gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / docs / source / screen.rst
1 .. _screen:
2
3 Screen
4 ======
5
6 A screen is an object representing the context-independent part of a device.
7
8 Flags and enumerations
9 ----------------------
10
11 XXX some of these don't belong in this section.
12
13
14 .. _pipe_cap:
15
16 PIPE_CAP_*
17 ^^^^^^^^^^
18
19 Capability queries return information about the features and limits of the
20 driver/GPU. For floating-point values, use :ref:`get_paramf`, and for boolean
21 or integer values, use :ref:`get_param`.
22
23 The integer capabilities:
24
25 * ``PIPE_CAP_GRAPHICS``: Whether graphics is supported. If not, contexts can
26 only be created with PIPE_CONTEXT_COMPUTE_ONLY.
27 * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
28 normalized coordinates, and mipmaps.
29 * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30 :ref:`Blend` for more information.
31 * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32 * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33 * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34 bound.
35 * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36 * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38 can do the depth texture / Z comparison operation in TEX instructions
39 for shadow testing.
40 * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41 supported.
42 * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures.
43 * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
44 for a 3D texture.
45 * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
46 for a cubemap.
47 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE``: Whether mirrored texture coordinates are
48 supported with the clamp-to-edge wrap mode.
49 * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates are supported
50 with clamp or clamp-to-border wrap modes.
51 * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
52 from color blend equations, in :ref:`Blend` state.
53 * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
54 * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
55 * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
56 masks are supported. If 0, then the first rendertarget's blend mask is
57 replicated across all MRTs.
58 * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
59 available. If 0, then the first rendertarget's blend functions affect all
60 MRTs.
61 * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
62 layers supported. If 0, the array textures are not supported at all and
63 the ARRAY texture targets are invalid.
64 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
65 FS_COORD_ORIGIN with value UPPER_LEFT is supported.
66 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
67 FS_COORD_ORIGIN with value LOWER_LEFT is supported.
68 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
69 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
70 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
71 property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
72 * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
73 depth clipping (=1) (through pipe_rasterizer_state) or supports lowering
74 depth_clamp in the client shader code (=2), for this the driver must
75 currently use TGSI.
76 * ``PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE``: Whether the driver is capable of
77 disabling depth clipping (through pipe_rasterizer_state) separately for
78 the near and far plane. If not, depth_clip_near and depth_clip_far will be
79 equal.
80 * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
81 written from a fragment shader.
82 * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
83 in the vertex shader.
84 * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
85 per-instance vertex attribs.
86 * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
87 supported. That is, is the pipe_rasterizer_state::clamp_fragment_color
88 flag supported by the driver? If not, gallium frontends will insert
89 clamping code into the fragment shaders when needed.
90
91 * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
92 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
93 * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
94 outputting unclamped vertex colors from a vertex shader. If unsupported,
95 the vertex colors are always clamped. This is the default for DX9 hardware.
96 * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
97 clamping vertex colors when they come out of a vertex shader, as specified
98 by the pipe_rasterizer_state::clamp_vertex_color flag. If unsupported,
99 the vertex colors are never clamped. This is the default for DX10 hardware.
100 If both clamped and unclamped CAPs are supported, the clamping can be
101 controlled through pipe_rasterizer_state. If the driver cannot do vertex
102 color clamping, gallium frontends may insert clamping code into the vertex
103 shader.
104 * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
105 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
106 * ``PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY``: Whether the driver supports
107 features equivalent to a specific GLSL version including all legacy OpenGL
108 features only present in the OpenGL compatibility profile.
109 The only legacy features that Gallium drivers must implement are
110 the legacy shader inputs and outputs (colors, texcoords, fog, clipvertex,
111 edgeflag).
112 * ``PIPE_CAP_ESSL_FEATURE_LEVEL``: An optional cap to allow drivers to
113 report a higher GLSL version for GLES contexts. This is useful when a
114 driver does not support all the required features for a higher GL version,
115 but does support the required features for a higher GLES version. A driver
116 is allowed to return ``0`` in which case ``PIPE_CAP_GLSL_FEATURE_LEVEL`` is
117 used.
118 Note that simply returning the same value as the GLSL feature level cap is
119 incorrect. For example, GLSL version 3.30 does not require ``ARB_gpu_shader5``,
120 but ESSL version 3.20 es does require ``EXT_gpu_shader5``
121 * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
122 the flatshade_first setting in ``pipe_rasterizer_state``.
123 * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
124 buffers. If not, gallium frontends must upload all data which is not in hw
125 resources. If user-space buffers are supported, the driver must also still
126 accept HW resource buffers.
127 * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
128 limitation. If true, pipe_vertex_buffer::buffer_offset must always be aligned
129 to 4. If false, there are no restrictions on the offset.
130 * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
131 limitation. If true, pipe_vertex_buffer::stride must always be aligned to 4.
132 If false, there are no restrictions on the stride.
133 * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
134 a hw limitation. If true, pipe_vertex_element::src_offset must always be
135 aligned to 4. If false, there are no restrictions on src_offset.
136 * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
137 compute entry points defined in pipe_context and pipe_screen.
138 * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
139 alignment of pipe_constant_buffer::buffer_offset.
140 * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
141 pipe_draw_info::start_instance.
142 * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
143 the pipe_screen::get_timestamp hook are implemented.
144 * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
145 for rendering are also supported for texturing.
146 * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
147 expected for a pointer returned by transfer_map if the resource is
148 PIPE_BUFFER. In other words, the pointer returned by transfer_map is
149 always aligned to this value.
150 * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
151 alignment for pipe_sampler_view::u.buf.offset, in bytes.
152 If a driver does not support offset/size, it should return 0.
153 * ``PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY``: Whether the driver only
154 supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views.
