winsys/drm: Handle circular dependencies in Makefile.egl.
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_memory.h"
31
32 #include "pipe/p_state.h"
33
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 struct blitter_context
42 {
43 /* Private members, really. */
44 void *saved_blend_state; /**< blend state */
45 void *saved_dsa_state; /**< depth stencil alpha state */
46 void *saved_rs_state; /**< rasterizer state */
47 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
48
49 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
50 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
51 struct pipe_viewport_state saved_viewport;
52 struct pipe_clip_state saved_clip;
53
54 int saved_num_sampler_states;
55 void *saved_sampler_states[32];
56
57 int saved_num_textures;
58 struct pipe_texture *saved_textures[32]; /* is 32 enough? */
59 };
60
61 /**
62 * Create a blitter context.
63 */
64 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
65
66 /**
67 * Destroy a blitter context.
68 */
69 void util_blitter_destroy(struct blitter_context *blitter);
70
71 /*
72 * These CSOs must be saved before any of the following functions is called:
73 * - blend state
74 * - depth stencil alpha state
75 * - rasterizer state
76 * - vertex shader
77 * - fragment shader
78 */
79
80 /**
81 * Clear a specified set of currently bound buffers to specified values.
82 */
83 void util_blitter_clear(struct blitter_context *blitter,
84 unsigned width, unsigned height,
85 unsigned num_cbufs,
86 unsigned clear_buffers,
87 const float *rgba,
88 double depth, unsigned stencil);
89
90 /**
91 * Copy a block of pixels from one surface to another.
92 *
93 * You can copy from any color format to any other color format provided
94 * the former can be sampled and the latter can be rendered to. Otherwise,
95 * a software fallback path is taken and both surfaces must be of the same
96 * format.
97 *
98 * The same holds for depth-stencil formats with the exception that stencil
99 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
100 * a software fallback path is taken and both surfaces must be of the same
101 * format.
102 *
103 * Use pipe_screen->is_format_supported to know your options.
104 *
105 * These states must be saved in the blitter in addition to the state objects
106 * already required to be saved:
107 * - framebuffer state
108 * - fragment sampler states
109 * - fragment sampler textures
110 */
111 void util_blitter_copy(struct blitter_context *blitter,
112 struct pipe_surface *dst,
113 unsigned dstx, unsigned dsty,
114 struct pipe_surface *src,
115 unsigned srcx, unsigned srcy,
116 unsigned width, unsigned height,
117 boolean ignore_stencil);
118
119 /**
120 * Fill a region of a surface with a constant value.
121 *
122 * If the surface cannot be rendered to or it's a depth-stencil format,
123 * a software fallback path is taken.
124 *
125 * These states must be saved in the blitter in addition to the state objects
126 * already required to be saved:
127 * - framebuffer state
128 */
129 void util_blitter_fill(struct blitter_context *blitter,
130 struct pipe_surface *dst,
131 unsigned dstx, unsigned dsty,
132 unsigned width, unsigned height,
133 unsigned value);
134
135 /**
136 * Copy all pixels from one surface to another.
137 *
138 * The rules are the same as in util_blitter_copy with the addition that
139 * surfaces must have the same size.
140 */
141 static INLINE
142 void util_blitter_copy_surface(struct blitter_context *blitter,
143 struct pipe_surface *dst,
144 struct pipe_surface *src,
145 boolean ignore_stencil)
146 {
147 assert(dst->width == src->width && dst->height == src->height);
148
149 util_blitter_copy(blitter, dst, 0, 0, src, 0, 0, src->width, src->height,
150 ignore_stencil);
151 }
152
153
154 /* The functions below should be used to save currently bound constant state
155 * objects inside a driver. The objects are automatically restored at the end
156 * of the util_blitter_{clear, fill, copy, copy_surface} functions and then
157 * forgotten.
158 *
159 * CSOs not listed here are not affected by util_blitter. */
160
161 static INLINE
162 void util_blitter_save_blend(struct blitter_context *blitter,
163 void *state)
164 {
165 blitter->saved_blend_state = state;
166 }
167
168 static INLINE
169 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
170 void *state)
171 {
172 blitter->saved_dsa_state = state;
173 }
174
175 static INLINE
176 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
177 const struct pipe_stencil_ref *state)
178 {
179 blitter->saved_stencil_ref = *state;
180 }
181
182 static INLINE
183 void util_blitter_save_rasterizer(struct blitter_context *blitter,
184 void *state)
185 {
186 blitter->saved_rs_state = state;
187 }
188
189 static INLINE
190 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
191 void *fs)
192 {
193 blitter->saved_fs = fs;
194 }
195
196 static INLINE
197 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
198 void *vs)
199 {
200 blitter->saved_vs = vs;
201 }
202
203 static INLINE
204 void util_blitter_save_framebuffer(struct blitter_context *blitter,
205 struct pipe_framebuffer_state *state)
206 {
207 blitter->saved_fb_state = *state;
208 }
209
210 static INLINE
211 void util_blitter_save_viewport(struct blitter_context *blitter,
212 struct pipe_viewport_state *state)
213 {
214 blitter->saved_viewport = *state;
215 }
216
217 static INLINE
218 void util_blitter_save_clip(struct blitter_context *blitter,
219 struct pipe_clip_state *state)
220 {
221 blitter->saved_clip = *state;
222 }
223
224 static INLINE
225 void util_blitter_save_fragment_sampler_states(
226 struct blitter_context *blitter,
227 int num_sampler_states,
228 void **sampler_states)
229 {
230 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
231
232 blitter->saved_num_sampler_states = num_sampler_states;
233 memcpy(blitter->saved_sampler_states, sampler_states,
234 num_sampler_states * sizeof(void *));
235 }
236
237 static INLINE
238 void util_blitter_save_fragment_sampler_textures(
239 struct blitter_context *blitter,
240 int num_textures,
241 struct pipe_texture **textures)
242 {
243 assert(num_textures <= Elements(blitter->saved_textures));
244
245 blitter->saved_num_textures = num_textures;
246 memcpy(blitter->saved_textures, textures,
247 num_textures * sizeof(struct pipe_texture *));
248 }
249
250 #ifdef __cplusplus
251 }
252 #endif
253
254 #endif