radeonsi: use shader_info::cs::local_size_variable to clean up some code
[mesa.git] / src / gallium / drivers / freedreno / freedreno_batch.h
1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_BATCH_H_
28 #define FREEDRENO_BATCH_H_
29
30 #include "util/u_inlines.h"
31 #include "util/u_queue.h"
32 #include "util/list.h"
33
34 #include "freedreno_util.h"
35
36 #ifdef DEBUG
37 # define BATCH_DEBUG (fd_mesa_debug & FD_DBG_MSGS)
38 #else
39 # define BATCH_DEBUG 0
40 #endif
41
42 struct fd_context;
43 struct fd_resource;
44 enum fd_resource_status;
45
46 /* Bitmask of stages in rendering that a particular query query is
47 * active. Queries will be automatically started/stopped (generating
48 * additional fd_hw_sample_period's) on entrance/exit from stages that
49 * are applicable to the query.
50 *
51 * NOTE: set the stage to NULL at end of IB to ensure no query is still
52 * active. Things aren't going to work out the way you want if a query
53 * is active across IB's (or between tile IB and draw IB)
54 */
55 enum fd_render_stage {
56 FD_STAGE_NULL = 0x00,
57 FD_STAGE_DRAW = 0x01,
58 FD_STAGE_CLEAR = 0x02,
59 /* used for driver internal draws (ie. util_blitter_blit()): */
60 FD_STAGE_BLIT = 0x04,
61 FD_STAGE_ALL = 0xff,
62 };
63
64 #define MAX_HW_SAMPLE_PROVIDERS 7
65 struct fd_hw_sample_provider;
66 struct fd_hw_sample;
67
68 /* A batch tracks everything about a cmdstream batch/submit, including the
69 * ringbuffers used for binning, draw, and gmem cmds, list of associated
70 * fd_resource-s, etc.
71 */
72 struct fd_batch {
73 struct pipe_reference reference;
74 unsigned seqno;
75 unsigned idx; /* index into cache->batches[] */
76
77 int in_fence_fd;
78 bool needs_out_fence_fd;
79 struct pipe_fence_handle *fence;
80
81 struct fd_context *ctx;
82
83 /* do we need to mem2gmem before rendering. We don't, if for example,
84 * there was a glClear() that invalidated the entire previous buffer
85 * contents. Keep track of which buffer(s) are cleared, or needs
86 * restore. Masks of PIPE_CLEAR_*
87 *
88 * The 'cleared' bits will be set for buffers which are *entirely*
89 * cleared, and 'partial_cleared' bits will be set if you must
90 * check cleared_scissor.
91 *
92 * The 'invalidated' bits are set for cleared buffers, and buffers
93 * where the contents are undefined, ie. what we don't need to restore
94 * to gmem.
95 */
96 enum {
97 /* align bitmask values w/ PIPE_CLEAR_*.. since that is convenient.. */
98 FD_BUFFER_COLOR = PIPE_CLEAR_COLOR,
99 FD_BUFFER_DEPTH = PIPE_CLEAR_DEPTH,
100 FD_BUFFER_STENCIL = PIPE_CLEAR_STENCIL,
101 FD_BUFFER_ALL = FD_BUFFER_COLOR | FD_BUFFER_DEPTH | FD_BUFFER_STENCIL,
102 } invalidated, cleared, fast_cleared, restore, resolve;
103
104 /* is this a non-draw batch (ie compute/blit which has no pfb state)? */
105 bool nondraw : 1;
106 bool needs_flush : 1;
107 bool flushed : 1;
108 bool blit : 1;
109 bool back_blit : 1; /* only blit so far is resource shadowing back-blit */
110 bool tessellation : 1; /* tessellation used in batch */
111
112 /* Keep track if WAIT_FOR_IDLE is needed for registers we need
113 * to update via RMW:
114 */
115 bool needs_wfi : 1;
116
117 /* To decide whether to render to system memory, keep track of the
118 * number of draws, and whether any of them require multisample,
119 * depth_test (or depth write), stencil_test, blending, and
120 * color_logic_Op (since those functions are disabled when by-
121 * passing GMEM.