155 When this is the case it should be assumed that the swizzle parameters
156 in the sampler view have no effect.
157 * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
158 If true, the hardware cannot replace arbitrary shader inputs with sprite
159 coordinates and hence the inputs that are desired to be replaceable must
160 be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
161 The rasterizer's sprite_coord_enable state therefore also applies to the
162 TEXCOORD semantic.
163 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
164 input that will always be replaced with sprite coordinates.
165 * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
166 to use a blit to implement a texture transfer which needs format conversions
167 and swizzling in gallium frontends. Generally, all hardware drivers with
168 dedicated memory should return 1 and all software rasterizers should return 0.
169 * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
170 is supported.
171 * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
172 considerations have to be given to the interaction between the border color
173 in the sampler object and the sampler view used with it.
174 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
175 may be affected in undefined ways for any kind of permutational swizzle
176 (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
177 in the sampler view.
178 If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
179 state should be swizzled manually according to the swizzle in the sampler
180 view it is intended to be used with, or herein undefined results may occur
181 for permutational swizzles.
182 * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
183 a buffer sampler view, in texels.
184 * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
185 since they are linked) a driver can support. Returning 0 is equivalent
186 to returning 1 because every driver has to support at least a single
187 viewport/scissor combination.
188 * ``PIPE_CAP_ENDIANNESS``:: The endianness of the device. Either
189 PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
190 * ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
191 different sizes for fb color/zs attachments. This controls whether
192 ARB_framebuffer_object is provided.
193 * ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
194 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
195 outputs. Note that the viewport will only be used if multiple viewports are
196 exposed.
197 * ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
198 output by a single invocation of a geometry shader.
199 * ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
200 vertex components output by a single invocation of a geometry shader.
201 This is the product of the number of attribute components per vertex and
202 the number of output vertices.
203 * ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
204 in format that texture gather can operate on. 1 == RED, ALPHA etc,
205 4 == All formats.
206 * ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
207 hardware implements the SM5 features, component selection,
208 shadow comparison, and run-time offsets.
209 * ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
210 PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
211 for buffers.
212 * ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
213 supported.
214 * ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
215 in conjunction with a texture gather opcode.
216 * ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
217 in conjunction with a texture gather opcode.
218 * ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
219 shading. The context->set_min_samples function will be expected to be
220 implemented.
221 * ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
222 accept 4 offsets.
223 * ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
224 TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
225 and viewport transformation.
226 * ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
227 supported by the geometry shader. If stream-out is supported, this should be
228 at least 1. If stream-out is not supported, this should be 0.
229 * ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
230 { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
231 See pipe_draw_info.
232 * ``PIPE_CAP_MULTI_DRAW_INDIRECT``: Whether the driver supports
233 pipe_draw_info::indirect_stride and ::indirect_count
234 * ``PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS``: Whether the driver supports
235 taking the number of indirect draws from a separate parameter
236 buffer, see pipe_draw_indirect_info::indirect_draw_count.
237 * ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
238 the FINE versions of DDX/DDY.
239 * ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
240 not available one should return 0xFFFFFFFF.
241 * ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
242 0xFFFFFFFF if not available.
243 * ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
244 * ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
245 * ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
246 memory and GART.
247 * ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
248 condition for conditional rendering.
249 * ``PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE``: The maximum supported vertex stride.
250 * ``PIPE_CAP_SAMPLER_VIEW_TARGET``: Whether the sampler view's target can be
251 different than the underlying resource's, as permitted by
252 ARB_texture_view. For example a 2d array texture may be reinterpreted as a
253 cube (array) texture and vice-versa.
254 * ``PIPE_CAP_CLIP_HALFZ``: Whether the driver supports the
255 pipe_rasterizer_state::clip_halfz being set to true. This is required
256 for enabling ARB_clip_control.
257 * ``PIPE_CAP_VERTEXID_NOBASE``: If true, the driver only supports
258 TGSI_SEMANTIC_VERTEXID_NOBASE (and not TGSI_SEMANTIC_VERTEXID). This means
259 gallium frontends for APIs whose vertexIDs are offset by basevertex (such as GL)
260 will need to lower TGSI_SEMANTIC_VERTEXID to TGSI_SEMANTIC_VERTEXID_NOBASE
261 and TGSI_SEMANTIC_BASEVERTEX, so drivers setting this must handle both these
262 semantics. Only relevant if geometry shaders are supported.
263 (BASEVERTEX could be exposed separately too via ``PIPE_CAP_DRAW_PARAMETERS``).
264 * ``PIPE_CAP_POLYGON_OFFSET_CLAMP``: If true, the driver implements support
265 for ``pipe_rasterizer_state::offset_clamp``.
266 * ``PIPE_CAP_MULTISAMPLE_Z_RESOLVE``: Whether the driver supports blitting
267 a multisampled depth buffer into a single-sampled texture (or depth buffer).
268 Only the first sampled should be copied.
269 * ``PIPE_CAP_RESOURCE_FROM_USER_MEMORY``: Whether the driver can create
270 a pipe_resource where an already-existing piece of (malloc'd) user memory
271 is used as its backing storage. In other words, whether the driver can map
272 existing user memory into the device address space for direct device access.
273 The create function is pipe_screen::resource_from_user_memory. The address
274 and size must be page-aligned.
275 * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``:
276 Whether pipe_context::get_device_reset_status is implemented.
277 * ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``:
278 How many per-patch outputs and inputs are supported between tessellation
279 control and tessellation evaluation shaders, not counting in TESSINNER and
280 TESSOUTER. The minimum allowed value for OpenGL is 30.
281 * ``PIPE_CAP_TEXTURE_FLOAT_LINEAR``: Whether the linear minification and
282 magnification filters are supported with single-precision floating-point
283 textures.
284 * ``PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR``: Whether the linear minification and
285 magnification filters are supported with half-precision floating-point
286 textures.
