c4373e72de5b2753b81c982e1dde621a2d42d438
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_GRAPHICS``: Whether graphics is supported. If not, contexts can
26 only be created with PIPE_CONTEXT_COMPUTE_ONLY.
27 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
28 normalized coordinates, and mipmaps.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
38 supported.
39 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
40 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
41 for a 3D texture.
42 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
43 for a cubemap.
44 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
45 supported with the clamp-to-edge wrap mode.
46 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
47 with clamp or clamp-to-border wrap modes.
48 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
49 from color blend equations, in :ref:`Blend` state.
50 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
51 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
52 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
53 masks are supported. If 0, then the first rendertarget's blend mask is
54 replicated across all MRTs.
55 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
56 available. If 0, then the first rendertarget's blend functions affect all
57 MRTs.
58 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
59 layers supported. If 0, the array textures are not supported at all and
60 the ARRAY texture targets are invalid.
61 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
62 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
63 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
64 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
65 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
66 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
67 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
68 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
69 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
70 depth clipping (=1) (through pipe_rasterizer_state) or supports lowering
71 depth_clamp in the client shader code (=2), for this the driver must
72 currently use TGSI.
73 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
74 disabling depth clipping (through pipe_rasterizer_state) separately for
75 the near and far plane. If not, depth_clip_near and depth_clip_far will be
76 equal.
77 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
78 written from a fragment shader.
79 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
80 in the vertex shader.
81 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
82 per-instance vertex attribs.
83 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
84 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
85 flag supported by the driver? If not, the state tracker will insert
86 clamping code into the fragment shaders when needed.
87
88 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
89 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
90 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
91 outputting unclamped vertex colors from a vertex shader. If unsupported,
92 the vertex colors are always clamped. This is the default for DX9 hardware.
93 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
94 clamping vertex colors when they come out of a vertex shader, as specified
95 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
96 the vertex colors are never clamped. This is the default for DX10 hardware.
97 If both clamped and unclamped CAPs are supported, the clamping can be
98 controlled through pipe_rasterizer_state. If the driver cannot do vertex
99 color clamping, the state tracker may insert clamping code into the vertex
100 shader.
101 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
102 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
103 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
104 features equivalent to a specific GLSL version including all legacy OpenGL
105 features only present in the OpenGL compatibility profile.
106 The only legacy features that Gallium drivers must implement are
107 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
108 edgeflag).
109 * ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
110 report a higher GLSL version for GLES contexts. This is useful when a
111 driver does not support all the required features for a higher GL version,
112 but does support the required features for a higher GLES version. A driver
113 is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
114 used.
115 Note that simply returning the same value as the GLSL feature level cap is
116 incorrect. For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
117 but ESSL version 3.20 es does require ``EXT_gpu_shader5``
118 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
119 the flatshade_first setting in ``pipe_rasterizer_state``.
120 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
121 buffers. If not, the state tracker must upload all data which is not in hw
122 resources. If user-space buffers are supported, the driver must also still
123 accept HW resource buffers.
124 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
125 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
126 to 4. If false, there are no restrictions on the offset.
127 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
128 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
129 If false, there are no restrictions on the stride.
130 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
131 a hw limitation. If true, pipe_vertex_element::src_offset must always be
132 aligned to 4. If false, there are no restrictions on src_offset.
133 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
134 compute entry points defined in pipe_context and pipe_screen.
135 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
136 alignment of pipe_constant_buffer::buffer_offset.
137 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
138 pipe_draw_info::start_instance.
139 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
140 the pipe_screen::get_timestamp hook are implemented.
141 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
142 for rendering are also supported for texturing.
143 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
144 expected for a pointer returned by transfer_map if the resource is
145 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
146 always aligned to this value.
147 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
148 alignment for pipe_sampler_view::u.buf.offset, in bytes.
149 If a driver does not support offset/size, it should return 0.
150 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
151 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
152 When this is the case it should be assumed that the swizzle parameters
153 in the sampler view have no effect.
