freedreno/a6xx: Move instrlen and obj_start writes to fd6_emit_shader
[mesa.git] / src / gallium / drivers / freedreno / a6xx / fd6_program.c
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #include "pipe/p_state.h"
29 #include "util/u_string.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_format.h"
33 #include "util/bitset.h"
34
35 #include "freedreno_program.h"
36
37 #include "fd6_program.h"
38 #include "fd6_emit.h"
39 #include "fd6_texture.h"
40 #include "fd6_format.h"
41
42 void
43 fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
44 {
45 enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
46
47 uint32_t obj_start;
48 uint32_t instrlen;
49
50 switch (so->type) {
51 case MESA_SHADER_VERTEX:
52 obj_start = REG_A6XX_SP_VS_OBJ_START_LO;
53 instrlen = REG_A6XX_SP_VS_INSTRLEN;
54 break;
55 case MESA_SHADER_TESS_CTRL:
56 obj_start = REG_A6XX_SP_HS_OBJ_START_LO;
57 instrlen = REG_A6XX_SP_HS_INSTRLEN;
58 break;
59 case MESA_SHADER_TESS_EVAL:
60 obj_start = REG_A6XX_SP_DS_OBJ_START_LO;
61 instrlen = REG_A6XX_SP_DS_INSTRLEN;
62 break;
63 case MESA_SHADER_GEOMETRY:
64 obj_start = REG_A6XX_SP_GS_OBJ_START_LO;
65 instrlen = REG_A6XX_SP_GS_INSTRLEN;
66 break;
67 case MESA_SHADER_FRAGMENT:
68 obj_start = REG_A6XX_SP_FS_OBJ_START_LO;
69 instrlen = REG_A6XX_SP_FS_INSTRLEN;
70 break;
71 case MESA_SHADER_COMPUTE:
72 case MESA_SHADER_KERNEL:
73 obj_start = REG_A6XX_SP_CS_OBJ_START_LO;
74 instrlen = REG_A6XX_SP_CS_INSTRLEN;
75 break;
76 case MESA_SHADER_NONE:
77 unreachable("");
78 }
79
80 OUT_PKT4(ring, instrlen, 1);
81 OUT_RING(ring, so->instrlen);
82
83 OUT_PKT4(ring, obj_start, 2);
84 OUT_RELOC(ring, so->bo, 0, 0, 0);
85
86 OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
87 OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
88 CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
89 CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
90 CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
91 CP_LOAD_STATE6_0_NUM_UNIT(so->instrlen));
92 OUT_RELOCD(ring, so->bo, 0, 0, 0);
93 }
94
95 /* Add any missing varyings needed for stream-out. Otherwise varyings not
96 * used by fragment shader will be stripped out.
97 */
98 static void
99 link_stream_out(struct ir3_shader_linkage *l, const struct ir3_shader_variant *v)
100 {
101 const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
102
103 /*
104 * First, any stream-out varyings not already in linkage map (ie. also
105 * consumed by frag shader) need to be added:
106 */
107 for (unsigned i = 0; i < strmout->num_outputs; i++) {
108 const struct ir3_stream_output *out = &strmout->output[i];
109 unsigned k = out->register_index;
110 unsigned compmask =
111 (1 << (out->num_components + out->start_component)) - 1;
112 unsigned idx, nextloc = 0;
113
114 /* psize/pos need to be the last entries in linkage map, and will
115 * get added link_stream_out, so skip over them:
116 */
117 if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
118 (v->outputs[k].slot == VARYING_SLOT_POS))
119 continue;
120
121 for (idx = 0; idx < l->cnt; idx++) {
122 if (l->var[idx].regid == v->outputs[k].regid)
123 break;
124 nextloc = MAX2(nextloc, l->var[idx].loc + 4);
125 }
126
127 /* add if not already in linkage map: */
128 if (idx == l->cnt)
129 ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
130
131 /* expand component-mask if needed, ie streaming out all components
132 * but frag shader doesn't consume all components:
133 */
134 if (compmask & ~l->var[idx].compmask) {
135 l->var[idx].compmask |= compmask;
136 l->max_loc = MAX2(l->max_loc,
137 l->var[idx].loc + util_last_bit(l->var[idx].compmask));
138 }
139 }
140 }
141
142 static void
143 setup_stream_out(struct fd6_program_state *state, const struct ir3_shader_variant *v,
144 struct ir3_shader_linkage *l)
145 {
146 const struct ir3_stream_output_info *strmout = &v->shader->stream_output;
147 struct fd6_streamout_state *tf = &state->tf;
148
149 memset(tf, 0, sizeof(*tf));
150
151 tf->prog_count = align(l->max_loc, 2) / 2;
152
153 debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
154
155 for (unsigned i = 0; i < strmout->num_outputs; i++) {
156 const struct ir3_stream_output *out = &strmout->output[i];
157 unsigned k = out->register_index;
158 unsigned idx;
159
160 tf->ncomp[out->output_buffer] += out->num_components;
161
162 /* linkage map sorted by order frag shader wants things, so
163 * a bit less ideal here..
