svga: Disable debug message.
[mesa.git] / src / gallium / drivers / failover / fo_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "util/u_inlines.h"
32
33 #include "fo_context.h"
34
35
36 /* This looks like a lot of work at the moment - we're keeping a
37 * duplicate copy of the state up-to-date.
38 *
39 * This can change in two ways:
40 * - With constant state objects we would only need to save a pointer,
41 * not the whole object.
42 * - By adding a callback in the state tracker to re-emit state. The
43 * state tracker knows the current state already and can re-emit it
44 * without additional complexity.
45 *
46 * This works as a proof-of-concept, but a final version will have
47 * lower overheads.
48 */
49
50
51
52 static void *
53 failover_create_blend_state( struct pipe_context *pipe,
54 const struct pipe_blend_state *blend )
55 {
56 struct fo_state *state = malloc(sizeof(struct fo_state));
57 struct failover_context *failover = failover_context(pipe);
58
59 state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
60 state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
61
62 return state;
63 }
64
65 static void
66 failover_bind_blend_state( struct pipe_context *pipe,
67 void *blend )
68 {
69 struct failover_context *failover = failover_context(pipe);
70 struct fo_state *state = (struct fo_state *)blend;
71 failover->blend = state;
72 failover->dirty |= FO_NEW_BLEND;
73 failover->sw->bind_blend_state( failover->sw, state->sw_state );
74 failover->hw->bind_blend_state( failover->hw, state->hw_state );
75 }
76
77 static void
78 failover_delete_blend_state( struct pipe_context *pipe,
79 void *blend )
80 {
81 struct fo_state *state = (struct fo_state*)blend;
82 struct failover_context *failover = failover_context(pipe);
83
84 failover->sw->delete_blend_state(failover->sw, state->sw_state);
85 failover->hw->delete_blend_state(failover->hw, state->hw_state);
86 state->sw_state = 0;
87 state->hw_state = 0;
88 free(state);
89 }
90
91 static void
92 failover_set_blend_color( struct pipe_context *pipe,
93 const struct pipe_blend_color *blend_color )
94 {
95 struct failover_context *failover = failover_context(pipe);
96
97 failover->blend_color = *blend_color;
98 failover->dirty |= FO_NEW_BLEND_COLOR;
99 failover->sw->set_blend_color( failover->sw, blend_color );
100 failover->hw->set_blend_color( failover->hw, blend_color );
101 }
102
103 static void
104 failover_set_stencil_ref( struct pipe_context *pipe,
105 const struct pipe_stencil_ref *stencil_ref )
106 {
107 struct failover_context *failover = failover_context(pipe);
108
109 failover->stencil_ref = *stencil_ref;
110 failover->dirty |= FO_NEW_STENCIL_REF;
111 failover->sw->set_stencil_ref( failover->sw, stencil_ref );
112 failover->hw->set_stencil_ref( failover->hw, stencil_ref );
113 }
114
115 static void
116 failover_set_clip_state( struct pipe_context *pipe,
117 const struct pipe_clip_state *clip )
118 {
119 struct failover_context *failover = failover_context(pipe);
120
121 failover->clip = *clip;
122 failover->dirty |= FO_NEW_CLIP;
123 failover->sw->set_clip_state( failover->sw, clip );
124 failover->hw->set_clip_state( failover->hw, clip );
125 }
126
127
128 static void *
129 failover_create_depth_stencil_state(struct pipe_context *pipe,
130 const struct pipe_depth_stencil_alpha_state *templ)
131 {
132 struct fo_state *state = malloc(sizeof(struct fo_state));
133 struct failover_context *failover = failover_context(pipe);
134
135 state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
136 state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
137
138 return state;
139 }
140
141 static void
142 failover_bind_depth_stencil_state(struct pipe_context *pipe,
143 void *depth_stencil)
144 {
145 struct failover_context *failover = failover_context(pipe);
146 struct fo_state *state = (struct fo_state *)depth_stencil;
147 failover->depth_stencil = state;
148 failover->dirty |= FO_NEW_DEPTH_STENCIL;
149 failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
150 failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
151 }
152
153 static void
154 failover_delete_depth_stencil_state(struct pipe_context *pipe,
155 void *ds)
156 {
157 struct fo_state *state = (struct fo_state*)ds;
158 struct failover_context *failover = failover_context(pipe);
159
160 failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
161 failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
162 state->sw_state = 0;
163 state->hw_state = 0;
164 free(state);
165 }
166
167 static void
168 failover_set_framebuffer_state(struct pipe_context *pipe,
169 const struct pipe_framebuffer_state *framebuffer)
170 {
171 struct failover_context *failover = failover_context(pipe);
172
173 failover->framebuffer = *framebuffer;
174 failover->dirty |= FO_NEW_FRAMEBUFFER;
175 failover->sw->set_framebuffer_state( failover->sw, framebuffer );