287 * ``PIPE_CAP_DEPTH_BOUNDS_TEST``: Whether bounds_test, bounds_min, and
288 bounds_max states of pipe_depth_stencil_alpha_state behave according
289 to the GL_EXT_depth_bounds_test specification.
290 * ``PIPE_CAP_TGSI_TXQS``: Whether the `TXQS` opcode is supported
291 * ``PIPE_CAP_FORCE_PERSAMPLE_INTERP``: If the driver can force per-sample
292 interpolation for all fragment shader inputs if
293 pipe_rasterizer_state::force_persample_interp is set. This is only used
294 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
295 (ARB_gpu_shader5) doesn't use this. While GL3 hardware has a state for it,
296 GL4 hardware will likely need to emulate it with a shader variant, or by
297 selecting the interpolation weights with a conditional assignment
298 in the shader.
299 * ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
300 pipe_context.
301 * ``PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS``:
302 Whether copying between compressed and plain formats is supported where
303 a compressed block is copied to/from a plain pixel of the same size.
304 * ``PIPE_CAP_CLEAR_TEXTURE``: Whether `clear_texture` will be
305 available in contexts.
306 * ``PIPE_CAP_CLEAR_SCISSORED``: Whether `clear` can accept a scissored
307 bounding box.
308 * ``PIPE_CAP_DRAW_PARAMETERS``: Whether ``TGSI_SEMANTIC_BASEVERTEX``,
309 ``TGSI_SEMANTIC_BASEINSTANCE``, and ``TGSI_SEMANTIC_DRAWID`` are
310 supported in vertex shaders.
311 * ``PIPE_CAP_TGSI_PACK_HALF_FLOAT``: Whether the ``UP2H`` and ``PK2H``
312 TGSI opcodes are supported.
313 * ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If gallium frontends should use
314 a system value for the POSITION fragment shader input.
315 * ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If gallium frontends should use
316 a system value for the POINT fragment shader input.
317 * ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If gallium frontends should use
318 a system value for the FACE fragment shader input.
319 Also, the FACE system value is integer, not float.
320 * ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
321 alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
322 value allowed is 256 (for GL conformance). 0 is only allowed if
323 shader buffers are not supported.
324 * ``PIPE_CAP_INVALIDATE_BUFFER``: Whether the use of ``invalidate_resource``
325 for buffers is supported.
326 * ``PIPE_CAP_GENERATE_MIPMAP``: Indicates whether pipe_context::generate_mipmap
327 is supported.
328 * ``PIPE_CAP_STRING_MARKER``: Whether pipe->emit_string_marker() is supported.
329 * ``PIPE_CAP_SURFACE_REINTERPRET_BLOCKS``: Indicates whether
330 pipe_context::create_surface supports reinterpreting a texture as a surface
331 of a format with different block width/height (but same block size in bits).
332 For example, a compressed texture image can be interpreted as a
333 non-compressed surface whose texels are the same number of bits as the
334 compressed blocks, and vice versa. The width and height of the surface is
335 adjusted appropriately.
336 * ``PIPE_CAP_QUERY_BUFFER_OBJECT``: Driver supports
337 context::get_query_result_resource callback.
338 * ``PIPE_CAP_PCI_GROUP``: Return the PCI segment group number.
339 * ``PIPE_CAP_PCI_BUS``: Return the PCI bus number.
340 * ``PIPE_CAP_PCI_DEVICE``: Return the PCI device number.
341 * ``PIPE_CAP_PCI_FUNCTION``: Return the PCI function number.
342 * ``PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT``:
343 If non-zero, rendering to framebuffers with no surface attachments
344 is supported. The context->is_format_supported function will be expected
345 to be implemented with PIPE_FORMAT_NONE yeilding the MSAA modes the hardware
346 supports. N.B., The maximum number of layers supported for rasterizing a
347 primitive on a layer is obtained from ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``
348 even though it can be larger than the number of layers supported by either
349 rendering or textures.
350 * ``PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR``: Implementation uses bounds
351 checking on resource accesses by shader if the context is created with
352 PIPE_CONTEXT_ROBUST_BUFFER_ACCESS. See the ARB_robust_buffer_access_behavior
353 extension for information on the required behavior for out of bounds accesses
354 and accesses to unbound resources.
355 * ``PIPE_CAP_CULL_DISTANCE``: Whether the driver supports the arb_cull_distance
356 extension and thus implements proper support for culling planes.
357 * ``PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES``: Whether primitive restart is
358 supported for patch primitives.
359 * ``PIPE_CAP_TGSI_VOTE``: Whether the ``VOTE_*`` ops can be used in shaders.
360 * ``PIPE_CAP_MAX_WINDOW_RECTANGLES``: The maxium number of window rectangles
361 supported in ``set_window_rectangles``.
362 * ``PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED``: If true, the driver implements support
363 for ``pipe_rasterizer_state::offset_units_unscaled``.
364 * ``PIPE_CAP_VIEWPORT_SUBPIXEL_BITS``: Number of bits of subpixel precision for
365 floating point viewport bounds.
366 * ``PIPE_CAP_RASTERIZER_SUBPIXEL_BITS``: Number of bits of subpixel precision used
367 by the rasterizer.
368 * ``PIPE_CAP_MIXED_COLOR_DEPTH_BITS``: Whether there is non-fallback
369 support for color/depth format combinations that use a different
370 number of bits. For the purpose of this cap, Z24 is treated as
371 32-bit. If set to off, that means that a B5G6R5 + Z24 or RGBA8 + Z16
372 combination will require a driver fallback, and should not be
373 advertised in the GLX/EGL config list.
