s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / auxiliary / vl / vl_vertex_buffers.h
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 #ifndef vl_vertex_buffers_h
28 #define vl_vertex_buffers_h
29
30 #include "pipe/p_state.h"
31 #include "pipe/p_video_state.h"
32
33 #include "vl_defines.h"
34 #include "vl_types.h"
35
36 /* vertex buffers act as a todo list
37 * uploading all the usefull informations to video ram
38 * so a vertex shader can work with them
39 */
40
41 /* inputs to the vertex shaders */
42 enum VS_INPUT
43 {
44 VS_I_RECT = 0,
45 VS_I_VPOS = 1,
46
47 VS_I_BLOCK_NUM = 2,
48
49 VS_I_MV_TOP = 2,
50 VS_I_MV_BOTTOM = 3,
51
52 NUM_VS_INPUTS = 4
53 };
54
55 enum vl_mv_weight
56 {
57 PIPE_VIDEO_MV_WEIGHT_MIN = 0,
58 PIPE_VIDEO_MV_WEIGHT_HALF = 128,
59 PIPE_VIDEO_MV_WEIGHT_MAX = 256
60 };
61
62 enum vl_field_select
63 {
64 PIPE_VIDEO_FRAME = 0,
65 PIPE_VIDEO_TOP_FIELD = 1,
66 PIPE_VIDEO_BOTTOM_FIELD = 3,
67
68 /* TODO
69 PIPE_VIDEO_DUALPRIME
70 PIPE_VIDEO_16x8
71 */
72 };
73
74 struct vl_motionvector
75 {
76 struct {
77 int16_t x, y;
78 int16_t field_select; /**< enum pipe_video_field_select */
79 int16_t weight; /**< enum pipe_video_mv_weight */
80 } top, bottom;
81 };
82
83 struct vl_ycbcr_block
84 {
85 uint8_t x, y;
86 uint8_t intra;
87 uint8_t coding;
88 float block_num;
89 };
90
91 struct vl_vertex_buffer
92 {
93 unsigned width, height;
94
95 struct {
96 struct pipe_resource *resource;
97 struct pipe_transfer *transfer;
98 struct vl_ycbcr_block *vertex_stream;
99 } ycbcr[VL_NUM_COMPONENTS];
100
101 struct {
102 struct pipe_resource *resource;
103 struct pipe_transfer *transfer;
104 struct vl_motionvector *vertex_stream;
105 } mv[VL_MAX_REF_FRAMES];
106 };
107
108 struct pipe_vertex_buffer vl_vb_upload_quads(struct pipe_context *pipe);
109
110 struct pipe_vertex_buffer vl_vb_upload_pos(struct pipe_context *pipe, unsigned width, unsigned height);
111
112 void *vl_vb_get_ves_ycbcr(struct pipe_context *pipe);
113
114 void *vl_vb_get_ves_mv(struct pipe_context *pipe);
115
116 bool vl_vb_init(struct vl_vertex_buffer *buffer,
117 struct pipe_context *pipe,
118 unsigned width, unsigned height);
119
120 unsigned vl_vb_attributes_per_plock(struct vl_vertex_buffer *buffer);
121
122 void vl_vb_map(struct vl_vertex_buffer *buffer, struct pipe_context *pipe);
123
124 struct pipe_vertex_buffer vl_vb_get_ycbcr(struct vl_vertex_buffer *buffer, int component);
125
126 struct vl_ycbcr_block *vl_vb_get_ycbcr_stream(struct vl_vertex_buffer *buffer, int component);
127
128 struct pipe_vertex_buffer vl_vb_get_mv(struct vl_vertex_buffer *buffer, int ref_frame);
129
130 unsigned vl_vb_get_mv_stream_stride(struct vl_vertex_buffer *buffer);
131
132 struct vl_motionvector *vl_vb_get_mv_stream(struct vl_vertex_buffer *buffer, int ref_frame);
133
134 void vl_vb_unmap(struct vl_vertex_buffer *buffer, struct pipe_context *pipe);
135
136 void vl_vb_cleanup(struct vl_vertex_buffer *buffer);
137
138 #endif /* vl_vertex_buffers_h */