe, src->texture, &templ);
2077
2078 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &view);
2079 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
2080 0, 1, &sampler_state);
2081
2082 pipe_sampler_view_reference(&view, NULL);
2083 } else {
2084 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src);
2085 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
2086 0, 1, &sampler_state);
2087 }
2088
2089 if (scissor) {
2090 pipe->set_scissor_states(pipe, 0, 1, scissor);
2091 }
2092
2093 blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
2094
2095 do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
2096 srcbox, dst_has_depth || dst_has_stencil, use_txf);
2097
2098 util_blitter_restore_vertex_states(blitter);
2099 util_blitter_restore_fragment_states(blitter);
2100 util_blitter_restore_textures(blitter);
2101 util_blitter_restore_fb_state(blitter);
2102 if (scissor) {
2103 pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
2104 }
2105 util_blitter_restore_render_cond(blitter);
2106 util_blitter_unset_running_flag(blitter);
2107 }
2108
2109 void
2110 util_blitter_blit(struct blitter_context *blitter,
2111 const struct pipe_blit_info *info)
2112 {
2113 struct pipe_resource *dst = info->dst.resource;
2114 struct pipe_resource *src = info->src.resource;
2115 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2116 struct pipe_context *pipe = ctx->base.pipe;
2117 struct pipe_surface *dst_view, dst_templ;
2118 struct pipe_sampler_view src_templ, *src_view;
2119
2120 /* Initialize the surface. */
2121 util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
2122 info->dst.box.z);
2123 dst_templ.format = info->dst.format;
2124 dst_view = pipe->create_surface(pipe, dst, &dst_templ);
2125
2126 /* Initialize the sampler view. */
2127 util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
2128 src_templ.format = info->src.format;
2129 src_view = pipe->create_sampler_view(pipe, src, &src_templ);
2130
2131 /* Copy. */
2132 util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
2133 src_view, &info->src.box, src->width0, src->height0,
2134 info->mask, info->filter,
2135 info->scissor_enable ? &info->scissor : NULL,
2136 info->alpha_blend);
2137
2138 pipe_surface_reference(&dst_view, NULL);
2139 pipe_sampler_view_reference(&src_view, NULL);
2140 }
2141
2142 void util_blitter_generate_mipmap(struct blitter_context *blitter,
2143 struct pipe_resource *tex,
2144 enum pipe_format format,
2145 unsigned base_level, unsigned last_level,
2146 unsigned first_layer, unsigned last_layer)
2147 {
2148 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2149 struct pipe_context *pipe = ctx->base.pipe;
2150 struct pipe_surface dst_templ, *dst_view;
2151 struct pipe_sampler_view src_templ, *src_view;
2152 bool is_depth;
2153 void *sampler_state;
2154 const struct util_format_description *desc =
2155 util_format_description(format);
2156 unsigned src_level;
2157 unsigned target = tex->target;
2158
2159 if (ctx->cube_as_2darray &&
2160 (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
2161 target = PIPE_TEXTURE_2D_ARRAY;
2162
2163 assert(tex->nr_samples <= 1);
2164 /* Disallow stencil formats without depth. */
2165 assert(!util_format_has_stencil(desc) || util_format_has_depth(desc));
2166
2167 is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
2168
2169 /* Check whether the states are properly saved. */
2170 util_blitter_set_running_flag(blitter);
2171 blitter_check_saved_vertex_states(ctx);
2172 blitter_check_saved_fragment_states(ctx);
2173 blitter_check_saved_textures(ctx);
2174 blitter_check_saved_fb_state(ctx);
2175 blitter_disable_render_cond(ctx);
2176
2177 /* Set states. */
2178 if (is_depth) {
2179 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2180 pipe->bind_depth_stencil_alpha_state(pipe,
2181 ctx->dsa_write_depth_keep_stencil);
2182 ctx->bind_fs_state(pipe,
2183 blitter_get_fs_texfetch_depth(ctx, target, 1, false));
2184 } else {
2185 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
2186 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2187 ctx->bind_fs_state(pipe,
