1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #ifndef CELL_CONTEXT_H
30 #define CELL_CONTEXT_H
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_vbuf.h"
37 /*#include "cell_winsys.h"*/
38 #include "cell/common.h"
39 #include "rtasm/rtasm_ppc_spe.h"
40 #include "tgsi/tgsi_scan.h"
41 #include "util/u_keymap.h"
44 struct cell_vbuf_render
;
48 * Cell vertex shader state, subclass of pipe_shader_state.
50 struct cell_vertex_shader_state
52 struct pipe_shader_state shader
;
53 struct tgsi_shader_info info
;
59 * Cell fragment shader state, subclass of pipe_shader_state.
61 struct cell_fragment_shader_state
63 struct pipe_shader_state shader
;
64 struct tgsi_shader_info info
;
65 struct spe_function code
;
71 * Key for mapping per-fragment state to cached SPU machine code.
72 * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
74 struct cell_fragment_ops_key
76 struct pipe_blend_state blend
;
77 struct pipe_blend_color blend_color
;
78 struct pipe_depth_stencil_alpha_state dsa
;
79 enum pipe_format color_format
;
80 enum pipe_format zs_format
;
84 struct cell_buffer_node
;
87 * Fenced buffer list. List of buffers which can be unreferenced after
88 * the fence has been executed/signalled.
90 struct cell_buffer_list
92 PIPE_ALIGN_VAR(16) struct cell_fence fence
;
93 struct cell_buffer_node
*head
;
96 struct cell_velems_state
99 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
103 * Per-context state, subclass of pipe_context.
107 struct pipe_context pipe
;
109 struct cell_winsys
*winsys
;
111 const struct pipe_blend_state
*blend
;
112 const struct pipe_sampler_state
*sampler
[PIPE_MAX_SAMPLERS
];
114 const struct pipe_depth_stencil_alpha_state
*depth_stencil
;
115 const struct pipe_rasterizer_state
*rasterizer
;
116 const struct cell_vertex_shader_state
*vs
;
117 const struct cell_fragment_shader_state
*fs
;
118 const struct cell_velems_state
*velems
;
120 struct spe_function logic_op
;
122 struct pipe_blend_color blend_color
;
123 struct pipe_stencil_ref stencil_ref
;
124 struct pipe_clip_state clip
;
125 struct pipe_buffer
*constants
[2];
126 struct pipe_framebuffer_state framebuffer
;
127 struct pipe_poly_stipple poly_stipple
;
128 struct pipe_scissor_state scissor
;
129 struct cell_texture
*texture
[PIPE_MAX_SAMPLERS
];
131 struct pipe_viewport_state viewport
;
132 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
133 uint num_vertex_buffers
;
135 ubyte
*cbuf_map
[PIPE_MAX_COLOR_BUFS
];
139 uint dirty_textures
; /* bitmask of texture units */
140 uint dirty_samplers
; /* bitmask of sampler units */
142 /** Cache of code generated for per-fragment ops */
143 struct keymap
*fragment_ops_cache
;
145 /** The primitive drawing context */
146 struct draw_context
*draw
;
147 struct draw_stage
*render_stage
;
149 /** For post-transformed vertex buffering: */
150 struct cell_vbuf_render
*vbuf_render
;
151 struct draw_stage
*vbuf
;
153 struct vertex_info vertex_info
;
155 /** Mapped constant buffers */
156 void *mapped_constants
[PIPE_SHADER_TYPES
];
158 PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions
;
160 uint num_cells
, num_spus
;
162 /** Buffers for command batches, vertex/index data */
163 uint buffer_size
[CELL_NUM_BUFFERS
];
164 PIPE_ALIGN_VAR(16) ubyte buffer
[CELL_NUM_BUFFERS
][CELL_BUFFER_SIZE
];
166 int cur_batch
; /**< which buffer is being filled w/ commands */
168 /** [4] to ensure 16-byte alignment for each status word */
169 PIPE_ALIGN_VAR(16) uint buffer_status
[CELL_MAX_SPUS
][CELL_NUM_BUFFERS
][4];
172 /** Associated with each command/batch buffer is a list of pipe_buffers
173 * that are fenced. When the last command in a buffer is executed, the
174 * fence will be signalled, indicating that any pipe_buffers preceeding
175 * that fence can be unreferenced (and probably freed).
177 struct cell_buffer_list fenced_buffers
[CELL_NUM_BUFFERS
];
180 struct spe_function attrib_fetch
;
181 unsigned attrib_fetch_offsets
[PIPE_MAX_ATTRIBS
];
183 unsigned debug_flags
;
189 static INLINE
struct cell_context
*
190 cell_context(struct pipe_context
*pipe
)
192 return (struct cell_context
*) pipe
;
196 struct pipe_context
*
197 cell_create_context(struct pipe_screen
*screen
,
201 cell_vertex_shader_queue_flush(struct draw_context
*draw
);
204 /* XXX find a better home for this */
205 extern void cell_update_vertex_fetch(struct draw_context
*draw
);
208 #endif /* CELL_CONTEXT_H */