1c402b033919c93e1c4204078cc62d90dc70c269
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_GRAPHICS``: Whether graphics is supported. If not, contexts can
26 only be created with PIPE_CONTEXT_COMPUTE_ONLY.
27 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
28 normalized coordinates, and mipmaps.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
43 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
44 for a 3D texture.
45 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
46 for a cubemap.
47 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
48 supported with the clamp-to-edge wrap mode.
49 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
50 with clamp or clamp-to-border wrap modes.
51 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
52 from color blend equations, in :ref:`Blend` state.
53 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
54 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
55 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
56 masks are supported. If 0, then the first rendertarget's blend mask is
57 replicated across all MRTs.
58 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
59 available. If 0, then the first rendertarget's blend functions affect all
60 MRTs.
61 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
62 layers supported. If 0, the array textures are not supported at all and
63 the ARRAY texture targets are invalid.
64 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
65 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
66 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
67 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
68 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
69 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
70 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
71 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
72 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
73 depth clipping (=1) (through pipe_rasterizer_state) or supports lowering
74 depth_clamp in the client shader code (=2), for this the driver must
75 currently use TGSI.
76 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
77 disabling depth clipping (through pipe_rasterizer_state) separately for
78 the near and far plane. If not, depth_clip_near and depth_clip_far will be
79 equal.
80 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
81 written from a fragment shader.
82 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
83 in the vertex shader.
84 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
85 per-instance vertex attribs.
86 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
87 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
88 flag supported by the driver? If not, the state tracker will insert
89 clamping code into the fragment shaders when needed.
90
91 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
92 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
93 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
94 outputting unclamped vertex colors from a vertex shader. If unsupported,
95 the vertex colors are always clamped. This is the default for DX9 hardware.
96 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
97 clamping vertex colors when they come out of a vertex shader, as specified
98 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
99 the vertex colors are never clamped. This is the default for DX10 hardware.
100 If both clamped and unclamped CAPs are supported, the clamping can be
101 controlled through pipe_rasterizer_state. If the driver cannot do vertex
102 color clamping, the state tracker may insert clamping code into the vertex
103 shader.
104 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
105 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
106 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
107 features equivalent to a specific GLSL version including all legacy OpenGL
108 features only present in the OpenGL compatibility profile.
109 The only legacy features that Gallium drivers must implement are
110 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
111 edgeflag).
112 * ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
113 report a higher GLSL version for GLES contexts. This is useful when a
114 driver does not support all the required features for a higher GL version,
115 but does support the required features for a higher GLES version. A driver
116 is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
117 used.
118 Note that simply returning the same value as the GLSL feature level cap is
119 incorrect. For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
120 but ESSL version 3.20 es does require ``EXT_gpu_shader5``
121 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
122 the flatshade_first setting in ``pipe_rasterizer_state``.
123 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
124 buffers. If not, the state tracker must upload all data which is not in hw
125 resources. If user-space buffers are supported, the driver must also still
126 accept HW resource buffers.
127 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
128 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
129 to 4. If false, there are no restrictions on the offset.
130 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
131 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
132 If false, there are no restrictions on the stride.
133 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
134 a hw limitation. If true, pipe_vertex_element::src_offset must always be
135 aligned to 4. If false, there are no restrictions on src_offset.
136 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
137 compute entry points defined in pipe_context and pipe_screen.
138 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
139 alignment of pipe_constant_buffer::buffer_offset.
140 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
141 pipe_draw_info::start_instance.
142 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
143 the pipe_screen::get_timestamp hook are implemented.
144 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
145 for rendering are also supported for texturing.
146 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
147 expected for a pointer returned by transfer_map if the resource is
148 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
149 always aligned to this value.
150 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
151 alignment for pipe_sampler_view::u.buf.offset, in bytes.
152 If a driver does not support offset/size, it should return 0.
153 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
154 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
155 When this is the case it should be assumed that the swizzle parameters
156 in the sampler view have no effect.
157 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
158 If true, the hardware cannot replace arbitrary shader inputs with sprite
159 coordinates and hence the inputs that are desired to be replaceable must
160 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
161 The rasterizer's sprite_coord_enable state therefore also applies to the
162 TEXCOORD semantic.
163 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
164 input that will always be replaced with sprite coordinates.
