freedreno: Upload gallium constbufs as needed when referenced as a UBO.
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_const.c
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25 #include "fd6_const.h"
26 #include "fd6_pack.h"
27
28 #include "ir3_const.h"
29
30 /* regid: base const register
31 * prsc or dwords: buffer containing constant values
32 * sizedwords: size of const value buffer
33 */
34 static void
35 fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
36 uint32_t regid, uint32_t offset, uint32_t sizedwords,
37 const uint32_t *dwords, struct pipe_resource *prsc)
38 {
39 if (prsc) {
40 struct fd_bo *bo = fd_resource(prsc)->bo;
41
42 if (fd6_geom_stage(type)) {
43 OUT_PKT(ring, CP_LOAD_STATE6_GEOM,
44 CP_LOAD_STATE6_0(
45 .dst_off = regid/4,
46 .state_type = ST6_CONSTANTS,
47 .state_src = SS6_INDIRECT,
48 .state_block = fd6_stage2shadersb(type),
49 .num_unit = DIV_ROUND_UP(sizedwords, 4)
50 ),
51 CP_LOAD_STATE6_EXT_SRC_ADDR(
52 .bo = bo,
53 .bo_offset = offset
54 )
55 );
56 } else {
57 OUT_PKT(ring, CP_LOAD_STATE6_FRAG,
58 CP_LOAD_STATE6_0(
59 .dst_off = regid/4,
60 .state_type = ST6_CONSTANTS,
61 .state_src = SS6_INDIRECT,
62 .state_block = fd6_stage2shadersb(type),
63 .num_unit = DIV_ROUND_UP(sizedwords, 4)
64 ),
65 CP_LOAD_STATE6_EXT_SRC_ADDR(
66 .bo = bo,
67 .bo_offset = offset
68 )
69 );
70 }
71 } else {
72 /* NOTE we cheat a bit here, since we know mesa is aligning
73 * the size of the user buffer to 16 bytes. And we want to
74 * cut cycles in a hot path.
75 */
76 uint32_t align_sz = align(sizedwords, 4);
77 dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
78
79 if (fd6_geom_stage(type)) {
80 OUT_PKTBUF(ring, CP_LOAD_STATE6_GEOM, dwords, align_sz,
81 CP_LOAD_STATE6_0(
82 .dst_off = regid/4,
83 .state_type = ST6_CONSTANTS,
84 .state_src = SS6_DIRECT,
85 .state_block = fd6_stage2shadersb(type),
86 .num_unit = DIV_ROUND_UP(sizedwords, 4)
87 ),
88 CP_LOAD_STATE6_1(),
89 CP_LOAD_STATE6_2()
90 );
91 } else {
92 OUT_PKTBUF(ring, CP_LOAD_STATE6_FRAG, dwords, align_sz,
93 CP_LOAD_STATE6_0(
94 .dst_off = regid/4,
95 .state_type = ST6_CONSTANTS,
96 .state_src = SS6_DIRECT,
97 .state_block = fd6_stage2shadersb(type),
98 .num_unit = DIV_ROUND_UP(sizedwords, 4)
99 ),
100 CP_LOAD_STATE6_1(),
101 CP_LOAD_STATE6_2()
102 );
103 }
104 }
105 }
106
107 static bool
108 is_stateobj(struct fd_ringbuffer *ring)
109 {
110 return true;
111 }
112
113 void
114 emit_const(struct fd_ringbuffer *ring,
115 const struct ir3_shader_variant *v, uint32_t dst_offset,
116 uint32_t offset, uint32_t size, const void *user_buffer,
117 struct pipe_resource *buffer)
118 {
119 /* TODO inline this */
120 assert(dst_offset + size <= v->constlen * 4);
121 fd6_emit_const(ring, v->type, dst_offset,
122 offset, size, user_buffer, buffer);
123 }
124
125 static void
126 emit_const_bo(struct fd_ringbuffer *ring,
127 const struct ir3_shader_variant *v, uint32_t dst_offset,
128 uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
129 {
130 unreachable("shouldn't be called on a6xx");
131 }
132
133 static void
134 emit_tess_bos(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_shader_variant *s)
135 {
136 struct fd_context *ctx = emit->ctx;
137 const unsigned regid = s->shader->const_state.offsets.primitive_param * 4 + 4;
138 uint32_t dwords = 16;
139
140 OUT_PKT7(ring, fd6_stage2opcode(s->type), 3);
141 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(regid / 4) |
142 CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS)|
143 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
144 CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(s->type)) |
145 CP_LOAD_STATE6_0_NUM_UNIT(dwords / 4));
146 OUT_RB(ring, ctx->batch->tess_addrs_constobj);
147 }
148
149 static void
150 emit_stage_tess_consts(struct fd_ringbuffer *ring, struct ir3_shader_variant *v,
151 uint32_t *params, int num_params)
152 {
153 const unsigned regid = v->shader->const_state.offsets.primitive_param;
154 int size = MIN2(1 + regid, v->constlen) - regid;
155 if (size > 0)
156 fd6_emit_const(ring, v->type, regid * 4, 0, num_params, params, NULL);
157 }
158
159 static void
160 emit_tess_consts(struct fd6_emit *emit)
161 {
162 struct fd_context *ctx = emit->ctx;
163
164 struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
165 ctx->batch->submit, 0x1000, FD_RINGBUFFER_STREAMING);
166
167 /* VS sizes are in bytes since that's what STLW/LDLW use, while the HS
168 * size is dwords, since that's what LDG/STG use.