2188 blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
2189 1, 1, PIPE_TEX_FILTER_LINEAR, false));
2190 }
2191
2192 if (target == PIPE_TEXTURE_RECT) {
2193 sampler_state = ctx->sampler_state_rect_linear;
2194 } else {
2195 sampler_state = ctx->sampler_state_linear;
2196 }
2197 pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
2198 0, 1, &sampler_state);
2199
2200 blitter_set_common_draw_rect_state(ctx, false, false);
2201
2202 for (src_level = base_level; src_level < last_level; src_level++) {
2203 struct pipe_box dstbox = {0}, srcbox = {0};
2204 unsigned dst_level = src_level + 1;
2205
2206 dstbox.width = u_minify(tex->width0, dst_level);
2207 dstbox.height = u_minify(tex->height0, dst_level);
2208
2209 srcbox.width = u_minify(tex->width0, src_level);
2210 srcbox.height = u_minify(tex->height0, src_level);
2211
2212 if (target == PIPE_TEXTURE_3D) {
2213 dstbox.depth = util_num_layers(tex, dst_level);
2214 srcbox.depth = util_num_layers(tex, src_level);
2215 } else {
2216 dstbox.z = srcbox.z = first_layer;
2217 dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
2218 }
2219
2220 /* Initialize the surface. */
2221 util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
2222 first_layer);
2223 dst_templ.format = format;
2224 dst_view = pipe->create_surface(pipe, tex, &dst_templ);
2225
2226 /* Initialize the sampler view. */
2227 util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
2228 src_templ.format = format;
2229 src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
2230
2231 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
2232
2233 do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
2234 &srcbox, is_depth, false);
2235
2236 pipe_surface_reference(&dst_view, NULL);
2237 pipe_sampler_view_reference(&src_view, NULL);
2238 }
2239
2240 util_blitter_restore_vertex_states(blitter);
2241 util_blitter_restore_fragment_states(blitter);
2242 util_blitter_restore_textures(blitter);
2243 util_blitter_restore_fb_state(blitter);
2244 util_blitter_restore_render_cond(blitter);
2245 util_blitter_unset_running_flag(blitter);
2246 }
2247
2248 /* Clear a region of a color surface to a constant value. */
2249 void util_blitter_clear_render_target(struct blitter_context *blitter,
2250 struct pipe_surface *dstsurf,
2251 const union pipe_color_union *color,
2252 unsigned dstx, unsigned dsty,
2253 unsigned width, unsigned height)
2254 {
2255 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2256 struct pipe_context *pipe = ctx->base.pipe;
2257 struct pipe_framebuffer_state fb_state;
2258 bool msaa;
2259 unsigned num_layers;
2260
2261 assert(dstsurf->texture);
2262 if (!dstsurf->texture)
2263 return;
2264
2265 /* check the saved state */
2266 util_blitter_set_running_flag(blitter);
2267 blitter_check_saved_vertex_states(ctx);
2268 blitter_check_saved_fragment_states(ctx);
2269 blitter_check_saved_fb_state(ctx);
2270 blitter_disable_render_cond(ctx);
2271
2272 /* bind states */
2273 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
2274 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2275 bind_fs_write_one_cbuf(ctx);
2276
2277 /* set a framebuffer state */
2278 fb_state.width = dstsurf->width;
2279 fb_state.height = dstsurf->height;
2280 fb_state.nr_cbufs = 1;
2281 fb_state.cbufs[0] = dstsurf;
2282 fb_state.zsbuf = 0;
2283 pipe->set_framebuffer_state(pipe, &fb_state);
2284 pipe->set_sample_mask(pipe, ~0);
2285 msaa = util_framebuffer_get_num_samples(&fb_state) > 1;
2286
2287 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2288
2289 union blitter_attrib attrib;
2290 memcpy(attrib.color, color->ui, sizeof(color->ui));
2291
2292 num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2293 if (num_layers > 1 && ctx->has_layered) {
2294 blitter_set_common_draw_rect_state(ctx, false, msaa);
2295 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
2296 dstx, dsty, dstx+width, dsty+height, 0,
2297 num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
2298 } else {
2299 blitter_set_common_draw_rect_state(ctx, false, msaa);
2300 blitter->draw_rectangle(blitter, ctx->velem_state,