176 failover->hw->set_framebuffer_state( failover->hw, framebuffer );
177 }
178
179
180 static void *
181 failover_create_fs_state(struct pipe_context *pipe,
182 const struct pipe_shader_state *templ)
183 {
184 struct fo_state *state = malloc(sizeof(struct fo_state));
185 struct failover_context *failover = failover_context(pipe);
186
187 state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
188 state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
189
190 return state;
191 }
192
193 static void
194 failover_bind_fs_state(struct pipe_context *pipe, void *fs)
195 {
196 struct failover_context *failover = failover_context(pipe);
197 struct fo_state *state = (struct fo_state*)fs;
198 failover->fragment_shader = state;
199 failover->dirty |= FO_NEW_FRAGMENT_SHADER;
200 failover->sw->bind_fs_state(failover->sw, state->sw_state);
201 failover->hw->bind_fs_state(failover->hw, state->hw_state);
202 }
203
204 static void
205 failover_delete_fs_state(struct pipe_context *pipe,
206 void *fs)
207 {
208 struct fo_state *state = (struct fo_state*)fs;
209 struct failover_context *failover = failover_context(pipe);
210
211 failover->sw->delete_fs_state(failover->sw, state->sw_state);
212 failover->hw->delete_fs_state(failover->hw, state->hw_state);
213 state->sw_state = 0;
214 state->hw_state = 0;
215 free(state);
216 }
217
218 static void *
219 failover_create_vs_state(struct pipe_context *pipe,
220 const struct pipe_shader_state *templ)
221 {
222 struct fo_state *state = malloc(sizeof(struct fo_state));
223 struct failover_context *failover = failover_context(pipe);
224
225 state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
226 state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
227
228 return state;
229 }
230
231 static void
232 failover_bind_vs_state(struct pipe_context *pipe,
233 void *vs)
234 {
235 struct failover_context *failover = failover_context(pipe);
236
237 struct fo_state *state = (struct fo_state*)vs;
238 failover->vertex_shader = state;
239 failover->dirty |= FO_NEW_VERTEX_SHADER;
240 failover->sw->bind_vs_state(failover->sw, state->sw_state);
241 failover->hw->bind_vs_state(failover->hw, state->hw_state);
242 }
243
244 static void
245 failover_delete_vs_state(struct pipe_context *pipe,
246 void *vs)
247 {
248 struct fo_state *state = (struct fo_state*)vs;
249 struct failover_context *failover = failover_context(pipe);
250
251 failover->sw->delete_vs_state(failover->sw, state->sw_state);
252 failover->hw->delete_vs_state(failover->hw, state->hw_state);
253 state->sw_state = 0;
254 state->hw_state = 0;
255 free(state);
256 }
257
258
259
260 static void *
261 failover_create_vertex_elements_state( struct pipe_context *pipe,
262 unsigned count,
263 const struct pipe_vertex_element *velems )
264 {
265 struct fo_state *state = malloc(sizeof(struct fo_state));
266 struct failover_context *failover = failover_context(pipe);
267
268 state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
269 state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
270
271 return state;
272 }
273
274 static void
275 failover_bind_vertex_elements_state(struct pipe_context *pipe,
276 void *velems )
277 {
278 struct failover_context *failover = failover_context(pipe);
279 struct fo_state *state = (struct fo_state*)velems;
280
281 failover->vertex_elements = state;
282 failover->dirty |= FO_NEW_VERTEX_ELEMENT;
283 failover->sw->bind_vertex_elements_state( failover->sw, velems );
284 failover->hw->bind_vertex_elements_state( failover->hw, velems );
285 }
286
287 static void
288 failover_delete_vertex_elements_state( struct pipe_context *pipe,
289 void *velems )
290 {
291 struct fo_state *state = (struct fo_state*)velems;
292 struct failover_context *failover = failover_context(pipe);
293
294 failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
295 failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
296 state->sw_state = 0;
297 state->hw_state = 0;
298 free(state);
299 }
300
301 static void
302 failover_set_polygon_stipple( struct pipe_context *pipe,
303 const struct pipe_poly_stipple *stipple )
304 {
305 struct failover_context *failover = failover_context(pipe);
306
307 failover->poly_stipple = *stipple;
308 failover->dirty |= FO_NEW_STIPPLE;
309 failover->sw->set_polygon_stipple( failover->sw, stipple );
310 failover->hw->set_polygon_stipple( failover->hw, stipple );
311 }
312
313
314 static void *
315 failover_create_rasterizer_state(struct pipe_context *pipe,
316 const struct pipe_rasterizer_state *templ)
317 {
318 struct fo_state *state = malloc(sizeof(struct fo_state));
319 struct failover_context *failover = failover_context(pipe);
320
321 state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
322 state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
323
324 return state;
325 }
326
327 static void