165 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
166 to use a blit to implement a texture transfer which needs format conversions
167 and swizzling in state trackers. Generally, all hardware drivers with
168 dedicated memory should return 1 and all software rasterizers should return 0.
169 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
170 is supported.
171 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
172 considerations have to be given to the interaction between the border color
173 in the sampler object and the sampler view used with it.
174 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
175 may be affected in undefined ways for any kind of permutational swizzle
176 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
177 in the sampler view.
178 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
179 state should be swizzled manually according to the swizzle in the sampler
180 view it is intended to be used with, or herein undefined results may occur
181 for permutational swizzles.
182 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
183 a buffer sampler view, in texels.
184 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
185 since they are linked) a driver can support. Returning 0 is equivalent
186 to returning 1 because every driver has to support at least a single
187 viewport/scissor combination.
188 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
189 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
190 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
191 different sizes for fb color/zs attachments. This controls whether
192 ARB_framebuffer_object is provided.
193 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
194 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
195 outputs. Note that the viewport will only be used if multiple viewports are
196 exposed.
197 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
198 output by a single invocation of a geometry shader.
199 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
200 vertex components output by a single invocation of a geometry shader.
201 This is the product of the number of attribute components per vertex and
202 the number of output vertices.
203 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
204 in format that texture gather can operate on. 1 == RED, ALPHA etc,
205 4 == All formats.
206 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
207 hardware implements the SM5 features, component selection,
208 shadow comparison, and run-time offsets.
209 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
210 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
211 for buffers.
212 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
213 supported.
214 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
215 in conjunction with a texture gather opcode.
216 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
217 in conjunction with a texture gather opcode.
218 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
219 shading. The context->set_min_samples function will be expected to be
220 implemented.
221 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
222 accept 4 offsets.
223 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
224 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
225 and viewport transformation.
226 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
227 supported by the geometry shader. If stream-out is supported, this should be
228 at least 1. If stream-out is not supported, this should be 0.
229 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
230 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
231 See pipe_draw_info.
232 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
233 pipe_draw_info::indirect_stride and ::indirect_count
234 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
235 taking the number of indirect draws from a separate parameter
236 buffer, see pipe_draw_indirect_info::indirect_draw_count.
237 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
238 the FINE versions of DDX/DDY.
239 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
240 not available one should return 0xFFFFFFFF.
241 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
242 0xFFFFFFFF if not available.
243 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
244 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
245 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
246 memory and GART.
247 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
248 condition for conditional rendering.
249 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
250 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
251 different than the underlying resource's, as permitted by
252 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
253 cube (array) texture and vice-versa.
254 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
255 pipe_rasterizer_state::clip_halfz being set to true. This is required
256 for enabling ARB_clip_control.
257 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
258 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
259 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
260 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
261 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
262 semantics. Only relevant if geometry shaders are supported.
263 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
264 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
265 for ``pipe_rasterizer_state::offset_clamp``.
266 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
267 a multisampled depth buffer into a single-sampled texture (or depth buffer).
268 Only the first sampled should be copied.
269 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
270 a pipe_resource where an already-existing piece of (malloc'd) user memory
271 is used as its backing storage. In other words, whether the driver can map
272 existing user memory into the device address space for direct device access.
273 The create function is pipe_screen::resource_from_user_memory. The address
274 and size must be page-aligned.
275 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
276 Whether pipe_context::get_device_reset_status is implemented.
277 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
278 How many per-patch outputs and inputs are supported between tessellation
279 control and tessellation evaluation shaders, not counting in TESSINNER and
280 TESSOUTER. The minimum allowed value for OpenGL is 30.
281 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
282 magnification filters are supported with single-precision floating-point
283 textures.
284 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
285 magnification filters are supported with half-precision floating-point
286 textures.
287 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
288 bounds_max states of pipe_depth_stencil_alpha_state behave according
289 to the GL_EXT_depth_bounds_test specification.