169 */
170 unsigned num_vertices =
171 emit->hs ?
172 emit->info->vertices_per_patch :
173 emit->gs->shader->nir->info.gs.vertices_in;
174
175 uint32_t vs_params[4] = {
176 emit->vs->shader->output_size * num_vertices * 4, /* vs primitive stride */
177 emit->vs->shader->output_size * 4, /* vs vertex stride */
178 0,
179 0
180 };
181
182 emit_stage_tess_consts(constobj, emit->vs, vs_params, ARRAY_SIZE(vs_params));
183
184 if (emit->hs) {
185 uint32_t hs_params[4] = {
186 emit->vs->shader->output_size * num_vertices * 4, /* vs primitive stride */
187 emit->vs->shader->output_size * 4, /* vs vertex stride */
188 emit->hs->shader->output_size,
189 emit->info->vertices_per_patch
190 };
191
192 emit_stage_tess_consts(constobj, emit->hs, hs_params, ARRAY_SIZE(hs_params));
193 emit_tess_bos(constobj, emit, emit->hs);
194
195 if (emit->gs)
196 num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
197
198 uint32_t ds_params[4] = {
199 emit->ds->shader->output_size * num_vertices * 4, /* ds primitive stride */
200 emit->ds->shader->output_size * 4, /* ds vertex stride */
201 emit->hs->shader->output_size, /* hs vertex stride (dwords) */
202 emit->hs->shader->nir->info.tess.tcs_vertices_out
203 };
204
205 emit_stage_tess_consts(constobj, emit->ds, ds_params, ARRAY_SIZE(ds_params));
206 emit_tess_bos(constobj, emit, emit->ds);
207 }
208
209 if (emit->gs) {
210 struct ir3_shader_variant *prev;
211 if (emit->ds)
212 prev = emit->ds;
213 else
214 prev = emit->vs;
215
216 uint32_t gs_params[4] = {
217 prev->shader->output_size * num_vertices * 4, /* ds primitive stride */
218 prev->shader->output_size * 4, /* ds vertex stride */
219 0,
220 0,
221 };
222
223 num_vertices = emit->gs->shader->nir->info.gs.vertices_in;
224 emit_stage_tess_consts(constobj, emit->gs, gs_params, ARRAY_SIZE(gs_params));
225 }
226
227 fd6_emit_take_group(emit, constobj, FD6_GROUP_PRIMITIVE_PARAMS, ENABLE_ALL);
228 }
229
230 static void
231 fd6_emit_ubos(struct fd_context *ctx, const struct ir3_shader_variant *v,
232 struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
233 {
234 if (!v->shader->num_ubos)
235 return;
236
237 int num_ubos = v->shader->num_ubos;
238
239 OUT_PKT7(ring, fd6_stage2opcode(v->type), 3 + (2 * num_ubos));
240 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
241 CP_LOAD_STATE6_0_STATE_TYPE(ST6_UBO)|
242 CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
243 CP_LOAD_STATE6_0_STATE_BLOCK(fd6_stage2shadersb(v->type)) |
244 CP_LOAD_STATE6_0_NUM_UNIT(num_ubos));
245 OUT_RING(ring, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
246 OUT_RING(ring, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
247
248 for (int i = 0; i < num_ubos; i++) {
249 /* Note: gallium constbuf 0 was always lowered to hardware constbuf,
250 * and UBO load indices decremented by one.
251 */
252 struct pipe_constant_buffer *cb = &constbuf->cb[i + 1];
253
254 /* If we have user pointers (constbuf 0, aka GL uniforms), upload them
255 * to a buffer now, and save it in the constbuf so that we don't have
256 * to reupload until they get changed.
