2 * Copyright (c) 2012-2015 Etnaviv Project
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sub license,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the
12 * next paragraph) shall be included in all copies or substantial portions
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 * Wladimir J. van der Laan <laanwj@gmail.com>
27 #include "etnaviv_shader.h"
29 #include "etnaviv_compiler.h"
30 #include "etnaviv_context.h"
31 #include "etnaviv_debug.h"
32 #include "etnaviv_util.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
37 /* Link vs and fs together: fill in shader_state from vs and fs
38 * as this function is called every time a new fs or vs is bound, the goal is to
39 * do little processing as possible here, and to precompute as much as possible in
40 * the vs/fs shader_object.
42 * XXX we could cache the link result for a certain set of VS/PS; usually a pair
43 * of VS and PS will be used together anyway.
46 etna_link_shaders(struct etna_context
*ctx
, struct compiled_shader_state
*cs
,
47 const struct etna_shader
*vs
, const struct etna_shader
*fs
)
49 struct etna_shader_link_info link
= { };
51 assert(vs
->processor
== PIPE_SHADER_VERTEX
);
52 assert(fs
->processor
== PIPE_SHADER_FRAGMENT
);
55 if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS
)) {
61 if (etna_link_shader(&link
, vs
, fs
)) {
62 /* linking failed: some fs inputs do not have corresponding
69 if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS
)) {
70 debug_printf("link result:\n");
71 debug_printf(" vs -> fs comps use pa_attr\n");
73 for (int idx
= 0; idx
< link
.num_varyings
; ++idx
)
74 debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n",
75 link
.varyings
[idx
].reg
, idx
+ 1,
76 link
.varyings
[idx
].num_components
, "xyzw",
77 link
.varyings
[idx
].use
[0], link
.varyings
[idx
].use
[1],
78 link
.varyings
[idx
].use
[2], link
.varyings
[idx
].use
[3],
79 link
.varyings
[idx
].pa_attributes
);
82 /* set last_varying_2x flag if the last varying has 1 or 2 components */
83 bool last_varying_2x
= false;
84 if (link
.num_varyings
> 0 && link
.varyings
[link
.num_varyings
- 1].num_components
<= 2)
85 last_varying_2x
= true;
87 cs
->RA_CONTROL
= VIVS_RA_CONTROL_UNK0
|
88 COND(last_varying_2x
, VIVS_RA_CONTROL_LAST_VARYING_2X
);
90 cs
->PA_ATTRIBUTE_ELEMENT_COUNT
= VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link
.num_varyings
);
91 for (int idx
= 0; idx
< link
.num_varyings
; ++idx
)
92 cs
->PA_SHADER_ATTRIBUTES
[idx
] = link
.varyings
[idx
].pa_attributes
;
94 cs
->VS_END_PC
= vs
->code_size
/ 4;
95 cs
->VS_OUTPUT_COUNT
= 1 + link
.num_varyings
; /* position + varyings */
97 /* vs outputs (varyings) */
98 DEFINE_ETNA_BITARRAY(vs_output
, 16, 8) = {0};
100 etna_bitarray_set(vs_output
, 8, varid
++, vs
->vs_pos_out_reg
);
101 for (int idx
= 0; idx
< link
.num_varyings
; ++idx
)
102 etna_bitarray_set(vs_output
, 8, varid
++, link
.varyings
[idx
].reg
);
103 if (vs
->vs_pointsize_out_reg
>= 0)
104 etna_bitarray_set(vs_output
, 8, varid
++, vs
->vs_pointsize_out_reg
); /* pointsize is last */
106 for (int idx
= 0; idx
< ARRAY_SIZE(cs
->VS_OUTPUT
); ++idx
)
107 cs
->VS_OUTPUT
[idx
] = vs_output
[idx
];
109 if (vs
->vs_pointsize_out_reg
!= -1) {
110 /* vertex shader outputs point coordinate, provide extra output and make
114 cs
->VS_OUTPUT_COUNT_PSIZE
= cs
->VS_OUTPUT_COUNT
+ 1;
116 /* vertex shader does not output point coordinate, make sure thate
117 * POINT_SIZE_ENABLE is masked
118 * and no extra output is given */
119 cs
->PA_CONFIG
= ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE
;
120 cs
->VS_OUTPUT_COUNT_PSIZE
= cs
->VS_OUTPUT_COUNT
;
123 cs
->VS_LOAD_BALANCING
= vs
->vs_load_balancing
;
126 cs
->PS_END_PC
= fs
->code_size
/ 4;
127 cs
->PS_OUTPUT_REG
= fs
->ps_color_out_reg
;
129 VIVS_PS_INPUT_COUNT_COUNT(link
.num_varyings
+ 1) | /* Number of inputs plus position */
130 VIVS_PS_INPUT_COUNT_UNK8(fs
->input_count_unk8
);
131 cs
->PS_TEMP_REGISTER_CONTROL
=
132 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs
->num_temps
, link
.num_varyings
+ 1));
133 cs
->PS_CONTROL
= VIVS_PS_CONTROL_UNK1
; /* XXX when can we set BYPASS? */
136 /* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA
137 * mode, avoids some fumbling in sync_context. */
138 cs
->PS_INPUT_COUNT_MSAA
=
139 VIVS_PS_INPUT_COUNT_COUNT(link
.num_varyings
