Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "util/u_inlines.h"
32 #include "util/u_draw_quad.h"
33 #include "util/u_memory.h"
34
35
36 /**
37 * Draw a simple vertex buffer / primitive.
38 * Limited to float[4] vertex attribs, tightly packed.
39 */
40 void
41 util_draw_vertex_buffer(struct pipe_context *pipe,
42 struct pipe_resource *vbuf,
43 uint offset,
44 uint prim_type,
45 uint num_verts,
46 uint num_attribs)
47 {
48 struct pipe_vertex_buffer vbuffer;
49
50 assert(num_attribs <= PIPE_MAX_ATTRIBS);
51
52 /* tell pipe about the vertex buffer */
53 memset(&vbuffer, 0, sizeof(vbuffer));
54 vbuffer.buffer = vbuf;
55 vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
56 vbuffer.buffer_offset = offset;
57 vbuffer.max_index = num_verts - 1;
58 pipe->set_vertex_buffers(pipe, 1, &vbuffer);
59
60 /* note: vertex elements already set by caller */
61
62 /* draw */
63 pipe->draw_arrays(pipe, prim_type, 0, num_verts);
64 }
65
66
67
68 /**
69 * Draw screen-aligned textured quad.
70 * Note: this isn't especially efficient.
71 */
72 void
73 util_draw_texquad(struct pipe_context *pipe,
74 float x0, float y0, float x1, float y1, float z)
75 {
76 uint numAttribs = 2, i, j;
77 uint vertexBytes = 4 * (4 * numAttribs * sizeof(float));
78 struct pipe_resource *vbuf = NULL;
79 uint *v = NULL;
80
81 v = MALLOC(vertexBytes);
82 if (v == NULL)
83 goto out;
84
85 /*
86 * Load vertex buffer
87 */
88 for (i = j = 0; i < 4; i++) {
89 v[j + 2] = z; /* z */
90 v[j + 3] = 1.0; /* w */
91 v[j + 6] = 0.0; /* r */
92 v[j + 7] = 1.0; /* q */
93 j += 8;
94 }
95
96 v[0] = x0;
97 v[1] = y0;
98 v[4] = 0.0; /*s*/
99 v[5] = 0.0; /*t*/
100
101 v[8] = x1;
102 v[9] = y0;
103 v[12] = 1.0;
104 v[13] = 0.0;
105
106 v[16] = x1;
107 v[17] = y1;
108 v[20] = 1.0;
109 v[21] = 1.0;
110
111 v[24] = x0;
112 v[25] = y1;
113 v[28] = 0.0;
114 v[29] = 1.0;
115
116 vbuf = pipe_user_buffer_create(pipe->screen, v, vertexBytes,
117 PIPE_BIND_VERTEX_BUFFER);
118 if (!vbuf)
119 goto out;
120
121 util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
122
123 out:
124 if (vbuf)
125 pipe_resource_reference(&vbuf, NULL);
126
127 if (v)
128 FREE(v);
129 }