122 */
123 enum {
124 FD_GMEM_CLEARS_DEPTH_STENCIL = 0x01,
125 FD_GMEM_DEPTH_ENABLED = 0x02,
126 FD_GMEM_STENCIL_ENABLED = 0x04,
127
128 FD_GMEM_BLEND_ENABLED = 0x10,
129 FD_GMEM_LOGICOP_ENABLED = 0x20,
130 FD_GMEM_FB_READ = 0x40,
131 } gmem_reason;
132
133 /* At submit time, once we've decided that this batch will use GMEM
134 * rendering, the appropriate gmem state is looked up:
135 */
136 const struct fd_gmem_stateobj *gmem_state;
137
138 unsigned num_draws; /* number of draws in current batch */
139 unsigned num_vertices; /* number of vertices in current batch */
140
141 /* Currently only used on a6xx, to calculate vsc prim/draw stream
142 * sizes:
143 */
144 unsigned num_bins_per_pipe;
145 unsigned prim_strm_bits;
146 unsigned draw_strm_bits;
147
148 /* Track the maximal bounds of the scissor of all the draws within a
149 * batch. Used at the tile rendering step (fd_gmem_render_tiles(),
150 * mem2gmem/gmem2mem) to avoid needlessly moving data in/out of gmem.
151 */
152 struct pipe_scissor_state max_scissor;
153
154 /* Keep track of DRAW initiators that need to be patched up depending
155 * on whether we using binning or not:
156 */
157 struct util_dynarray draw_patches;
158
159 /* texture state that needs patching for fb_read: */
160 struct util_dynarray fb_read_patches;
161
162 /* Keep track of writes to RB_RENDER_CONTROL which need to be patched
163 * once we know whether or not to use GMEM, and GMEM tile pitch.
164 *
165 * (only for a3xx.. but having gen specific subclasses of fd_batch
166 * seemed overkill for now)
167 */
168 struct util_dynarray rbrc_patches;
169
170 /* Keep track of GMEM related values that need to be patched up once we
171 * know the gmem layout:
172 */
173 struct util_dynarray gmem_patches;
174
175 /* Keep track of pointer to start of MEM exports for a20x binning shaders
176 *
177 * this is so the end of the shader can be cut off at the right point
178 * depending on the GMEM configuration
179 */
180 struct util_dynarray shader_patches;
181
182 struct pipe_framebuffer_state framebuffer;
183
184 struct fd_submit *submit;
185
186 /** draw pass cmdstream: */
187 struct fd_ringbuffer *draw;
188 /** binning pass cmdstream: */
189 struct fd_ringbuffer *binning;
190 /** tiling/gmem (IB0) cmdstream: */
191 struct fd_ringbuffer *gmem;
192
193 /** preemble cmdstream (executed once before first tile): */
194 struct fd_ringbuffer *prologue;
195
196 /** epilogue cmdstream (executed after each tile): */
197 struct fd_ringbuffer *epilogue;
198
199 struct fd_ringbuffer *tile_setup;
200 struct fd_ringbuffer *tile_fini;
201
202 union pipe_color_union clear_color[MAX_RENDER_TARGETS];
203 double clear_depth;
204 unsigned clear_stencil;
205
206 /**
207 * hw query related state:
208 */
209 /*@{*/
210 /* next sample offset.. incremented for each sample in the batch/
211 * submit, reset to zero on next submit.
212 */
213 uint32_t next_sample_offset;
214
215 /* cached samples (in case multiple queries need to reference
216 * the same sample snapshot)
217 */
218 struct fd_hw_sample *sample_cache[MAX_HW_SAMPLE_PROVIDERS];
219
220 /* which sample providers were active in the current batch: */
221 uint32_t active_providers;
222
223 /* tracking for current stage, to know when to start/stop
224 * any active queries:
225 */
226 enum fd_render_stage stage;
227
228 /* list of samples in current batch: */
229 struct util_dynarray samples;
230
231 /* current query result bo and tile stride: */
232 struct pipe_resource *query_buf;
233 uint32_t query_tile_stride;
234 /*@}*/
235
236
237 /* Set of resources used by currently-unsubmitted batch (read or
238 * write).. does not hold a reference to the resource.