164 */
165 for (idx = 0; idx < l->cnt; idx++)
166 if (l->var[idx].regid == v->outputs[k].regid)
167 break;
168
169 debug_assert(idx < l->cnt);
170
171 for (unsigned j = 0; j < out->num_components; j++) {
172 unsigned c = j + out->start_component;
173 unsigned loc = l->var[idx].loc + c;
174 unsigned off = j + out->dst_offset; /* in dwords */
175
176 if (loc & 1) {
177 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
178 A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
179 A6XX_VPC_SO_PROG_B_OFF(off * 4);
180 } else {
181 tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
182 A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
183 A6XX_VPC_SO_PROG_A_OFF(off * 4);
184 }
185 }
186 }
187
188 tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
189 COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
190 COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
191 COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
192 COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
193 }
194
195 static void
196 setup_config_stateobj(struct fd_ringbuffer *ring, struct fd6_program_state *state)
197 {
198 OUT_PKT4(ring, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
199 OUT_RING(ring, 0xff); /* XXX */
200
201 if (state->ds)
202 debug_assert(state->ds->constlen >= state->bs->constlen);
203 else
204 debug_assert(state->vs->constlen >= state->bs->constlen);
205
206 OUT_PKT4(ring, REG_A6XX_HLSQ_VS_CNTL, 4);
207 OUT_RING(ring, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(state->vs->constlen, 4)) |
208 A6XX_HLSQ_VS_CNTL_ENABLED);
209 OUT_RING(ring, COND(state->hs,
210 A6XX_HLSQ_HS_CNTL_ENABLED |
211 A6XX_HLSQ_HS_CNTL_CONSTLEN(align(state->hs->constlen, 4))));
212 OUT_RING(ring, COND(state->ds,
213 A6XX_HLSQ_DS_CNTL_ENABLED |
214 A6XX_HLSQ_DS_CNTL_CONSTLEN(align(state->ds->constlen, 4))));
215 OUT_RING(ring, COND(state->gs,
216 A6XX_HLSQ_GS_CNTL_ENABLED |
217 A6XX_HLSQ_GS_CNTL_CONSTLEN(align(state->gs->constlen, 4))));
218 OUT_PKT4(ring, REG_A6XX_HLSQ_FS_CNTL, 1);
219 OUT_RING(ring, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(state->fs->constlen, 4)) |
220 A6XX_HLSQ_FS_CNTL_ENABLED);
221
222 OUT_PKT4(ring, REG_A6XX_SP_VS_CONFIG, 1);
223 OUT_RING(ring, COND(state->vs, A6XX_SP_VS_CONFIG_ENABLED) |
224 A6XX_SP_VS_CONFIG_NIBO(state->vs->image_mapping.num_ibo) |
225 A6XX_SP_VS_CONFIG_NTEX(state->vs->num_samp) |
226 A6XX_SP_VS_CONFIG_NSAMP(state->vs->num_samp));
227
228 OUT_PKT4(ring, REG_A6XX_SP_HS_CONFIG, 1);
229 OUT_RING(ring, COND(state->hs,
230 A6XX_SP_HS_CONFIG_ENABLED |
231 A6XX_SP_HS_CONFIG_NIBO(state->hs->image_mapping.num_ibo) |
232 A6XX_SP_HS_CONFIG_NTEX(state->hs->num_samp) |
233 A6XX_SP_HS_CONFIG_NSAMP(state->hs->num_samp)));
234
235 OUT_PKT4(ring, REG_A6XX_SP_DS_CONFIG, 1);
236 OUT_RING(ring, COND(state->ds,
237 A6XX_SP_DS_CONFIG_ENABLED |
238 A6XX_SP_DS_CONFIG_NIBO(state->ds->image_mapping.num_ibo) |
239 A6XX_SP_DS_CONFIG_NTEX(state->ds->num_samp) |
240 A6XX_SP_DS_CONFIG_NSAMP(state->ds->num_samp)));
241
242 OUT_PKT4(ring, REG_A6XX_SP_GS_CONFIG, 1);
243 OUT_RING(ring, COND(state->gs,
244 A6XX_SP_GS_CONFIG_ENABLED |
245 A6XX_SP_GS_CONFIG_NIBO(state->gs->image_mapping.num_ibo) |
246 A6XX_SP_GS_CONFIG_NTEX(state->gs->num_samp) |
247 A6XX_SP_GS_CONFIG_NSAMP(state->gs->num_samp)));
248
249 OUT_PKT4(ring, REG_A6XX_SP_FS_CONFIG, 1);
250 OUT_RING(ring, COND(state->fs, A6XX_SP_FS_CONFIG_ENABLED) |
