freedreno/layout: layout simplifications and pitch from level 0 pitch
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_texture.c
1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/format/u_format.h"
32
33 #include "fd4_texture.h"
34 #include "fd4_format.h"
35
36 static enum a4xx_tex_clamp
37 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
38 {
39 /* Hardware does not support _CLAMP, but we emulate it: */
40 if (wrap == PIPE_TEX_WRAP_CLAMP) {
41 wrap = (clamp_to_edge) ?
42 PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
43 }
44
45 switch (wrap) {
46 case PIPE_TEX_WRAP_REPEAT:
47 return A4XX_TEX_REPEAT;
48 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49 return A4XX_TEX_CLAMP_TO_EDGE;
50 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
51 *needs_border = true;
52 return A4XX_TEX_CLAMP_TO_BORDER;
53 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
54 /* only works for PoT.. need to emulate otherwise! */
55 return A4XX_TEX_MIRROR_CLAMP;
56 case PIPE_TEX_WRAP_MIRROR_REPEAT:
57 return A4XX_TEX_MIRROR_REPEAT;
58 case PIPE_TEX_WRAP_MIRROR_CLAMP:
59 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
60 /* these two we could perhaps emulate, but we currently
61 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
62 */
63 default:
64 DBG("invalid wrap: %u", wrap);
65 return 0;
66 }
67 }
68
69 static enum a4xx_tex_filter
70 tex_filter(unsigned filter, bool aniso)
71 {
72 switch (filter) {
73 case PIPE_TEX_FILTER_NEAREST:
74 return A4XX_TEX_NEAREST;
75 case PIPE_TEX_FILTER_LINEAR:
76 return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR;
77 default:
78 DBG("invalid filter: %u", filter);
79 return 0;
80 }
81 }
82
83 static void *
84 fd4_sampler_state_create(struct pipe_context *pctx,
85 const struct pipe_sampler_state *cso)
86 {
87 struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj);
88 unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
89 bool miplinear = false;
90 bool clamp_to_edge;
91
92 if (!so)
93 return NULL;
94
95 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
96 miplinear = true;
97
98 so->base = *cso;
99
100 /*
101 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
102 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103 * clamping the texture coordinates to [0.0, 1.0].
104 *
105 * The clamping will be taken care of in the shaders. There are two
106 * filters here, but let the minification one has a say.
107 */
108 clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
109 if (!clamp_to_edge) {
110 so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
111 so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
112 so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
113 }
114
115 so->needs_border = false;
116 so->texsamp0 =
117 COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
118 A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
119 A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
120 A4XX_TEX_SAMP_0_ANISO(aniso) |
121 A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
122 A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
123 A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
124
125 so->texsamp1 =
126 // COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
127 COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
128 COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS);
129
130 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
131 so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
132 so->texsamp1 |=
133 A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
134 A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
135 }
136
137 if (cso->compare_mode)
138 so->texsamp1 |= A4XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
139
140 return so;
141 }
142
143 static void
144 fd4_sampler_states_bind(struct pipe_context *pctx,
145 enum pipe_shader_type shader, unsigned start,
146 unsigned nr, void **hwcso)
147 {
148 struct fd_context *ctx = fd_context(pctx);
149 struct fd4_context *fd4_ctx = fd4_context(ctx);
150 uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
151 unsigned i;
152
153 if (!hwcso)
154 nr = 0;
155
156 for (i = 0; i < nr; i++) {
157 if (hwcso[i]) {
158 struct fd4_sampler_stateobj *sampler =
159 fd4_sampler_stateobj(hwcso[i]);
160 if (sampler->saturate_s)
161 saturate_s |= (1 << i);
162 if (sampler->saturate_t)
163 saturate_t |= (1 << i);
164 if (sampler->saturate_r)
165 saturate_r |= (1 << i);
166 }
167 }
168
169 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
170
171 if (shader == PIPE_SHADER_FRAGMENT) {
172 fd4_ctx->fsaturate =
173 (saturate_s != 0) ||
174 (saturate_t != 0) ||
175 (saturate_r != 0);
176 fd4_ctx->fsaturate_s = saturate_s;
177 fd4_ctx->fsaturate_t = saturate_t;
178 fd4_ctx->fsaturate_r = saturate_r;
179 } else if (shader == PIPE_SHADER_VERTEX) {
180 fd4_ctx->vsaturate =
181 (saturate_s != 0) ||
182 (saturate_t != 0) ||
183 (saturate_r != 0);
184 fd4_ctx->vsaturate_s = saturate_s;
185 fd4_ctx->vsaturate_t = saturate_t;
186 fd4_ctx->vsaturate_r = saturate_r;
187 }
188 }
189
190 static enum a4xx_tex_type