374 * ``PIPE_CAP_TGSI_ARRAY_COMPONENTS``: If true, the driver interprets the
375 UsageMask of input and output declarations and allows declaring arrays
376 in overlapping ranges. The components must be a contiguous range, e.g. a
377 UsageMask of xy or yzw is allowed, but xz or yw isn't. Declarations with
378 overlapping locations must have matching semantic names and indices, and
379 equal interpolation qualifiers.
380 Components may overlap, notably when the gaps in an array of dvec3 are
381 filled in.
382 * ``PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS``: Whether interleaved stream
383 output mode is able to interleave across buffers. This is required for
384 ARB_transform_feedback3.
385 * ``PIPE_CAP_TGSI_CAN_READ_OUTPUTS``: Whether every TGSI shader stage can read
386 from the output file.
387 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
388 the minimum amount of optimizations just to be able to do all the linking
389 and lowering.
390 * ``PIPE_CAP_FBFETCH``: The number of render targets whose value in the
391 current framebuffer can be read in the shader. 0 means framebuffer fetch
392 is not supported. 1 means that only the first render target can be read,
393 and a larger value would mean that multiple render targets are supported.
394 * ``PIPE_CAP_FBFETCH_COHERENT``: Whether framebuffer fetches from the fragment
395 shader can be guaranteed to be coherent with framebuffer writes.
396 * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
397 ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
398 * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
399 are supported.
400 * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
401 * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
402 operations are supported.
403 * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
404 supported.
405 * ``PIPE_CAP_TGSI_CLOCK``: Whether the CLOCK opcode is supported.
406 * ``PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE``: Whether the
407 PIPE_POLYGON_MODE_FILL_RECTANGLE mode is supported for
408 ``pipe_rasterizer_state::fill_front`` and
409 ``pipe_rasterizer_state::fill_back``.
410 * ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
411 bytes, or 0 if sparse buffers are not supported. The page size must be at
412 most 64KB.
413 * ``PIPE_CAP_TGSI_BALLOT``: Whether the BALLOT and READ_* opcodes as well as
414 the SUBGROUP_* semantics are supported.
415 * ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
416 ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
417 shader outputs.
418 * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
419 PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
420 * ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says.
421 * ``PIPE_CAP_POST_DEPTH_COVERAGE``: whether
422 ``TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE`` is supported.
423 * ``PIPE_CAP_BINDLESS_TEXTURE``: Whether bindless texture operations are
424 supported.
425 * ``PIPE_CAP_NIR_SAMPLERS_AS_DEREF``: Whether NIR tex instructions should
426 reference texture and sampler as NIR derefs instead of by indices.
427 * ``PIPE_CAP_QUERY_SO_OVERFLOW``: Whether the
428 ``PIPE_QUERY_SO_OVERFLOW_PREDICATE`` and
429 ``PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE`` query types are supported. Note that
430 for a driver that does not support multiple output streams (i.e.,
431 ``PIPE_CAP_MAX_VERTEX_STREAMS`` is 1), both query types are identical.
432 * ``PIPE_CAP_MEMOBJ``: Whether operations on memory objects are supported.
433 * ``PIPE_CAP_LOAD_CONSTBUF``: True if the driver supports ``TGSI_OPCODE_LOAD`` use
434 with constant buffers.
435 * ``PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS``: Any TGSI register can be used as
436 an address for indirect register indexing.
437 * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
438 GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
439 pipe_rasterizer_state.
440 * ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
441 output resources (images + buffers + fragment outputs). If 0 the state
442 tracker works it out.
443 * ``PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS``: This determines limitations
444 on the number of samples that framebuffer attachments can have.
445 Possible values:
446 0: color.nr_samples == zs.nr_samples == color.nr_storage_samples
447 (standard MSAA quality)
448 1: color.nr_samples >= zs.nr_samples == color.nr_storage_samples
449 (enhanced MSAA quality)
450 2: color.nr_samples >= zs.nr_samples >= color.nr_storage_samples
451 (full flexibility in tuning MSAA quality and performance)
452 All color attachments must have the same number of samples and the same
453 number of storage samples.
454 * ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
455 Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
456 module needs this for optimal performance in workstation applications.
457 * ``PIPE_CAP_CONTEXT_PRIORITY_MASK``: For drivers that support per-context
458 priorities, this returns a bitmask of ``PIPE_CONTEXT_PRIORITY_x`` for the
459 supported priority levels. A driver that does not support prioritized
460 contexts can return 0.
461 * ``PIPE_CAP_FENCE_SIGNAL``: True if the driver supports signaling semaphores
462 using fence_server_signal().
463 * ``PIPE_CAP_CONSTBUF0_FLAGS``: The bits of pipe_resource::flags that must be
464 set when binding that buffer as constant buffer 0. If the buffer doesn't have
465 those bits set, pipe_context::set_constant_buffer(.., 0, ..) is ignored
466 by the driver, and the driver can throw assertion failures.
467 * ``PIPE_CAP_PACKED_UNIFORMS``: True if the driver supports packed uniforms
468 as opposed to padding to vec4s.
469 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES``: Whether the
470 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for triangles.
471 The post-snap mode means the conservative rasterization occurs after
472 the conversion from floating-point to fixed-point coordinates
473 on the subpixel grid.
474 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES``: Whether the
475 ``PIPE_CONSERVATIVE_RASTER_POST_SNAP`` mode is supported for points and lines.
476 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES``: Whether the
477 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for triangles.
478 The pre-snap mode means the conservative rasterization occurs before
479 the conversion from floating-point to fixed-point coordinates.
480 * ``PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES``: Whether the
481 ``PIPE_CONSERVATIVE_RASTER_PRE_SNAP`` mode is supported for points and lines.
482 * ``PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE``: Whether
483 ``PIPE_CAP_POST_DEPTH_COVERAGE`` works with conservative rasterization.
484 * ``PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE``: Whether
485 inner_coverage from GL_INTEL_conservative_rasterization is supported.