257 */
258 if (cb->user_buffer) {
259 struct pipe_context *pctx = &ctx->base;
260 u_upload_data(pctx->stream_uploader, 0,
261 cb->buffer_size,
262 64,
263 cb->user_buffer,
264 &cb->buffer_offset, &cb->buffer);
265 cb->user_buffer = NULL;
266 }
267
268 if (cb->buffer) {
269 int size_vec4s = DIV_ROUND_UP(cb->buffer_size, 16);
270 OUT_RELOC(ring, fd_resource(cb->buffer)->bo,
271 cb->buffer_offset,
272 (uint64_t)A6XX_UBO_1_SIZE(size_vec4s) << 32,
273 0);
274 } else {
275 OUT_RING(ring, 0xbad00000 | (i << 16));
276 OUT_RING(ring, 0xbad00000 | (i << 16));
277 }
278 }
279 }
280
281 static void
282 emit_user_consts(struct fd6_emit *emit)
283 {
284 static const enum pipe_shader_type types[] = {
285 PIPE_SHADER_VERTEX, PIPE_SHADER_TESS_CTRL, PIPE_SHADER_TESS_EVAL,
286 PIPE_SHADER_GEOMETRY, PIPE_SHADER_FRAGMENT,
287 };
288 const struct ir3_shader_variant *variants[] = {
289 emit->vs, emit->hs, emit->ds, emit->gs, emit->fs,
290 };
291 struct fd_context *ctx = emit->ctx;
292 unsigned sz = 0;
293
294 for (unsigned i = 0; i < ARRAY_SIZE(types); i++) {
295 if (!variants[i])
296 continue;
297 sz += variants[i]->shader->ubo_state.cmdstream_size;
298 }
299
300 struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
301 ctx->batch->submit, sz, FD_RINGBUFFER_STREAMING);
302
303 for (unsigned i = 0; i < ARRAY_SIZE(types); i++) {
304 if (!variants[i])
305 continue;
306 ir3_emit_user_consts(ctx->screen, variants[i], constobj, &ctx->constbuf[types[i]]);
307 fd6_emit_ubos(ctx, variants[i], constobj, &ctx->constbuf[types[i]]);
308 }
309
310 fd6_emit_take_group(emit, constobj, FD6_GROUP_CONST, ENABLE_ALL);
311 }
312
313 void
314 fd6_emit_consts(struct fd6_emit *emit)
315 {
316 struct fd_context *ctx = emit->ctx;
317 struct fd6_context *fd6_ctx = fd6_context(ctx);
318
319 if (emit->dirty & (FD_DIRTY_CONST | FD_DIRTY_PROG))
320 emit_user_consts(emit);
321
322 if (emit->key.key.has_gs || emit->key.key.tessellation)
323 emit_tess_consts(emit);
324
325 /* if driver-params are needed, emit each time: */
326 const struct ir3_shader_variant *vs = emit->vs;
327 if (ir3_needs_vs_driver_params(vs)) {
328 struct fd_ringbuffer *dpconstobj = fd_submit_new_ringbuffer(
329 ctx->batch->submit, IR3_DP_VS_COUNT * 4, FD_RINGBUFFER_STREAMING);
330 ir3_emit_vs_driver_params(vs, dpconstobj, ctx, emit->info);
331 fd6_emit_take_group(emit, dpconstobj, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
332 fd6_ctx->has_dp_state = true;
333 } else if (fd6_ctx->has_dp_state) {
334 fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, ENABLE_ALL);
335 fd6_ctx->has_dp_state = false;
336 }
337 }
338
339 void
340 fd6_emit_ibo_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
341 enum pipe_shader_type stage, struct fd_ringbuffer *ring)
342 {
343 struct fd_context *ctx = emit->ctx;
344
345 ir3_emit_ssbo_sizes(ctx->screen, v, ring, &ctx->shaderbuf[stage]);
346 ir3_emit_image_dims(ctx->screen, v, ring, &ctx->shaderimg[stage]);
347 }
348
349 void
350 fd6_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
351 struct fd_context *ctx, const struct pipe_grid_info *info)
352 {
353 ir3_emit_cs_consts(v, ring, ctx, info);
354 fd6_emit_ubos(ctx, v, ring, &ctx->constbuf[PIPE_SHADER_COMPUTE]);
355 }
356
357 void
358 fd6_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
359 struct fd_ringbuffer *ring)
360 {
361 ir3_emit_immediates(screen, v, ring);
362 }
363
364 void
365 fd6_user_consts_size(struct ir3_ubo_analysis_state *state,
366 unsigned *packets, unsigned *size)
367 {
368 ir3_user_consts_size(state, packets, size);
369 }
370
371 void
372 fd6_emit_link_map(struct fd_screen *screen,
373 const struct ir3_shader_variant *producer,
374 const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
375 {
376 ir3_emit_link_map(screen, producer, v, ring);
377 }