cell: remove unneeded blend/depth_stencil subclasses
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #ifndef CELL_CONTEXT_H
30 #define CELL_CONTEXT_H
31
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_vbuf.h"
37 #include "cell_winsys.h"
38 #include "cell/common.h"
39 #include "rtasm/rtasm_ppc_spe.h"
40 #include "tgsi/tgsi_scan.h"
41
42
43 struct cell_vbuf_render;
44
45
46 /**
47 * Cell vertex shader state, subclass of pipe_shader_state.
48 */
49 struct cell_vertex_shader_state
50 {
51 struct pipe_shader_state shader;
52 struct tgsi_shader_info info;
53 void *draw_data;
54 };
55
56
57 /**
58 * Cell fragment shader state, subclass of pipe_shader_state.
59 */
60 struct cell_fragment_shader_state
61 {
62 struct pipe_shader_state shader;
63 struct tgsi_shader_info info;
64 struct spe_function code;
65 void *data;
66 };
67
68
69 /**
70 * Per-context state, subclass of pipe_context.
71 */
72 struct cell_context
73 {
74 struct pipe_context pipe;
75
76 struct cell_winsys *winsys;
77
78 const struct pipe_blend_state *blend;
79 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
80 uint num_samplers;
81 const struct pipe_depth_stencil_alpha_state *depth_stencil;
82 const struct pipe_rasterizer_state *rasterizer;
83 const struct cell_vertex_shader_state *vs;
84 const struct cell_fragment_shader_state *fs;
85
86 struct spe_function logic_op;
87
88 struct pipe_blend_color blend_color;
89 struct pipe_clip_state clip;
90 struct pipe_constant_buffer constants[2];
91 struct pipe_framebuffer_state framebuffer;
92 struct pipe_poly_stipple poly_stipple;
93 struct pipe_scissor_state scissor;
94 struct cell_texture *texture[PIPE_MAX_SAMPLERS];
95 uint num_textures;
96 struct pipe_viewport_state viewport;
97 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
98 uint num_vertex_buffers;
99 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
100 uint num_vertex_elements;
101
102 ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
103 ubyte *zsbuf_map;
104
105 struct pipe_surface *tex_surf;
106 uint *tex_map;
107
108 uint dirty;
109
110 /** The primitive drawing context */
111 struct draw_context *draw;
112 struct draw_stage *render_stage;
113
114 /** For post-transformed vertex buffering: */
115 struct cell_vbuf_render *vbuf_render;
116 struct draw_stage *vbuf;
117
118 struct vertex_info vertex_info;
119
120 /** Mapped constant buffers */
121 void *mapped_constants[PIPE_SHADER_TYPES];
122
123 struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
124
125 uint num_spus;
126
127 /** Buffers for command batches, vertex/index data */
128 uint buffer_size[CELL_NUM_BUFFERS];
129 ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
130
131 int cur_batch; /**< which buffer is being filled w/ commands */
132
133 /** [4] to ensure 16-byte alignment for each status word */
134 uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
135
136
137 struct spe_function attrib_fetch;
138 unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
139
140 unsigned debug_flags;
141 };
142
143
144
145
146 static INLINE struct cell_context *
147 cell_context(struct pipe_context *pipe)
148 {
149 return (struct cell_context *) pipe;
150 }
151
152
153 extern struct pipe_context *
154 cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
155
156 extern void
157 cell_vertex_shader_queue_flush(struct draw_context *draw);
158
159
160 /* XXX find a better home for this */
161 extern void cell_update_vertex_fetch(struct draw_context *draw);
162
163
164 #endif /* CELL_CONTEXT_H */