Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / drivers / cell / spu / spu_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef SPU_TEXTURE_H
29 #define SPU_TEXTURE_H
30
31
32 #include "pipe/p_compiler.h"
33
34
35 extern void
36 invalidate_tex_cache(void);
37
38
39 extern void
40 sample_texture_2d_nearest(vector float s, vector float t,
41 uint unit, uint level, uint face,
42 vector float colors[4]);
43
44
45 extern void
46 sample_texture_2d_bilinear(vector float s, vector float t,
47 uint unit, uint level, uint face,
48 vector float colors[4]);
49
50 extern void
51 sample_texture_2d_bilinear_int(vector float s, vector float t,
52 uint unit, uint level, uint face,
53 vector float colors[4]);
54
55
56 extern void
57 sample_texture_2d_lod(vector float s, vector float t,
58 uint unit, uint level, uint face,
59 vector float colors[4]);
60
61
62 extern void
63 sample_texture_cube(vector float s, vector float t, vector float r,
64 uint unit, vector float colors[4]);
65
66
67 #endif /* SPU_TEXTURE_H */