Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2 *
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_memory.h"
31
32 #include "pipe/p_state.h"
33
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 struct blitter_context
42 {
43 /* Private members, really. */
44 void *saved_blend_state; /**< blend state */
45 void *saved_dsa_state; /**< depth stencil alpha state */
46 void *saved_velem_state; /**< vertex elements state */
47 void *saved_rs_state; /**< rasterizer state */
48 void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
49
50 struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
51 struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
52 struct pipe_viewport_state saved_viewport;
53 struct pipe_clip_state saved_clip;
54
55 int saved_num_sampler_states;
56 void *saved_sampler_states[PIPE_MAX_SAMPLERS];
57
58 int saved_num_sampler_views;
59 struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
60
61 int saved_num_vertex_buffers;
62 struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
63 };
64
65 /**
66 * Create a blitter context.
67 */
68 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
69
70 /**
71 * Destroy a blitter context.
72 */
73 void util_blitter_destroy(struct blitter_context *blitter);
74
75 /*
76 * These CSOs must be saved before any of the following functions is called:
77 * - blend state
78 * - depth stencil alpha state
79 * - rasterizer state
80 * - vertex shader
81 * - fragment shader
82 */
83
84 /**
85 * Clear a specified set of currently bound buffers to specified values.
86 */
87 void util_blitter_clear(struct blitter_context *blitter,
88 unsigned width, unsigned height,
89 unsigned num_cbufs,
90 unsigned clear_buffers,
91 const float *rgba,
92 double depth, unsigned stencil);
93
94 /**
95 * Copy a block of pixels from one surface to another.
96 *
97 * You can copy from any color format to any other color format provided
98 * the former can be sampled and the latter can be rendered to. Otherwise,
99 * a software fallback path is taken and both surfaces must be of the same
100 * format.
101 *
102 * The same holds for depth-stencil formats with the exception that stencil
103 * cannot be copied unless you set ignore_stencil to FALSE. In that case,
104 * a software fallback path is taken and both surfaces must be of the same
105 * format.
106 *
107 * Use pipe_screen->is_format_supported to know your options.
108 *
109 * These states must be saved in the blitter in addition to the state objects
110 * already required to be saved:
111 * - framebuffer state
112 * - fragment sampler states
113 * - fragment sampler textures
114 */
115 void util_blitter_copy(struct blitter_context *blitter,
116 struct pipe_surface *dst,
117 unsigned dstx, unsigned dsty,
118 struct pipe_surface *src,
119 unsigned srcx, unsigned srcy,
120 unsigned width, unsigned height,
121 boolean ignore_stencil);
122
123 /**
124 * Fill a region of a surface with a constant value.
125 *
126 * If the surface cannot be rendered to or it's a depth-stencil format,
127 * a software fallback path is taken.
128 *
129 * These states must be saved in the blitter in addition to the state objects
130 * already required to be saved:
131 * - framebuffer state
132 */
133 void util_blitter_fill(struct blitter_context *blitter,
134 struct pipe_surface *dst,
135 unsigned dstx, unsigned dsty,
136 unsigned width, unsigned height,
137 unsigned value);
138
139 /**
140 * Copy all pixels from one surface to another.
141 *
142 * The rules are the same as in util_blitter_copy with the addition that
143 * surfaces must have the same size.
144 */
145 static INLINE
146 void util_blitter_copy_surface(struct blitter_context *blitter,
147 struct pipe_surface *dst,
148 struct pipe_surface *src,
149 boolean ignore_stencil)
150 {
151 assert(dst->width == src->width && dst->height == src->height);
152
153 util_blitter_copy(blitter, dst, 0, 0, src, 0, 0, src->width, src->height,
154 ignore_stencil);
155 }
156
157
158 /* The functions below should be used to save currently bound constant state
159 * objects inside a driver. The objects are automatically restored at the end
160 * of the util_blitter_{clear, fill, copy, copy_surface} functions and then
161 * forgotten.
162 *
163 * CSOs not listed here are not affected by util_blitter. */
164
165 static INLINE
166 void util_blitter_save_blend(struct blitter_context *blitter,
167 void *state)
168 {
169 blitter->saved_blend_state = state;
170 }
171
172 static INLINE
173 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
174 void *state)
175 {
176 blitter->saved_dsa_state = state;
177 }
178
179 static INLINE
180 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
181 void *state)
182 {
183 blitter->saved_velem_state = state;
184 }
185
186 static INLINE
187 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
188 const struct pipe_stencil_ref *state)
189 {
190 blitter->saved_stencil_ref = *state;
191 }
192
193 static INLINE
194 void util_blitter_save_rasterizer(struct blitter_context *blitter,
195 void *state)
196 {
197 blitter->saved_rs_state = state;
198 }
199
200 static INLINE
201 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
202 void *fs)
203 {
204 blitter->saved_fs = fs;
205 }
206
207 static INLINE
208 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
209 void *vs)
210 {
211 blitter->saved_vs = vs;
212 }
213
214 static INLINE
215 void util_blitter_save_framebuffer(struct blitter_context *blitter,
216 struct pipe_framebuffer_state *state)
217 {
218 blitter->saved_fb_state = *state;
219 }
220
221 static INLINE
222 void util_blitter_save_viewport(struct blitter_context *blitter,
223 struct pipe_viewport_state *state)
224 {
225 blitter->saved_viewport = *state;
226 }
227
228 static INLINE
229 void util_blitter_save_clip(struct blitter_context *blitter,
230 struct pipe_clip_state *state)
231 {
232 blitter->saved_clip = *state;
233 }
234
235 static INLINE
236 void util_blitter_save_fragment_sampler_states(
237 struct blitter_context *blitter,
238 int num_sampler_states,
239 void **sampler_states)
240 {
241 assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
242
243 blitter->saved_num_sampler_states = num_sampler_states;
244 memcpy(blitter->saved_sampler_states, sampler_states,
245 num_sampler_states * sizeof(void *));
246 }
247
248 static INLINE void
249 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
250 int num_views,
251 struct pipe_sampler_view **views)
252 {
253 assert(num_views <= Elements(blitter->saved_sampler_views));
254
255 blitter->saved_num_sampler_views = num_views;
256 memcpy(blitter->saved_sampler_views,
257 views,
258 num_views * sizeof(struct pipe_sampler_view *));
259 }
260
261 static INLINE void
262 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
263 int num_vertex_buffers,
264 struct pipe_vertex_buffer *vertex_buffers)
265 {
266 assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
267
268 blitter->saved_num_vertex_buffers = num_vertex_buffers;
269 memcpy(blitter->saved_vertex_buffers,
270 vertex_buffers,
271 num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
272 }
273
274 #ifdef __cplusplus
275 }
276 #endif
277
278 #endif