486 * ``PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS``: The maximum
487 subpixel precision bias in bits during conservative rasterization.
488 * ``PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS``: True is the driver supports
489 programmable sample location through ```get_sample_pixel_grid``` and
490 ```set_sample_locations```.
491 * ``PIPE_CAP_MAX_GS_INVOCATIONS``: Maximum supported value of
492 TGSI_PROPERTY_GS_INVOCATIONS.
493 * ``PIPE_CAP_MAX_SHADER_BUFFER_SIZE``: Maximum supported size for binding
494 with set_shader_buffers.
495 * ``PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS``: Maximum total number of shader
496 buffers. A value of 0 means the sum of all per-shader stage maximums (see
497 ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``).
498 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS``: Maximum total number of atomic
499 counters. A value of 0 means the default value (MAX_ATOMIC_COUNTERS = 4096).
500 * ``PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS``: Maximum total number of
501 atomic counter buffers. A value of 0 means the sum of all per-shader stage
502 maximums (see ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``).
503 * ``PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET``: Maximum recommend memory size
504 for all active texture uploads combined. This is a performance hint.
505 0 means no limit.
506 * ``PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET``: The maximum supported value for
507 of pipe_vertex_element::src_offset.
508 * ``PIPE_CAP_SURFACE_SAMPLE_COUNT``: Whether the driver
509 supports pipe_surface overrides of resource nr_samples. If set, will
510 enable EXT_multisampled_render_to_texture.
511 * ``PIPE_CAP_TGSI_ATOMFADD``: Atomic floating point adds are supported on
512 images, buffers, and shared memory.
513 * ``PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND``: True if the driver needs blend state to use zero/one instead of destination alpha for RGB/XRGB formats.
514 * ``PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS``: True if the driver wants TESSINNER and TESSOUTER to be inputs (rather than system values) for tessellation evaluation shaders.
515 * ``PIPE_CAP_DEST_SURFACE_SRGB_CONTROL``: Indicates whether the drivers
516 supports switching the format between sRGB and linear for a surface that is
517 used as destination in draw and blit calls.
518 * ``PIPE_CAP_NIR_COMPACT_ARRAYS``: True if the compiler backend supports NIR's compact array feature, for all shader stages.
519 * ``PIPE_CAP_MAX_VARYINGS``: The maximum number of fragment shader
520 varyings. This will generally correspond to
521 ``PIPE_SHADER_CAP_MAX_INPUTS`` for the fragment shader, but in some
522 cases may be a smaller number.
523 * ``PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK``: Whether pipe_grid_info::last_block
524 is implemented by the driver. See struct pipe_grid_info for more details.
525 * ``PIPE_CAP_COMPUTE_SHADER_DERIVATIVE``: True if the driver supports derivatives (and texture lookups with implicit derivatives) in compute shaders.
526 * ``PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS``: Whether the TGSI pass to shrink IO
527 arrays should be skipped and enforce keeping the declared array sizes instead.
528 A driver might rely on the input mapping that was defined with the original
529 GLSL code.
530 * ``PIPE_CAP_IMAGE_LOAD_FORMATTED``: True if a format for image loads does not need to be specified in the shader IR
531 * ``PIPE_CAP_THROTTLE``: Whether or not gallium frontends should throttle pipe_context
532 execution. 0 = throttling is disabled.
533 * ``PIPE_CAP_DMABUF``: Whether Linux DMABUF handles are supported by
534 resource_from_handle and resource_get_handle.
535 * ``PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA``: Whether VDPAU, VAAPI, and
536 OpenMAX should use a compute-based blit instead of pipe_context::blit and compute pipeline for compositing images.
537 * ``PIPE_CAP_FRAGMENT_SHADER_INTERLOCK``: True if fragment shader interlock
538 functionality is supported.
539 * ``PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED``: True if driver handles
540 gl_LocalInvocationIndex and gl_GlobalInvocationID. Otherwise, gallium frontends will
541 lower those system values.
542 * ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
543 maximum, exchange and compare-and-swap support to buffer and shared variables.
544 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
545 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
546 explicit LOD is supported in the fragment shader.
547 * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
548 derivatives in fragment shaders.
549 * ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate
550 modifiers in the vertex shader.
551 * ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
552 types with texture functions having interaction with LOD of texture lookup.
553 * ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical.
554 * ``PIPE_CAP_TGSI_ATOMINC_WRAP``: Atomic increment/decrement + wrap around are supported.
555 * ``PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF``: True if gallium frontends should
556 turn arrays whose contents can be deduced at compile time into constant
557 buffer loads, or false if the driver can handle such arrays itself in a more
558 efficient manner.
559 * ``PIPE_CAP_GL_SPIRV``: True if the driver supports ARB_gl_spirv extension.
560 * ``PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS``: True if the driver supports Variable Pointers in SPIR-V shaders.
561 * ``PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION``: True if driver supports demote keyword in GLSL programs.
562 * ``PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE``: True if driver wants the TG4 component encoded in sampler swizzle rather than as a separate source.
563 * ``PIPE_CAP_FLATSHADE``: Driver supports pipe_rasterizer_state::flatshade.
564 * ``PIPE_CAP_ALPHA_TEST``: Driver supports alpha-testing.
565 * ``PIPE_CAP_POINT_SIZE_FIXED``: Driver supports point-sizes that are fixed,
566 as opposed to writing gl_PointSize for every point.
567 * ``PIPE_CAP_TWO_SIDED_COLOR``: Driver supports two-sided coloring.
568 * ``PIPE_CAP_CLIP_PLANES``: Driver supports user-defined clip-planes.
569 * ``PIPE_CAP_MAX_VERTEX_BUFFERS``: Number of supported vertex buffers.
