freedreno: Move the layout debug under FD_MESA_DEBUG=layout.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/format/u_format.h"
28 #include "util/format/u_format_rgtc.h"
29 #include "util/format/u_format_zs.h"
30 #include "util/u_inlines.h"
31 #include "util/u_transfer.h"
32 #include "util/u_string.h"
33 #include "util/u_surface.h"
34 #include "util/set.h"
35 #include "util/u_drm.h"
36
37 #include "freedreno_resource.h"
38 #include "freedreno_batch_cache.h"
39 #include "freedreno_blitter.h"
40 #include "freedreno_fence.h"
41 #include "freedreno_screen.h"
42 #include "freedreno_surface.h"
43 #include "freedreno_context.h"
44 #include "freedreno_query_hw.h"
45 #include "freedreno_util.h"
46
47 #include "drm-uapi/drm_fourcc.h"
48 #include <errno.h>
49
50 /* XXX this should go away, needed for 'struct winsys_handle' */
51 #include "state_tracker/drm_driver.h"
52
53 /* A private modifier for now, so we have a way to request tiled but not
54 * compressed. It would perhaps be good to get real modifiers for the
55 * tiled formats, but would probably need to do some work to figure out
56 * the layout(s) of the tiled modes, and whether they are the same
57 * across generations.
58 */
59 #define FD_FORMAT_MOD_QCOM_TILED fourcc_mod_code(QCOM, 0xffffffff)
60
61 /**
62 * Go through the entire state and see if the resource is bound
63 * anywhere. If it is, mark the relevant state as dirty. This is
64 * called on realloc_bo to ensure the neccessary state is re-
65 * emitted so the GPU looks at the new backing bo.
66 */
67 static void
68 rebind_resource(struct fd_context *ctx, struct pipe_resource *prsc)
69 {
70 /* VBOs */
71 for (unsigned i = 0; i < ctx->vtx.vertexbuf.count && !(ctx->dirty & FD_DIRTY_VTXBUF); i++) {
72 if (ctx->vtx.vertexbuf.vb[i].buffer.resource == prsc)
73 ctx->dirty |= FD_DIRTY_VTXBUF;
74 }
75
76 /* per-shader-stage resources: */
77 for (unsigned stage = 0; stage < PIPE_SHADER_TYPES; stage++) {
78 /* Constbufs.. note that constbuf[0] is normal uniforms emitted in
79 * cmdstream rather than by pointer..
80 */
81 const unsigned num_ubos = util_last_bit(ctx->constbuf[stage].enabled_mask);
82 for (unsigned i = 1; i < num_ubos; i++) {
83 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_CONST)
84 break;
85 if (ctx->constbuf[stage].cb[i].buffer == prsc)
86 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_CONST;
87 }
88
89 /* Textures */
90 for (unsigned i = 0; i < ctx->tex[stage].num_textures; i++) {
91 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_TEX)
92 break;
93 if (ctx->tex[stage].textures[i] && (ctx->tex[stage].textures[i]->texture == prsc))
94 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_TEX;
95 }
96
97 /* Images */
98 const unsigned num_images = util_last_bit(ctx->shaderimg[stage].enabled_mask);
99 for (unsigned i = 0; i < num_images; i++) {
100 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_IMAGE)
101 break;
102 if (ctx->shaderimg[stage].si[i].resource == prsc)
103 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_IMAGE;
104 }
105
106 /* SSBOs */
107 const unsigned num_ssbos = util_last_bit(ctx->shaderbuf[stage].enabled_mask);
108 for (unsigned i = 0; i < num_ssbos; i++) {
109 if (ctx->dirty_shader[stage] & FD_DIRTY_SHADER_SSBO)
110 break;
111 if (ctx->shaderbuf[stage].sb[i].buffer == prsc)
112 ctx->dirty_shader[stage] |= FD_DIRTY_SHADER_SSBO;
113 }
114 }
115 }
116
117 static void
118 realloc_bo(struct fd_resource *rsc, uint32_t size)
119 {
120 struct pipe_resource *prsc = &rsc->base;
121 struct fd_screen *screen = fd_screen(rsc->base.screen);
122 uint32_t flags = DRM_FREEDRENO_GEM_CACHE_WCOMBINE |
123 DRM_FREEDRENO_GEM_TYPE_KMEM |
124 COND(prsc->bind & PIPE_BIND_SCANOUT, DRM_FREEDRENO_GEM_SCANOUT);
125 /* TODO other flags? */
126
127 /* if we start using things other than write-combine,
128 * be sure to check for PIPE_RESOURCE_FLAG_MAP_COHERENT
129 */
130
131 if (rsc->bo)
132 fd_bo_del(rsc->bo);
133
134 rsc->bo = fd_bo_new(screen->dev, size, flags, "%ux%ux%u@%u:%x",
135 prsc->width0, prsc->height0, prsc->depth0, rsc->layout.cpp, prsc->bind);
136 rsc->seqno = p_atomic_inc_return(&screen->rsc_seqno);
137 util_range_set_empty(&rsc->valid_buffer_range);
138 fd_bc_invalidate_resource(rsc, true);
139 }
140
141 static void
142 do_blit(struct fd_context *ctx, const struct pipe_blit_info *blit, bool fallback)
143 {
144 struct pipe_context *pctx = &ctx->base;
145
146 /* TODO size threshold too?? */
147 if (fallback || !fd_blit(pctx, blit)) {
148 /* do blit on cpu: */
149 util_resource_copy_region(pctx,
150 blit->dst.resource, blit->dst.level, blit->dst.box.x,
151 blit->dst.box.y, blit->dst.box.z,
152 blit->src.resource, blit->src.level, &blit->src.box);
153 }
154 }
155
156 /**
157 * @rsc: the resource to shadow
158 * @level: the level to discard (if box != NULL, otherwise ignored)
159 * @box: the box to discard (or NULL if none)
160 * @modifier: the modifier for the new buffer state
161 */
162 static bool
163 fd_try_shadow_resource(struct fd_context *ctx, struct fd_resource *rsc,
164 unsigned level, const struct pipe_box *box, uint64_t modifier)
165 {
166 struct pipe_context *pctx = &ctx->base;
167 struct pipe_resource *prsc = &rsc->base;
168 bool fallback = false;
169
170 if (prsc->next)
171 return false;
172
173 /* TODO: somehow munge dimensions and format to copy unsupported
174 * render target format to something that is supported?