2301 get_vs_passthrough_pos_generic,
2302 dstx, dsty, dstx+width, dsty+height, 0,
2303 1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
2304 }
2305
2306 util_blitter_restore_vertex_states(blitter);
2307 util_blitter_restore_fragment_states(blitter);
2308 util_blitter_restore_fb_state(blitter);
2309 util_blitter_restore_render_cond(blitter);
2310 util_blitter_unset_running_flag(blitter);
2311 }
2312
2313 /* Clear a region of a depth stencil surface. */
2314 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
2315 struct pipe_surface *dstsurf,
2316 unsigned clear_flags,
2317 double depth,
2318 unsigned stencil,
2319 unsigned dstx, unsigned dsty,
2320 unsigned width, unsigned height)
2321 {
2322 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2323 struct pipe_context *pipe = ctx->base.pipe;
2324 struct pipe_framebuffer_state fb_state;
2325 struct pipe_stencil_ref sr = { { 0 } };
2326 unsigned num_layers;
2327
2328 assert(dstsurf->texture);
2329 if (!dstsurf->texture)
2330 return;
2331
2332 /* check the saved state */
2333 util_blitter_set_running_flag(blitter);
2334 blitter_check_saved_vertex_states(ctx);
2335 blitter_check_saved_fragment_states(ctx);
2336 blitter_check_saved_fb_state(ctx);
2337 blitter_disable_render_cond(ctx);
2338
2339 /* bind states */
2340 pipe->bind_blend_state(pipe, ctx->blend[0][0]);
2341 if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
2342 sr.ref_value[0] = stencil & 0xff;
2343 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
2344 pipe->set_stencil_ref(pipe, &sr);
2345 }
2346 else if (clear_flags & PIPE_CLEAR_DEPTH) {
2347 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
2348 }
2349 else if (clear_flags & PIPE_CLEAR_STENCIL) {
2350 sr.ref_value[0] = stencil & 0xff;
2351 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
2352 pipe->set_stencil_ref(pipe, &sr);
2353 }
2354 else
2355 /* hmm that should be illegal probably, or make it a no-op somewhere */
2356 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2357
2358 bind_fs_empty(ctx);
2359
2360 /* set a framebuffer state */
2361 fb_state.width = dstsurf->width;
2362 fb_state.height = dstsurf->height;
2363 fb_state.nr_cbufs = 0;
2364 fb_state.cbufs[0] = 0;
2365 fb_state.zsbuf = dstsurf;
2366 pipe->set_framebuffer_state(pipe, &fb_state);
2367 pipe->set_sample_mask(pipe, ~0);
2368
2369 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2370
2371 num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
2372 if (num_layers > 1 && ctx->has_layered) {
2373 blitter_set_common_draw_rect_state(ctx, false, false);
2374 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
2375 dstx, dsty, dstx+width, dsty+height, depth,
2376 num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
2377 } else {
2378 blitter_set_common_draw_rect_state(ctx, false, false);
2379 blitter->draw_rectangle(blitter, ctx->velem_state,
2380 get_vs_passthrough_pos,
2381 dstx, dsty, dstx+width, dsty+height, depth, 1,
2382 UTIL_BLITTER_ATTRIB_NONE, NULL);
2383 }
2384
2385 util_blitter_restore_vertex_states(blitter);
2386 util_blitter_restore_fragment_states(blitter);
2387 util_blitter_restore_fb_state(blitter);
2388 util_blitter_restore_render_cond(blitter);
2389 util_blitter_unset_running_flag(blitter);
2390 }
2391
2392 /* draw a rectangle across a region using a custom dsa stage - for r600g */
2393 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
2394 struct pipe_surface *zsurf,
2395 struct pipe_surface *cbsurf,
2396 unsigned sample_mask,
2397 void *dsa_stage, float depth)
2398 {
2399 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2400 struct pipe_context *pipe = ctx->base.pipe;
2401 struct pipe_framebuffer_state fb_state;
2402
2403 assert(zsurf->texture);
2404 if (!zsurf->texture)
2405 return;
2406
2407 /* check the saved state */
2408 util_blitter_set_running_flag(blitter);
2409 blitter_check_saved_vertex_states(ctx);
2410 blitter_check_saved_fragment_states(ctx);
2411 blitter_check_saved_fb_state(ctx);
2412 blitter_disable_render_cond(ctx);
2413
2414 /* bind states */
2415 pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA][0] :