154 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
155 If true, the hardware cannot replace arbitrary shader inputs with sprite
156 coordinates and hence the inputs that are desired to be replaceable must
157 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
158 The rasterizer's sprite_coord_enable state therefore also applies to the
159 TEXCOORD semantic.
160 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
161 input that will always be replaced with sprite coordinates.
162 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
163 to use a blit to implement a texture transfer which needs format conversions
164 and swizzling in state trackers. Generally, all hardware drivers with
165 dedicated memory should return 1 and all software rasterizers should return 0.
166 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
167 is supported.
168 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
169 considerations have to be given to the interaction between the border color
170 in the sampler object and the sampler view used with it.
171 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
172 may be affected in undefined ways for any kind of permutational swizzle
173 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
174 in the sampler view.
175 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
176 state should be swizzled manually according to the swizzle in the sampler
177 view it is intended to be used with, or herein undefined results may occur
178 for permutational swizzles.
179 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
180 a buffer sampler view, in texels.
181 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
182 since they are linked) a driver can support. Returning 0 is equivalent
183 to returning 1 because every driver has to support at least a single
184 viewport/scissor combination.
185 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
186 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
187 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
188 different sizes for fb color/zs attachments. This controls whether
189 ARB_framebuffer_object is provided.
190 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
191 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
192 outputs. Note that the viewport will only be used if multiple viewports are
193 exposed.
194 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
195 output by a single invocation of a geometry shader.
196 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
197 vertex components output by a single invocation of a geometry shader.
198 This is the product of the number of attribute components per vertex and
199 the number of output vertices.
200 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
201 in format that texture gather can operate on. 1 == RED, ALPHA etc,
202 4 == All formats.
203 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
204 hardware implements the SM5 features, component selection,
205 shadow comparison, and run-time offsets.
206 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
207 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
208 for buffers.
209 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
210 supported.
211 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
212 in conjunction with a texture gather opcode.
213 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
214 in conjunction with a texture gather opcode.
215 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
216 shading. The context->set_min_samples function will be expected to be
217 implemented.
218 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
219 accept 4 offsets.
220 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
221 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
222 and viewport transformation.
223 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
224 supported by the geometry shader. If stream-out is supported, this should be
225 at least 1. If stream-out is not supported, this should be 0.
226 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
227 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
228 See pipe_draw_info.
229 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
230 pipe_draw_info::indirect_stride and ::indirect_count
231 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
232 taking the number of indirect draws from a separate parameter
233 buffer, see pipe_draw_indirect_info::indirect_draw_count.
234 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
235 the FINE versions of DDX/DDY.
236 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
237 not available one should return 0xFFFFFFFF.
238 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
239 0xFFFFFFFF if not available.
240 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
241 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
242 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
243 memory and GART.
244 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
245 condition for conditional rendering.
246 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
247 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
248 different than the underlying resource's, as permitted by
249 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
250 cube (array) texture and vice-versa.
251 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
252 pipe_rasterizer_state::clip_halfz being set to true. This is required
253 for enabling ARB_clip_control.
254 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
255 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
256 state trackers for APIs whose vertexIDs are offset by basevertex (such as GL)
257 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
258 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
259 semantics. Only relevant if geometry shaders are supported.
260 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
261 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
262 for ``pipe_rasterizer_state::offset_clamp``.
263 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
264 a multisampled depth buffer into a single-sampled texture (or depth buffer).
265 Only the first sampled should be copied.
266 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
267 a pipe_resource where an already-existing piece of (malloc'd) user memory
268 is used as its backing storage. In other words, whether the driver can map
269 existing user memory into the device address space for direct device access.
270 The create function is pipe_screen::resource_from_user_memory. The address
271 and size must be page-aligned.
272 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
273 Whether pipe_context::get_device_reset_status is implemented.
274 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
275 How many per-patch outputs and inputs are supported between tessellation
276 control and tessellation evaluation shaders, not counting in TESSINNER and
277 TESSOUTER. The minimum allowed value for OpenGL is 30.
278 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
279 magnification filters are supported with single-precision floating-point
280 textures.
281 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
282 magnification filters are supported with half-precision floating-point
283 textures.
284 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
285 bounds_max states of pipe_depth_stencil_alpha_state behave according
286 to the GL_EXT_depth_bounds_test specification.