175 */
176 if (!pctx->screen->is_format_supported(pctx->screen,
177 prsc->format, prsc->target, prsc->nr_samples,
178 prsc->nr_storage_samples,
179 PIPE_BIND_RENDER_TARGET))
180 fallback = true;
181
182 /* do shadowing back-blits on the cpu for buffers: */
183 if (prsc->target == PIPE_BUFFER)
184 fallback = true;
185
186 bool discard_whole_level = box && util_texrange_covers_whole_level(prsc, level,
187 box->x, box->y, box->z, box->width, box->height, box->depth);
188
189 /* TODO need to be more clever about current level */
190 if ((prsc->target >= PIPE_TEXTURE_2D) && box && !discard_whole_level)
191 return false;
192
193 struct pipe_resource *pshadow =
194 pctx->screen->resource_create_with_modifiers(pctx->screen,
195 prsc, &modifier, 1);
196
197 if (!pshadow)
198 return false;
199
200 assert(!ctx->in_shadow);
201 ctx->in_shadow = true;
202
203 /* get rid of any references that batch-cache might have to us (which
204 * should empty/destroy rsc->batches hashset)
205 */
206 fd_bc_invalidate_resource(rsc, false);
207
208 mtx_lock(&ctx->screen->lock);
209
210 /* Swap the backing bo's, so shadow becomes the old buffer,
211 * blit from shadow to new buffer. From here on out, we
212 * cannot fail.
213 *
214 * Note that we need to do it in this order, otherwise if
215 * we go down cpu blit path, the recursive transfer_map()
216 * sees the wrong status..
217 */
218 struct fd_resource *shadow = fd_resource(pshadow);
219
220 DBG("shadow: %p (%d) -> %p (%d)\n", rsc, rsc->base.reference.count,
221 shadow, shadow->base.reference.count);
222
223 /* TODO valid_buffer_range?? */
224 swap(rsc->bo, shadow->bo);
225 swap(rsc->write_batch, shadow->write_batch);
226 for (int level = 0; level <= prsc->last_level; level++) {
227 swap(rsc->layout.slices[level], shadow->layout.slices[level]);
228 swap(rsc->layout.ubwc_slices[level], shadow->layout.ubwc_slices[level]);
229 }
230 swap(rsc->layout.ubwc_size, shadow->layout.ubwc_size);
231 rsc->seqno = p_atomic_inc_return(&ctx->screen->rsc_seqno);
232
233 /* at this point, the newly created shadow buffer is not referenced
234 * by any batches, but the existing rsc (probably) is. We need to
235 * transfer those references over:
236 */
237 debug_assert(shadow->batch_mask == 0);
238 struct fd_batch *batch;
239 foreach_batch(batch, &ctx->screen->batch_cache, rsc->batch_mask) {
240 struct set_entry *entry = _mesa_set_search(batch->resources, rsc);
241 _mesa_set_remove(batch->resources, entry);
242 _mesa_set_add(batch->resources, shadow);
243 }
244 swap(rsc->batch_mask, shadow->batch_mask);
245
246 mtx_unlock(&ctx->screen->lock);
247
248 struct pipe_blit_info blit = {};
249 blit.dst.resource = prsc;
250 blit.dst.format = prsc->format;
251 blit.src.resource = pshadow;
252 blit.src.format = pshadow->format;
253 blit.mask = util_format_get_mask(prsc->format);
254 blit.filter = PIPE_TEX_FILTER_NEAREST;
255
256 #define set_box(field, val) do { \
257 blit.dst.field = (val); \
258 blit.src.field = (val); \
259 } while (0)
260
261 /* blit the other levels in their entirety: */
262 for (unsigned l = 0; l <= prsc->last_level; l++) {
263 if (box && l == level)
264 continue;
265
266 /* just blit whole level: */
267 set_box(level, l);
268 set_box(box.width, u_minify(prsc->width0, l));
269 set_box(box.height, u_minify(prsc->height0, l));
270 set_box(box.depth, u_minify(prsc->depth0, l));
271
272 do_blit(ctx, &blit, fallback);
273 }
274
275 /* deal w/ current level specially, since we might need to split
276 * it up into a couple blits:
277 */
278 if (box && !discard_whole_level) {
279 set_box(level, level);
280
281 switch (prsc->target) {
282 case PIPE_BUFFER:
283 case PIPE_TEXTURE_1D:
284 set_box(box.y, 0);
285 set_box(box.z, 0);
286 set_box(box.height, 1);
287 set_box(box.depth, 1);
288
289 if (box->x > 0) {
290 set_box(box.x, 0);
291 set_box(box.width, box->x);
292
293 do_blit(ctx, &blit, fallback);
294 }
295 if ((box->x + box->width) < u_minify(prsc->width0, level)) {
296 set_box(box.x, box->x + box->width);
297 set_box(box.width, u_minify(prsc->width0, level) - (box->x + box->width));
298
299 do_blit(ctx, &blit, fallback);
300 }
301 break;
302 case PIPE_TEXTURE_2D:
303 /* TODO */
304 default:
305 unreachable("TODO");
306 }
307 }
308
309 ctx->in_shadow = false;
310
311 pipe_resource_reference(&pshadow, NULL);
312
313 return true;
314 }
315
316 /**
317 * Uncompress an UBWC compressed buffer "in place". This works basically
318 * like resource shadowing, creating a new resource, and doing an uncompress
319 * blit, and swapping the state between shadow and original resource so it
320 * appears to the state tracker as if nothing changed.