570 * ``PIPE_CAP_OPENCL_INTEGER_FUNCTIONS``: Driver supports extended OpenCL-style integer functions. This includes averge, saturating additiong, saturating subtraction, absolute difference, count leading zeros, and count trailing zeros.
571 * ``PIPE_CAP_INTEGER_MULTIPLY_32X16``: Driver supports integer multiplication between a 32-bit integer and a 16-bit integer. If the second operand is 32-bits, the upper 16-bits are ignored, and the low 16-bits are possibly sign extended as necessary.
572 * ``PIPE_CAP_NIR_IMAGES_AS_DEREF``: Whether NIR image load/store intrinsics should be nir_intrinsic_image_deref_* instead of nir_intrinsic_image_*. Defaults to true.
573 * ``PIPE_CAP_PACKED_STREAM_OUTPUT``: Driver supports packing optimization for stream output (e.g. GL transform feedback captured variables). Defaults to true.
574 * ``PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED``: Driver needs the nir_lower_viewport_transform pass to be enabled. This also means that the gl_Position value is modified and should be lowered for transform feedback, if needed. Defaults to false.
575 * ``PIPE_CAP_PSIZ_CLAMPED``: Driver needs for the point size to be clamped. Additionally, the gl_PointSize has been modified and its value should be lowered for transform feedback, if needed. Defaults to false.
576 * ``PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES``: pipe_draw_info::start can be non-zero with user indices.
577 * ``PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE``: Buffer size used to upload vertices for glBegin/glEnd.
578 * ``PIPE_CAP_VIEWPORT_SWIZZLE``: Whether pipe_viewport_state::swizzle can be used to specify pre-clipping swizzling of coordinates (see GL_NV_viewport_swizzle).
579 * ``PIPE_CAP_SYSTEM_SVM``: True if all application memory can be shared with the GPU without explicit mapping.
580 * ``PIPE_CAP_VIEWPORT_MASK``: Whether ``TGSI_SEMANTIC_VIEWPORT_MASK`` and ``TGSI_PROPERTY_LAYER_VIEWPORT_RELATIVE`` are supported (see GL_NV_viewport_array2).
581 * ``PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE``: Whether mapping a buffer as unsynchronized from any thread is safe.
582 * ``PIPE_CAP_GLSL_ZERO_INIT``: Choose a default zero initialization some glsl variables. If `1`, then all glsl shader variables and gl_FragColor are initialized to zero. If `2`, then shader out variables are not initialized but function out variables are.
583
584 .. _pipe_capf:
585
586 PIPE_CAPF_*
587 ^^^^^^^^^^^^^^^^
588
589 The floating-point capabilities are:
590
591 * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
592 * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
593 * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
594 * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
595 * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
596 applied to anisotropically filtered textures.
597 * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
598 to filtered textures.
599 * ``PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE``: The minimum conservative rasterization
600 dilation.
601 * ``PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE``: The maximum conservative rasterization
602 dilation.
603 * ``PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY``: The conservative rasterization
604 dilation granularity for values relative to the minimum dilation.
605
606
607 .. _pipe_shader_cap:
608
609 PIPE_SHADER_CAP_*
610 ^^^^^^^^^^^^^^^^^
611
612 These are per-shader-stage capabitity queries. Different shader stages may
613 support different features.
614
615 * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
616 * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
617 * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
618 * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
619 * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
620 * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
621 * ``PIPE_SHADER_CAP_MAX_OUTPUTS``: The maximum number of output registers.
622 This is valid for all shaders except the fragment shader.
623 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
624 * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
625 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
626 only permit binding one constant buffer per shader.
627
628 If a value greater than 0 is returned, the driver can have multiple
629 constant buffers bound to shader stages. The CONST register file is
630 accessed with two-dimensional indices, like in the example below.
631
632 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
633 DCL CONST[3][0] # declare first vector of constbuf 3
634 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
635
636 * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
637 * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
638 * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
639 of the input file is supported.
640 * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
641 of the output file is supported.
642 * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
643 of the temporary file is supported.
644 * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
645 of the constant file is supported.
646 * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
647 BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
648 * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
649 If unsupported, only float opcodes are supported.
650 * ``PIPE_SHADER_CAP_INT64_ATOMICS``: Whether int64 atomic opcodes are supported. The device needs to support add, sub, swap, cmpswap, and, or, xor, min, and max.
651 * ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
652 If unsupported, half precision ops need to be lowered to full precision.
653 * ``PIPE_SHADER_CAP_FP16_DERIVATIVES``: Whether half precision floating-point
654 DDX and DDY opcodes are supported.
655 * ``PIPE_SHADER_CAP_INT16``: Whether 16-bit signed and unsigned integer types
656 are supported.
657 * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
658 samplers.
659 * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
660 program. It should be one of the ``pipe_shader_ir`` enum values.
661 * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
662 sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
663 * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
664 is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
665 * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and
666 DLDEXP are supported.
667 * ``PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED``: Whether LDEXP is supported.
668 * ``PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED``: Whether FMA and DFMA (doubles only)
669 are supported.
670 * ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
671 ignore tgsi_declaration_range::Last for shader inputs and outputs.
672 * ``PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT``: This is the maximum number
673 of iterations that loops are allowed to have to be unrolled. It is only
674 a hint to gallium frontends. Whether any loops will be unrolled is not
675 guaranteed.
676 * ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
677 (also used to implement atomic counters). Having this be non-0 also
678 implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
679 opcodes.
680 * ``PIPE_SHADER_CAP_SUPPORTED_IRS``: Supported representations of the
681 program. It should be a mask of ``pipe_shader_ir`` bits.
682 * ``PIPE_SHADER_CAP_MAX_SHADER_IMAGES``: Maximum number of image units.
