Merge branch '7.8' into master
[mesa.git] / src / gallium / drivers / failover / fo_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "pipe/p_defines.h"
30 #include "util/u_memory.h"
31 #include "pipe/p_context.h"
32
33 #include "fo_context.h"
34 #include "fo_winsys.h"
35
36
37
38 static void failover_destroy( struct pipe_context *pipe )
39 {
40 struct failover_context *failover = failover_context( pipe );
41
42 free( failover );
43 }
44
45
46 void failover_fail_over( struct failover_context *failover )
47 {
48 failover->dirty = TRUE;
49 failover->mode = FO_SW;
50 }
51
52
53 static void failover_draw_elements( struct pipe_context *pipe,
54 struct pipe_buffer *indexBuffer,
55 unsigned indexSize,
56 unsigned prim,
57 unsigned start,
58 unsigned count)
59 {
60 struct failover_context *failover = failover_context( pipe );
61
62 /* If there has been any statechange since last time, try hardware
63 * rendering again:
64 */
65 if (failover->dirty) {
66 failover->mode = FO_HW;
67 }
68
69 /* Try hardware:
70 */
71 if (failover->mode == FO_HW) {
72 failover->hw->draw_elements( failover->hw,
73 indexBuffer,
74 indexSize,
75 prim,
76 start,
77 count );
78 }
79
80 /* Possibly try software:
81 */
82 if (failover->mode == FO_SW) {
83
84 if (failover->dirty) {
85 failover->hw->flush( failover->hw, ~0, NULL );
86 failover_state_emit( failover );
87 }
88
89 failover->sw->draw_elements( failover->sw,
90 indexBuffer,
91 indexSize,
92 prim,
93 start,
94 count );
95
96 /* Be ready to switch back to hardware rendering without an
97 * intervening flush. Unlikely to be much performance impact to
98 * this:
99 */
100 failover->sw->flush( failover->sw, ~0, NULL );
101 }
102 }
103
104
105 static void failover_draw_arrays( struct pipe_context *pipe,
106 unsigned prim, unsigned start, unsigned count)
107 {
108 failover_draw_elements(pipe, NULL, 0, prim, start, count);
109 }
110
111 static unsigned int
112 failover_is_texture_referenced( struct pipe_context *_pipe,
113 struct pipe_texture *texture,
114 unsigned face, unsigned level)
115 {
116 struct failover_context *failover = failover_context( _pipe );
117 struct pipe_context *pipe = (failover->mode == FO_HW) ?
118 failover->hw : failover->sw;
119
120 return pipe->is_texture_referenced(pipe, texture, face, level);
121 }
122
123 static unsigned int
124 failover_is_buffer_referenced( struct pipe_context *_pipe,
125 struct pipe_buffer *buf)
126 {
127 struct failover_context *failover = failover_context( _pipe );
128 struct pipe_context *pipe = (failover->mode == FO_HW) ?
129 failover->hw : failover->sw;
130
131 return pipe->is_buffer_referenced(pipe, buf);
132 }
133
134 struct pipe_context *failover_create( struct pipe_context *hw,
135 struct pipe_context *sw )
136 {
137 struct failover_context *failover = CALLOC_STRUCT(failover_context);
138 if (failover == NULL)
139 return NULL;
140
141 failover->hw = hw;
142 failover->sw = sw;
143 failover->pipe.winsys = hw->winsys;
144 failover->pipe.screen = hw->screen;
145 failover->pipe.destroy = failover_destroy;
146 #if 0
147 failover->pipe.is_format_supported = hw->is_format_supported;
148 failover->pipe.get_name = hw->get_name;
149 failover->pipe.get_vendor = hw->get_vendor;
150 failover->pipe.get_param = hw->get_param;
151 failover->pipe.get_paramf = hw->get_paramf;
152 #endif
153
154 failover->pipe.draw_arrays = failover_draw_arrays;
155 failover->pipe.draw_elements = failover_draw_elements;
156 failover->pipe.clear = hw->clear;
157
158 /* No software occlusion fallback (or other optional functionality)
159 * at this point - if the hardware doesn't support it, don't
160 * advertise it to the application.
161 */
162 failover->pipe.begin_query = hw->begin_query;
163 failover->pipe.end_query = hw->end_query;
164
165 failover_init_state_functions( failover );
166
167 failover->pipe.surface_copy = hw->surface_copy;
168 failover->pipe.surface_fill = hw->surface_fill;
169
170 #if 0
171 failover->pipe.texture_create = hw->texture_create;
172 failover->pipe.texture_destroy = hw->texture_destroy;
173 failover->pipe.get_tex_surface = hw->get_tex_surface;
174 failover->pipe.texture_update = hw->texture_update;
175 #endif
176
177 failover->pipe.flush = hw->flush;
178 failover->pipe.is_texture_referenced = failover_is_texture_referenced;
179 failover->pipe.is_buffer_referenced = failover_is_buffer_referenced;
180
181 failover->dirty = 0;
182
183 return &failover->pipe;
184 }
185