321 */
322 void
323 fd_resource_uncompress(struct fd_context *ctx, struct fd_resource *rsc)
324 {
325 bool success =
326 fd_try_shadow_resource(ctx, rsc, 0, NULL, FD_FORMAT_MOD_QCOM_TILED);
327
328 /* shadow should not fail in any cases where we need to uncompress: */
329 debug_assert(success);
330
331 /*
332 * TODO what if rsc is used in other contexts, we don't currently
333 * have a good way to rebind_resource() in other contexts. And an
334 * app that is reading one resource in multiple contexts, isn't
335 * going to expect that the resource is modified.
336 *
337 * Hopefully the edge cases where we need to uncompress are rare
338 * enough that they mostly only show up in deqp.
339 */
340
341 rebind_resource(ctx, &rsc->base);
342 }
343
344 static struct fd_resource *
345 fd_alloc_staging(struct fd_context *ctx, struct fd_resource *rsc,
346 unsigned level, const struct pipe_box *box)
347 {
348 struct pipe_context *pctx = &ctx->base;
349 struct pipe_resource tmpl = rsc->base;
350
351 tmpl.width0 = box->width;
352 tmpl.height0 = box->height;
353 /* for array textures, box->depth is the array_size, otherwise
354 * for 3d textures, it is the depth:
355 */
356 if (tmpl.array_size > 1) {
357 if (tmpl.target == PIPE_TEXTURE_CUBE)
358 tmpl.target = PIPE_TEXTURE_2D_ARRAY;
359 tmpl.array_size = box->depth;
360 tmpl.depth0 = 1;
361 } else {
362 tmpl.array_size = 1;
363 tmpl.depth0 = box->depth;
364 }
365 tmpl.last_level = 0;
366 tmpl.bind |= PIPE_BIND_LINEAR;
367
368 struct pipe_resource *pstaging =
369 pctx->screen->resource_create(pctx->screen, &tmpl);
370 if (!pstaging)
371 return NULL;
372
373 return fd_resource(pstaging);
374 }
375
376 static void
377 fd_blit_from_staging(struct fd_context *ctx, struct fd_transfer *trans)
378 {
379 struct pipe_resource *dst = trans->base.resource;
380 struct pipe_blit_info blit = {};
381
382 blit.dst.resource = dst;
383 blit.dst.format = dst->format;
384 blit.dst.level = trans->base.level;
385 blit.dst.box = trans->base.box;
386 blit.src.resource = trans->staging_prsc;
387 blit.src.format = trans->staging_prsc->format;
388 blit.src.level = 0;
389 blit.src.box = trans->staging_box;
390 blit.mask = util_format_get_mask(trans->staging_prsc->format);
391 blit.filter = PIPE_TEX_FILTER_NEAREST;
392
393 do_blit(ctx, &blit, false);
394 }
395
396 static void
397 fd_blit_to_staging(struct fd_context *ctx, struct fd_transfer *trans)
398 {
399 struct pipe_resource *src = trans->base.resource;
400 struct pipe_blit_info blit = {};
401
402 blit.src.resource = src;
403 blit.src.format = src->format;
404 blit.src.level = trans->base.level;
405 blit.src.box = trans->base.box;
406 blit.dst.resource = trans->staging_prsc;
407 blit.dst.format = trans->staging_prsc->format;
408 blit.dst.level = 0;
409 blit.dst.box = trans->staging_box;
410 blit.mask = util_format_get_mask(trans->staging_prsc->format);
411 blit.filter = PIPE_TEX_FILTER_NEAREST;
412
413 do_blit(ctx, &blit, false);
414 }
415
416 static void fd_resource_transfer_flush_region(struct pipe_context *pctx,
417 struct pipe_transfer *ptrans,
418 const struct pipe_box *box)
419 {
420 struct fd_resource *rsc = fd_resource(ptrans->resource);
421
422 if (ptrans->resource->target == PIPE_BUFFER)
423 util_range_add(&rsc->base, &rsc->valid_buffer_range,
424 ptrans->box.x + box->x,
425 ptrans->box.x + box->x + box->width);
426 }
427
428 static void
429 flush_resource(struct fd_context *ctx, struct fd_resource *rsc, unsigned usage)
430 {
431 struct fd_batch *write_batch = NULL;
432
433 mtx_lock(&ctx->screen->lock);
434 fd_batch_reference_locked(&write_batch, rsc->write_batch);
435 mtx_unlock(&ctx->screen->lock);
436
437 if (usage & PIPE_TRANSFER_WRITE) {
438 struct fd_batch *batch, *batches[32] = {};
439 uint32_t batch_mask;
440
441 /* This is a bit awkward, probably a fd_batch_flush_locked()
442 * would make things simpler.. but we need to hold the lock
443 * to iterate the batches which reference this resource. So
444 * we must first grab references under a lock, then flush.