251 A6XX_SP_FS_CONFIG_NIBO(state->fs->image_mapping.num_ibo) |
252 A6XX_SP_FS_CONFIG_NTEX(state->fs->num_samp) |
253 A6XX_SP_FS_CONFIG_NSAMP(state->fs->num_samp));
254
255 OUT_PKT4(ring, REG_A6XX_SP_IBO_COUNT, 1);
256 OUT_RING(ring, state->fs->image_mapping.num_ibo);
257 }
258
259 #define VALIDREG(r) ((r) != regid(63,0))
260 #define CONDREG(r, val) COND(VALIDREG(r), (val))
261
262 static inline uint32_t
263 next_regid(uint32_t reg, uint32_t increment)
264 {
265 if (VALIDREG(reg))
266 return reg + increment;
267 else
268 return regid(63,0);
269 }
270
271 static void
272 setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
273 struct fd6_program_state *state, const struct ir3_shader_key *key,
274 bool binning_pass)
275 {
276 uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
277 uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
278 uint32_t smask_in_regid, smask_regid;
279 uint32_t vertex_regid, instance_regid;
280 uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
281 enum a3xx_threadsize fssz;
282 uint8_t psize_loc = ~0, pos_loc = ~0;
283 int i, j;
284
285 static const struct ir3_shader_variant dummy_fs = {0};
286 const struct ir3_shader_variant *vs = binning_pass ? state->bs : state->vs;
287 const struct ir3_shader_variant *hs = state->hs;
288 const struct ir3_shader_variant *ds = state->ds;
289 const struct ir3_shader_variant *gs = state->gs;
290 const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
291
292 bool sample_shading = fs->per_samp | key->sample_shading;
293
294 fssz = FOUR_QUADS;
295
296 pos_regid = ir3_find_output_regid(vs, VARYING_SLOT_POS);
297 psize_regid = ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
298 vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
299 instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
300
301 if (fs->color0_mrt) {
302 color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
303 color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
304 ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
305 } else {
306 color_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0);
307 color_regid[1] = ir3_find_output_regid(fs, FRAG_RESULT_DATA1);
308 color_regid[2] = ir3_find_output_regid(fs, FRAG_RESULT_DATA2);
309 color_regid[3] = ir3_find_output_regid(fs, FRAG_RESULT_DATA3);
310 color_regid[4] = ir3_find_output_regid(fs, FRAG_RESULT_DATA4);
311 color_regid[5] = ir3_find_output_regid(fs, FRAG_RESULT_DATA5);
312 color_regid[6] = ir3_find_output_regid(fs, FRAG_RESULT_DATA6);
313 color_regid[7] = ir3_find_output_regid(fs, FRAG_RESULT_DATA7);
314 }
315
316 samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
317 smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
318 face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
319 coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
320 zwcoord_regid = next_regid(coord_regid, 2);
321 ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PIXEL);
322 ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SAMPLE);
323 ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_CENTROID);
324 ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SIZE);
325 posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
326 smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
327
328 /* we can't write gl_SampleMask for !msaa.. if b0 is zero then we
329 * end up masking the single sample!!
