freedreno/layout: layout simplifications and pitch from level 0 pitch
[mesa.git] / src / gallium / drivers / freedreno / a5xx / fd5_image.c
1 /*
2 * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28
29 #include "freedreno_resource.h"
30 #include "fd5_image.h"
31 #include "fd5_format.h"
32 #include "fd5_texture.h"
33
34 static enum a4xx_state_block texsb[] = {
35 [PIPE_SHADER_COMPUTE] = SB4_CS_TEX,
36 [PIPE_SHADER_FRAGMENT] = SB4_FS_TEX,
37 };
38
39 static enum a4xx_state_block imgsb[] = {
40 [PIPE_SHADER_COMPUTE] = SB4_CS_SSBO,
41 [PIPE_SHADER_FRAGMENT] = SB4_SSBO,
42 };
43
44 struct fd5_image {
45 enum pipe_format pfmt;
46 enum a5xx_tex_fmt fmt;
47 enum a5xx_tex_type type;
48 bool srgb;
49 uint32_t cpp;
50 uint32_t width;
51 uint32_t height;
52 uint32_t depth;
53 uint32_t pitch;
54 uint32_t array_pitch;
55 struct fd_bo *bo;
56 uint32_t offset;
57 };
58
59 static void translate_image(struct fd5_image *img, struct pipe_image_view *pimg)
60 {
61 enum pipe_format format = pimg->format;
62 struct pipe_resource *prsc = pimg->resource;
63 struct fd_resource *rsc = fd_resource(prsc);
64 unsigned lvl;
65
66 if (!pimg->resource) {
67 memset(img, 0, sizeof(*img));
68 return;
69 }
70
71 img->pfmt = format;
72 img->fmt = fd5_pipe2tex(format);
73 img->type = fd5_tex_type(prsc->target);
74 img->srgb = util_format_is_srgb(format);
75 img->cpp = rsc->layout.cpp;
76 img->bo = rsc->bo;
77
78 if (prsc->target == PIPE_BUFFER) {
79 lvl = 0;
80 img->offset = pimg->u.buf.offset;
81 img->pitch = pimg->u.buf.size;
82 } else {
83 lvl = pimg->u.tex.level;
84 img->offset = fd_resource_offset(rsc, lvl, pimg->u.tex.first_layer);
85 img->pitch = fd_resource_pitch(rsc, lvl);
86 }
87
88 img->width = u_minify(prsc->width0, lvl);
89 img->height = u_minify(prsc->height0, lvl);
90
91 unsigned layers = pimg->u.tex.last_layer - pimg->u.tex.first_layer + 1;
92
93 switch (prsc->target) {
94 case PIPE_TEXTURE_RECT:
95 case PIPE_TEXTURE_1D:
96 case PIPE_TEXTURE_2D:
97 img->array_pitch = rsc->layout.layer_size;
98 img->depth = 1;
99 break;
100 case PIPE_TEXTURE_1D_ARRAY:
101 case PIPE_TEXTURE_2D_ARRAY:
102 img->array_pitch = rsc->layout.layer_size;
103 img->depth = layers;
104 break;
105 case PIPE_TEXTURE_CUBE:
106 case PIPE_TEXTURE_CUBE_ARRAY:
107 img->array_pitch = rsc->layout.layer_size;
108 img->depth = layers;
109 break;
110 case PIPE_TEXTURE_3D:
111 img->array_pitch = fd_resource_slice(rsc, lvl)->size0;
112 img->depth = u_minify(prsc->depth0, lvl);
113 break;
114 default:
115 img->array_pitch = 0;
116 img->depth = 0;
117 break;
118 }
119 }
120
121 static void emit_image_tex(struct fd_ringbuffer *ring, unsigned slot,
122 struct fd5_image *img, enum pipe_shader_type shader)
123 {
124 OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 12);
125 OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
126 CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
127 CP_LOAD_STATE4_0_STATE_BLOCK(texsb[shader]) |
128 CP_LOAD_STATE4_0_NUM_UNIT(1));
129 OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(ST4_CONSTANTS) |
130 CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
131 OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
