Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef CELL_CONTEXT_H
30 #define CELL_CONTEXT_H
31
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "draw/draw_vertex.h"
36 #include "draw/draw_vbuf.h"
37 #include "cell_winsys.h"
38 #include "cell/common.h"
39 #include "rtasm/rtasm_ppc_spe.h"
40 #include "tgsi/tgsi_scan.h"
41 #include "util/u_keymap.h"
42
43
44 struct cell_vbuf_render;
45
46
47 /**
48 * Cell vertex shader state, subclass of pipe_shader_state.
49 */
50 struct cell_vertex_shader_state
51 {
52 struct pipe_shader_state shader;
53 struct tgsi_shader_info info;
54 void *draw_data;
55 };
56
57
58 /**
59 * Cell fragment shader state, subclass of pipe_shader_state.
60 */
61 struct cell_fragment_shader_state
62 {
63 struct pipe_shader_state shader;
64 struct tgsi_shader_info info;
65 struct spe_function code;
66 void *data;
67 };
68
69
70 /**
71 * Key for mapping per-fragment state to cached SPU machine code.
72 * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
73 */
74 struct cell_fragment_ops_key
75 {
76 struct pipe_blend_state blend;
77 struct pipe_depth_stencil_alpha_state dsa;
78 enum pipe_format color_format;
79 enum pipe_format zs_format;
80 };
81
82
83 /**
84 * Per-context state, subclass of pipe_context.
85 */
86 struct cell_context
87 {
88 struct pipe_context pipe;
89
90 struct cell_winsys *winsys;
91
92 const struct pipe_blend_state *blend;
93 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
94 uint num_samplers;
95 const struct pipe_depth_stencil_alpha_state *depth_stencil;
96 const struct pipe_rasterizer_state *rasterizer;
97 const struct cell_vertex_shader_state *vs;
98 const struct cell_fragment_shader_state *fs;
99
100 struct spe_function logic_op;
101
102 struct pipe_blend_color blend_color;
103 struct pipe_clip_state clip;
104 struct pipe_constant_buffer constants[2];
105 struct pipe_framebuffer_state framebuffer;
106 struct pipe_poly_stipple poly_stipple;
107 struct pipe_scissor_state scissor;
108 struct cell_texture *texture[PIPE_MAX_SAMPLERS];
109 uint num_textures;
110 struct pipe_viewport_state viewport;
111 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
112 uint num_vertex_buffers;
113 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
114 uint num_vertex_elements;
115
116 ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
117 ubyte *zsbuf_map;
118
119 struct pipe_surface *tex_surf;
120 uint *tex_map;
121
122 uint dirty;
123
124 /** Cache of code generated for per-fragment ops */
125 struct keymap *fragment_ops_cache;
126
127 /** The primitive drawing context */
128 struct draw_context *draw;
129 struct draw_stage *render_stage;
130
131 /** For post-transformed vertex buffering: */
132 struct cell_vbuf_render *vbuf_render;
133 struct draw_stage *vbuf;
134
135 struct vertex_info vertex_info;
136
137 /** Mapped constant buffers */
138 void *mapped_constants[PIPE_SHADER_TYPES];
139
140 struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
141
142 uint num_spus;
143
144 /** Buffers for command batches, vertex/index data */
145 uint buffer_size[CELL_NUM_BUFFERS];
146 ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
147
148 int cur_batch; /**< which buffer is being filled w/ commands */
149
150 /** [4] to ensure 16-byte alignment for each status word */
151 uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
152
153
154 struct spe_function attrib_fetch;
155 unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
156
157 unsigned debug_flags;
158 };
159
160
161
162
163 static INLINE struct cell_context *
164 cell_context(struct pipe_context *pipe)
165 {
166 return (struct cell_context *) pipe;
167 }
168
169
170 extern struct pipe_context *
171 cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
172
173 extern void
174 cell_vertex_shader_queue_flush(struct draw_context *draw);
175
176
177 /* XXX find a better home for this */
178 extern void cell_update_vertex_fetch(struct draw_context *draw);
179
180
181 #endif /* CELL_CONTEXT_H */