287 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
288 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
289 interpolation for all fragment shader inputs if
290 pipe_rasterizer_state::force_persample_interp is set. This is only used
291 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
292 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
293 GL4 hardware will likely need to emulate it with a shader variant, or by
294 selecting the interpolation weights with a conditional assignment
295 in the shader.
296 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
297 pipe_context.
298 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
299 Whether copying between compressed and plain formats is supported where
300 a compressed block is copied to/from a plain pixel of the same size.
301 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
302 available in contexts.
303 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
304 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
305 supported in vertex shaders.
306 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
307 TGSI opcodes are supported.
308 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
309 a system value for the POSITION fragment shader input.
310 * ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If state trackers should use
311 a system value for the POINT fragment shader input.
312 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
313 a system value for the FACE fragment shader input.
314 Also, the FACE system value is integer, not float.
315 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
316 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
317 value allowed is 256 (for GL conformance). 0 is only allowed if
318 shader buffers are not supported.
319 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
320 for buffers is supported.
321 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
322 is supported.
323 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
324 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
325 pipe_context::create_surface supports reinterpreting a texture as a surface
326 of a format with different block width/height (but same block size in bits).
327 For example, a compressed texture image can be interpreted as a
328 non-compressed surface whose texels are the same number of bits as the
329 compressed blocks, and vice versa. The width and height of the surface is
330 adjusted appropriately.
331 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
332 context::get_query_result_resource callback.
333 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
334 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
335 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
336 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
337 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
338 If non-zero, rendering to framebuffers with no surface attachments
339 is supported. The context->is_format_supported function will be expected
340 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
341 supports. N.B., The maximum number of layers supported for rasterizing a
342 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
343 even though it can be larger than the number of layers supported by either
344 rendering or textures.
345 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
346 checking on resource accesses by shader if the context is created with
347 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
348 extension for information on the required behavior for out of bounds accesses
349 and accesses to unbound resources.
350 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
351 extension and thus implements proper support for culling planes.
352 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
353 supported for patch primitives.
354 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
355 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
356 supported in ``set_window_rectangles``.
357 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
358 for ``pipe_rasterizer_state::offset_units_unscaled``.
359 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
360 floating point viewport bounds.
361 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
362 by the rasterizer.
363 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
364 support for color/depth format combinations that use a different
365 number of bits. For the purpose of this cap, Z24 is treated as
366 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
367 combination will require a driver fallback, and should not be
368 advertised in the GLX/EGL config list.
369 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
370 UsageMask of input and output declarations and allows declaring arrays
371 in overlapping ranges. The components must be a contiguous range, e.g. a
372 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
373 overlapping locations must have matching semantic names and indices, and
374 equal interpolation qualifiers.
375 Components may overlap, notably when the gaps in an array of dvec3 are
376 filled in.
377 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
378 output mode is able to interleave across buffers. This is required for
379 ARB_transform_feedback3.
380 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
381 from the output file.
382 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
383 the minimum amount of optimizations just to be able to do all the linking
384 and lowering.
385 * ``PIPE_CAP_FBFETCH``: The number of render targets whose value in the
386 current framebuffer can be read in the shader. 0 means framebuffer fetch
387 is not supported. 1 means that only the first render target can be read,
388 and a larger value would mean that multiple render targets are supported.
389 * ``PIPE_CAP_FBFETCH_COHERENT``: Whether framebuffer fetches from the fragment
390 shader can be guaranteed to be coherent with framebuffer writes.
391 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
392 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
393 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
394 are supported.
395 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
396 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
397 operations are supported.
398 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
399 supported.
400 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
401 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
402 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
403 ``pipe_rasterizer_state::fill_front`` and
404 ``pipe_rasterizer_state::fill_back``.
405 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
406 bytes, or 0 if sparse buffers are not supported. The page size must be at
407 most 64KB.
408 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
409 the SUBGROUP_* semantics are supported.
410 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
411 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
412 shader outputs.
413 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
414 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
415 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
416 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
417 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
418 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
419 supported.
420 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
421 reference texture and sampler as NIR derefs instead of by indices.