290 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
291 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
292 interpolation for all fragment shader inputs if
293 pipe_rasterizer_state::force_persample_interp is set. This is only used
294 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
295 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
296 GL4 hardware will likely need to emulate it with a shader variant, or by
297 selecting the interpolation weights with a conditional assignment
298 in the shader.
299 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
300 pipe_context.
301 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
302 Whether copying between compressed and plain formats is supported where
303 a compressed block is copied to/from a plain pixel of the same size.
304 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
305 available in contexts.
306 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
307 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
308 supported in vertex shaders.
309 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
310 TGSI opcodes are supported.
311 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
312 a system value for the POSITION fragment shader input.
313 * ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If state trackers should use
314 a system value for the POINT fragment shader input.
315 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
316 a system value for the FACE fragment shader input.
317 Also, the FACE system value is integer, not float.
318 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
319 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
320 value allowed is 256 (for GL conformance). 0 is only allowed if
321 shader buffers are not supported.
322 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
323 for buffers is supported.
324 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
325 is supported.
326 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
327 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
328 pipe_context::create_surface supports reinterpreting a texture as a surface
329 of a format with different block width/height (but same block size in bits).
330 For example, a compressed texture image can be interpreted as a
331 non-compressed surface whose texels are the same number of bits as the
332 compressed blocks, and vice versa. The width and height of the surface is
333 adjusted appropriately.
334 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
335 context::get_query_result_resource callback.
336 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
337 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
338 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
339 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
340 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
341 If non-zero, rendering to framebuffers with no surface attachments
342 is supported. The context->is_format_supported function will be expected
343 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
344 supports. N.B., The maximum number of layers supported for rasterizing a
345 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
346 even though it can be larger than the number of layers supported by either
347 rendering or textures.
348 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
349 checking on resource accesses by shader if the context is created with
350 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
351 extension for information on the required behavior for out of bounds accesses
352 and accesses to unbound resources.
353 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
354 extension and thus implements proper support for culling planes.
355 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
356 supported for patch primitives.
357 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
358 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
359 supported in ``set_window_rectangles``.
360 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
361 for ``pipe_rasterizer_state::offset_units_unscaled``.
362 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
363 floating point viewport bounds.
364 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
365 by the rasterizer.
366 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
367 support for color/depth format combinations that use a different
368 number of bits. For the purpose of this cap, Z24 is treated as
369 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
370 combination will require a driver fallback, and should not be
371 advertised in the GLX/EGL config list.
372 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
373 UsageMask of input and output declarations and allows declaring arrays
374 in overlapping ranges. The components must be a contiguous range, e.g. a
375 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
376 overlapping locations must have matching semantic names and indices, and
377 equal interpolation qualifiers.
378 Components may overlap, notably when the gaps in an array of dvec3 are
379 filled in.
380 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
381 output mode is able to interleave across buffers. This is required for
382 ARB_transform_feedback3.
383 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
384 from the output file.
385 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
386 the minimum amount of optimizations just to be able to do all the linking
387 and lowering.
388 * ``PIPE_CAP_FBFETCH``: The number of render targets whose value in the
389 current framebuffer can be read in the shader. 0 means framebuffer fetch
390 is not supported. 1 means that only the first render target can be read,
391 and a larger value would mean that multiple render targets are supported.
392 * ``PIPE_CAP_FBFETCH_COHERENT``: Whether framebuffer fetches from the fragment
393 shader can be guaranteed to be coherent with framebuffer writes.
394 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
395 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
396 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
397 are supported.
398 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
399 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
400 operations are supported.
401 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
402 supported.
403 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
404 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
405 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
406 ``pipe_rasterizer_state::fill_front`` and
407 ``pipe_rasterizer_state::fill_back``.
408 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
409 bytes, or 0 if sparse buffers are not supported. The page size must be at
410 most 64KB.
411 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
412 the SUBGROUP_* semantics are supported.
413 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
414 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
415 shader outputs.
416 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
417 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
418 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
419 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
420 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
421 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
422 supported.
423 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
424 reference texture and sampler as NIR derefs instead of by indices.
425 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
426 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
427 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
428 for a driver that does not support multiple output streams (i.e.,
429 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
430 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
431 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
432 with constant buffers.