445 */
446 mtx_lock(&ctx->screen->lock);
447 batch_mask = rsc->batch_mask;
448 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
449 fd_batch_reference_locked(&batches[batch->idx], batch);
450 mtx_unlock(&ctx->screen->lock);
451
452 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask)
453 fd_batch_flush(batch);
454
455 foreach_batch(batch, &ctx->screen->batch_cache, batch_mask) {
456 fd_batch_reference(&batches[batch->idx], NULL);
457 }
458 assert(rsc->batch_mask == 0);
459 } else if (write_batch) {
460 fd_batch_flush(write_batch);
461 }
462
463 fd_batch_reference(&write_batch, NULL);
464
465 assert(!rsc->write_batch);
466 }
467
468 static void
469 fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
470 {
471 flush_resource(fd_context(pctx), fd_resource(prsc), PIPE_TRANSFER_READ);
472 }
473
474 static void
475 fd_resource_transfer_unmap(struct pipe_context *pctx,
476 struct pipe_transfer *ptrans)
477 {
478 struct fd_context *ctx = fd_context(pctx);
479 struct fd_resource *rsc = fd_resource(ptrans->resource);
480 struct fd_transfer *trans = fd_transfer(ptrans);
481
482 if (trans->staging_prsc) {
483 if (ptrans->usage & PIPE_TRANSFER_WRITE)
484 fd_blit_from_staging(ctx, trans);
485 pipe_resource_reference(&trans->staging_prsc, NULL);
486 }
487
488 if (!(ptrans->usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
489 fd_bo_cpu_fini(rsc->bo);
490 }
491
492 util_range_add(&rsc->base, &rsc->valid_buffer_range,
493 ptrans->box.x,
494 ptrans->box.x + ptrans->box.width);
495
496 pipe_resource_reference(&ptrans->resource, NULL);
497 slab_free(&ctx->transfer_pool, ptrans);
498 }
499
500 static void *
501 fd_resource_transfer_map(struct pipe_context *pctx,
502 struct pipe_resource *prsc,
503 unsigned level, unsigned usage,
504 const struct pipe_box *box,
505 struct pipe_transfer **pptrans)
506 {
507 struct fd_context *ctx = fd_context(pctx);
508 struct fd_resource *rsc = fd_resource(prsc);
509 struct fdl_slice *slice = fd_resource_slice(rsc, level);
510 struct fd_transfer *trans;
511 struct pipe_transfer *ptrans;
512 enum pipe_format format = prsc->format;
513 uint32_t op = 0;
514 uint32_t offset;
515 char *buf;
516 int ret = 0;
517
518 DBG("prsc=%p, level=%u, usage=%x, box=%dx%d+%d,%d", prsc, level, usage,
519 box->width, box->height, box->x, box->y);
520
521 ptrans = slab_alloc(&ctx->transfer_pool);
522 if (!ptrans)
523 return NULL;
524
525 /* slab_alloc_st() doesn't zero: */
526 trans = fd_transfer(ptrans);
527 memset(trans, 0, sizeof(*trans));
528
529 pipe_resource_reference(&ptrans->resource, prsc);
530 ptrans->level = level;
531 ptrans->usage = usage;
532 ptrans->box = *box;
533 ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->layout.cpp;
534 ptrans->layer_stride = fd_resource_layer_stride(rsc, level);
535
536 /* we always need a staging texture for tiled buffers:
537 *
538 * TODO we might sometimes want to *also* shadow the resource to avoid
539 * splitting a batch.. for ex, mid-frame texture uploads to a tiled
540 * texture.
541 */
542 if (rsc->layout.tile_mode) {
543 struct fd_resource *staging_rsc;
544
545 staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
546 if (staging_rsc) {
547 struct fdl_slice *staging_slice =
548 fd_resource_slice(staging_rsc, 0);
549 // TODO for PIPE_TRANSFER_READ, need to do untiling blit..
550 trans->staging_prsc = &staging_rsc->base;
551 trans->base.stride = util_format_get_nblocksx(format,
552 staging_slice->pitch) * staging_rsc->layout.cpp;
553 trans->base.layer_stride = fd_resource_layer_stride(staging_rsc, 0);
554 trans->staging_box = *box;
555 trans->staging_box.x = 0;
556 trans->staging_box.y = 0;
557 trans->staging_box.z = 0;
558
559 if (usage & PIPE_TRANSFER_READ) {
560 fd_blit_to_staging(ctx, trans);
561
562 fd_bo_cpu_prep(staging_rsc->bo, ctx->pipe,
563 DRM_FREEDRENO_PREP_READ);
564 }
565
566 buf = fd_bo_map(staging_rsc->bo);
567 offset = 0;
568
569 *pptrans = ptrans;
570
571 ctx->stats.staging_uploads++;
572
573 return buf;
574 }
575 }
576
577 if (ctx->in_shadow && !(usage & PIPE_TRANSFER_READ))
578 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
579
580 if (usage & PIPE_TRANSFER_READ)
581 op |= DRM_FREEDRENO_PREP_READ;
582
583 if (usage & PIPE_TRANSFER_WRITE)
584 op |= DRM_FREEDRENO_PREP_WRITE;
585
586 if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
587 realloc_bo(rsc, fd_bo_size(rsc->bo));
588 rebind_resource(ctx, prsc);
589 } else if ((usage & PIPE_TRANSFER_WRITE) &&
590 prsc->target == PIPE_BUFFER &&
591 !util_ranges_intersect(&rsc->valid_buffer_range,
592 box->x, box->x + box->width)) {
593 /* We are trying to write to a previously uninitialized range. No need
594 * to wait.
595 */
596 } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
597 struct fd_batch *write_batch = NULL;
598
599 /* hold a reference, so it doesn't disappear under us: */
600 fd_context_lock(ctx);
601 fd_batch_reference_locked(&write_batch, rsc->write_batch);
602 fd_context_unlock(ctx);
603
604 if ((usage & PIPE_TRANSFER_WRITE) && write_batch &&
605 write_batch->back_blit) {
606 /* if only thing pending is a back-blit, we can discard it: */
607 fd_batch_reset(write_batch);
608 }
609
610 /* If the GPU is writing to the resource, or if it is reading from the
611 * resource and we're trying to write to it, flush the renders.
612 */
613 bool needs_flush = pending(rsc, !!(usage & PIPE_TRANSFER_WRITE));
614 bool busy = needs_flush || (0 != fd_bo_cpu_prep(rsc->bo,
615 ctx->pipe, op | DRM_FREEDRENO_PREP_NOSYNC));
616
617 /* if we need to flush/stall, see if we can make a shadow buffer
618 * to avoid this:
619 *
620 * TODO we could go down this path !reorder && !busy_for_read
621 * ie. we only *don't* want to go down this path if the blit
622 * will trigger a flush!
623 */
624 if (ctx->screen->reorder && busy && !(usage & PIPE_TRANSFER_READ) &&
625 (usage & PIPE_TRANSFER_DISCARD_RANGE)) {
626 /* try shadowing only if it avoids a flush, otherwise staging would
627 * be better:
628 */
629 if (needs_flush && fd_try_shadow_resource(ctx, rsc, level,
630 box, DRM_FORMAT_MOD_LINEAR)) {
631 needs_flush = busy = false;
632 rebind_resource(ctx, prsc);
633 ctx->stats.shadow_uploads++;
634 } else {
635 struct fd_resource *staging_rsc;
636
637 if (needs_flush) {
638 flush_resource(ctx, rsc, usage);
639 needs_flush = false;
640 }
641
642 /* in this case, we don't need to shadow the whole resource,
643 * since any draw that references the previous contents has
644 * already had rendering flushed for all tiles. So we can
645 * use a staging buffer to do the upload.