2416 ctx->blend[0][0]);
2417 pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
2418 if (cbsurf)
2419 bind_fs_write_one_cbuf(ctx);
2420 else
2421 bind_fs_empty(ctx);
2422
2423 /* set a framebuffer state */
2424 fb_state.width = zsurf->width;
2425 fb_state.height = zsurf->height;
2426 fb_state.nr_cbufs = 1;
2427 if (cbsurf) {
2428 fb_state.cbufs[0] = cbsurf;
2429 fb_state.nr_cbufs = 1;
2430 } else {
2431 fb_state.cbufs[0] = NULL;
2432 fb_state.nr_cbufs = 0;
2433 }
2434 fb_state.zsbuf = zsurf;
2435 pipe->set_framebuffer_state(pipe, &fb_state);
2436 pipe->set_sample_mask(pipe, sample_mask);
2437
2438 blitter_set_common_draw_rect_state(ctx, false,
2439 util_framebuffer_get_num_samples(&fb_state) > 1);
2440 blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
2441 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2442 0, 0, zsurf->width, zsurf->height, depth,
2443 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2444
2445 util_blitter_restore_vertex_states(blitter);
2446 util_blitter_restore_fragment_states(blitter);
2447 util_blitter_restore_fb_state(blitter);
2448 util_blitter_restore_render_cond(blitter);
2449 util_blitter_unset_running_flag(blitter);
2450 }
2451
2452 void util_blitter_copy_buffer(struct blitter_context *blitter,
2453 struct pipe_resource *dst,
2454 unsigned dstx,
2455 struct pipe_resource *src,
2456 unsigned srcx,
2457 unsigned size)
2458 {
2459 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2460 struct pipe_context *pipe = ctx->base.pipe;
2461 struct pipe_vertex_buffer vb;
2462 struct pipe_stream_output_target *so_target;
2463 unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2464
2465 if (srcx >= src->width0 ||
2466 dstx >= dst->width0) {
2467 return;
2468 }
2469 if (srcx + size > src->width0) {
2470 size = src->width0 - srcx;
2471 }
2472 if (dstx + size > dst->width0) {
2473 size = dst->width0 - dstx;
2474 }
2475
2476 /* Drivers not capable of Stream Out should not call this function
2477 * in the first place. */
2478 assert(ctx->has_stream_out);
2479
2480 /* Some alignment is required. */
2481 if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
2482 !ctx->has_stream_out) {
2483 struct pipe_box box;
2484 u_box_1d(srcx, size, &box);
2485 util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
2486 return;
2487 }
2488
2489 util_blitter_set_running_flag(blitter);
2490 blitter_check_saved_vertex_states(ctx);
2491 blitter_disable_render_cond(ctx);
2492
2493 vb.is_user_buffer = false;
2494 vb.buffer.resource = src;
2495 vb.buffer_offset = srcx;
2496 vb.stride = 4;
2497
2498 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2499 pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
2500 bind_vs_pos_only(ctx, 1);
2501 if (ctx->has_geometry_shader)
2502 pipe->bind_gs_state(pipe, NULL);
2503 if (ctx->has_tessellation) {
2504 pipe->bind_tcs_state(pipe, NULL);
2505 pipe->bind_tes_state(pipe, NULL);
2506 }
2507 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2508
2509 so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
2510 pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2511
2512 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2513
2514 util_blitter_restore_vertex_states(blitter);
2515 util_blitter_restore_render_cond(blitter);
2516 util_blitter_unset_running_flag(blitter);
2517 pipe_so_target_reference(&so_target, NULL);
2518 }
2519
2520 void util_blitter_clear_buffer(struct blitter_context *blitter,
2521 struct pipe_resource *dst,
2522 unsigned offset, unsigned size,
2523 unsigned num_channels,
2524 const union pipe_color_union *clear_value)
2525 {
2526 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2527 struct pipe_context *pipe = ctx->base.pipe;
2528 struct pipe_vertex_buffer vb = {0};
2529 struct pipe_stream_output_target *so_target = NULL;
2530 unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
2531
2532 assert(num_channels >= 1);
2533 assert(num_channels <= 4);
2534
2535 /* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
2536 *
2537 * R600 uses this to initialize texture resources, so width0 might not be
2538 * what you think it is.