328 failover_bind_rasterizer_state(struct pipe_context *pipe,
329 void *raster)
330 {
331 struct failover_context *failover = failover_context(pipe);
332
333 struct fo_state *state = (struct fo_state*)raster;
334 failover->rasterizer = state;
335 failover->dirty |= FO_NEW_RASTERIZER;
336 failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
337 failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
338 }
339
340 static void
341 failover_delete_rasterizer_state(struct pipe_context *pipe,
342 void *raster)
343 {
344 struct fo_state *state = (struct fo_state*)raster;
345 struct failover_context *failover = failover_context(pipe);
346
347 failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
348 failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
349 state->sw_state = 0;
350 state->hw_state = 0;
351 free(state);
352 }
353
354
355 static void
356 failover_set_scissor_state( struct pipe_context *pipe,
357 const struct pipe_scissor_state *scissor )
358 {
359 struct failover_context *failover = failover_context(pipe);
360
361 failover->scissor = *scissor;
362 failover->dirty |= FO_NEW_SCISSOR;
363 failover->sw->set_scissor_state( failover->sw, scissor );
364 failover->hw->set_scissor_state( failover->hw, scissor );
365 }
366
367
368 static void *
369 failover_create_sampler_state(struct pipe_context *pipe,
370 const struct pipe_sampler_state *templ)
371 {
372 struct fo_state *state = malloc(sizeof(struct fo_state));
373 struct failover_context *failover = failover_context(pipe);
374
375 state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
376 state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
377
378 return state;
379 }
380
381 static void
382 failover_bind_fragment_sampler_states(struct pipe_context *pipe,
383 unsigned num,
384 void **sampler)
385 {
386 struct failover_context *failover = failover_context(pipe);
387 struct fo_state *state = (struct fo_state*)sampler;
388 uint i;
389 assert(num <= PIPE_MAX_SAMPLERS);
390 /* Check for no-op */
391 if (num == failover->num_samplers &&
392 !memcmp(failover->sampler, sampler, num * sizeof(void *)))
393 return;
394 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
395 failover->sw_sampler_state[i] = i < num ? state[i].sw_state : NULL;
396 failover->hw_sampler_state[i] = i < num ? state[i].hw_state : NULL;
397 }
398 failover->dirty |= FO_NEW_SAMPLER;
399 failover->num_samplers = num;
400 failover->sw->bind_fragment_sampler_states(failover->sw, num,
401 failover->sw_sampler_state);
402 failover->hw->bind_fragment_sampler_states(failover->hw, num,
403 failover->hw_sampler_state);
404 }
405
406 static void
407 failover_bind_vertex_sampler_states(struct pipe_context *pipe,
408 unsigned num_samplers,
409 void **samplers)
410 {
411 struct failover_context *failover = failover_context(pipe);
412 struct fo_state *state = (struct fo_state*)samplers;
413 uint i;
414
415 assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
416
417 /* Check for no-op */
418 if (num_samplers == failover->num_vertex_samplers &&
419 !memcmp(failover->vertex_samplers, samplers, num_samplers * sizeof(void *))) {
420 return;
421 }
422 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
423 failover->sw_vertex_sampler_state[i] = i < num_samplers ? state[i].sw_state : NULL;
424 failover->hw_vertex_sampler_state[i] = i < num_samplers ? state[i].hw_state : NULL;
425 }
426 failover->dirty |= FO_NEW_SAMPLER;
427 failover->num_vertex_samplers = num_samplers;
428 failover->sw->bind_vertex_sampler_states(failover->sw,
429 num_samplers,
430 failover->sw_vertex_sampler_state);
431 failover->hw->bind_vertex_sampler_states(failover->hw,
432 num_samplers,
433 failover->hw_vertex_sampler_state);
434 }
435
436 static void
437 failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
438 {
439 struct fo_state *state = (struct fo_state*)sampler;
440 struct failover_context *failover = failover_context(pipe);
441
442 failover->sw->delete_sampler_state(failover->sw, state->sw_state);
443 failover->hw->delete_sampler_state(failover->hw, state->hw_state);
444 state->sw_state = 0;
445 state->hw_state = 0;
446 free(state);
447 }
448
449
450 static void
451 failover_set_fragment_sampler_textures(struct pipe_context *pipe,
452 unsigned num,
453 struct pipe_texture **texture)
454 {
455 struct failover_context *failover = failover_context(pipe);
456 uint i;
457
458 assert(num <= PIPE_MAX_SAMPLERS);
459
460 /* Check for no-op */
461 if (num == failover->num_textures &&
462 !memcmp(failover->texture, texture, num * sizeof(struct pipe_texture *)))
463 return;
464 for (i = 0; i < num; i++)
465 pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
466 texture[i]);
467 for (i = num; i < failover->num_textures; i++)
468 pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
469 NULL);
470 failover->dirty |= FO_NEW_TEXTURE;
471 failover->num_textures = num;
