Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_context.h"
30 #include "pipe/p_defines.h"
31 #include "pipe/p_inlines.h"
32 #include "util/u_draw_quad.h"
33
34
35 /**
36 * Draw a simple vertex buffer / primitive.
37 * Limited to float[4] vertex attribs, tightly packed.
38 */
39 void
40 util_draw_vertex_buffer(struct pipe_context *pipe,
41 struct pipe_buffer *vbuf,
42 uint offset,
43 uint prim_type,
44 uint num_verts,
45 uint num_attribs)
46 {
47 struct pipe_vertex_buffer vbuffer;
48 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
49 uint i;
50
51 assert(num_attribs <= PIPE_MAX_ATTRIBS);
52
53 /* tell pipe about the vertex buffer */
54 vbuffer.buffer = vbuf;
55 vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
56 vbuffer.buffer_offset = offset;
57 pipe->set_vertex_buffers(pipe, 1, &vbuffer);
58
59 /* tell pipe about the vertex attributes */
60 for (i = 0; i < num_attribs; i++) {
61 velements[i].src_offset = i * 4 * sizeof(float);
62 velements[i].vertex_buffer_index = 0;
63 velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
64 velements[i].nr_components = 4;
65 }
66 pipe->set_vertex_elements(pipe, num_attribs, velements);
67
68 /* draw */
69 pipe->draw_arrays(pipe, prim_type, 0, num_verts);
70 }
71
72
73
74 /**
75 * Draw screen-aligned textured quad.
76 * Note: this function allocs/destroys a vertex buffer and isn't especially
77 * efficient.
78 */
79 void
80 util_draw_texquad(struct pipe_context *pipe,
81 float x0, float y0, float x1, float y1, float z)
82 {
83 struct pipe_buffer *vbuf;
84 uint numAttribs = 2, vertexBytes, i, j;
85
86 vertexBytes = 4 * (4 * numAttribs * sizeof(float));
87
88 /* XXX create one-time */
89 vbuf = pipe_buffer_create(pipe->screen, 32,
90 PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
91 if (vbuf) {
92 float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
93 PIPE_BUFFER_USAGE_CPU_WRITE);
94 if (v) {
95 /*
96 * Load vertex buffer
97 */
98 for (i = j = 0; i < 4; i++) {
99 v[j + 2] = z; /* z */
100 v[j + 3] = 1.0; /* w */
101 v[j + 6] = 0.0; /* r */
102 v[j + 7] = 1.0; /* q */
103 j += 8;
104 }
105
106 v[0] = x0;
107 v[1] = y0;
108 v[4] = 0.0; /*s*/
109 v[5] = 0.0; /*t*/
110
111 v[8] = x1;
112 v[9] = y0;
113 v[12] = 1.0;
114 v[13] = 0.0;
115
116 v[16] = x1;
117 v[17] = y1;
118 v[20] = 1.0;
119 v[21] = 1.0;
120
121 v[24] = x0;
122 v[25] = y1;
123 v[28] = 0.0;
124 v[29] = 1.0;
125
126 pipe_buffer_unmap(pipe->screen, vbuf);
127 util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
128 }
129
130 pipe_buffer_reference(pipe->screen, &vbuf, NULL);
131 }
132 }