646 */
647 staging_rsc = fd_alloc_staging(ctx, rsc, level, box);
648 if (staging_rsc) {
649 struct fdl_slice *staging_slice =
650 fd_resource_slice(staging_rsc, 0);
651 trans->staging_prsc = &staging_rsc->base;
652 trans->base.stride = util_format_get_nblocksx(format,
653 staging_slice->pitch) * staging_rsc->layout.cpp;
654 trans->base.layer_stride =
655 fd_resource_layer_stride(staging_rsc, 0);
656 trans->staging_box = *box;
657 trans->staging_box.x = 0;
658 trans->staging_box.y = 0;
659 trans->staging_box.z = 0;
660 buf = fd_bo_map(staging_rsc->bo);
661 offset = 0;
662
663 *pptrans = ptrans;
664
665 fd_batch_reference(&write_batch, NULL);
666
667 ctx->stats.staging_uploads++;
668
669 return buf;
670 }
671 }
672 }
673
674 if (needs_flush) {
675 flush_resource(ctx, rsc, usage);
676 needs_flush = false;
677 }
678
679 fd_batch_reference(&write_batch, NULL);
680
681 /* The GPU keeps track of how the various bo's are being used, and
682 * will wait if necessary for the proper operation to have
683 * completed.
684 */
685 if (busy) {
686 ret = fd_bo_cpu_prep(rsc->bo, ctx->pipe, op);
687 if (ret)
688 goto fail;
689 }
690 }
691
692 buf = fd_bo_map(rsc->bo);
693 offset =
694 box->y / util_format_get_blockheight(format) * ptrans->stride +
695 box->x / util_format_get_blockwidth(format) * rsc->layout.cpp +
696 fd_resource_offset(rsc, level, box->z);
697
698 if (usage & PIPE_TRANSFER_WRITE)
699 rsc->valid = true;
700
701 *pptrans = ptrans;
702
703 return buf + offset;
704
705 fail:
706 fd_resource_transfer_unmap(pctx, ptrans);
707 return NULL;
708 }
709
710 static void
711 fd_resource_destroy(struct pipe_screen *pscreen,
712 struct pipe_resource *prsc)
713 {
714 struct fd_resource *rsc = fd_resource(prsc);
715 fd_bc_invalidate_resource(rsc, true);
716 if (rsc->bo)
717 fd_bo_del(rsc->bo);
718 if (rsc->scanout)
719 renderonly_scanout_destroy(rsc->scanout, fd_screen(pscreen)->ro);
720
721 util_range_destroy(&rsc->valid_buffer_range);
722 FREE(rsc);
723 }
724
725 static uint64_t
726 fd_resource_modifier(struct fd_resource *rsc)
727 {
728 if (!rsc->layout.tile_mode)
729 return DRM_FORMAT_MOD_LINEAR;
730
731 if (rsc->layout.ubwc_size)
732 return DRM_FORMAT_MOD_QCOM_COMPRESSED;
733
734 /* TODO invent a modifier for tiled but not UBWC buffers: */
735 return DRM_FORMAT_MOD_INVALID;
736 }
737
738 static bool
739 fd_resource_get_handle(struct pipe_screen *pscreen,
740 struct pipe_context *pctx,
741 struct pipe_resource *prsc,
742 struct winsys_handle *handle,
743 unsigned usage)
744 {
745 struct fd_resource *rsc = fd_resource(prsc);
746
747 handle->modifier = fd_resource_modifier(rsc);
748
749 return fd_screen_bo_get_handle(pscreen, rsc->bo, rsc->scanout,
750 fd_resource_slice(rsc, 0)->pitch * rsc->layout.cpp, handle);
751 }
752
753 static uint32_t
754 setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
755 {
756 struct pipe_resource *prsc = &rsc->base;
757 struct fd_screen *screen = fd_screen(prsc->screen);
758 enum util_format_layout layout = util_format_description(format)->layout;
759 uint32_t pitchalign = screen->gmem_alignw;
760 uint32_t level, size = 0;
761 uint32_t width = prsc->width0;
762 uint32_t height = prsc->height0;
763 uint32_t depth = prsc->depth0;
764 /* in layer_first layout, the level (slice) contains just one
765 * layer (since in fact the layer contains the slices)
766 */
767 uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
768
769 for (level = 0; level <= prsc->last_level; level++) {
770 struct fdl_slice *slice = fd_resource_slice(rsc, level);
771 uint32_t blocks;
772
773 if (layout == UTIL_FORMAT_LAYOUT_ASTC)
774 slice->pitch = width =
775 util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
776 else
777 slice->pitch = width = align(width, pitchalign);
778 slice->offset = size;
779 blocks = util_format_get_nblocks(format, width, height);
780 /* 1d array and 2d array textures must all have the same layer size
781 * for each miplevel on a3xx. 3d textures can have different layer
782 * sizes for high levels, but the hw auto-sizer is buggy (or at least
783 * different than what this code does), so as soon as the layer size
784 * range gets into range, we stop reducing it.
785 */
786 if (prsc->target == PIPE_TEXTURE_3D && (
787 level == 1 ||
788 (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
789 slice->size0 = align(blocks * rsc->layout.cpp, alignment);
790 else if (level == 0 || rsc->layout.layer_first || alignment == 1)
791 slice->size0 = align(blocks * rsc->layout.cpp, alignment);
792 else
793 slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
794
795 size += slice->size0 * depth * layers_in_level;
796
797 width = u_minify(width, 1);
798 height = u_minify(height, 1);
799 depth = u_minify(depth, 1);
800 }
801
802 return size;
803 }
804
805 static uint32_t
806 slice_alignment(enum pipe_texture_target target)
807 {
808 /* on a3xx, 2d array and 3d textures seem to want their
809 * layers aligned to page boundaries:
810 */
811 switch (target) {
812 case PIPE_TEXTURE_3D:
813 case PIPE_TEXTURE_1D_ARRAY:
814 case PIPE_TEXTURE_2D_ARRAY:
815 return 4096;
816 default:
817 return 1;
818 }
819 }
820
821 /* cross generation texture layout to plug in to screen->setup_slices()..