433 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
434 an address for indirect register indexing.
435 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
436 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
437 pipe_rasterizer_state.
438 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
439 output resources (images + buffers + fragment outputs). If 0 the state
440 tracker works it out.
441 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
442 on the number of samples that framebuffer attachments can have.
443 Possible values:
444 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
445 (standard MSAA quality)
446 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
447 (enhanced MSAA quality)
448 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
449 (full flexibility in tuning MSAA quality and performance)
450 All color attachments must have the same number of samples and the same
451 number of storage samples.
452 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
453 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
454 module needs this for optimal performance in workstation applications.
455 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
456 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
457 supported priority levels. A driver that does not support prioritized
458 contexts can return 0.
459 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
460 using fence_server_signal().
461 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
462 set when binding that buffer as constant buffer 0. If the buffer doesn't have
463 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
464 by the driver, and the driver can throw assertion failures.
465 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
466 as opposed to padding to vec4s.
467 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
468 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
469 The post-snap mode means the conservative rasterization occurs after
470 the conversion from floating-point to fixed-point coordinates
471 on the subpixel grid.
472 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
473 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
474 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
475 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
476 The pre-snap mode means the conservative rasterization occurs before
477 the conversion from floating-point to fixed-point coordinates.
478 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
479 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
480 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
481 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
482 * ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
483 inner_coverage from GL_INTEL_conservative_rasterization is supported.
484 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
485 subpixel precision bias in bits during conservative rasterization.
486 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
487 programmable sample location through ```get_sample_pixel_grid``` and
488 ```set_sample_locations```.
489 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
490 TGSI_PROPERTY_GS_INVOCATIONS.
491 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
492 with set_shader_buffers.
493 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
494 buffers. A value of 0 means the sum of all per-shader stage maximums (see
495 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
496 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
497 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
498 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
499 atomic counter buffers. A value of 0 means the sum of all per-shader stage
500 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
501 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
502 for all active texture uploads combined. This is a performance hint.
503 0 means no limit.
504 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
505 of pipe_vertex_element::src_offset.
506 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
507 supports pipe_surface overrides of resource nr_samples. If set, will
508 enable EXT_multisampled_render_to_texture.
509 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
510 images, buffers, and shared memory.
511 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
512 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
513 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
514 supports switching the format between sRGB and linear for a surface that is
515 used as destination in draw and blit calls.
516 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
517 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
518 varyings. This will generally correspond to
519 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
520 cases may be a smaller number.
521 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
522 is implemented by the driver. See struct pipe_grid_info for more details.
523 * ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
524 * ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
525 arrays should be skipped and enforce keeping the declared array sizes instead.
526 A driver might rely on the input mapping that was defined with the original
527 GLSL code.
528 * ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
529 * ``PIPE_CAP_MAX_FRAMES_IN_FLIGHT``: Maximum number of frames that state
530 trackers should allow to be in flight before throttling pipe_context
531 execution. 0 = throttling is disabled.
532 * ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
533 resource_from_handle and resource_get_handle.
534 * ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
535 OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
536 * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
537 functionality is supported.
538 * ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
539 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, state tracker will
540 lower those system values.
541 * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
542 maximum, exchange and compare-and-swap support to buffer and shared variables.
543 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
544 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
545 explicit LOD is supported in the fragment shader.
546 * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
547 derivatives in fragment shaders.
548 * ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
549 modifiers in the vertex shader.
550 * ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
551 types with texture functions having interaction with LOD of texture lookup.
552 * ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical.
553 * ``PIPE_CAP_TGSI_ATOMINC_WRAP``: Atomic increment/decrement + wrap around are supported.
554 * ``PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF``: True if the state tracker should
555 turn arrays whose contents can be deduced at compile time into constant
556 buffer loads, or false if the driver can handle such arrays itself in a more
557 efficient manner.
558 * ``PIPE_CAP_GL_SPIRV``: True if the driver supports ARB_gl_spirv extension.
559 * ``PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS``: True if the driver supports Variable Pointers in SPIR-V shaders.