191 tex_type(unsigned target)
192 {
193 switch (target) {
194 default:
195 assert(0);
196 case PIPE_BUFFER:
197 case PIPE_TEXTURE_1D:
198 case PIPE_TEXTURE_1D_ARRAY:
199 return A4XX_TEX_1D;
200 case PIPE_TEXTURE_RECT:
201 case PIPE_TEXTURE_2D:
202 case PIPE_TEXTURE_2D_ARRAY:
203 return A4XX_TEX_2D;
204 case PIPE_TEXTURE_3D:
205 return A4XX_TEX_3D;
206 case PIPE_TEXTURE_CUBE:
207 case PIPE_TEXTURE_CUBE_ARRAY:
208 return A4XX_TEX_CUBE;
209 }
210 }
211
212 static bool
213 use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
214 {
215 return (fd_screen(pctx->screen)->gpu_id == 420) &&
216 (util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
217 }
218
219 static struct pipe_sampler_view *
220 fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
221 const struct pipe_sampler_view *cso)
222 {
223 struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
224 struct fd_resource *rsc = fd_resource(prsc);
225 enum pipe_format format = cso->format;
226 unsigned lvl, layers = 0;
227
228 if (!so)
229 return NULL;
230
231 if (format == PIPE_FORMAT_X32_S8X24_UINT) {
232 rsc = rsc->stencil;
233 format = rsc->base.format;
234 }
235
236 so->base = *cso;
237 pipe_reference(NULL, &prsc->reference);
238 so->base.texture = prsc;
239 so->base.reference.count = 1;
240 so->base.context = pctx;
241
242 so->texconst0 =
243 A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) |
244 A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
245 fd4_tex_swiz(format, cso->swizzle_r, cso->swizzle_g,
246 cso->swizzle_b, cso->swizzle_a);
247
248 if (util_format_is_srgb(format)) {
249 if (use_astc_srgb_workaround(pctx, format))
250 so->astc_srgb = true;
251 so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
252 }
253
254 if (cso->target == PIPE_BUFFER) {
255 unsigned elements = cso->u.buf.size / util_format_get_blocksize(format);
256
257 lvl = 0;
258 so->texconst1 =
259 A4XX_TEX_CONST_1_WIDTH(elements) |
260 A4XX_TEX_CONST_1_HEIGHT(1);
261 so->texconst2 =
262 A4XX_TEX_CONST_2_PITCH(elements * rsc->layout.cpp);
263 so->offset = cso->u.buf.offset;
264 } else {
265 unsigned miplevels;
266
267 lvl = fd_sampler_first_level(cso);
268 miplevels = fd_sampler_last_level(cso) - lvl;
269 layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
270
271 so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels);
272 so->texconst1 =
273 A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
274 A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
275 so->texconst2 =
276 A4XX_TEX_CONST_2_PITCHALIGN(rsc->layout.pitchalign - 5) |
277 A4XX_TEX_CONST_2_PITCH(fd_resource_pitch(rsc, lvl));
278 so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
279 }
280
281 /* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle
282 * we get isn't quite right. Use SWAP(XYZW) as a cheap and cheerful
283 * way to re-arrange things so stencil component is where the swiz
284 * expects.
285 *
286 * Note that gallium expects stencil sampler to return (s,s,s,s)
287 * which isn't quite true. To make that happen we'd have to massage
288 * the swizzle. But in practice only the .x component is used.
289 */
290 if (format == PIPE_FORMAT_X24S8_UINT)
291 so->texconst2 |= A4XX_TEX_CONST_2_SWAP(XYZW);
292
293 switch (cso->target) {
294 case PIPE_TEXTURE_1D_ARRAY:
295 case PIPE_TEXTURE_2D_ARRAY:
296 so->texconst3 =
297 A4XX_TEX_CONST_3_DEPTH(layers) |
298 A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size);
299 break;
300 case PIPE_TEXTURE_CUBE:
301 case PIPE_TEXTURE_CUBE_ARRAY:
302 so->texconst3 =
303 A4XX_TEX_CONST_3_DEPTH(layers / 6) |
304 A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size);
305 break;
306 case PIPE_TEXTURE_3D:
307 so->texconst3 =
308 A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
309 A4XX_TEX_CONST_3_LAYERSZ(fd_resource_slice(rsc, lvl)->size0);
310 so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(
311 fd_resource_slice(rsc, prsc->last_level)->size0);
312 break;
313 default:
314 so->texconst3 = 0x00000000;
315 break;
316 }
317
318 return &so->base;
319 }
320
321 static void
322 fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
323 unsigned start, unsigned nr,
324 struct pipe_sampler_view **views)
325 {
326 struct fd_context *ctx = fd_context(pctx);
327 struct fd4_context *fd4_ctx = fd4_context(ctx);
328 uint16_t astc_srgb = 0;
329 unsigned i;
330
331 for (i = 0; i < nr; i++) {
332 if (views[i]) {
333 struct fd4_pipe_sampler_view *view =
334 fd4_pipe_sampler_view(views[i]);
335 if (view->astc_srgb)
336 astc_srgb |= (1 << i);
337 }
338 }
339
340 fd_set_sampler_views(pctx, shader, start, nr, views);
341
342 if (shader == PIPE_SHADER_FRAGMENT) {
343 fd4_ctx->fastc_srgb = astc_srgb;
344 } else if (shader == PIPE_SHADER_VERTEX) {
345 fd4_ctx->vastc_srgb = astc_srgb;
346 }
347 }
348
349 void
350 fd4_texture_init(struct pipe_context *pctx)
351 {
352 pctx->create_sampler_state = fd4_sampler_state_create;
353 pctx->bind_sampler_states = fd4_sampler_states_bind;
354 pctx->create_sampler_view = fd4_sampler_view_create;
355 pctx->set_sampler_views = fd4_set_sampler_views;
356 }