a491cf10b040966e4d8b1c160597fe40d20acd33
[mesa.git] / src / gallium / drivers / freedreno / a5xx / fd5_program.c
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/format/u_format.h"
32 #include "util/bitset.h"
33
34 #include "freedreno_program.h"
35
36 #include "fd5_program.h"
37 #include "fd5_emit.h"
38 #include "fd5_texture.h"
39 #include "fd5_format.h"
40
41 #include "ir3_cache.h"
42
43 void
44 fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
45 {
46 const struct ir3_info *si = &so->info;
47 enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
48 enum a4xx_state_src src;
49 uint32_t i, sz, *bin;
50
51 if (fd_mesa_debug & FD_DBG_DIRECT) {
52 sz = si->sizedwords;
53 src = SS4_DIRECT;
54 bin = fd_bo_map(so->bo);
55 } else {
56 sz = 0;
57 src = SS4_INDIRECT;
58 bin = NULL;
59 }
60
61 OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);
62 OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
63 CP_LOAD_STATE4_0_STATE_SRC(src) |
64 CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
65 CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
66 if (bin) {
67 OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
68 CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
69 OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
70 } else {
71 OUT_RELOC(ring, so->bo, 0,
72 CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
73 }
74
75 /* for how clever coverity is, it is sometimes rather dull, and
76 * doesn't realize that the only case where bin==NULL, sz==0:
77 */
78 assume(bin || (sz == 0));
79
80 for (i = 0; i < sz; i++) {
81 OUT_RING(ring, bin[i]);
82 }
83 }
84
85 /* Add any missing varyings needed for stream-out. Otherwise varyings not
86 * used by fragment shader will be stripped out.
87 */
88 static void
89 link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
90 {
91 const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
92
93 /*
94 * First, any stream-out varyings not already in linkage map (ie. also
95 * consumed by frag shader) need to be added:
96 */
97 for (unsigned i = 0; i < strmout->num_outputs; i++) {
98 const struct ir3_stream_output *out = &strmout->output[i];
99 unsigned k = out->register_index;
100 unsigned compmask =
101 (1 << (out->num_components + out->start_component)) - 1;
102 unsigned idx, nextloc = 0;
103
104 /* psize/pos need to be the last entries in linkage map, and will
105 * get added link_stream_out, so skip over them:
106 */
107 if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
108 (v->outputs[k].slot == VARYING_SLOT_POS))
109 continue;
110
111 for (idx = 0; idx < l->cnt; idx++) {
112 if (l->var[idx].regid == v->outputs[k].regid)
113 break;
114 nextloc = MAX2(nextloc, l->var[idx].loc + 4);
115 }
116
117 /* add if not already in linkage map: */
118 if (idx == l->cnt)
119 ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
120
121 /* expand component-mask if needed, ie streaming out all components
122 * but frag shader doesn't consume all components:
123 */
124 if (compmask & ~l->var[idx].compmask) {
125 l->var[idx].compmask |= compmask;
126 l->max_loc = MAX2(l->max_loc,
127 l->var[idx].loc + util_last_bit(l->var[idx].compmask));
128 }
129 }
130 }
131
132 /* TODO maybe some of this we could pre-compute once rather than having
133 * so much draw-time logic?
134 */
135 static void
136 emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
137 struct ir3_shader_linkage *l)
138 {
139 const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
140 unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
141 unsigned prog[align(l->max_loc, 2) / 2];
142
143 memset(prog, 0, sizeof(prog));
144
145 for (unsigned i = 0; i < strmout->num_outputs; i++) {
146 const struct ir3_stream_output *out = &strmout->output[i];
147 unsigned k = out->register_index;
148 unsigned idx;
149
150 ncomp[out->output_buffer] += out->num_components;
151
152 /* linkage map sorted by order frag shader wants things, so
153 * a bit less ideal here..