2539 */
2540
2541 /* Streamout is required. */
2542 if (!ctx->has_stream_out) {
2543 assert(!"Streamout unsupported in util_blitter_clear_buffer()");
2544 return;
2545 }
2546
2547 /* Some alignment is required. */
2548 if (offset % 4 != 0 || size % 4 != 0) {
2549 assert(!"Bad alignment in util_blitter_clear_buffer()");
2550 return;
2551 }
2552
2553 u_upload_data(pipe->stream_uploader, 0, num_channels*4, 4, clear_value,
2554 &vb.buffer_offset, &vb.buffer.resource);
2555 if (!vb.buffer.resource)
2556 goto out;
2557
2558 vb.stride = 0;
2559
2560 util_blitter_set_running_flag(blitter);
2561 blitter_check_saved_vertex_states(ctx);
2562 blitter_disable_render_cond(ctx);
2563
2564 pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb);
2565 pipe->bind_vertex_elements_state(pipe,
2566 ctx->velem_state_readbuf[num_channels-1]);
2567 bind_vs_pos_only(ctx, num_channels);
2568 if (ctx->has_geometry_shader)
2569 pipe->bind_gs_state(pipe, NULL);
2570 if (ctx->has_tessellation) {
2571 pipe->bind_tcs_state(pipe, NULL);
2572 pipe->bind_tes_state(pipe, NULL);
2573 }
2574 pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
2575
2576 so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
2577 pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
2578
2579 util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
2580
2581 out:
2582 util_blitter_restore_vertex_states(blitter);
2583 util_blitter_restore_render_cond(blitter);
2584 util_blitter_unset_running_flag(blitter);
2585 pipe_so_target_reference(&so_target, NULL);
2586 pipe_resource_reference(&vb.buffer.resource, NULL);
2587 }
2588
2589 /* probably radeon specific */
2590 void util_blitter_custom_resolve_color(struct blitter_context *blitter,
2591 struct pipe_resource *dst,
2592 unsigned dst_level,
2593 unsigned dst_layer,
2594 struct pipe_resource *src,
2595 unsigned src_layer,
2596 unsigned sample_mask,
2597 void *custom_blend,
2598 enum pipe_format format)
2599 {
2600 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2601 struct pipe_context *pipe = ctx->base.pipe;
2602 struct pipe_framebuffer_state fb_state;
2603 struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
2604
2605 util_blitter_set_running_flag(blitter);
2606 blitter_check_saved_vertex_states(ctx);
2607 blitter_check_saved_fragment_states(ctx);
2608 blitter_disable_render_cond(ctx);
2609
2610 /* bind states */
2611 pipe->bind_blend_state(pipe, custom_blend);
2612 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2613 bind_fs_write_one_cbuf(ctx);
2614 pipe->set_sample_mask(pipe, sample_mask);
2615
2616 memset(&surf_tmpl, 0, sizeof(surf_tmpl));
2617 surf_tmpl.format = format;
2618 surf_tmpl.u.tex.level = dst_level;
2619 surf_tmpl.u.tex.first_layer = dst_layer;
2620 surf_tmpl.u.tex.last_layer = dst_layer;
2621
2622 dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
2623
2624 surf_tmpl.u.tex.level = 0;
2625 surf_tmpl.u.tex.first_layer = src_layer;
2626 surf_tmpl.u.tex.last_layer = src_layer;
2627
2628 srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
2629
2630 /* set a framebuffer state */
2631 fb_state.width = src->width0;
2632 fb_state.height = src->height0;
2633 fb_state.nr_cbufs = 2;
2634 fb_state.cbufs[0] = srcsurf;
2635 fb_state.cbufs[1] = dstsurf;
2636 fb_state.zsbuf = NULL;
2637 pipe->set_framebuffer_state(pipe, &fb_state);
2638
2639 blitter_set_common_draw_rect_state(ctx, false,
2640 util_framebuffer_get_num_samples(&fb_state) > 1);
2641 blitter_set_dst_dimensions(ctx, src->width0, src->height0);
2642 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2643 0, 0, src->width0, src->height0,
2644 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2645 util_blitter_restore_fb_state(blitter);
2646 util_blitter_restore_vertex_states(blitter);
2647 util_blitter_restore_fragment_states(blitter);
2648 util_blitter_restore_render_cond(blitter);
2649 util_blitter_unset_running_flag(blitter);
2650
2651 pipe_surface_reference(&srcsurf, NULL);
2652 pipe_surface_reference(&dstsurf, NULL);