560 * ``PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION``: True if driver supports demote keyword in GLSL programs.
561 * ``PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE``: True if driver wants the TG4 component encoded in sampler swizzle rather than as a separate source.
562
563 .. _pipe_capf:
564
565 PIPE_CAPF_*
566 ^^^^^^^^^^^^^^^^
567
568 The floating-point capabilities are:
569
570 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
571 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
572 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
573 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
574 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
575 applied to anisotropically filtered textures.
576 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
577 to filtered textures.
578 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
579 dilation.
580 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
581 dilation.
582 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
583 dilation granularity for values relative to the minimum dilation.
584
585
586 .. _pipe_shader_cap:
587
588 PIPE_SHADER_CAP_*
589 ^^^^^^^^^^^^^^^^^
590
591 These are per-shader-stage capabitity queries. Different shader stages may
592 support different features.
593
594 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
595 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
596 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
597 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
598 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
599 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
600 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
601 This is valid for all shaders except the fragment shader.
602 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
603 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
604 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
605 only permit binding one constant buffer per shader.
606
607 If a value greater than 0 is returned, the driver can have multiple
608 constant buffers bound to shader stages. The CONST register file is
609 accessed with two-dimensional indices, like in the example below.
610
611 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
612 DCL CONST[3][0] # declare first vector of constbuf 3
613 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
614
615 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
616 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
617 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
618 of the input file is supported.
619 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
620 of the output file is supported.
621 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
622 of the temporary file is supported.
623 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
624 of the constant file is supported.
625 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
626 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
627 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
628 If unsupported, only float opcodes are supported.
629 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
630 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
631 If unsupported, half precision ops need to be lowered to full precision.
632 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
633 samplers.
634 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
635 program. It should be one of the ``pipe_shader_ir`` enum values.
636 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
637 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
638 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
639 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
640 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
641 DLDEXP are supported.
642 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
643 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
644 are supported.
645 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
646 ignore tgsi_declaration_range::Last for shader inputs and outputs.
647 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
648 of iterations that loops are allowed to have to be unrolled. It is only
649 a hint to state trackers. Whether any loops will be unrolled is not
650 guaranteed.
651 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
652 (also used to implement atomic counters). Having this be non-0 also
653 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
654 opcodes.
655 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
656 program. It should be a mask of ``pipe_shader_ir`` bits.
657 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
658 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
659 cost than this value should be lowered by the state tracker for better
660 performance. This is a tunable for the GLSL compiler and the behavior is
661 specific to the compiler.
662 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
663 TGSI pass is skipped. This might reduce code size and register pressure if
664 the underlying driver has a real backend compiler.
665 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
666 how many HW counters are available for this stage. (0 uses SSBO atomics).
667 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
668 separate, how many atomic counter buffers are available for this stage.
669
670 .. _pipe_compute_cap:
671
672 PIPE_COMPUTE_CAP_*
673 ^^^^^^^^^^^^^^^^^^
674
675 Compute-specific capabilities. They can be queried using
676 pipe_screen::get_compute_param.
677
678 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
679 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
680 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
681 their preferred IR.
682 Value type: null-terminated string. Shader IR type dependent.
683 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
684 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
685 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
686 units. Value type: ``uint64_t []``. Shader IR type dependent.
687 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
688 units. Value type: ``uint64_t []``. Shader IR type dependent.
689 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
690 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
691 This may be less than the product of the components of MAX_BLOCK_SIZE and is
692 usually limited by the number of threads that can be resident simultaneously
693 on a compute unit.
694 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
695 resource. Value type: ``uint64_t``. Shader IR type dependent.
696 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
697 resource. Value type: ``uint64_t``. Shader IR type dependent.
698 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
699 resource. Value type: ``uint64_t``. Shader IR type dependent.
700 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
701 resource. Value type: ``uint64_t``. Shader IR type dependent.
702 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
703 allocation in bytes. Value type: ``uint64_t``.
704 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
705 clock in MHz. Value type: ``uint32_t``
706 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
707 Value type: ``uint32_t``
708 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
709 non-zero means yes, zero means no. Value type: ``uint32_t``
710 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
711 threads. Also known as wavefront size, warp size or SIMD width.