154 */
155 for (idx = 0; idx < l->cnt; idx++)
156 if (l->var[idx].regid == v->outputs[k].regid)
157 break;
158
159 debug_assert(idx < l->cnt);
160
161 for (unsigned j = 0; j < out->num_components; j++) {
162 unsigned c = j + out->start_component;
163 unsigned loc = l->var[idx].loc + c;
164 unsigned off = j + out->dst_offset; /* in dwords */
165
166 if (loc & 1) {
167 prog[loc/2] |= A5XX_VPC_SO_PROG_B_EN |
168 A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
169 A5XX_VPC_SO_PROG_B_OFF(off * 4);
170 } else {
171 prog[loc/2] |= A5XX_VPC_SO_PROG_A_EN |
172 A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
173 A5XX_VPC_SO_PROG_A_OFF(off * 4);
174 }
175 }
176 }
177
178 OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
179 OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
180 OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
181 COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
182 COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
183 COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
184 COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
185 OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
186 OUT_RING(ring, ncomp[0]);
187 OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
188 OUT_RING(ring, ncomp[1]);
189 OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
190 OUT_RING(ring, ncomp[2]);
191 OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
192 OUT_RING(ring, ncomp[3]);
193 OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
194 OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
195 for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
196 OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
197 OUT_RING(ring, prog[i]);
198 }
199 }
200
201 struct stage {
202 const struct ir3_shader_variant *v;
203 const struct ir3_info *i;
204 /* const sizes are in units of 4 * vec4 */
205 uint8_t constoff;
206 uint8_t constlen;
207 /* instr sizes are in units of 16 instructions */
208 uint8_t instroff;
209 uint8_t instrlen;
210 };
211
212 enum {
213 VS = 0,
214 FS = 1,
215 HS = 2,
216 DS = 3,
217 GS = 4,
218 MAX_STAGES
219 };
220
221 static void
222 setup_stages(struct fd5_emit *emit, struct stage *s)
223 {
224 unsigned i;
225
226 s[VS].v = fd5_emit_get_vp(emit);
227 s[FS].v = fd5_emit_get_fp(emit);
228
229 s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
230
231 for (i = 0; i < MAX_STAGES; i++) {
232 if (s[i].v) {
233 s[i].i = &s[i].v->info;
234 /* constlen is in units of 4 * vec4: */
235 s[i].constlen = align(s[i].v->constlen, 4) / 4;
236 /* instrlen is already in units of 16 instr.. although
237 * probably we should ditch that and not make the compiler
238 * care about instruction group size of a3xx vs a5xx
239 */
240 s[i].instrlen = s[i].v->instrlen;
241 } else {
242 s[i].i = NULL;
243 s[i].constlen = 0;
244 s[i].instrlen = 0;
245 }
246 }
247
248 /* NOTE: at least for gles2, blob partitions VS at bottom of const
249 * space and FS taking entire remaining space. We probably don't
250 * need to do that the same way, but for now mimic what the blob
251 * does to make it easier to diff against register values from blob
252 *
253 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
254 * is run from external memory.
255 */
256 if ((s[VS].instrlen + s[FS].instrlen) > 64) {
257 /* prioritize FS for internal memory: */
258 if (s[FS].instrlen < 64) {
259 /* if FS can fit, kick VS out to external memory: */
260 s[VS].instrlen = 0;
261 } else if (s[VS].instrlen < 64) {
262 /* otherwise if VS can fit, kick out FS: */
263 s[FS].instrlen = 0;
264 } else {
265 /* neither can fit, run both from external memory: */
266 s[VS].instrlen = 0;
267 s[FS].instrlen = 0;
268 }
269 }
270
271 unsigned constoff = 0;
272 for (i = 0; i < MAX_STAGES; i++) {
273 s[i].constoff = constoff;
274 constoff += s[i].constlen;
275 }
276
277 s[VS].instroff = 0;
278 s[FS].instroff = 64 - s[FS].instrlen;
279 s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
280 }
281
282 void
283 fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
284 struct fd5_emit *emit)
285 {
286 struct stage s[MAX_STAGES];
287 uint32_t pos_regid, psize_regid, color_regid[8];
288 uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid, samp_mask_regid;
289 uint32_t vcoord_regid, vertex_regid, instance_regid;
290 enum a3xx_threadsize fssz;
291 uint8_t psize_loc = ~0;
292 int i, j;
293
294 setup_stages(emit, s);
295
296 fssz = (s[FS].i->max_reg >= 24) ? TWO_QUADS : FOUR_QUADS;
297
298 pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
299 psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
300 vertex_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
301 instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);
302
303 if (s[FS].v->color0_mrt) {
304 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
305 color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
306 ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
307 } else {
308 color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
309 color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
310 color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
311 color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
312 color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
313 color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
314 color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
315 color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
316 }
317
318 samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
319 samp_mask_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
320 face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
321 coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
322 zwcoord_regid = (coord_regid == regid(63,0)) ? regid(63,0) : (coord_regid + 2);
323 vcoord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
324
325 /* we could probably divide this up into things that need to be
326 * emitted if frag-prog is dirty vs if vert-prog is dirty..