2653 }
2654
2655 void util_blitter_custom_color(struct blitter_context *blitter,
2656 struct pipe_surface *dstsurf,
2657 void *custom_blend)
2658 {
2659 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2660 struct pipe_context *pipe = ctx->base.pipe;
2661 struct pipe_framebuffer_state fb_state;
2662
2663 assert(dstsurf->texture);
2664 if (!dstsurf->texture)
2665 return;
2666
2667 /* check the saved state */
2668 util_blitter_set_running_flag(blitter);
2669 blitter_check_saved_vertex_states(ctx);
2670 blitter_check_saved_fragment_states(ctx);
2671 blitter_check_saved_fb_state(ctx);
2672 blitter_disable_render_cond(ctx);
2673
2674 /* bind states */
2675 pipe->bind_blend_state(pipe, custom_blend ? custom_blend
2676 : ctx->blend[PIPE_MASK_RGBA][0]);
2677 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2678 bind_fs_write_one_cbuf(ctx);
2679 pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
2680
2681 /* set a framebuffer state */
2682 fb_state.width = dstsurf->width;
2683 fb_state.height = dstsurf->height;
2684 fb_state.nr_cbufs = 1;
2685 fb_state.cbufs[0] = dstsurf;
2686 fb_state.zsbuf = 0;
2687 pipe->set_framebuffer_state(pipe, &fb_state);
2688 pipe->set_sample_mask(pipe, ~0);
2689
2690 blitter_set_common_draw_rect_state(ctx, false,
2691 util_framebuffer_get_num_samples(&fb_state) > 1);
2692 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2693 blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
2694 0, 0, dstsurf->width, dstsurf->height,
2695 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2696
2697 util_blitter_restore_vertex_states(blitter);
2698 util_blitter_restore_fragment_states(blitter);
2699 util_blitter_restore_fb_state(blitter);
2700 util_blitter_restore_render_cond(blitter);
2701 util_blitter_unset_running_flag(blitter);
2702 }
2703
2704 static void *get_custom_vs(struct blitter_context *blitter)
2705 {
2706 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2707
2708 return ctx->custom_vs;
2709 }
2710
2711 /**
2712 * Performs a custom blit to the destination surface, using the VS and FS
2713 * provided.
2714 *
2715 * Used by vc4 for the 8-bit linear-to-tiled blit.
2716 */
2717 void util_blitter_custom_shader(struct blitter_context *blitter,
2718 struct pipe_surface *dstsurf,
2719 void *custom_vs, void *custom_fs)
2720 {
2721 struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
2722 struct pipe_context *pipe = ctx->base.pipe;
2723 struct pipe_framebuffer_state fb_state;
2724
2725 ctx->custom_vs = custom_vs;
2726
2727 assert(dstsurf->texture);
2728 if (!dstsurf->texture)
2729 return;
2730
2731 /* check the saved state */
2732 util_blitter_set_running_flag(blitter);
2733 blitter_check_saved_vertex_states(ctx);
2734 blitter_check_saved_fragment_states(ctx);
2735 blitter_check_saved_fb_state(ctx);
2736 blitter_disable_render_cond(ctx);
2737
2738 /* bind states */
2739 pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
2740 pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
2741 pipe->bind_fs_state(pipe, custom_fs);
2742 pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
2743
2744 /* set a framebuffer state */
2745 fb_state.width = dstsurf->width;
2746 fb_state.height = dstsurf->height;
2747 fb_state.nr_cbufs = 1;
2748 fb_state.cbufs[0] = dstsurf;
2749 fb_state.zsbuf = 0;
2750 pipe->set_framebuffer_state(pipe, &fb_state);
2751 pipe->set_sample_mask(pipe, ~0);
2752
2753 blitter_set_common_draw_rect_state(ctx, false,
2754 util_framebuffer_get_num_samples(&fb_state) > 1);
2755 blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
2756 blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
2757 0, 0, dstsurf->width, dstsurf->height,
2758 0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
2759
2760 util_blitter_restore_vertex_states(blitter);
2761 util_blitter_restore_fragment_states(blitter);
2762 util_blitter_restore_fb_state(blitter);
2763 util_blitter_restore_render_cond(blitter);
2764 util_blitter_unset_running_flag(blitter);
2765 }