Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
26 * ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
27 normalized coordinates, and mipmaps.
28 * ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
29 polygons.
30 * ``GLSL``: Deprecated.
31 * ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
32 :ref:`Blend` for more information.
33 * ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
34 * ``POINT_SPRITE``: Whether point sprites are available.
35 * ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
36 bound.
37 * ``OCCLUSION_QUERY``: Whether occlusion queries are available.
38 * ``TIMER_QUERY``: Whether timer queries are available.
39 * ``TEXTURE_SHADOW_MAP``: XXX
40 * ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
41 for a 2D texture.
42 * ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
43 for a 3D texture.
44 * ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
45 for a cubemap.
46 * ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
47 are supported.
48 * ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
49 are supported.
50 * ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
51 inside the vertex shader. If this is 0, then the vertex shader cannot
52 sample textures.
53 * ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
54 * ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
55 from color blend equations, in :ref:`Blend` state.
56 * ``SM3``: Whether the vertex shader and fragment shader support equivalent
57 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
58 * ``MAX_PREDICATE_REGISTERS``: XXX
59 * ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
60 the vertex and fragment shader, inclusive.
61 * ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
62 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
63 only permit binding one constant buffer per shader, and the shaders will
64 not permit two-dimensional access to constants.
65
66 If a value greater than 0 is returned, the driver can have multiple
67 constant buffers bound to shader stages. The CONST register file can
68 be accessed with two-dimensional indices, like in the example below.
69
70 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
71 DCL CONST[3][0] # declare first vector of constbuf 3
72 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
73
74 For backwards compatibility, one-dimensional access to CONST register
75 file is still supported. In that case, the constbuf index is assumed
76 to be 0.
77
78 * ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
79 * ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
80 masks are supported. If 0, then the first rendertarget's blend mask is
81 replicated across all MRTs.
82 * ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
83 available. If 0, then the first rendertarget's blend functions affect all
84 MRTs.
85 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
86 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
87 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
88 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
89 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
90 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
91 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
92 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
93
94 The floating-point capabilities:
95
96 * ``MAX_LINE_WIDTH``: The maximum width of a regular line.
97 * ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
98 * ``MAX_POINT_WIDTH``: The maximum width and height of a point.
99 * ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
100 * ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
101 applied to anisotropically filtered textures.
102 * ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
103 to filtered textures.
104 * ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
105 ``GUARD_BAND_BOTTOM``: XXX
106
107 Fragment shader limits:
108
109 * ``PIPE_CAP_MAX_FS_INSTRUCTIONS``: The maximum number of instructions.
110 * ``PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
111 * ``PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
112 * ``PIPE_CAP_MAX_FS_TEX_INDIRECTIONS``: The maximum number of texture indirections.
113 * ``PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
114 * ``PIPE_CAP_MAX_FS_INPUTS``: The maximum number of input registers.
115 * ``PIPE_CAP_MAX_FS_CONSTS``: The maximum number of constants.
116 * ``PIPE_CAP_MAX_FS_TEMPS``: The maximum number of temporary registers.
117 * ``PIPE_CAP_MAX_FS_ADDRS``: The maximum number of address registers.
118 * ``PIPE_CAP_MAX_FS_PREDS``: The maximum number of predicate registers.
119
120 Vertex shader limits:
121
122 * ``PIPE_CAP_MAX_VS_*``: Identical to ``PIPE_CAP_MAX_FS_*``.
123
124
125 .. _pipe_bind:
126
127 PIPE_BIND_*
128 ^^^^^^^^^^^
129
130 These flags indicate how a resource will be used and are specified at resource
131 creation time. Resources may be used in different roles
132 during their lifecycle. Bind flags are cumulative and may be combined to create
133 a resource which can be used for multiple things.
134 Depending on the pipe driver's memory management and these bind flags,
135 resources might be created and handled quite differently.
136
137 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
138 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
139 must have this flag set.
140 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
141 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
142 have this flag set.
143 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
144 pipe_screen::flush_front_buffer must have this flag set.
145 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
146 or vertex shader.
147 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
148 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
149 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
150 * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
151 * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
152 * ``PIPE_BIND_CUSTOM``:
153 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
154 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
155 process.
156
157 .. _pipe_usage:
158
159 PIPE_USAGE_*
160 ^^^^^^^^^^^^
161
162 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
163
164 * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
165 * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
166 * ``PIPE_USAGE_STATIC``: Same as immutable (?)
167 * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
168 * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
169
170
171
172 PIPE_TEXTURE_GEOM
173 ^^^^^^^^^^^^^^^^^
174
175 These flags are used when querying whether a particular pipe_format is
176 supported by the driver (with the `is_format_supported` function).
177 Some formats may only be supported for certain kinds of textures.
178 For example, a compressed format might only be used for POT textures.
179
180 * ``PIPE_TEXTURE_GEOM_NON_SQUARE``: The texture may not be square
181 * ``PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO``: The texture dimensions may not be
182 powers of two.
183
184
185 Methods
186 -------
187
188 XXX to-do
189
190 get_name
191 ^^^^^^^^
192
193 Returns an identifying name for the screen.
194
195 get_vendor
196 ^^^^^^^^^^
197
198 Returns the screen vendor.
199
200 .. _get_param:
201
202 get_param
203 ^^^^^^^^^
204
205 Get an integer/boolean screen parameter.
206
207 **param** is one of the :ref:`PIPE_CAP` names.
208
209 .. _get_paramf:
210
211 get_paramf
212 ^^^^^^^^^^
213
214 Get a floating-point screen parameter.
215
216 **param** is one of the :ref:`PIPE_CAP` names.
217
218 context_create
219 ^^^^^^^^^^^^^^
220
221 Create a pipe_context.
222
223 **priv** is private data of the caller, which may be put to various
224 unspecified uses, typically to do with implementing swapbuffers
225 and/or front-buffer rendering.
226
227 is_format_supported
228 ^^^^^^^^^^^^^^^^^^^
229
230 Determine if a resource in the given format can be used in a specific manner.
231
232 **format** the resource format
233
234 **target** one of the PIPE_TEXTURE_x flags
235
236 **sample_count** the number of samples. 0 and 1 mean no multisampling,
237 the maximum allowed legal value is 32.
238
239 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
240
241 **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
242
243 Returns TRUE if all usages can be satisfied.
244
245 .. _resource_create:
246
247 resource_create
248 ^^^^^^^^^^^^^^^
249
250 Create a new resource from a template.
251 The following fields of the pipe_resource must be specified in the template:
252
253 target
254
255 format
256
257 width0
258
259 height0
260
261 depth0
262
263 last_level
264
265 nr_samples
266
267 usage
268
269 bind
270
271 flags
272
273
274
275 resource_destroy
276 ^^^^^^^^^^^^^^^^
277
278 Destroy a resource. A resource is destroyed if it has no more references.
279