+ 2) | /* MSAA adds another input */
140 VIVS_PS_INPUT_COUNT_UNK8(fs
->input_count_unk8
);
141 cs
->PS_TEMP_REGISTER_CONTROL_MSAA
=
142 VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs
->num_temps
, link
.num_varyings
+ 2));
144 uint32_t total_components
= 0;
145 DEFINE_ETNA_BITARRAY(num_components
, ETNA_NUM_VARYINGS
, 4) = {0};
146 DEFINE_ETNA_BITARRAY(component_use
, 4 * ETNA_NUM_VARYINGS
, 2) = {0};
147 for (int idx
= 0; idx
< link
.num_varyings
; ++idx
) {
148 const struct etna_varying
*varying
= &link
.varyings
[idx
];
150 etna_bitarray_set(num_components
, 4, idx
, varying
->num_components
);
151 for (int comp
= 0; comp
< varying
->num_components
; ++comp
) {
152 etna_bitarray_set(component_use
, 2, total_components
, varying
->use
[comp
]);
153 total_components
+= 1;
157 cs
->GL_VARYING_TOTAL_COMPONENTS
=
158 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components
, 2));
159 cs
->GL_VARYING_NUM_COMPONENTS
= num_components
[0];
160 cs
->GL_VARYING_COMPONENT_USE
[0] = component_use
[0];
161 cs
->GL_VARYING_COMPONENT_USE
[1] = component_use
[1];
163 /* reference instruction memory */
164 cs
->vs_inst_mem_size
= vs
->code_size
;
165 cs
->VS_INST_MEM
= vs
->code
;
166 cs
->ps_inst_mem_size
= fs
->code_size
;
167 cs
->PS_INST_MEM
= fs
->code
;
173 etna_shader_link(struct etna_context
*ctx
)
175 if (!ctx
->vs
|| !ctx
->fs
)
178 /* re-link vs and fs if needed */
179 return etna_link_shaders(ctx
, &ctx
->shader_state
, ctx
->vs
, ctx
->fs
);
183 etna_shader_update_vs_inputs(struct etna_context
*ctx
,
184 struct compiled_shader_state
*cs
,
185 const struct etna_shader
*vs
,
186 const struct compiled_vertex_elements_state
*ves
)
188 unsigned num_temps
, cur_temp
, num_vs_inputs
;
193 /* Number of vertex elements determines number of VS inputs. Otherwise,
194 * the GPU crashes. Allocate any unused vertex elements to VS temporary
196 num_vs_inputs
= MAX2(ves
->num_elements
, vs
->infile
.num_reg
);
197 if (num_vs_inputs
!= ves
->num_elements
) {
198 BUG("Number of elements %u does not match the number of VS inputs %zu",
199 ctx
->vertex_elements
->num_elements
, ctx
->vs
->infile
.num_reg
);
203 cur_temp
= vs
->num_temps
;
204 num_temps
= num_vs_inputs
- vs
->infile
.num_reg
+ cur_temp
;
206 cs
->VS_INPUT_COUNT
= VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs
) |
207 VIVS_VS_INPUT_COUNT_UNK8(vs
->input_count_unk8
);
208 cs
->VS_TEMP_REGISTER_CONTROL
=
209 VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps
);
211 /* vs inputs (attributes) */
212 DEFINE_ETNA_BITARRAY(vs_input
, 16, 8) = {0};
213 for (int idx
= 0; idx
< num_vs_inputs
; ++idx
) {
214 if (idx
< vs
->infile
.num_reg
)
215 etna_bitarray_set(vs_input
, 8, idx
, vs
->infile
.reg
[idx
].reg
);
217 etna_bitarray_set(vs_input
, 8, idx
, cur_temp
++);
220 for (int idx
= 0; idx
< ARRAY_SIZE(cs
->VS_INPUT
); ++idx
)
221 cs
->VS_INPUT
[idx
] = vs_input
[idx
];
227 etna_shader_update_vertex(struct etna_context
*ctx
)
229 return etna_shader_update_vs_inputs(ctx
, &ctx
->shader_state
, ctx
->vs
,
230 ctx
->vertex_elements
);
234 etna_create_shader_state(struct pipe_context
*pctx
,
235 const struct pipe_shader_state
*pss
)
237 struct etna_context
*ctx
= etna_context(pctx
);
239 return etna_compile_shader(&ctx
->specs
, pss
->tokens
);
243 etna_delete_shader_state(struct pipe_context
*pctx
, void *ss
)
245 etna_destroy_shader(ss
);
249 etna_bind_fs_state(struct pipe_context
*pctx
, void *fss_
)
251 struct etna_context
*ctx
= etna_context(pctx
);
252 struct etna_shader
*fss
= fss_
;
254 if (ctx
->fs
== fss
) /* skip if already bound */
257 assert(fss
== NULL
|| fss
->processor
== PIPE_SHADER_FRAGMENT
);
259 ctx
->dirty
|= ETNA_DIRTY_SHADER
;
263 etna_bind_vs_state(struct pipe_context
*pctx
, void *vss_
)
265 struct etna_context
*ctx
= etna_context(pctx
);
266 struct etna_shader
*vss
= vss_
;
268 if (ctx
->vs
== vss
) /* skip if already bound */
271 assert(vss
== NULL
|| vss
->processor
== PIPE_SHADER_VERTEX
);
273 ctx
->dirty
|= ETNA_DIRTY_SHADER
;
277 etna_shader_init(struct pipe_context
*pctx
)
279 pctx
->create_fs_state
= etna_create_shader_state
;
280 pctx
->bind_fs_state
= etna_bind_fs_state
;
281 pctx
->delete_fs_state
= etna_delete_shader_state
;
282 pctx
->create_vs_state
= etna_create_shader_state
;
283 pctx
->bind_vs_state
= etna_bind_vs_state
;
284 pctx
->delete_vs_state
= etna_delete_shader_state
;