422 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
423 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
424 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
425 for a driver that does not support multiple output streams (i.e.,
426 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
427 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
428 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
429 with constant buffers.
430 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
431 an address for indirect register indexing.
432 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
433 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
434 pipe_rasterizer_state.
435 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
436 output resources (images + buffers + fragment outputs). If 0 the state
437 tracker works it out.
438 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
439 on the number of samples that framebuffer attachments can have.
440 Possible values:
441 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
442 (standard MSAA quality)
443 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
444 (enhanced MSAA quality)
445 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
446 (full flexibility in tuning MSAA quality and performance)
447 All color attachments must have the same number of samples and the same
448 number of storage samples.
449 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
450 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
451 module needs this for optimal performance in workstation applications.
452 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
453 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
454 supported priority levels. A driver that does not support prioritized
455 contexts can return 0.
456 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
457 using fence_server_signal().
458 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
459 set when binding that buffer as constant buffer 0. If the buffer doesn't have
460 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
461 by the driver, and the driver can throw assertion failures.
462 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
463 as opposed to padding to vec4s.
464 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
465 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
466 The post-snap mode means the conservative rasterization occurs after
467 the conversion from floating-point to fixed-point coordinates
468 on the subpixel grid.
469 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
470 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
471 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
472 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
473 The pre-snap mode means the conservative rasterization occurs before
474 the conversion from floating-point to fixed-point coordinates.
475 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
476 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
477 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
478 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
479 * ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
480 inner_coverage from GL_INTEL_conservative_rasterization is supported.
481 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
482 subpixel precision bias in bits during conservative rasterization.
483 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
484 programmable sample location through ```get_sample_pixel_grid``` and
485 ```set_sample_locations```.
486 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
487 TGSI_PROPERTY_GS_INVOCATIONS.
488 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
489 with set_shader_buffers.
490 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
491 buffers. A value of 0 means the sum of all per-shader stage maximums (see
492 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
493 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
494 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
495 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
496 atomic counter buffers. A value of 0 means the sum of all per-shader stage
497 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
498 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
499 for all active texture uploads combined. This is a performance hint.
500 0 means no limit.
501 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
502 of pipe_vertex_element::src_offset.
503 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
504 supports pipe_surface overrides of resource nr_samples. If set, will
505 enable EXT_multisampled_render_to_texture.
506 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
507 images, buffers, and shared memory.
508 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
509 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
510 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
511 supports switching the format between sRGB and linear for a surface that is
512 used as destination in draw and blit calls.
513 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
514 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
515 varyings. This will generally correspond to
516 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
517 cases may be a smaller number.
518 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
519 is implemented by the driver. See struct pipe_grid_info for more details.
520 * ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
521 * ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
522 arrays should be skipped and enforce keeping the declared array sizes instead.
523 A driver might rely on the input mapping that was defined with the original
524 GLSL code.
525 * ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
526 * ``PIPE_CAP_MAX_FRAMES_IN_FLIGHT``: Maximum number of frames that state
527 trackers should allow to be in flight before throttling pipe_context
528 execution. 0 = throttling is disabled.
529 * ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
530 resource_from_handle and resource_get_handle.
531 * ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
532 OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
533 * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
534 functionality is supported.
535 * ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
536 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, state tracker will
537 lower those system values.
538 * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
539 maximum, exchange and compare-and-swap support to buffer and shared variables.
540 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
541 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
542 explicit LOD is supported in the fragment shader.
543 * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
544 derivatives in fragment shaders.
545 * ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
546 modifiers in the vertex shader.
547 * ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
548 types with texture functions having interaction with LOD of texture lookup.
549 * ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical.
550 * ``PIPE_CAP_TGSI_ATOMINC_WRAP``: Atomic increment/decrement + wrap around are supported.
551 * ``PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF``: True if the state tracker should
552 turn arrays whose contents can be deduced at compile time into constant
553 buffer loads, or false if the driver can handle such arrays itself in a more
554 efficient manner.
555 * ``PIPE_CAP_GL_SPIRV``: True if the driver supports ARB_gl_spirv extension.
