Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef CELL_CONTEXT_H
30 #define CELL_CONTEXT_H
31
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_vbuf.h"
37 #include "cell_winsys.h"
38 #include "cell/common.h"
39 #include "rtasm/rtasm_ppc_spe.h"
40 #include "tgsi/tgsi_scan.h"
41
42
43 struct cell_vbuf_render;
44
45
46 /**
47 * Cell vertex shader state, subclass of pipe_shader_state.
48 */
49 struct cell_vertex_shader_state
50 {
51 struct pipe_shader_state shader;
52 struct tgsi_shader_info info;
53 void *draw_data;
54 };
55
56
57 /**
58 * Cell fragment shader state, subclass of pipe_shader_state.
59 */
60 struct cell_fragment_shader_state
61 {
62 struct pipe_shader_state shader;
63 struct tgsi_shader_info info;
64 struct spe_function code;
65 void *data;
66 };
67
68
69 /**
70 * Cell blend state atom, subclass of pipe_blend_state.
71 */
72 struct cell_blend_state
73 {
74 struct pipe_blend_state base;
75
76 /**
77 * Generated code to perform alpha blending
78 */
79 struct spe_function code;
80 };
81
82
83 /**
84 * Cell depth/stencil/alpha state atom, subclass of
85 * pipe_depth_stencil_alpha_state.
86 */
87 struct cell_depth_stencil_alpha_state
88 {
89 struct pipe_depth_stencil_alpha_state base;
90
91 /**
92 * Generated code to perform alpha, stencil, and depth testing on the SPE
93 */
94 struct spe_function code;
95 };
96
97
98 /**
99 * Per-context state, subclass of pipe_context.
100 */
101 struct cell_context
102 {
103 struct pipe_context pipe;
104
105 struct cell_winsys *winsys;
106
107 const struct cell_blend_state *blend;
108 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
109 uint num_samplers;
110 const struct cell_depth_stencil_alpha_state *depth_stencil;
111 const struct pipe_rasterizer_state *rasterizer;
112 const struct cell_vertex_shader_state *vs;
113 const struct cell_fragment_shader_state *fs;
114
115 struct spe_function logic_op;
116
117 struct pipe_blend_color blend_color;
118 struct pipe_clip_state clip;
119 struct pipe_constant_buffer constants[2];
120 struct pipe_framebuffer_state framebuffer;
121 struct pipe_poly_stipple poly_stipple;
122 struct pipe_scissor_state scissor;
123 struct cell_texture *texture[PIPE_MAX_SAMPLERS];
124 uint num_textures;
125 struct pipe_viewport_state viewport;
126 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
127 uint num_vertex_buffers;
128 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
129 uint num_vertex_elements;
130
131 ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
132 ubyte *zsbuf_map;
133
134 struct pipe_surface *tex_surf;
135 uint *tex_map;
136
137 uint dirty;
138
139 /** The primitive drawing context */
140 struct draw_context *draw;
141 struct draw_stage *render_stage;
142
143 /** For post-transformed vertex buffering: */
144 struct cell_vbuf_render *vbuf_render;
145 struct draw_stage *vbuf;
146
147 struct vertex_info vertex_info;
148
149 /** Mapped constant buffers */
150 void *mapped_constants[PIPE_SHADER_TYPES];
151
152
153 uint num_spus;
154
155 /** Buffers for command batches, vertex/index data */
156 uint buffer_size[CELL_NUM_BUFFERS];
157 ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
158
159 int cur_batch; /**< which buffer is being filled w/ commands */
160
161 /** [4] to ensure 16-byte alignment for each status word */
162 uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
163
164
165 struct spe_function attrib_fetch;
166 unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
167
168 unsigned debug_flags;
169 };
170
171
172
173
174 static INLINE struct cell_context *
175 cell_context(struct pipe_context *pipe)
176 {
177 return (struct cell_context *) pipe;
178 }
179
180
181 extern struct pipe_context *
182 cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
183
184 extern void
185 cell_vertex_shader_queue_flush(struct draw_context *draw);
186
187
188 /* XXX find a better home for this */
189 extern void cell_update_vertex_fetch(struct draw_context *draw);
190
191
192 #endif /* CELL_CONTEXT_H */