330 */
331 if (!key->msaa)
332 smask_regid = regid(63, 0);
333
334 /* we could probably divide this up into things that need to be
335 * emitted if frag-prog is dirty vs if vert-prog is dirty..
336 */
337
338 OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
339 OUT_RING(ring, 0);
340
341 OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
342 OUT_RING(ring, 0x0);
343
344 OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
345 OUT_RING(ring, 0);
346
347 /* I believe this is related to pre-dispatch texture fetch.. we probably
348 * should't turn it on by accident:
349 */
350 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
351 OUT_RING(ring, 0x0);
352
353 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
354 OUT_RING(ring, 0);
355
356 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
357 OUT_RING(ring, 0x5);
358
359 OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
360 OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
361 A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
362 0xfc000000);
363
364 OUT_PKT4(ring, REG_A6XX_SP_VS_CTRL_REG0, 1);
365 OUT_RING(ring, A6XX_SP_VS_CTRL_REG0_THREADSIZE(fssz) |
366 A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
367 A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
368 A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack) |
369 COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
370
371 struct ir3_shader_linkage l = {0};
372 ir3_link_shaders(&l, vs, fs);
373
374 if (vs->shader->stream_output.num_outputs > 0)
375 link_stream_out(&l, vs);
376
377 BITSET_DECLARE(varbs, 128) = {0};
378 uint32_t *varmask = (uint32_t *)varbs;
379
380 for (i = 0; i < l.cnt; i++)
381 for (j = 0; j < util_last_bit(l.var[i].compmask); j++)
382 BITSET_SET(varbs, l.var[i].loc + j);
383
384 OUT_PKT4(ring, REG_A6XX_VPC_VAR_DISABLE(0), 4);
385 OUT_RING(ring, ~varmask[0]); /* VPC_VAR[0].DISABLE */
386 OUT_RING(ring, ~varmask[1]); /* VPC_VAR[1].DISABLE */
387 OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
388 OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
389
390 /* a6xx appends pos/psize to end of the linkage map: */
391 if (VALIDREG(pos_regid)) {
392 pos_loc = l.max_loc;
393 ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
394 }
395
396 if (VALIDREG(psize_regid)) {
397 psize_loc = l.max_loc;
398 ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
399 }
400
401 if (vs->shader->stream_output.num_outputs > 0) {
402 setup_stream_out(state, vs, &l);
403 }
404
405 debug_assert(l.cnt < 32);
406 OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
407 for (j = 0; j < l.cnt; ) {
408 uint32_t reg = 0;
409
410 reg |= A6XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
411 reg |= A6XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
412 j++;
413
414 reg |= A6XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
415 reg |= A6XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
416 j++;
417
418 OUT_RING(ring, reg);
419 }
420
421 OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
422 for (j = 0; j < l.cnt; ) {
423 uint32_t reg = 0;
424
425 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
426 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
427 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
428 reg |= A6XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);
429
430 OUT_RING(ring, reg);
431 }
432
433 fd6_emit_shader(ring, vs);
434
435 OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
436 OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
437
438 bool enable_varyings = fs->total_in > 0;
439
440 OUT_PKT4(ring, REG_A6XX_VPC_CNTL_0, 1);
441 OUT_RING(ring, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
442 COND(enable_varyings, A6XX_VPC_CNTL_0_VARYING) |
443 0xff00ff00);
444
445 OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
446 OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
447 CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
448
449 OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
450 OUT_RING(ring, 0x7); /* XXX */
451 OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