327 */
328
329 OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
330 OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
331 A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
332 COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
333 OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
334 A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
335 COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
336 OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
337 A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
338 COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
339 OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
340 A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
341 COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
342 OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
343 A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
344 COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));
345
346 OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
347 OUT_RING(ring, 0x00000000);
348
349 OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
350 OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
351 COND(s[VS].v && s[VS].v->has_ssbo, A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
352 OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
353 COND(s[FS].v && s[FS].v->has_ssbo, A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
354 OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
355 COND(s[HS].v && s[HS].v->has_ssbo, A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
356 OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
357 COND(s[DS].v && s[DS].v->has_ssbo, A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
358 OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
359 COND(s[GS].v && s[GS].v->has_ssbo, A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));
360
361 OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
362 OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
363 A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
364 COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
365 OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
366 A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
367 COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
368 OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
369 A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
370 COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
371 OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
372 A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
373 COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
374 OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
375 A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
376 COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));
377
378 OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
379 OUT_RING(ring, 0x00000000);
380
381 OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
382 OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */
383 OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */
384
385 OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
386 OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */
387 OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */
388
389 OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
390 OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */
391 OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */
392
393 OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
394 OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */
395 OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */
396
397 OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
398 OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */
399 OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */
400
401 OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
402 OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */
403 OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */
404
405 OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
406 OUT_RING(ring, A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
407 A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
408 0x6 | /* XXX seems to be always set? */
409 A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) |
410 COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));
411
412 struct ir3_shader_linkage l = {0};
413 ir3_link_shaders(&l, s[VS].v, s[FS].v, true);
414
415 if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
416 !emit->binning_pass)
417 link_stream_out(&l, s[VS].v);
418
419 OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
420 OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
421 OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
422 OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
423 OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */
424
425 /* a5xx appends pos/psize to end of the linkage map: */
426 if (pos_regid != regid(63,0))
427 ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
428
429 if (psize_regid != regid(63,0)) {
430 psize_loc = l.max_loc;
431 ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
432 }
433
434 if ((s[VS].v->shader->stream_output.num_outputs > 0) &&
435 !emit->binning_pass) {
436 emit_stream_out(ring, s[VS].v, &l);
437
438 OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
439 OUT_RING(ring, 0x00000000);
440 } else {
441 OUT_PKT4(ring, REG_A5XX_VPC_SO_OVERRIDE, 1);
442 OUT_RING(ring, A5XX_VPC_SO_OVERRIDE_SO_DISABLE);
443 }
444
445 for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
446 uint32_t reg = 0;
447
448 OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);
449
450 reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
451 reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
452 j++;
453
454 reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
455 reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
456 j++;
457
458 OUT_RING(ring, reg);
459 }
460
461 for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
462 uint32_t reg = 0;
463
464 OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);
465
466 reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
467 reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
468 reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
469 reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
470
471 OUT_RING(ring, reg);
472 }
473
474 OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
475 OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */
476
477 if (s[VS].instrlen)
478 fd5_emit_shader(ring, s[VS].v);
479
480 // TODO depending on other bits in this reg (if any) set somewhere else?