712 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
713 size specified as an unsigned integer value in bits.
714 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
715 of threads that a single block can contain. This is similar to
716 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
717 known a compile-time but at dispatch-time.
718
719 .. _pipe_bind:
720
721 PIPE_BIND_*
722 ^^^^^^^^^^^
723
724 These flags indicate how a resource will be used and are specified at resource
725 creation time. Resources may be used in different roles
726 during their lifecycle. Bind flags are cumulative and may be combined to create
727 a resource which can be used for multiple things.
728 Depending on the pipe driver's memory management and these bind flags,
729 resources might be created and handled quite differently.
730
731 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
732 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
733 must have this flag set.
734 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
735 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
736 have this flag set.
737 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
738 query whether a device supports blending for a given format.
739 If this flag is set, surface creation may fail if blending is not supported
740 for the specified format. If it is not set, a driver may choose to ignore
741 blending on surfaces with formats that would require emulation.
742 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
743 pipe_screen::flush_front_buffer must have this flag set.
744 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
745 or vertex shader.
746 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
747 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
748 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
749 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
750 * ``PIPE_BIND_CUSTOM``:
751 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
752 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
753 process.
754 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
755 address space of a compute program.
756 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
757 to a shader and can be used with load, store, and atomic instructions.
758 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
759 bound to a shader and can be used with load, store, and atomic instructions.
760 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
761 bound to the compute program as a shader resource.
762 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
763 GPU command processor. It can contain, for example, the arguments to
764 indirect draw calls.
765
766 .. _pipe_usage:
767
768 PIPE_USAGE_*
769 ^^^^^^^^^^^^
770
771 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
772 Note that drivers must always support read and write CPU access at any time
773 no matter which hint they got.
774
775 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
776 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
777 not expected to be mapped or changed (even by the GPU) after the first upload.
778 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
779 uploaded is expected to be used at least several times by the GPU.
780 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
781 uploaded is expected to be used only once by the GPU.
782 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
783
784
785 Methods
786 -------
787
788 XXX to-do
789
790 get_name
791 ^^^^^^^^
792
793 Returns an identifying name for the screen.
794
795 The returned string should remain valid and immutable for the lifetime of
796 pipe_screen.
797
798 get_vendor
799 ^^^^^^^^^^
800
801 Returns the screen vendor.
802
803 The returned string should remain valid and immutable for the lifetime of
804 pipe_screen.
805
806 get_device_vendor
807 ^^^^^^^^^^^^^^^^^
808
809 Returns the actual vendor of the device driving the screen
810 (as opposed to the driver vendor).
811
812 The returned string should remain valid and immutable for the lifetime of
813 pipe_screen.
814
815 .. _get_param:
816
817 get_param
818 ^^^^^^^^^
819
820 Get an integer/boolean screen parameter.
821
822 **param** is one of the :ref:`PIPE_CAP` names.
823
824 .. _get_paramf:
825
826 get_paramf
827 ^^^^^^^^^^
828
829 Get a floating-point screen parameter.
830
831 **param** is one of the :ref:`PIPE_CAPF` names.
832
833 context_create
834 ^^^^^^^^^^^^^^
835
836 Create a pipe_context.
837
838 **priv** is private data of the caller, which may be put to various
839 unspecified uses, typically to do with implementing swapbuffers
840 and/or front-buffer rendering.
841
842 is_format_supported
843 ^^^^^^^^^^^^^^^^^^^
844
845 Determine if a resource in the given format can be used in a specific manner.
846
847 **format** the resource format
848
849 **target** one of the PIPE_TEXTURE_x flags
850
851 **sample_count** the number of samples. 0 and 1 mean no multisampling,
852 the maximum allowed legal value is 32.
853
854 **storage_sample_count** the number of storage samples. This must be <=
855 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
856
857 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
858
859 Returns TRUE if all usages can be satisfied.
860
861
862 can_create_resource
863 ^^^^^^^^^^^^^^^^^^^
864
865 Check if a resource can actually be created (but don't actually allocate any
866 memory). This is used to implement OpenGL's proxy textures. Typically, a
867 driver will simply check if the total size of the given resource is less than
868 some limit.
