freedreno: Consolidate u_blitter functions in freedreno_blitter.c
[mesa.git] / src / gallium / drivers / freedreno / freedreno_resource.h
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #ifndef FREEDRENO_RESOURCE_H_
28 #define FREEDRENO_RESOURCE_H_
29
30 #include "util/list.h"
31 #include "util/u_range.h"
32 #include "util/u_transfer_helper.h"
33
34 #include "freedreno_batch.h"
35 #include "freedreno_util.h"
36
37 /* Texture Layout on a3xx:
38 *
39 * Each mipmap-level contains all of it's layers (ie. all cubmap
40 * faces, all 1d/2d array elements, etc). The texture sampler is
41 * programmed with the start address of each mipmap level, and hw
42 * derives the layer offset within the level.
43 *
44 * Texture Layout on a4xx+:
45 *
46 * For cubemap and 2d array, each layer contains all of it's mipmap
47 * levels (layer_first layout).
48 *
49 * 3d textures are layed out as on a3xx, but unknown about 3d-array
50 * textures.
51 *
52 * In either case, the slice represents the per-miplevel information,
53 * but in layer_first layout it only includes the first layer, and
54 * an additional offset of (rsc->layer_size * layer) must be added.
55 */
56 struct fd_resource_slice {
57 uint32_t offset; /* offset of first layer in slice */
58 uint32_t pitch;
59 uint32_t size0; /* size of first layer in slice */
60 };
61
62 struct set;
63
64 struct fd_resource {
65 struct pipe_resource base;
66 struct fd_bo *bo;
67 uint32_t cpp;
68 enum pipe_format internal_format;
69 bool layer_first; /* see above description */
70 uint32_t layer_size;
71 struct fd_resource_slice slices[MAX_MIP_LEVELS];
72 /* buffer range that has been initialized */
73 struct util_range valid_buffer_range;
74 bool valid;
75 struct renderonly_scanout *scanout;
76
77 /* reference to the resource holding stencil data for a z32_s8 texture */
78 /* TODO rename to secondary or auxiliary? */
79 struct fd_resource *stencil;
80
81 /* bitmask of in-flight batches which reference this resource. Note
82 * that the batch doesn't hold reference to resources (but instead
83 * the fd_ringbuffer holds refs to the underlying fd_bo), but in case
84 * the resource is destroyed we need to clean up the batch's weak
85 * references to us.
86 */
87 uint32_t batch_mask;
88
89 /* reference to batch that writes this resource: */
90 struct fd_batch *write_batch;
91
92 /* Set of batches whose batch-cache key references this resource.
93 * We need to track this to know which batch-cache entries to
94 * invalidate if, for example, the resource is invalidated or
95 * shadowed.
96 */
97 uint32_t bc_batch_mask;
98
99 /* Sequence # incremented each time bo changes: */
100 uint16_t seqno;
101
102 unsigned tile_mode : 2;
103
104 /*
105 * LRZ
106 */
107 bool lrz_valid : 1;
108 uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch?
109 uint16_t lrz_height;
110 uint16_t lrz_pitch;
111 struct fd_bo *lrz;
112 };
113
114 static inline struct fd_resource *
115 fd_resource(struct pipe_resource *ptex)
116 {
117 return (struct fd_resource *)ptex;
118 }
119
120 static inline bool
121 pending(struct fd_resource *rsc, bool write)
122 {
123 /* if we have a pending GPU write, we are busy in any case: */
124 if (rsc->write_batch)
125 return true;
126
127 /* if CPU wants to write, but we are pending a GPU read, we are busy: */
128 if (write && rsc->batch_mask)
129 return true;
130
131 if (rsc->stencil && pending(rsc->stencil, write))
132 return true;
133
134 return false;
135 }
136
137 struct fd_transfer {
138 struct pipe_transfer base;
139 struct pipe_resource *staging_prsc;
140 struct pipe_box staging_box;
141 };
142
143 static inline struct fd_transfer *
144 fd_transfer(struct pipe_transfer *ptrans)
145 {
146 return (struct fd_transfer *)ptrans;
147 }
148
149 static inline struct fd_resource_slice *
150 fd_resource_slice(struct fd_resource *rsc, unsigned level)
151 {
152 assert(level <= rsc->base.last_level);
153 return &rsc->slices[level];
154 }
155
156 /* get offset for specified mipmap level and texture/array layer */
157 static inline uint32_t
158 fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer)
159 {
160 struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
161 unsigned offset;
162 if (rsc->layer_first) {
163 offset = slice->offset + (rsc->layer_size * layer);
164 } else {
165 offset = slice->offset + (slice->size0 * layer);
166 }
167 debug_assert(offset < fd_bo_size(rsc->bo));
168 return offset;
169 }
170
171 /* This might be a5xx specific, but higher mipmap levels are always linear: */
172 static inline bool
173 fd_resource_level_linear(struct pipe_resource *prsc, int level)
174 {
175 unsigned w = u_minify(prsc->width0, level);
176 if (w < 16)
177 return true;
178 return false;
179 }
180
181 /* access # of samples, with 0 normalized to 1 (which is what we care about
182 * most of the time)
183 */
184 static inline unsigned
185 fd_resource_nr_samples(struct pipe_resource *prsc)
186 {
187 return MAX2(1, prsc->nr_samples);
188 }
189
190 void fd_resource_screen_init(struct pipe_screen *pscreen);
191 void fd_resource_context_init(struct pipe_context *pctx);
192
193 uint32_t fd_setup_slices(struct fd_resource *rsc);
194 void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz);
195
196 bool fd_render_condition_check(struct pipe_context *pctx);
197
198 #endif /* FREEDRENO_RESOURCE_H_ */