1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
32 * Ian Romanick <idr@us.ibm.com>
35 #include <spu_mfcio.h>
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_math.h"
40 #include "draw/draw_private.h"
41 #include "draw/draw_context.h"
42 #include "cell/common.h"
43 #include "spu_vertex_shader.h"
48 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
51 #define CLIP_RIGHT_BIT 0x01
52 #define CLIP_LEFT_BIT 0x02
53 #define CLIP_TOP_BIT 0x04
54 #define CLIP_BOTTOM_BIT 0x08
55 #define CLIP_FAR_BIT 0x10
56 #define CLIP_NEAR_BIT 0x20
60 dot4(const float *a
, const float *b
)
68 static INLINE
unsigned
69 compute_clipmask(const float *clip
, /*const*/ float plane
[][4], unsigned nr
)
74 /* Do the hardwired planes first:
76 if (-clip
[0] + clip
[3] < 0) mask
|= CLIP_RIGHT_BIT
;
77 if ( clip
[0] + clip
[3] < 0) mask
|= CLIP_LEFT_BIT
;
78 if (-clip
[1] + clip
[3] < 0) mask
|= CLIP_TOP_BIT
;
79 if ( clip
[1] + clip
[3] < 0) mask
|= CLIP_BOTTOM_BIT
;
80 if (-clip
[2] + clip
[3] < 0) mask
|= CLIP_FAR_BIT
;
81 if ( clip
[2] + clip
[3] < 0) mask
|= CLIP_NEAR_BIT
;
83 /* Followed by any remaining ones:
85 for (i
= 6; i
< nr
; i
++) {
86 if (dot4(clip
, plane
[i
]) < 0)
95 * Transform vertices with the current vertex program/shader
96 * Up to four vertices can be shaded at a time.
97 * \param vbuffer the input vertex data
98 * \param elts indexes of four input vertices
99 * \param count number of vertices to shade [1..4]
100 * \param vOut array of pointers to four output vertices
103 run_vertex_program(struct spu_vs_context
*draw
,
104 unsigned elts
[4], unsigned count
,
105 const uint64_t *vOut
)
107 struct spu_exec_machine
*machine
= &draw
->machine
;
110 PIPE_ALIGN_VAR(16) struct spu_exec_vector inputs
[PIPE_MAX_ATTRIBS
];
111 PIPE_ALIGN_VAR(16) struct spu_exec_vector outputs
[PIPE_MAX_ATTRIBS
];
112 const float *scale
= draw
->viewport
.scale
;
113 const float *trans
= draw
->viewport
.translate
;
117 machine
->Processor
= TGSI_PROCESSOR_VERTEX
;
119 ASSERT_ALIGN16(draw
->constants
);
120 machine
->Consts
= (float (*)[4]) draw
->constants
;
122 machine
->Inputs
= inputs
;
123 machine
->Outputs
= outputs
;
125 spu_vertex_fetch( draw
, machine
, elts
, count
);
128 spu_exec_machine_run( machine
);
131 /* store machine results */
132 for (j
= 0; j
< count
; j
++) {
136 unsigned char buffer
[sizeof(struct vertex_header
)
138 struct vertex_header
*const tmpOut
=
139 (struct vertex_header
*) buffer
;
140 const unsigned vert_size
= ROUNDUP16(sizeof(struct vertex_header
)
142 * draw
->num_vs_outputs
));
144 mfc_get(tmpOut
, vOut
[j
], vert_size
, TAG_VERTEX_BUFFER
, 0, 0);
145 wait_on_mask(1 << TAG_VERTEX_BUFFER
);
148 /* Handle attr[0] (position) specially:
150 * XXX: Computing the clipmask should be done in the vertex
151 * program as a set of DP4 instructions appended to the
152 * user-provided code.
154 x
= tmpOut
->clip
[0] = machine
->Outputs
[0].xyzw
[0].f
[j
];
155 y
= tmpOut
->clip
[1] = machine
->Outputs
[0].xyzw
[1].f
[j
];
156 z
= tmpOut
->clip
[2] = machine
->Outputs
[0].xyzw
[2].f
[j
];
157 w
= tmpOut
->clip
[3] = machine
->Outputs
[0].xyzw
[3].f
[j
];
159 tmpOut
->clipmask
= compute_clipmask(tmpOut
->clip
, draw
->plane
,
161 tmpOut
->edgeflag
= 1;
169 /* Viewport mapping */
170 tmpOut
->data
[0][0] = x
* scale
[0] + trans
[0];
171 tmpOut
->data
[0][1] = y
* scale
[1] + trans
[1];
172 tmpOut
->data
[0][2] = z
* scale
[2] + trans
[2];
173 tmpOut
->data
[0][3] = w
;
175 /* Remaining attributes are packed into sequential post-transform
176 * vertex attrib slots.
178 for (slot
= 1; slot
< draw
->num_vs_outputs
; slot
++) {
179 tmpOut
->data
[slot
][0] = machine
->Outputs
[slot
].xyzw
[0].f
[j
];
180 tmpOut
->data
[slot
][1] = machine
->Outputs
[slot
].xyzw
[1].f
[j
];
181 tmpOut
->data
[slot
][2] = machine
->Outputs
[slot
].xyzw
[2].f
[j
];
182 tmpOut
->data
[slot
][3] = machine
->Outputs
[slot
].xyzw
[3].f
[j
];
185 mfc_put(tmpOut
, vOut
[j
], vert_size
, TAG_VERTEX_BUFFER
, 0, 0);
186 } /* loop over vertices */
190 PIPE_ALIGN_VAR(16) unsigned char
191 immediates
[(sizeof(float) * 4 * TGSI_EXEC_NUM_IMMEDIATES
) + 32]);
195 spu_bind_vertex_shader(struct spu_vs_context
*draw
,
196 struct cell_shader_info
*vs
)
198 const unsigned immediate_addr
= vs
->immediates
;
199 const unsigned immediate_size
=
200 ROUNDUP16((sizeof(float) * 4 * vs
->num_immediates
)
201 + (immediate_addr
& 0x0f));
204 mfc_get(immediates
, immediate_addr
& ~0x0f, immediate_size
,
205 TAG_VERTEX_BUFFER
, 0, 0);
207 draw
->machine
.Instructions
= (struct tgsi_full_instruction
*)
209 draw
->machine
.NumInstructions
= vs
->num_instructions
;
211 draw
->machine
.Declarations
= (struct tgsi_full_declaration
*)
213 draw
->machine
.NumDeclarations
= vs
->num_declarations
;
215 draw
->num_vs_outputs
= vs
->num_outputs
;
217 /* specify the shader to interpret/execute */
218 spu_exec_machine_init(&draw
->machine
,
223 wait_on_mask(1 << TAG_VERTEX_BUFFER
);
225 (void) memcpy(& draw
->machine
.Imms
, &immediates
[immediate_addr
& 0x0f],
226 sizeof(float) * 4 * vs
->num_immediates
);
231 spu_execute_vertex_shader(struct spu_vs_context
*draw
,
232 const struct cell_command_vs
*vs
)
236 (void) memcpy(draw
->plane
, vs
->plane
, sizeof(float) * 4 * vs
->nr_planes
);
237 draw
->nr_planes
= vs
->nr_planes
;
238 draw
->vertex_fetch
.nr_attrs
= vs
->nr_attrs
;
240 for (i
= 0; i
< vs
->num_elts
; i
+= 4) {
241 const unsigned batch_size
= MIN2(vs
->num_elts
- i
, 4);
243 run_vertex_program(draw
, & vs
->elts
[i
], batch_size
, &vs
->vOut
[i
]);