869
870 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
871
872
873 .. _resource_create:
874
875 resource_create
876 ^^^^^^^^^^^^^^^
877
878 Create a new resource from a template.
879 The following fields of the pipe_resource must be specified in the template:
880
881 **target** one of the pipe_texture_target enums.
882 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
883 Modern APIs allow using buffers as shader resources.
884
885 **format** one of the pipe_format enums.
886
887 **width0** the width of the base mip level of the texture or size of the buffer.
888
889 **height0** the height of the base mip level of the texture
890 (1 for 1D or 1D array textures).
891
892 **depth0** the depth of the base mip level of the texture
893 (1 for everything else).
894
895 **array_size** the array size for 1D and 2D array textures.
896 For cube maps this must be 6, for other textures 1.
897
898 **last_level** the last mip map level present.
899
900 **nr_samples**: Number of samples determining quality, driving the rasterizer,
901 shading, and framebuffer. It is the number of samples seen by the whole
902 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
903
904 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
905 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
906 determines how many slots for different colors there are per pixel.
907 If there are not enough slots to store all sample colors, some samples will
908 have an undefined color (called "undefined samples").
909
910 The resolve blit behavior is driver-specific, but can be one of these two:
911 1. Only defined samples will be averaged. Undefined samples will be ignored.
912 2. Undefined samples will be approximated by looking at surrounding defined
913 samples (even in different pixels).
914
915 Blits and MSAA texturing: If the sample being fetched is undefined, one of
916 the defined samples is returned instead.
917
918 Sample shading (``set_min_samples``) will operate at a sample frequency that
919 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
920 replaced by ``nr_storage_samples``.
921
922 **usage** one of the :ref:`PIPE_USAGE` flags.
923
924 **bind** bitmask of the :ref:`PIPE_BIND` flags.
925
926 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
927
928
929
930 resource_changed
931 ^^^^^^^^^^^^^^^^
932
933 Mark a resource as changed so derived internal resources will be recreated
934 on next use.
935
936 When importing external images that can't be directly used as texture sampler
937 source, internal copies may have to be created that the hardware can sample
938 from. When those resources are reimported, the image data may have changed, and
939 the previously derived internal resources must be invalidated to avoid sampling
940 from old copies.
941
942
943
944 resource_destroy
945 ^^^^^^^^^^^^^^^^
946
947 Destroy a resource. A resource is destroyed if it has no more references.
948
949
950
951 get_timestamp
952 ^^^^^^^^^^^^^
953
954 Query a timestamp in nanoseconds. The returned value should match
955 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
956 wait for rendering to complete (which cannot be achieved with queries).
957
958
959
960 get_driver_query_info
961 ^^^^^^^^^^^^^^^^^^^^^
962
963 Return a driver-specific query. If the **info** parameter is NULL,
964 the number of available queries is returned. Otherwise, the driver
965 query at the specified **index** is returned in **info**.
966 The function returns non-zero on success.
967 The driver-specific query is described with the pipe_driver_query_info
968 structure.
969
970 get_driver_query_group_info
971 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
972
973 Return a driver-specific query group. If the **info** parameter is NULL,
974 the number of available groups is returned. Otherwise, the driver
975 query group at the specified **index** is returned in **info**.
976 The function returns non-zero on success.
977 The driver-specific query group is described with the
978 pipe_driver_query_group_info structure.
979
980
981
982 get_disk_shader_cache
983 ^^^^^^^^^^^^^^^^^^^^^
984
985 Returns a pointer to a driver-specific on-disk shader cache. If the driver
986 failed to create the cache or does not support an on-disk shader cache NULL is
987 returned. The callback itself may also be NULL if the driver doesn't support
988 an on-disk shader cache.
989
990
991 Thread safety
992 -------------
993
994 Screen methods are required to be thread safe. While gallium rendering
995 contexts are not required to be thread safe, it is required to be safe to use
996 different contexts created with the same screen in different threads without
997 locks. It is also required to be safe using screen methods in a thread, while
998 using one of its contexts in another (without locks).