132
133 OUT_RING(ring, A5XX_TEX_CONST_0_FMT(img->fmt) |
134 fd5_tex_swiz(img->pfmt, PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y,
135 PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W) |
136 COND(img->srgb, A5XX_TEX_CONST_0_SRGB));
137 OUT_RING(ring, A5XX_TEX_CONST_1_WIDTH(img->width) |
138 A5XX_TEX_CONST_1_HEIGHT(img->height));
139 OUT_RING(ring, A5XX_TEX_CONST_2_TYPE(img->type) |
140 A5XX_TEX_CONST_2_PITCH(img->pitch));
141 OUT_RING(ring, A5XX_TEX_CONST_3_ARRAY_PITCH(img->array_pitch));
142 if (img->bo) {
143 OUT_RELOC(ring, img->bo, img->offset,
144 (uint64_t)A5XX_TEX_CONST_5_DEPTH(img->depth) << 32, 0);
145 } else {
146 OUT_RING(ring, 0x00000000);
147 OUT_RING(ring, A5XX_TEX_CONST_5_DEPTH(img->depth));
148 }
149 OUT_RING(ring, 0x00000000);
150 OUT_RING(ring, 0x00000000);
151 OUT_RING(ring, 0x00000000);
152 OUT_RING(ring, 0x00000000);
153 OUT_RING(ring, 0x00000000);
154 OUT_RING(ring, 0x00000000);
155 }
156
157 static void emit_image_ssbo(struct fd_ringbuffer *ring, unsigned slot,
158 struct fd5_image *img, enum pipe_shader_type shader)
159 {
160 OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
161 OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
162 CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
163 CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
164 CP_LOAD_STATE4_0_NUM_UNIT(1));
165 OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(1) |
166 CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
167 OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
168 OUT_RING(ring, A5XX_SSBO_1_0_FMT(img->fmt) |
169 A5XX_SSBO_1_0_WIDTH(img->width));
170 OUT_RING(ring, A5XX_SSBO_1_1_HEIGHT(img->height) |
171 A5XX_SSBO_1_1_DEPTH(img->depth));
172
173 OUT_PKT7(ring, CP_LOAD_STATE4, 3 + 2);
174 OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(slot) |
175 CP_LOAD_STATE4_0_STATE_SRC(SS4_DIRECT) |
176 CP_LOAD_STATE4_0_STATE_BLOCK(imgsb[shader]) |
177 CP_LOAD_STATE4_0_NUM_UNIT(1));
178 OUT_RING(ring, CP_LOAD_STATE4_1_STATE_TYPE(2) |
179 CP_LOAD_STATE4_1_EXT_SRC_ADDR(0));
180 OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
181 if (img->bo) {
182 OUT_RELOC(ring, img->bo, img->offset, 0, 0);
183 } else {
184 OUT_RING(ring, 0x00000000);
185 OUT_RING(ring, 0x00000000);
186 }
187 }
188
189 /* Emit required "SSBO" and sampler state. The sampler state is used by the
190 * hw for imageLoad(), and "SSBO" state for imageStore(). Returns max sampler
191 * used.
192 */
193 void
194 fd5_emit_images(struct fd_context *ctx, struct fd_ringbuffer *ring,
195 enum pipe_shader_type shader, const struct ir3_shader_variant *v)
196 {
197 struct fd_shaderimg_stateobj *so = &ctx->shaderimg[shader];
198 unsigned enabled_mask = so->enabled_mask;
199 const struct ir3_ibo_mapping *m = &v->image_mapping;
200
201 while (enabled_mask) {
202 unsigned index = u_bit_scan(&enabled_mask);
203 struct fd5_image img;
204
205 translate_image(&img, &so->si[index]);
206
207 emit_image_tex(ring, m->image_to_tex[index] + m->tex_base, &img, shader);
208 emit_image_ssbo(ring, v->shader->nir->info.num_ssbos + index, &img, shader);
209 }
210 }