683 * ``PIPE_SHADER_CAP_LOWER_IF_THRESHOLD``: IF and ELSE branches with a lower
684 cost than this value should be lowered by gallium frontends for better
685 performance. This is a tunable for the GLSL compiler and the behavior is
686 specific to the compiler.
687 * ``PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS``: Whether the merge registers
688 TGSI pass is skipped. This might reduce code size and register pressure if
689 the underlying driver has a real backend compiler.
690 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS``: If atomic counters are separate,
691 how many HW counters are available for this stage. (0 uses SSBO atomics).
692 * ``PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS``: If atomic counters are
693 separate, how many atomic counter buffers are available for this stage.
694
695 .. _pipe_compute_cap:
696
697 PIPE_COMPUTE_CAP_*
698 ^^^^^^^^^^^^^^^^^^
699
700 Compute-specific capabilities. They can be queried using
701 pipe_screen::get_compute_param.
702
703 * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
704 ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
705 This CAP is only relevant for drivers that specify PIPE_SHADER_IR_NATIVE for
706 their preferred IR.
707 Value type: null-terminated string. Shader IR type dependent.
708 * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
709 for grid and block coordinates. Value type: ``uint64_t``. Shader IR type dependent.
710 * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
711 units. Value type: ``uint64_t []``. Shader IR type dependent.
712 * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
713 units. Value type: ``uint64_t []``. Shader IR type dependent.
714 * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
715 a single block can contain. Value type: ``uint64_t``. Shader IR type dependent.
716 This may be less than the product of the components of MAX_BLOCK_SIZE and is
717 usually limited by the number of threads that can be resident simultaneously
718 on a compute unit.
719 * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
720 resource. Value type: ``uint64_t``. Shader IR type dependent.
721 * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
722 resource. Value type: ``uint64_t``. Shader IR type dependent.
723 * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
724 resource. Value type: ``uint64_t``. Shader IR type dependent.
725 * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
726 resource. Value type: ``uint64_t``. Shader IR type dependent.
727 * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
728 allocation in bytes. Value type: ``uint64_t``.
729 * ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
730 clock in MHz. Value type: ``uint32_t``
731 * ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
732 Value type: ``uint32_t``
733 * ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
734 non-zero means yes, zero means no. Value type: ``uint32_t``
735 * ``PIPE_COMPUTE_CAP_SUBGROUP_SIZE``: The size of a basic execution unit in
736 threads. Also known as wavefront size, warp size or SIMD width.
737 * ``PIPE_COMPUTE_CAP_ADDRESS_BITS``: The default compute device address space
738 size specified as an unsigned integer value in bits.
739 * ``PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK``: Maximum variable number
740 of threads that a single block can contain. This is similar to
741 PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, except that the variable size is not
742 known a compile-time but at dispatch-time.
743
744 .. _pipe_bind:
745
746 PIPE_BIND_*
747 ^^^^^^^^^^^
748
749 These flags indicate how a resource will be used and are specified at resource
750 creation time. Resources may be used in different roles
751 during their lifecycle. Bind flags are cumulative and may be combined to create
752 a resource which can be used for multiple things.
753 Depending on the pipe driver's memory management and these bind flags,
754 resources might be created and handled quite differently.
755
756 * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
757 rendered to. Any surface/resource attached to pipe_framebuffer_state::cbufs
758 must have this flag set.
759 * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
760 depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
761 have this flag set.
762 * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
763 query whether a device supports blending for a given format.
764 If this flag is set, surface creation may fail if blending is not supported
765 for the specified format. If it is not set, a driver may choose to ignore
766 blending on surfaces with formats that would require emulation.
767 * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
768 pipe_screen::flush_front_buffer must have this flag set.
769 * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
770 or vertex shader.
771 * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
772 * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
773 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
774 * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
775 * ``PIPE_BIND_CUSTOM``:
776 * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
777 * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
778 process.
779 * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
780 address space of a compute program.
781 * ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound
782 to a shader and can be used with load, store, and atomic instructions.
783 * ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be
784 bound to a shader and can be used with load, store, and atomic instructions.
785 * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
786 bound to the compute program as a shader resource.
787 * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
788 GPU command processor. It can contain, for example, the arguments to
789 indirect draw calls.
790
791 .. _pipe_usage:
792
793 PIPE_USAGE_*
794 ^^^^^^^^^^^^
795
796 The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
797 Note that drivers must always support read and write CPU access at any time
798 no matter which hint they got.
799
800 * ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
801 * ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
802 not expected to be mapped or changed (even by the GPU) after the first upload.
803 * ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
804 uploaded is expected to be used at least several times by the GPU.
805 * ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
806 uploaded is expected to be used only once by the GPU.
807 * ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
808
809
810 Methods
811 -------
812
813 XXX to-do
814
815 get_name
816 ^^^^^^^^
817
818 Returns an identifying name for the screen.
819
820 The returned string should remain valid and immutable for the lifetime of
821 pipe_screen.
822
823 get_vendor
824 ^^^^^^^^^^
825
826 Returns the screen vendor.
827
828 The returned string should remain valid and immutable for the lifetime of
829 pipe_screen.
830
831 get_device_vendor
832 ^^^^^^^^^^^^^^^^^
833
834 Returns the actual vendor of the device driving the screen
835 (as opposed to the driver vendor).
836
837 The returned string should remain valid and immutable for the lifetime of
838 pipe_screen.
839
840 .. _get_param:
841
842 get_param
843 ^^^^^^^^^
844
845 Get an integer/boolean screen parameter.
846
847 **param** is one of the :ref:`PIPE_CAP` names.
848
849 .. _get_paramf:
850
851 get_paramf
852 ^^^^^^^^^^
853
854 Get a floating-point screen parameter.
855
856 **param** is one of the :ref:`PIPE_CAPF` names.