822 * replace with generation specific one as-needed.
823 *
824 * TODO for a4xx probably can extract out the a4xx specific logic int
825 * a small fd4_setup_slices() wrapper that sets up layer_first, and then
826 * calls this.
827 */
828 uint32_t
829 fd_setup_slices(struct fd_resource *rsc)
830 {
831 uint32_t alignment;
832
833 alignment = slice_alignment(rsc->base.target);
834
835 struct fd_screen *screen = fd_screen(rsc->base.screen);
836 if (is_a4xx(screen)) {
837 switch (rsc->base.target) {
838 case PIPE_TEXTURE_3D:
839 rsc->layout.layer_first = false;
840 break;
841 default:
842 rsc->layout.layer_first = true;
843 alignment = 1;
844 break;
845 }
846 }
847
848 return setup_slices(rsc, alignment, rsc->base.format);
849 }
850
851 /* special case to resize query buf after allocated.. */
852 void
853 fd_resource_resize(struct pipe_resource *prsc, uint32_t sz)
854 {
855 struct fd_resource *rsc = fd_resource(prsc);
856
857 debug_assert(prsc->width0 == 0);
858 debug_assert(prsc->target == PIPE_BUFFER);
859 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
860
861 prsc->width0 = sz;
862 realloc_bo(rsc, fd_screen(prsc->screen)->setup_slices(rsc));
863 }
864
865 static void
866 fd_resource_layout_init(struct pipe_resource *prsc)
867 {
868 struct fd_resource *rsc = fd_resource(prsc);
869 struct fdl_layout *layout = &rsc->layout;
870
871 layout->width0 = prsc->width0;
872 layout->height0 = prsc->height0;
873 layout->depth0 = prsc->depth0;
874
875 layout->cpp = util_format_get_blocksize(prsc->format);
876 layout->cpp *= fd_resource_nr_samples(prsc);
877 }
878
879 /**
880 * Create a new texture object, using the given template info.
881 */
882 static struct pipe_resource *
883 fd_resource_create_with_modifiers(struct pipe_screen *pscreen,
884 const struct pipe_resource *tmpl,
885 const uint64_t *modifiers, int count)
886 {
887 struct fd_screen *screen = fd_screen(pscreen);
888 struct fd_resource *rsc;
889 struct pipe_resource *prsc;
890 enum pipe_format format = tmpl->format;
891 uint32_t size;
892
893 /* when using kmsro, scanout buffers are allocated on the display device
894 * create_with_modifiers() doesn't give us usage flags, so we have to
895 * assume that all calls with modifiers are scanout-possible
896 */
897 if (screen->ro &&
898 ((tmpl->bind & PIPE_BIND_SCANOUT) ||
899 !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
900 struct pipe_resource scanout_templat = *tmpl;
901 struct renderonly_scanout *scanout;
902 struct winsys_handle handle;
903
904 /* apply freedreno alignment requirement */
905 scanout_templat.width0 = align(tmpl->width0, screen->gmem_alignw);
906
907 scanout = renderonly_scanout_for_resource(&scanout_templat,
908 screen->ro, &handle);
909 if (!scanout)
910 return NULL;
911
912 renderonly_scanout_destroy(scanout, screen->ro);
913
914 assert(handle.type == WINSYS_HANDLE_TYPE_FD);
915 rsc = fd_resource(pscreen->resource_from_handle(pscreen, tmpl,
916 &handle,
917 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
918 close(handle.handle);
919 if (!rsc)
920 return NULL;
921
922 return &rsc->base;
923 }
924
925 rsc = CALLOC_STRUCT(fd_resource);
926 prsc = &rsc->base;
927
928 DBG("%p: target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
929 "nr_samples=%u, usage=%u, bind=%x, flags=%x", prsc,
930 tmpl->target, util_format_name(format),
931 tmpl->width0, tmpl->height0, tmpl->depth0,
932 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
933 tmpl->usage, tmpl->bind, tmpl->flags);
934
935 if (!rsc)
936 return NULL;
937
938 *prsc = *tmpl;
939 fd_resource_layout_init(prsc);
940
941 #define LINEAR \
942 (PIPE_BIND_SCANOUT | \
943 PIPE_BIND_LINEAR | \
944 PIPE_BIND_DISPLAY_TARGET)
945
946 bool linear = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
947 if (tmpl->bind & LINEAR)
948 linear = true;
949
950 if (fd_mesa_debug & FD_DBG_NOTILE)
951 linear = true;
952
953 /* Normally, for non-shared buffers, allow buffer compression if
954 * not shared, otherwise only allow if QCOM_COMPRESSED modifier
955 * is requested:
956 *
957 * TODO we should probably also limit tiled in a similar way,
958 * except we don't have a format modifier for tiled. (We probably
959 * should.)