556 * ``PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS``: True if the driver supports Variable Pointers in SPIR-V shaders.
557
558 .. _pipe_capf:
559
560 PIPE_CAPF_*
561 ^^^^^^^^^^^^^^^^
562
563 The floating-point capabilities are:
564
565 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
566 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
567 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
568 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
569 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
570 applied to anisotropically filtered textures.
571 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
572 to filtered textures.
573 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
574 dilation.
575 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
576 dilation.
577 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
578 dilation granularity for values relative to the minimum dilation.
579
580
581 .. _pipe_shader_cap:
582
583 PIPE_SHADER_CAP_*
584 ^^^^^^^^^^^^^^^^^
585
586 These are per-shader-stage capabitity queries. Different shader stages may
587 support different features.
588
589 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
590 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
591 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
592 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
593 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
594 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
595 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
596 This is valid for all shaders except the fragment shader.
597 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
598 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
599 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
600 only permit binding one constant buffer per shader.
601
602 If a value greater than 0 is returned, the driver can have multiple
603 constant buffers bound to shader stages. The CONST register file is
604 accessed with two-dimensional indices, like in the example below.
605
606 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
607 DCL CONST[3][0] # declare first vector of constbuf 3
608 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
609
610 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
611 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
612 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
613 of the input file is supported.
614 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
615 of the output file is supported.
616 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
617 of the temporary file is supported.
618 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
619 of the constant file is supported.
620 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
621 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
622 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
623 If unsupported, only float opcodes are supported.
624 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
625 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
626 If unsupported, half precision ops need to be lowered to full precision.
627 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
628 samplers.
629 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
630 program. It should be one of the ``pipe_shader_ir`` enum values.
631 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
632 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
633 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
634 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
635 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
636 DLDEXP are supported.
637 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
638 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
639 are supported.
640 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
641 ignore tgsi_declaration_range::Last for shader inputs and outputs.
642 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
643 of iterations that loops are allowed to have to be unrolled. It is only
644 a hint to state trackers. Whether any loops will be unrolled is not
645 guaranteed.
646 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
647 (also used to implement atomic counters). Having this be non-0 also
648 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
649 opcodes.
650 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
651 program. It should be a mask of ``pipe_shader_ir`` bits.
652 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
653 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
654 cost than this value should be lowered by the state tracker for better
655 performance. This is a tunable for the GLSL compiler and the behavior is
656 specific to the compiler.
657 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
658 TGSI pass is skipped. This might reduce code size and register pressure if
659 the underlying driver has a real backend compiler.
660 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
661 how many HW counters are available for this stage. (0 uses SSBO atomics).
662 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
663 separate, how many atomic counter buffers are available for this stage.
664 * ``PIPE_SHADER_CAP_SCALAR_ISA``: Whether the ISA is a scalar one.
665
666 .. _pipe_compute_cap:
667
668 PIPE_COMPUTE_CAP_*
669 ^^^^^^^^^^^^^^^^^^
670
671 Compute-specific capabilities. They can be queried using
672 pipe_screen::get_compute_param.
673
674 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
675 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
676 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
677 their preferred IR.
678 Value type: null-terminated string. Shader IR type dependent.
679 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
680 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
681 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
682 units. Value type: ``uint64_t []``. Shader IR type dependent.
683 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
684 units. Value type: ``uint64_t []``. Shader IR type dependent.
685 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
686 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
687 This may be less than the product of the components of MAX_BLOCK_SIZE and is
688 usually limited by the number of threads that can be resident simultaneously
689 on a compute unit.
690 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
691 resource. Value type: ``uint64_t``. Shader IR type dependent.
692 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
693 resource. Value type: ``uint64_t``. Shader IR type dependent.
694 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
695 resource. Value type: ``uint64_t``. Shader IR type dependent.
696 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
697 resource. Value type: ``uint64_t``. Shader IR type dependent.
698 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
699 allocation in bytes. Value type: ``uint64_t``.
700 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
701 clock in MHz. Value type: ``uint32_t``
702 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
703 Value type: ``uint32_t``
704 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
705 non-zero means yes, zero means no. Value type: ``uint32_t``
706 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
707 threads. Also known as wavefront size, warp size or SIMD width.