481 OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
482 OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));
483
484 OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
485 OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
486
487 OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
488 OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
489 COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
490 COND(s[FS].v->fragcoord_compmask != 0, A5XX_VPC_CNTL_0_VARYING) |
491 0x10000); // XXX
492
493 fd5_context(ctx)->max_loc = l.max_loc;
494
495 if (emit->binning_pass) {
496 OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
497 OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
498 OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
499 } else {
500 OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
501 OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
502 }
503
504 OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
505 OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
506 A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
507 0x00000880); /* XXX HLSQ_CONTROL_0 */
508 OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
509 OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
510 A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
511 A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
512 0xfc000000); /* XXX */
513 OUT_RING(ring, A5XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(vcoord_regid) |
514 0xfcfcfc00); /* XXX */
515 OUT_RING(ring, A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
516 A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
517 0x0000fcfc); /* XXX */
518
519 OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
520 OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
521 COND(s[FS].v->fragcoord_compmask != 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
522 0x40006 | /* XXX set pretty much everywhere */
523 A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
524 A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
525 A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
526 A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) |
527 COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));
528
529 OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
530 OUT_RING(ring, 0x020fffff); /* XXX */
531
532 OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
533 OUT_RING(ring, 0x0000ffff); /* XXX */
534
535 OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
536 OUT_RING(ring, 0x00000010); /* XXX */
537
538 OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
539 OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_GRAS_CNTL_VARYING) |
540 COND(s[FS].v->fragcoord_compmask != 0,
541 A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |
542 A5XX_GRAS_CNTL_UNK3) |
543 COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_UNK3));
544
545 OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
546 OUT_RING(ring, COND(s[FS].v->total_in > 0, A5XX_RB_RENDER_CONTROL0_VARYING) |
547 COND(s[FS].v->fragcoord_compmask != 0,
548 A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |
549 A5XX_RB_RENDER_CONTROL0_UNK3) |
550 COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_UNK3));
551 OUT_RING(ring,
552 COND(samp_mask_regid != regid(63, 0),
553 A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
554 COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |
555 COND(samp_id_regid != regid(63, 0),
556 A5XX_RB_RENDER_CONTROL1_SAMPLEID));
557
558 OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
559 for (i = 0; i < 8; i++) {
560 OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
561 COND(color_regid[i] & HALF_REG_ID, A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
562 }
563
564
565 OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
566 OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
567 A5XX_VPC_PACK_PSIZELOC(psize_loc));
568
569 if (!emit->binning_pass) {
570 uint32_t vinterp[8], vpsrepl[8];
571
572 memset(vinterp, 0, sizeof(vinterp));
573 memset(vpsrepl, 0, sizeof(vpsrepl));
574
575 /* looks like we need to do int varyings in the frag
576 * shader on a5xx (no flatshad reg? or a420.0 bug?):
577 *
578 * (sy)(ss)nop
579 * (sy)ldlv.u32 r0.x,l[r0.x], 1
580 * ldlv.u32 r0.y,l[r0.x+1], 1
581 * (ss)bary.f (ei)r63.x, 0, r0.x
582 * (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
583 * (rpt5)nop
584 * sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
585 *
586 * Possibly on later a5xx variants we'll be able to use
587 * something like the code below instead of workaround
588 * in the shader:
589 */
590 /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
591 for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
592 /* NOTE: varyings are packed, so if compmask is 0xb
593 * then first, third, and fourth component occupy
594 * three consecutive varying slots:
595 */
596 unsigned compmask = s[FS].v->inputs[j].compmask;
597
598 uint32_t inloc = s[FS].v->inputs[j].inloc;
599
600 if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) ||
601 (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
602 uint32_t loc = inloc;
603
604 for (i = 0; i < 4; i++) {
605 if (compmask & (1 << i)) {
606 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
607 //flatshade[loc / 32] |= 1 << (loc % 32);
608 loc++;
609 }
610 }
611 }
612
613 bool coord_mode = emit->sprite_coord_mode;
614 if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable, &coord_mode)) {
615 /* mask is two 2-bit fields, where:
616 * '01' -> S
617 * '10' -> T
618 * '11' -> 1 - T (flip mode)
619 */
620 unsigned mask = coord_mode ? 0b1101 : 0b1001;
621 uint32_t loc = inloc;
622 if (compmask & 0x1) {
623 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
624 loc++;
625 }
626 if (compmask & 0x2) {
627 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
628 loc++;
629 }
630 if (compmask & 0x4) {
631 /* .z <- 0.0f */
632 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
633 loc++;
634 }
635 if (compmask & 0x8) {
636 /* .w <- 1.0f */
637 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
638 loc++;
639 }
640 }
641 }
642
643 OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
644 for (i = 0; i < 8; i++)
645 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
646
647 OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
648 for (i = 0; i < 8; i++)
649 OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
650 }
651
652 if (!emit->binning_pass)
653 if (s[FS].instrlen)
654 fd5_emit_shader(ring, s[FS].v);
655
656 OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
657 OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
658 A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
659 0xfc0000);
660 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
661 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */
662 OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
663 OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */
664 }
665
666 void
667 fd5_prog_init(struct pipe_context *pctx)
668 {
669 ir3_prog_init(pctx);
670 fd_prog_init(pctx);
671 }