452 A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
453 A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
454 A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
455 OUT_RING(ring, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
456 A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
457 0xfc00fc00); /* XXX */
458 OUT_RING(ring, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
459 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
460 A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
461 0x0000fc00); /* XXX */
462 OUT_RING(ring, 0xfc); /* XXX */
463
464 OUT_PKT4(ring, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
465 OUT_RING(ring, enable_varyings ? 3 : 1);
466
467 OUT_PKT4(ring, REG_A6XX_SP_FS_CTRL_REG0, 1);
468 OUT_RING(ring, A6XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
469 COND(enable_varyings, A6XX_SP_FS_CTRL_REG0_VARYING) |
470 COND(fs->frag_coord, A6XX_SP_FS_CTRL_REG0_VARYING) |
471 0x1000000 |
472 A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
473 A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
474 A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack) |
475 COND(fs->need_pixlod, A6XX_SP_FS_CTRL_REG0_PIXLODENABLE));
476
477 OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A982, 1);
478 OUT_RING(ring, 0); /* XXX */
479
480 OUT_PKT4(ring, REG_A6XX_VPC_GS_SIV_CNTL, 1);
481 OUT_RING(ring, 0x0000ffff); /* XXX */
482
483 OUT_PKT4(ring, REG_A6XX_GRAS_CNTL, 1);
484 OUT_RING(ring,
485 CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
486 CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
487 CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
488 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
489 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
490 COND(fs->frag_coord,
491 A6XX_GRAS_CNTL_SIZE |
492 A6XX_GRAS_CNTL_XCOORD |
493 A6XX_GRAS_CNTL_YCOORD |
494 A6XX_GRAS_CNTL_ZCOORD |
495 A6XX_GRAS_CNTL_WCOORD) |
496 COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
497
498 OUT_PKT4(ring, REG_A6XX_RB_RENDER_CONTROL0, 2);
499 OUT_RING(ring,
500 CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
501 CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
502 CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
503 COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
504 COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
505 COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
506 COND(fs->frag_coord,
507 A6XX_RB_RENDER_CONTROL0_SIZE |
508 A6XX_RB_RENDER_CONTROL0_XCOORD |
509 A6XX_RB_RENDER_CONTROL0_YCOORD |
510 A6XX_RB_RENDER_CONTROL0_ZCOORD |
511 A6XX_RB_RENDER_CONTROL0_WCOORD) |
512 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
513
514 OUT_RING(ring,
515 CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
516 CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
517 CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
518 COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
519
520 OUT_PKT4(ring, REG_A6XX_RB_SAMPLE_CNTL, 1);
521 OUT_RING(ring, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
522
523 OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8101, 1);
524 OUT_RING(ring, COND(sample_shading, 0x6)); // XXX
525
526 OUT_PKT4(ring, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
527 OUT_RING(ring, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
528
529 OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
530 for (i = 0; i < 8; i++) {
531 OUT_RING(ring, A6XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
532 COND(color_regid[i] & HALF_REG_ID, A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
533 }
534
535 OUT_PKT4(ring, REG_A6XX_VPC_PACK, 1);
536 OUT_RING(ring, A6XX_VPC_PACK_POSITIONLOC(pos_loc) |
537 A6XX_VPC_PACK_PSIZELOC(psize_loc) |
538 A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
539
540 if (!binning_pass) {
541 /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
542 for (j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
543 /* NOTE: varyings are packed, so if compmask is 0xb
544 * then first, third, and fourth component occupy
545 * three consecutive varying slots:
546 */
547 unsigned compmask = fs->inputs[j].compmask;
548
549 uint32_t inloc = fs->inputs[j].inloc;
550
551 if (fs->inputs[j].interpolate == INTERP_MODE_FLAT) {
552 uint32_t loc = inloc;
553
554 for (i = 0; i < 4; i++) {
555 if (compmask & (1 << i)) {
556 state->vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
557 loc++;
558 }
559 }
560 }
561 }
562 }
563
564 if (fs->instrlen)
565 fd6_emit_shader(ring, fs);
566
567 OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
568 OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
569 A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
570 0xfcfc0000);
571 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
572 OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
573 OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
574 OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
575 OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
576
577 bool fragz = fs->no_earlyz | fs->writes_pos;
578
579 OUT_PKT4(ring, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
580 OUT_RING(ring, COND(fragz, A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
581
582 OUT_PKT4(ring, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
583 OUT_RING(ring, COND(fragz, A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z));
584
585 ir3_emit_immediates(screen, vs, ring);
586
587 if (hs) {
588 ir3_emit_immediates(screen, hs, ring);
589 ir3_emit_immediates(screen, ds, ring);
590 }
591
592 if (gs) {
593 ir3_emit_immediates(screen, gs, ring);
594 }
595
596 if (!binning_pass)
597 ir3_emit_immediates(screen, fs, ring);
598 }
599
600 /* emits the program state which is not part of the stateobj because of
601 * dependency on other gl state (rasterflat or sprite-coord-replacement)
602 */
603 void
604 fd6_program_emit(struct fd_ringbuffer *ring, struct fd6_emit *emit)
605 {
606 const struct fd6_program_state *state = fd6_emit_get_prog(emit);
607
608 if (!unlikely(emit->rasterflat || emit->sprite_coord_enable)) {
609 /* fastpath: */
610 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
611 for (int i = 0; i < 8; i++)
612 OUT_RING(ring, state->vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
613
614 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
615 for (int i = 0; i < 8; i++)
616 OUT_RING(ring, 0x00000000); /* VPC_VARYING_PS_REPL[i] */
617 } else {
618 /* slow-path: */
619 struct ir3_shader_variant *fs = state->fs;
620 uint32_t vinterp[8], vpsrepl[8];
621
622 memset(vinterp, 0, sizeof(vinterp));
623 memset(vpsrepl, 0, sizeof(vpsrepl));
624
625 for (int j = -1; (j = ir3_next_varying(fs, j)) < (int)fs->inputs_count; ) {
626
627 /* NOTE: varyings are packed, so if compmask is 0xb
628 * then first, third, and fourth component occupy
629 * three consecutive varying slots:
630 */
631 unsigned compmask = fs->inputs[j].compmask;
632
633 uint32_t inloc = fs->inputs[j].inloc;
634
635 if ((fs->inputs[j].interpolate == INTERP_MODE_FLAT) ||
636 (fs->inputs[j].rasterflat && emit->rasterflat)) {
637 uint32_t loc = inloc;
638
639 for (int i = 0; i < 4; i++) {
640 if (compmask & (1 << i)) {
641 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
642 loc++;
643 }
644 }
645 }
646
647 gl_varying_slot slot = fs->inputs[j].slot;
648
649 /* since we don't enable PIPE_CAP_TGSI_TEXCOORD: */
650 if (slot >= VARYING_SLOT_VAR0) {
651 unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0);
652 /* Replace the .xy coordinates with S/T from the point sprite. Set
653 * interpolation bits for .zw such that they become .01
654 */
655 if (emit->sprite_coord_enable & texmask) {
656 /* mask is two 2-bit fields, where:
657 * '01' -> S
658 * '10' -> T
659 * '11' -> 1 - T (flip mode)
660 */
661 unsigned mask = emit->sprite_coord_mode ? 0b1101 : 0b1001;
662 uint32_t loc = inloc;
663 if (compmask & 0x1) {
664 vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
665 loc++;
666 }
667 if (compmask & 0x2) {
668 vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
669 loc++;
670 }
671 if (compmask & 0x4) {
672 /* .z <- 0.0f */
673 vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
674 loc++;