708 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
709 size specified as an unsigned integer value in bits.
710 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
711 of threads that a single block can contain. This is similar to
712 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
713 known a compile-time but at dispatch-time.
714
715 .. _pipe_bind:
716
717 PIPE_BIND_*
718 ^^^^^^^^^^^
719
720 These flags indicate how a resource will be used and are specified at resource
721 creation time. Resources may be used in different roles
722 during their lifecycle. Bind flags are cumulative and may be combined to create
723 a resource which can be used for multiple things.
724 Depending on the pipe driver's memory management and these bind flags,
725 resources might be created and handled quite differently.
726
727 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
728 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
729 must have this flag set.
730 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
731 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
732 have this flag set.
733 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
734 query whether a device supports blending for a given format.
735 If this flag is set, surface creation may fail if blending is not supported
736 for the specified format. If it is not set, a driver may choose to ignore
737 blending on surfaces with formats that would require emulation.
738 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
739 pipe_screen::flush_front_buffer must have this flag set.
740 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
741 or vertex shader.
742 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
743 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
744 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
745 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
746 * ``PIPE_BIND_CUSTOM``:
747 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
748 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
749 process.
750 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
751 address space of a compute program.
752 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
753 to a shader and can be used with load, store, and atomic instructions.
754 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
755 bound to a shader and can be used with load, store, and atomic instructions.
756 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
757 bound to the compute program as a shader resource.
758 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
759 GPU command processor. It can contain, for example, the arguments to
760 indirect draw calls.
761
762 .. _pipe_usage:
763
764 PIPE_USAGE_*
765 ^^^^^^^^^^^^
766
767 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
768 Note that drivers must always support read and write CPU access at any time
769 no matter which hint they got.
770
771 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
772 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
773 not expected to be mapped or changed (even by the GPU) after the first upload.
774 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
775 uploaded is expected to be used at least several times by the GPU.
776 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
777 uploaded is expected to be used only once by the GPU.
778 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
779
780
781 Methods
782 -------
783
784 XXX to-do
785
786 get_name
787 ^^^^^^^^
788
789 Returns an identifying name for the screen.
790
791 The returned string should remain valid and immutable for the lifetime of
792 pipe_screen.
793
794 get_vendor
795 ^^^^^^^^^^
796
797 Returns the screen vendor.
798
799 The returned string should remain valid and immutable for the lifetime of
800 pipe_screen.
801
802 get_device_vendor
803 ^^^^^^^^^^^^^^^^^
804
805 Returns the actual vendor of the device driving the screen
806 (as opposed to the driver vendor).
807
808 The returned string should remain valid and immutable for the lifetime of
809 pipe_screen.
810
811 .. _get_param:
812
813 get_param
814 ^^^^^^^^^
815
816 Get an integer/boolean screen parameter.
817
818 **param** is one of the :ref:`PIPE_CAP` names.
819
820 .. _get_paramf:
821
822 get_paramf
823 ^^^^^^^^^^
824
825 Get a floating-point screen parameter.
826
827 **param** is one of the :ref:`PIPE_CAPF` names.
828
829 context_create
830 ^^^^^^^^^^^^^^
831
832 Create a pipe_context.
833
834 **priv** is private data of the caller, which may be put to various
835 unspecified uses, typically to do with implementing swapbuffers
836 and/or front-buffer rendering.
837
838 is_format_supported
839 ^^^^^^^^^^^^^^^^^^^
840
841 Determine if a resource in the given format can be used in a specific manner.
842
843 **format** the resource format
844
845 **target** one of the PIPE_TEXTURE_x flags
846
847 **sample_count** the number of samples. 0 and 1 mean no multisampling,
848 the maximum allowed legal value is 32.
849
850 **storage_sample_count** the number of storage samples. This must be <=
851 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
852
853 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
854
855 Returns TRUE if all usages can be satisfied.
856
857
858 can_create_resource
859 ^^^^^^^^^^^^^^^^^^^
860
861 Check if a resource can actually be created (but don't actually allocate any
862 memory). This is used to implement OpenGL's proxy textures. Typically, a
863 driver will simply check if the total size of the given resource is less than
864 some limit.