960 */
961 bool allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_INVALID, modifiers, count);
962 if (tmpl->bind & PIPE_BIND_SHARED)
963 allow_ubwc = drm_find_modifier(DRM_FORMAT_MOD_QCOM_COMPRESSED, modifiers, count);
964
965 allow_ubwc &= !(fd_mesa_debug & FD_DBG_NOUBWC);
966
967 pipe_reference_init(&prsc->reference, 1);
968
969 prsc->screen = pscreen;
970
971 if (screen->tile_mode &&
972 (tmpl->target != PIPE_BUFFER) &&
973 !linear) {
974 rsc->layout.tile_mode = screen->tile_mode(prsc);
975 }
976
977 util_range_init(&rsc->valid_buffer_range);
978
979 rsc->internal_format = format;
980
981 if (prsc->target == PIPE_BUFFER) {
982 assert(prsc->format == PIPE_FORMAT_R8_UNORM);
983 size = prsc->width0;
984 fdl_layout_buffer(&rsc->layout, size);
985 } else {
986 size = screen->setup_slices(rsc);
987 }
988
989 if (allow_ubwc && screen->fill_ubwc_buffer_sizes && rsc->layout.tile_mode)
990 size += screen->fill_ubwc_buffer_sizes(rsc);
991
992 /* special case for hw-query buffer, which we need to allocate before we
993 * know the size:
994 */
995 if (size == 0) {
996 /* note, semi-intention == instead of & */
997 debug_assert(prsc->bind == PIPE_BIND_QUERY_BUFFER);
998 return prsc;
999 }
1000
1001 if (rsc->layout.layer_first) {
1002 rsc->layout.layer_size = align(size, 4096);
1003 size = rsc->layout.layer_size * prsc->array_size;
1004 }
1005
1006 if (fd_mesa_debug & FD_DBG_LAYOUT)
1007 fdl_dump_layout(&rsc->layout);
1008
1009 realloc_bo(rsc, size);
1010 if (!rsc->bo)
1011 goto fail;
1012
1013 return prsc;
1014 fail:
1015 fd_resource_destroy(pscreen, prsc);
1016 return NULL;
1017 }
1018
1019 static struct pipe_resource *
1020 fd_resource_create(struct pipe_screen *pscreen,
1021 const struct pipe_resource *tmpl)
1022 {
1023 const uint64_t mod = DRM_FORMAT_MOD_INVALID;
1024 return fd_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
1025 }
1026
1027 static bool
1028 is_supported_modifier(struct pipe_screen *pscreen, enum pipe_format pfmt,
1029 uint64_t mod)
1030 {
1031 int count;
1032
1033 /* Get the count of supported modifiers: */
1034 pscreen->query_dmabuf_modifiers(pscreen, pfmt, 0, NULL, NULL, &count);
1035
1036 /* Get the supported modifiers: */
1037 uint64_t modifiers[count];
1038 pscreen->query_dmabuf_modifiers(pscreen, pfmt, count, modifiers, NULL, &count);
1039
1040 for (int i = 0; i < count; i++)
1041 if (modifiers[i] == mod)
1042 return true;
1043
1044 return false;
1045 }
1046
1047 /**
1048 * Create a texture from a winsys_handle. The handle is often created in
1049 * another process by first creating a pipe texture and then calling
1050 * resource_get_handle.
1051 */
1052 static struct pipe_resource *
1053 fd_resource_from_handle(struct pipe_screen *pscreen,
1054 const struct pipe_resource *tmpl,
1055 struct winsys_handle *handle, unsigned usage)
1056 {
1057 struct fd_screen *screen = fd_screen(pscreen);
1058 struct fd_resource *rsc = CALLOC_STRUCT(fd_resource);
1059 struct fdl_slice *slice = fd_resource_slice(rsc, 0);
1060 struct pipe_resource *prsc = &rsc->base;
1061 uint32_t pitchalign = fd_screen(pscreen)->gmem_alignw;
1062
1063 DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
1064 "nr_samples=%u, usage=%u, bind=%x, flags=%x",
1065 tmpl->target, util_format_name(tmpl->format),
1066 tmpl->width0, tmpl->height0, tmpl->depth0,
1067 tmpl->array_size, tmpl->last_level, tmpl->nr_samples,
1068 tmpl->usage, tmpl->bind, tmpl->flags);
1069
1070 if (!rsc)
1071 return NULL;
1072
1073 *prsc = *tmpl;
1074 fd_resource_layout_init(prsc);
1075
1076 pipe_reference_init(&prsc->reference, 1);
1077
1078 prsc->screen = pscreen;
1079
1080 util_range_init(&rsc->valid_buffer_range);
1081
1082 rsc->bo = fd_screen_bo_from_handle(pscreen, handle);
1083 if (!rsc->bo)
1084 goto fail;
1085
1086 rsc->internal_format = tmpl->format;
1087 slice->pitch = handle->stride / rsc->layout.cpp;
1088 slice->offset = handle->offset;
1089 slice->size0 = handle->stride * prsc->height0;
1090
1091 if ((slice->pitch < align(prsc->width0, pitchalign)) ||
1092 (slice->pitch & (pitchalign - 1)))
1093 goto fail;
1094
1095 if (handle->modifier == DRM_FORMAT_MOD_QCOM_COMPRESSED) {
1096 if (!is_supported_modifier(pscreen, tmpl->format,
1097 DRM_FORMAT_MOD_QCOM_COMPRESSED)) {
1098 DBG("bad modifier: %"PRIx64, handle->modifier);
1099 goto fail;
1100 }
1101 debug_assert(screen->fill_ubwc_buffer_sizes);
1102 screen->fill_ubwc_buffer_sizes(rsc);
1103 } else if (handle->modifier &&
1104 (handle->modifier != DRM_FORMAT_MOD_INVALID)) {
1105 goto fail;
1106 }
1107
1108 assert(rsc->layout.cpp);
1109
1110 if (screen->ro) {
1111 rsc->scanout =
1112 renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL);
1113 /* failure is expected in some cases.. */
1114 }
1115
1116 rsc->valid = true;
1117
1118 return prsc;
1119
1120 fail:
1121 fd_resource_destroy(pscreen, prsc);
1122 return NULL;
1123 }
1124
1125 bool
1126 fd_render_condition_check(struct pipe_context *pctx)
1127 {
1128 struct fd_context *ctx = fd_context(pctx);
1129
1130 if (!ctx->cond_query)
1131 return true;
1132
1133 union pipe_query_result res = { 0 };
1134 bool wait =
1135 ctx->cond_mode != PIPE_RENDER_COND_NO_WAIT &&
1136 ctx->cond_mode != PIPE_RENDER_COND_BY_REGION_NO_WAIT;
1137
1138 if (pctx->get_query_result(pctx, ctx->cond_query, wait, &res))
1139 return (bool)res.u64 != ctx->cond_cond;
1140
1141 return true;
1142 }
1143
1144 static void
1145 fd_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
1146 {
1147 struct fd_context *ctx = fd_context(pctx);
1148 struct fd_resource *rsc = fd_resource(prsc);
1149
1150 /*
1151 * TODO I guess we could track that the resource is invalidated and
1152 * use that as a hint to realloc rather than stall in _transfer_map(),
1153 * even in the non-DISCARD_WHOLE_RESOURCE case?