239 */
240 struct set *resources;
241
242 /** key in batch-cache (if not null): */
243 const void *key;
244 uint32_t hash;
245
246 /** set of dependent batches.. holds refs to dependent batches: */
247 uint32_t dependents_mask;
248
249 /* Buffer for tessellation engine input
250 */
251 struct fd_bo *tessfactor_bo;
252 uint32_t tessfactor_size;
253
254 /* Buffer for passing parameters between TCS and TES
255 */
256 struct fd_bo *tessparam_bo;
257 uint32_t tessparam_size;
258
259 struct fd_ringbuffer *tess_addrs_constobj;
260
261 struct list_head log_chunks; /* list of unflushed log chunks in fifo order */
262 };
263
264 struct fd_batch * fd_batch_create(struct fd_context *ctx, bool nondraw);
265
266 void fd_batch_reset(struct fd_batch *batch);
267 void fd_batch_flush(struct fd_batch *batch);
268 void fd_batch_add_dep(struct fd_batch *batch, struct fd_batch *dep);
269 void fd_batch_resource_write(struct fd_batch *batch, struct fd_resource *rsc);
270 void fd_batch_resource_read_slowpath(struct fd_batch *batch, struct fd_resource *rsc);
271 void fd_batch_check_size(struct fd_batch *batch);
272
273 /* not called directly: */
274 void __fd_batch_describe(char* buf, const struct fd_batch *batch);
275 void __fd_batch_destroy(struct fd_batch *batch);
276
277 /*
278 * NOTE the rule is, you need to hold the screen->lock when destroying
279 * a batch.. so either use fd_batch_reference() (which grabs the lock
280 * for you) if you don't hold the lock, or fd_batch_reference_locked()
281 * if you do hold the lock.
282 *
283 * WARNING the _locked() version can briefly drop the lock. Without
284 * recursive mutexes, I'm not sure there is much else we can do (since
285 * __fd_batch_destroy() needs to unref resources)
286 *
287 * WARNING you must acquire the screen->lock and use the _locked()
288 * version in case that the batch being ref'd can disappear under
289 * you.
290 */
291
292 /* fwd-decl prototypes to untangle header dependency :-/ */
293 static inline void fd_context_assert_locked(struct fd_context *ctx);
294 static inline void fd_context_lock(struct fd_context *ctx);
295 static inline void fd_context_unlock(struct fd_context *ctx);
296
297 static inline void
298 fd_batch_reference_locked(struct fd_batch **ptr, struct fd_batch *batch)
299 {
300 struct fd_batch *old_batch = *ptr;
301
302 /* only need lock if a reference is dropped: */
303 if (old_batch)
304 fd_context_assert_locked(old_batch->ctx);
305
306 if (pipe_reference_described(&(*ptr)->reference, &batch->reference,
307 (debug_reference_descriptor)__fd_batch_describe))
308 __fd_batch_destroy(old_batch);
309
310 *ptr = batch;
311 }
312
313 static inline void
314 fd_batch_reference(struct fd_batch **ptr, struct fd_batch *batch)
315 {
316 struct fd_batch *old_batch = *ptr;
317 struct fd_context *ctx = old_batch ? old_batch->ctx : NULL;
318
319 if (ctx)
320 fd_context_lock(ctx);
321
322 fd_batch_reference_locked(ptr, batch);
323
324 if (ctx)
325 fd_context_unlock(ctx);
326 }
327
328 #include "freedreno_context.h"
329
330 static inline void
331 fd_reset_wfi(struct fd_batch *batch)
332 {
333 batch->needs_wfi = true;
334 }
335
336 void fd_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring);
337
338 /* emit a CP_EVENT_WRITE:
339 */
340 static inline void
341 fd_event_write(struct fd_batch *batch, struct fd_ringbuffer *ring,
342 enum vgt_event_type evt)
343 {
344 OUT_PKT3(ring, CP_EVENT_WRITE, 1);
345 OUT_RING(ring, evt);
346 fd_reset_wfi(batch);
347 }
348
349 /* Get per-tile epilogue */
350 static inline struct fd_ringbuffer *
351 fd_batch_get_epilogue(struct fd_batch *batch)
352 {
353 if (batch->epilogue == NULL)
354 batch->epilogue = fd_submit_new_ringbuffer(batch->submit, 0x1000, 0);
355
356 return batch->epilogue;
357 }
358
359 struct fd_ringbuffer * fd_batch_get_prologue(struct fd_batch *batch);
360
361 #endif /* FREEDRENO_BATCH_H_ */