675 }
676 if (compmask & 0x8) {
677 /* .w <- 1.0f */
678 vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
679 loc++;
680 }
681 }
682 }
683 }
684
685 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
686 for (int i = 0; i < 8; i++)
687 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
688
689 OUT_PKT4(ring, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
690 for (int i = 0; i < 8; i++)
691 OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
692 }
693 }
694
695 static struct ir3_program_state *
696 fd6_program_create(void *data, struct ir3_shader_variant *bs,
697 struct ir3_shader_variant *vs,
698 struct ir3_shader_variant *hs,
699 struct ir3_shader_variant *ds,
700 struct ir3_shader_variant *gs,
701 struct ir3_shader_variant *fs,
702 const struct ir3_shader_key *key)
703 {
704 struct fd_context *ctx = data;
705 struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state);
706
707 /* if we have streamout, use full VS in binning pass, as the
708 * binning pass VS will have outputs on other than position/psize
709 * stripped out:
710 */
711 state->bs = vs->shader->stream_output.num_outputs ? vs : bs;
712 state->vs = vs;
713 state->hs = hs;
714 state->ds = ds;
715 state->gs = gs;
716 state->fs = fs;
717 state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
718 state->binning_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
719 state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
720
721 #ifdef DEBUG
722 if (!ds) {
723 for (unsigned i = 0; i < bs->inputs_count; i++) {
724 if (vs->inputs[i].sysval)
725 continue;
726 debug_assert(bs->inputs[i].regid == vs->inputs[i].regid);
727 }
728 }
729 #endif
730
731 setup_config_stateobj(state->config_stateobj, state);
732 setup_stateobj(state->binning_stateobj, ctx->screen, state, key, true);
733 setup_stateobj(state->stateobj, ctx->screen, state, key, false);
734
735 return &state->base;
736 }
737
738 static void
739 fd6_program_destroy(void *data, struct ir3_program_state *state)
740 {
741 struct fd6_program_state *so = fd6_program_state(state);
742 fd_ringbuffer_del(so->stateobj);
743 fd_ringbuffer_del(so->binning_stateobj);
744 fd_ringbuffer_del(so->config_stateobj);
745 free(so);
746 }
747
748 static const struct ir3_cache_funcs cache_funcs = {
749 .create_state = fd6_program_create,
750 .destroy_state = fd6_program_destroy,
751 };
752
753 static void *
754 fd6_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
755 {
756 struct fd_context *ctx = fd_context(pctx);
757 struct ir3_compiler *compiler = ctx->screen->compiler;
758 struct ir3_shader *shader =
759 ir3_shader_create(compiler, cso, &ctx->debug, pctx->screen);
760 unsigned packets, size;
761
762 /* pre-calculate size required for userconst stateobj: */
763 ir3_user_consts_size(&shader->ubo_state, &packets, &size);
764
765 /* also account for UBO addresses: */
766 packets += 1;
767 size += 2 * shader->const_state.num_ubos;
768
769 unsigned sizedwords = (4 * packets) + size;
770 shader->ubo_state.cmdstream_size = sizedwords * 4;
771
772 return shader;
773 }
774
775 static void
776 fd6_shader_state_delete(struct pipe_context *pctx, void *hwcso)
777 {
778 struct ir3_shader *so = hwcso;
779 struct fd_context *ctx = fd_context(pctx);
780 ir3_cache_invalidate(fd6_context(ctx)->shader_cache, hwcso);
781 ir3_shader_destroy(so);
782 }
783
784 void
785 fd6_prog_init(struct pipe_context *pctx)
786 {
787 struct fd_context *ctx = fd_context(pctx);
788
789 fd6_context(ctx)->shader_cache = ir3_cache_create(&cache_funcs, ctx);
790
791 pctx->create_vs_state = fd6_shader_state_create;
792 pctx->delete_vs_state = fd6_shader_state_delete;
793
794 pctx->create_tcs_state = fd6_shader_state_create;
795 pctx->delete_tcs_state = fd6_shader_state_delete;
796
797 pctx->create_tes_state = fd6_shader_state_create;
798 pctx->delete_tes_state = fd6_shader_state_delete;
799
800 pctx->create_gs_state = fd6_shader_state_create;
801 pctx->delete_gs_state = fd6_shader_state_delete;
802
803 pctx->create_fs_state = fd6_shader_state_create;
804 pctx->delete_fs_state = fd6_shader_state_delete;
805
806 fd_prog_init(pctx);
807 }