865
866 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
867
868
869 .. _resource_create:
870
871 resource_create
872 ^^^^^^^^^^^^^^^
873
874 Create a new resource from a template.
875 The following fields of the pipe_resource must be specified in the template:
876
877 **target** one of the pipe_texture_target enums.
878 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
879 Modern APIs allow using buffers as shader resources.
880
881 **format** one of the pipe_format enums.
882
883 **width0** the width of the base mip level of the texture or size of the buffer.
884
885 **height0** the height of the base mip level of the texture
886 (1 for 1D or 1D array textures).
887
888 **depth0** the depth of the base mip level of the texture
889 (1 for everything else).
890
891 **array_size** the array size for 1D and 2D array textures.
892 For cube maps this must be 6, for other textures 1.
893
894 **last_level** the last mip map level present.
895
896 **nr_samples**: Number of samples determining quality, driving the rasterizer,
897 shading, and framebuffer. It is the number of samples seen by the whole
898 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
899
900 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
901 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
902 determines how many slots for different colors there are per pixel.
903 If there are not enough slots to store all sample colors, some samples will
904 have an undefined color (called "undefined samples").
905
906 The resolve blit behavior is driver-specific, but can be one of these two:
907 1. Only defined samples will be averaged. Undefined samples will be ignored.
908 2. Undefined samples will be approximated by looking at surrounding defined
909 samples (even in different pixels).
910
911 Blits and MSAA texturing: If the sample being fetched is undefined, one of
912 the defined samples is returned instead.
913
914 Sample shading (``set_min_samples``) will operate at a sample frequency that
915 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
916 replaced by ``nr_storage_samples``.
917
918 **usage** one of the :ref:`PIPE_USAGE` flags.
919
920 **bind** bitmask of the :ref:`PIPE_BIND` flags.
921
922 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
923
924
925
926 resource_changed
927 ^^^^^^^^^^^^^^^^
928
929 Mark a resource as changed so derived internal resources will be recreated
930 on next use.
931
932 When importing external images that can't be directly used as texture sampler
933 source, internal copies may have to be created that the hardware can sample
934 from. When those resources are reimported, the image data may have changed, and
935 the previously derived internal resources must be invalidated to avoid sampling
936 from old copies.
937
938
939
940 resource_destroy
941 ^^^^^^^^^^^^^^^^
942
943 Destroy a resource. A resource is destroyed if it has no more references.
944
945
946
947 get_timestamp
948 ^^^^^^^^^^^^^
949
950 Query a timestamp in nanoseconds. The returned value should match
951 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
952 wait for rendering to complete (which cannot be achieved with queries).
953
954
955
956 get_driver_query_info
957 ^^^^^^^^^^^^^^^^^^^^^
958
959 Return a driver-specific query. If the **info** parameter is NULL,
960 the number of available queries is returned. Otherwise, the driver
961 query at the specified **index** is returned in **info**.
962 The function returns non-zero on success.
963 The driver-specific query is described with the pipe_driver_query_info
964 structure.
965
966 get_driver_query_group_info
967 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
968
969 Return a driver-specific query group. If the **info** parameter is NULL,
970 the number of available groups is returned. Otherwise, the driver
971 query group at the specified **index** is returned in **info**.
972 The function returns non-zero on success.
973 The driver-specific query group is described with the
974 pipe_driver_query_group_info structure.
975
976
977
978 get_disk_shader_cache
979 ^^^^^^^^^^^^^^^^^^^^^
980
981 Returns a pointer to a driver-specific on-disk shader cache. If the driver
982 failed to create the cache or does not support an on-disk shader cache NULL is
983 returned. The callback itself may also be NULL if the driver doesn't support
984 an on-disk shader cache.
985
986
987 Thread safety
988 -------------
989
990 Screen methods are required to be thread safe. While gallium rendering
991 contexts are not required to be thread safe, it is required to be safe to use
992 different contexts created with the same screen in different threads without
993 locks. It is also required to be safe using screen methods in a thread, while
994 using one of its contexts in another (without locks).