Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / cell / ppu / cell_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_memory.h"
29 #include "pipe/p_shader_tokens.h"
30 #include "draw/draw_context.h"
31 #include "draw/draw_vertex.h"
32 #include "cell_context.h"
33 #include "cell_batch.h"
34 #include "cell_state.h"
35 #include "cell_state_emit.h"
36
37
38 /**
39 * Determine how to map vertex program outputs to fragment program inputs.
40 * Basically, this will be used when computing the triangle interpolation
41 * coefficients from the post-transform vertex attributes.
42 */
43 static void
44 calculate_vertex_layout( struct cell_context *cell )
45 {
46 const struct cell_fragment_shader_state *fs = cell->fs;
47 const enum interp_mode colorInterp
48 = cell->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
49 struct vertex_info *vinfo = &cell->vertex_info;
50 uint i;
51 int src;
52
53 #if 0
54 if (cell->vbuf) {
55 /* if using the post-transform vertex buffer, tell draw_vbuf to
56 * simply emit the whole post-xform vertex as-is:
57 */
58 struct vertex_info *vinfo_vbuf = &cell->vertex_info_vbuf;
59 vinfo_vbuf->num_attribs = 0;
60 draw_emit_vertex_attr(vinfo_vbuf, EMIT_ALL, INTERP_NONE, 0);
61 vinfo_vbuf->size = 4 * vs->num_outputs + sizeof(struct vertex_header)/4;
62 }
63 #endif
64
65 /* reset vinfo */
66 vinfo->num_attribs = 0;
67
68 /* we always want to emit vertex pos */
69 src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_POSITION, 0);
70 assert(src >= 0);
71 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
72
73
74 /*
75 * Loop over fragment shader inputs, searching for the matching output
76 * from the vertex shader.
77 */
78 for (i = 0; i < fs->info.num_inputs; i++) {
79 switch (fs->info.input_semantic_name[i]) {
80 case TGSI_SEMANTIC_POSITION:
81 /* already done above */
82 break;
83
84 case TGSI_SEMANTIC_COLOR:
85 src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_COLOR,
86 fs->info.input_semantic_index[i]);
87 assert(src >= 0);
88 draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
89 break;
90
91 case TGSI_SEMANTIC_FOG:
92 src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_FOG, 0);
93 #if 1
94 if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */
95 src = 0;
96 #endif
97 assert(src >= 0);
98 draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
99 break;
100
101 case TGSI_SEMANTIC_GENERIC:
102 /* this includes texcoords and varying vars */
103 src = draw_find_shader_output(cell->draw, TGSI_SEMANTIC_GENERIC,
104 fs->info.input_semantic_index[i]);
105 assert(src >= 0);
106 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
107 break;
108
109 default:
110 assert(0);
111 }
112 }
113
114 draw_compute_vertex_size(vinfo);
115
116 /* XXX only signal this if format really changes */
117 cell->dirty |= CELL_NEW_VERTEX_INFO;
118 }
119
120
121 #if 0
122 /**
123 * Recompute cliprect from scissor bounds, scissor enable and surface size.
124 */
125 static void
126 compute_cliprect(struct cell_context *sp)
127 {
128 uint surfWidth = sp->framebuffer.width;
129 uint surfHeight = sp->framebuffer.height;
130
131 if (sp->rasterizer->scissor) {
132 /* clip to scissor rect */
133 sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
134 sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
135 sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
136 sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
137 }
138 else {
139 /* clip to surface bounds */
140 sp->cliprect.minx = 0;
141 sp->cliprect.miny = 0;
142 sp->cliprect.maxx = surfWidth;
143 sp->cliprect.maxy = surfHeight;
144 }
145 }
146 #endif
147
148
149
150 /**
151 * Update derived state, send current state to SPUs prior to rendering.
152 */
153 void cell_update_derived( struct cell_context *cell )
154 {
155 if (cell->dirty & (CELL_NEW_RASTERIZER |
156 CELL_NEW_FS |
157 CELL_NEW_VS))
158 calculate_vertex_layout( cell );
159
160 #if 0
161 if (cell->dirty & (CELL_NEW_SCISSOR |
162 CELL_NEW_DEPTH_STENCIL_ALPHA |
163 CELL_NEW_FRAMEBUFFER))
164 compute_cliprect(cell);
165 #endif
166
167 cell_emit_state(cell);
168
169 cell->dirty = 0;
170 }