472 failover->sw->set_fragment_sampler_textures( failover->sw, num, texture );
473 failover->hw->set_fragment_sampler_textures( failover->hw, num, texture );
474 }
475
476
477 static void
478 failover_set_vertex_sampler_textures(struct pipe_context *pipe,
479 unsigned num_textures,
480 struct pipe_texture **textures)
481 {
482 struct failover_context *failover = failover_context(pipe);
483 uint i;
484
485 assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
486
487 /* Check for no-op */
488 if (num_textures == failover->num_vertex_textures &&
489 !memcmp(failover->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
490 return;
491 }
492 for (i = 0; i < num_textures; i++) {
493 pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
494 textures[i]);
495 }
496 for (i = num_textures; i < failover->num_vertex_textures; i++) {
497 pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
498 NULL);
499 }
500 failover->dirty |= FO_NEW_TEXTURE;
501 failover->num_vertex_textures = num_textures;
502 failover->sw->set_vertex_sampler_textures(failover->sw, num_textures, textures);
503 failover->hw->set_vertex_sampler_textures(failover->hw, num_textures, textures);
504 }
505
506
507 static void
508 failover_set_viewport_state( struct pipe_context *pipe,
509 const struct pipe_viewport_state *viewport )
510 {
511 struct failover_context *failover = failover_context(pipe);
512
513 failover->viewport = *viewport;
514 failover->dirty |= FO_NEW_VIEWPORT;
515 failover->sw->set_viewport_state( failover->sw, viewport );
516 failover->hw->set_viewport_state( failover->hw, viewport );
517 }
518
519
520 static void
521 failover_set_vertex_buffers(struct pipe_context *pipe,
522 unsigned count,
523 const struct pipe_vertex_buffer *vertex_buffers)
524 {
525 struct failover_context *failover = failover_context(pipe);
526
527 memcpy(failover->vertex_buffers, vertex_buffers,
528 count * sizeof(vertex_buffers[0]));
529 failover->dirty |= FO_NEW_VERTEX_BUFFER;
530 failover->num_vertex_buffers = count;
531 failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
532 failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
533 }
534
535
536 void
537 failover_set_constant_buffer(struct pipe_context *pipe,
538 uint shader, uint index,
539 struct pipe_buffer *buf)
540 {
541 struct failover_context *failover = failover_context(pipe);
542
543 assert(shader < PIPE_SHADER_TYPES);
544 assert(index == 0);
545
546 failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
547 failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
548 }
549
550
551 void
552 failover_init_state_functions( struct failover_context *failover )
553 {
554 failover->pipe.create_blend_state = failover_create_blend_state;
555 failover->pipe.bind_blend_state = failover_bind_blend_state;
556 failover->pipe.delete_blend_state = failover_delete_blend_state;
557 failover->pipe.create_sampler_state = failover_create_sampler_state;
558 failover->pipe.bind_fragment_sampler_states = failover_bind_fragment_sampler_states;
559 failover->pipe.bind_vertex_sampler_states = failover_bind_vertex_sampler_states;
560 failover->pipe.delete_sampler_state = failover_delete_sampler_state;
561 failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
562 failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
563 failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
564 failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
565 failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
566 failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
567 failover->pipe.create_fs_state = failover_create_fs_state;
568 failover->pipe.bind_fs_state = failover_bind_fs_state;
569 failover->pipe.delete_fs_state = failover_delete_fs_state;
570 failover->pipe.create_vs_state = failover_create_vs_state;
571 failover->pipe.bind_vs_state = failover_bind_vs_state;
572 failover->pipe.delete_vs_state = failover_delete_vs_state;
573 failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
574 failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
575 failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
576
577 failover->pipe.set_blend_color = failover_set_blend_color;
578 failover->pipe.set_stencil_ref = failover_set_stencil_ref;
579 failover->pipe.set_clip_state = failover_set_clip_state;
580 failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
581 failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
582 failover->pipe.set_scissor_state = failover_set_scissor_state;
583 failover->pipe.set_fragment_sampler_textures = failover_set_fragment_sampler_textures;
584 failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures;
585 failover->pipe.set_viewport_state = failover_set_viewport_state;
586 failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
587 failover->pipe.set_constant_buffer = failover_set_constant_buffer;
588 }