1154 *
1155 * Note: we set dirty bits to trigger invalidate logic fd_draw_vbo
1156 */
1157
1158 if (rsc->write_batch) {
1159 struct fd_batch *batch = rsc->write_batch;
1160 struct pipe_framebuffer_state *pfb = &batch->framebuffer;
1161
1162 if (pfb->zsbuf && pfb->zsbuf->texture == prsc) {
1163 batch->resolve &= ~(FD_BUFFER_DEPTH | FD_BUFFER_STENCIL);
1164 ctx->dirty |= FD_DIRTY_ZSA;
1165 }
1166
1167 for (unsigned i = 0; i < pfb->nr_cbufs; i++) {
1168 if (pfb->cbufs[i] && pfb->cbufs[i]->texture == prsc) {
1169 batch->resolve &= ~(PIPE_CLEAR_COLOR0 << i);
1170 ctx->dirty |= FD_DIRTY_FRAMEBUFFER;
1171 }
1172 }
1173 }
1174
1175 rsc->valid = false;
1176 }
1177
1178 static enum pipe_format
1179 fd_resource_get_internal_format(struct pipe_resource *prsc)
1180 {
1181 return fd_resource(prsc)->internal_format;
1182 }
1183
1184 static void
1185 fd_resource_set_stencil(struct pipe_resource *prsc,
1186 struct pipe_resource *stencil)
1187 {
1188 fd_resource(prsc)->stencil = fd_resource(stencil);
1189 }
1190
1191 static struct pipe_resource *
1192 fd_resource_get_stencil(struct pipe_resource *prsc)
1193 {
1194 struct fd_resource *rsc = fd_resource(prsc);
1195 if (rsc->stencil)
1196 return &rsc->stencil->base;
1197 return NULL;
1198 }
1199
1200 static const struct u_transfer_vtbl transfer_vtbl = {
1201 .resource_create = fd_resource_create,
1202 .resource_destroy = fd_resource_destroy,
1203 .transfer_map = fd_resource_transfer_map,
1204 .transfer_flush_region = fd_resource_transfer_flush_region,
1205 .transfer_unmap = fd_resource_transfer_unmap,
1206 .get_internal_format = fd_resource_get_internal_format,
1207 .set_stencil = fd_resource_set_stencil,
1208 .get_stencil = fd_resource_get_stencil,
1209 };
1210
1211 void
1212 fd_resource_screen_init(struct pipe_screen *pscreen)
1213 {
1214 struct fd_screen *screen = fd_screen(pscreen);
1215 bool fake_rgtc = screen->gpu_id < 400;
1216
1217 pscreen->resource_create = u_transfer_helper_resource_create;
1218 /* NOTE: u_transfer_helper does not yet support the _with_modifiers()
1219 * variant:
1220 */
1221 pscreen->resource_create_with_modifiers = fd_resource_create_with_modifiers;
1222 pscreen->resource_from_handle = fd_resource_from_handle;
1223 pscreen->resource_get_handle = fd_resource_get_handle;
1224 pscreen->resource_destroy = u_transfer_helper_resource_destroy;
1225
1226 pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1227 true, false, fake_rgtc, true);
1228
1229 if (!screen->setup_slices)
1230 screen->setup_slices = fd_setup_slices;
1231 }
1232
1233 static void
1234 fd_get_sample_position(struct pipe_context *context,
1235 unsigned sample_count, unsigned sample_index,
1236 float *pos_out)
1237 {
1238 /* The following is copied from nouveau/nv50 except for position
1239 * values, which are taken from blob driver */
1240 static const uint8_t pos1[1][2] = { { 0x8, 0x8 } };
1241 static const uint8_t pos2[2][2] = {
1242 { 0xc, 0xc }, { 0x4, 0x4 } };
1243 static const uint8_t pos4[4][2] = {
1244 { 0x6, 0x2 }, { 0xe, 0x6 },
1245 { 0x2, 0xa }, { 0xa, 0xe } };
1246 /* TODO needs to be verified on supported hw */
1247 static const uint8_t pos8[8][2] = {
1248 { 0x9, 0x5 }, { 0x7, 0xb },
1249 { 0xd, 0x9 }, { 0x5, 0x3 },
1250 { 0x3, 0xd }, { 0x1, 0x7 },
1251 { 0xb, 0xf }, { 0xf, 0x1 } };
1252
1253 const uint8_t (*ptr)[2];
1254
1255 switch (sample_count) {
1256 case 1:
1257 ptr = pos1;
1258 break;
1259 case 2:
1260 ptr = pos2;
1261 break;
1262 case 4:
1263 ptr = pos4;
1264 break;
1265 case 8:
1266 ptr = pos8;
1267 break;
1268 default:
1269 assert(0);
1270 return;
1271 }
1272
1273 pos_out[0] = ptr[sample_index][0] / 16.0f;
1274 pos_out[1] = ptr[sample_index][1] / 16.0f;
1275 }
1276
1277 static void
1278 fd_blit_pipe(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
1279 {
1280 /* wrap fd_blit to return void */
1281 fd_blit(pctx, blit_info);
1282 }
1283
1284 void
1285 fd_resource_context_init(struct pipe_context *pctx)
1286 {
1287 pctx->transfer_map = u_transfer_helper_transfer_map;
1288 pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1289 pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1290 pctx->buffer_subdata = u_default_buffer_subdata;
1291 pctx->texture_subdata = u_default_texture_subdata;
1292 pctx->create_surface = fd_create_surface;
1293 pctx->surface_destroy = fd_surface_destroy;
1294 pctx->resource_copy_region = fd_resource_copy_region;
1295 pctx->blit = fd_blit_pipe;
1296 pctx->flush_resource = fd_flush_resource;
1297 pctx->invalidate_resource = fd_invalidate_resource;
1298 pctx->get_sample_position = fd_get_sample_position;
1299 }