857
858 context_create
859 ^^^^^^^^^^^^^^
860
861 Create a pipe_context.
862
863 **priv** is private data of the caller, which may be put to various
864 unspecified uses, typically to do with implementing swapbuffers
865 and/or front-buffer rendering.
866
867 is_format_supported
868 ^^^^^^^^^^^^^^^^^^^
869
870 Determine if a resource in the given format can be used in a specific manner.
871
872 **format** the resource format
873
874 **target** one of the PIPE_TEXTURE_x flags
875
876 **sample_count** the number of samples. 0 and 1 mean no multisampling,
877 the maximum allowed legal value is 32.
878
879 **storage_sample_count** the number of storage samples. This must be <=
880 sample_count. See the documentation of ``pipe_resource::nr_storage_samples``.
881
882 **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
883
884 Returns TRUE if all usages can be satisfied.
885
886
887 can_create_resource
888 ^^^^^^^^^^^^^^^^^^^
889
890 Check if a resource can actually be created (but don't actually allocate any
891 memory). This is used to implement OpenGL's proxy textures. Typically, a
892 driver will simply check if the total size of the given resource is less than
893 some limit.
894
895 For PIPE_TEXTURE_CUBE, the pipe_resource::array_size field should be 6.
896
897
898 .. _resource_create:
899
900 resource_create
901 ^^^^^^^^^^^^^^^
902
903 Create a new resource from a template.
904 The following fields of the pipe_resource must be specified in the template:
905
906 **target** one of the pipe_texture_target enums.
907 Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
908 Modern APIs allow using buffers as shader resources.
909
910 **format** one of the pipe_format enums.
911
912 **width0** the width of the base mip level of the texture or size of the buffer.
913
914 **height0** the height of the base mip level of the texture
915 (1 for 1D or 1D array textures).
916
917 **depth0** the depth of the base mip level of the texture
918 (1 for everything else).
919
920 **array_size** the array size for 1D and 2D array textures.
921 For cube maps this must be 6, for other textures 1.
922
923 **last_level** the last mip map level present.
924
925 **nr_samples**: Number of samples determining quality, driving the rasterizer,
926 shading, and framebuffer. It is the number of samples seen by the whole
927 graphics pipeline. 0 and 1 specify a resource which isn't multisampled.
928
929 **nr_storage_samples**: Only color buffers can set this lower than nr_samples.
930 Multiple samples within a pixel can have the same color. ``nr_storage_samples``
931 determines how many slots for different colors there are per pixel.
932 If there are not enough slots to store all sample colors, some samples will
933 have an undefined color (called "undefined samples").
934
935 The resolve blit behavior is driver-specific, but can be one of these two:
936 1. Only defined samples will be averaged. Undefined samples will be ignored.
937 2. Undefined samples will be approximated by looking at surrounding defined
938 samples (even in different pixels).
939
940 Blits and MSAA texturing: If the sample being fetched is undefined, one of
941 the defined samples is returned instead.
942
943 Sample shading (``set_min_samples``) will operate at a sample frequency that
944 is at most ``nr_storage_samples``. Greater ``min_samples`` values will be
945 replaced by ``nr_storage_samples``.
946
947 **usage** one of the :ref:`PIPE_USAGE` flags.
948
949 **bind** bitmask of the :ref:`PIPE_BIND` flags.
950
951 **flags** bitmask of PIPE_RESOURCE_FLAG flags.
952
953 **next**: Pointer to the next plane for resources that consist of multiple
954 memory planes.
955
956 As a corollary, this mean resources for an image with multiple planes have
957 to be created starting from the highest plane.
958
959 resource_changed
960 ^^^^^^^^^^^^^^^^
961
962 Mark a resource as changed so derived internal resources will be recreated
963 on next use.
964
965 When importing external images that can't be directly used as texture sampler
966 source, internal copies may have to be created that the hardware can sample
967 from. When those resources are reimported, the image data may have changed, and
968 the previously derived internal resources must be invalidated to avoid sampling
969 from old copies.
970
971
972
973 resource_destroy
974 ^^^^^^^^^^^^^^^^
975
976 Destroy a resource. A resource is destroyed if it has no more references.
977
978
979
980 get_timestamp
981 ^^^^^^^^^^^^^
982
983 Query a timestamp in nanoseconds. The returned value should match
984 PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
985 wait for rendering to complete (which cannot be achieved with queries).
986
987
988
989 get_driver_query_info
990 ^^^^^^^^^^^^^^^^^^^^^
991
992 Return a driver-specific query. If the **info** parameter is NULL,
993 the number of available queries is returned. Otherwise, the driver
994 query at the specified **index** is returned in **info**.
995 The function returns non-zero on success.
996 The driver-specific query is described with the pipe_driver_query_info
997 structure.
998
999 get_driver_query_group_info
1000 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
1001
1002 Return a driver-specific query group. If the **info** parameter is NULL,
1003 the number of available groups is returned. Otherwise, the driver
1004 query group at the specified **index** is returned in **info**.
1005 The function returns non-zero on success.
1006 The driver-specific query group is described with the
1007 pipe_driver_query_group_info structure.
1008
1009
1010
1011 get_disk_shader_cache
1012 ^^^^^^^^^^^^^^^^^^^^^
1013
1014 Returns a pointer to a driver-specific on-disk shader cache. If the driver
1015 failed to create the cache or does not support an on-disk shader cache NULL is
1016 returned. The callback itself may also be NULL if the driver doesn't support
1017 an on-disk shader cache.
1018
1019
1020 Thread safety
1021 -------------
1022
1023 Screen methods are required to be thread safe. While gallium rendering
1024 contexts are not required to be thread safe, it is required to be safe to use
1025 different contexts created with the same screen in different threads without
1026 locks. It is also required to be safe using screen methods in a thread, while
1027 using one of its contexts in another (without locks).