2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * Rob Clark <robclark@freedesktop.org>
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
40 #include "util/os_time.h"
42 #include "drm-uapi/drm_fourcc.h"
46 #include <sys/sysinfo.h>
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
61 #include "ir3/ir3_nir.h"
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
67 static const struct debug_named_value debug_options
[] = {
68 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF
, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120
,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER
,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT
, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW
, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ
, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR
, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT
, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO
, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE
, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC
, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN
,"Enable softpin command submission (experimental)"},
91 {"ubwc", FD_DBG_UBWC
, "Enable UBWC for all internal buffers (experimental)"},
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
97 int fd_mesa_debug
= 0;
98 bool fd_binning_enabled
= true;
99 static bool glsl120
= false;
102 fd_screen_get_name(struct pipe_screen
*pscreen
)
104 static char buffer
[128];
105 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
106 fd_screen(pscreen
)->device_id
);
111 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
117 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
124 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
126 struct fd_screen
*screen
= fd_screen(pscreen
);
128 if (screen
->has_timestamp
) {
130 fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &n
);
131 debug_assert(screen
->max_freq
> 0);
132 return n
* 1000000000 / screen
->max_freq
;
134 int64_t cpu_time
= os_time_get() * 1000;
135 return cpu_time
+ screen
->cpu_gpu_time_delta
;
141 fd_screen_destroy(struct pipe_screen
*pscreen
)
143 struct fd_screen
*screen
= fd_screen(pscreen
);
146 fd_pipe_del(screen
->pipe
);
149 fd_device_del(screen
->dev
);
154 fd_bc_fini(&screen
->batch_cache
);
156 slab_destroy_parent(&screen
->transfer_pool
);
158 mtx_destroy(&screen
->lock
);
160 ralloc_free(screen
->compiler
);
162 free(screen
->perfcntr_queries
);
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
171 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
173 struct fd_screen
*screen
= fd_screen(pscreen
);
175 /* this is probably not totally correct.. but it's a start: */
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES
:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
180 case PIPE_CAP_ANISOTROPIC_FILTER
:
181 case PIPE_CAP_POINT_SPRITE
:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
183 case PIPE_CAP_TEXTURE_SWIZZLE
:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
194 case PIPE_CAP_STRING_MARKER
:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
196 case PIPE_CAP_TEXTURE_BARRIER
:
197 case PIPE_CAP_INVALIDATE_BUFFER
:
200 case PIPE_CAP_PACKED_UNIFORMS
:
201 return !is_a2xx(screen
);
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
205 return screen
->has_robustness
;
207 case PIPE_CAP_VERTEXID_NOBASE
:
208 return is_a3xx(screen
) || is_a4xx(screen
);
210 case PIPE_CAP_COMPUTE
:
211 return has_compute(screen
);
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
214 case PIPE_CAP_PCI_GROUP
:
215 case PIPE_CAP_PCI_BUS
:
216 case PIPE_CAP_PCI_DEVICE
:
217 case PIPE_CAP_PCI_FUNCTION
:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
222 case PIPE_CAP_PRIMITIVE_RESTART
:
223 case PIPE_CAP_TGSI_INSTANCEID
:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
225 case PIPE_CAP_INDEP_BLEND_ENABLE
:
226 case PIPE_CAP_INDEP_BLEND_FUNC
:
227 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
228 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
229 case PIPE_CAP_CONDITIONAL_RENDER
:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
232 case PIPE_CAP_CLIP_HALFZ
:
233 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
235 case PIPE_CAP_FAKE_SW_MSAA
:
236 return !fd_screen_get_param(pscreen
, PIPE_CAP_TEXTURE_MULTISAMPLE
);
238 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
239 return is_a5xx(screen
) || is_a6xx(screen
);
241 case PIPE_CAP_SURFACE_SAMPLE_COUNT
:
242 return is_a6xx(screen
);
244 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
245 return is_a3xx(screen
) || is_a4xx(screen
);
247 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
248 return is_a5xx(screen
) || is_a6xx(screen
);
250 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
251 if (is_a3xx(screen
)) return 16;
252 if (is_a4xx(screen
)) return 32;
253 if (is_a5xx(screen
)) return 32;
254 if (is_a6xx(screen
)) return 64;
256 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
257 /* We could possibly emulate more by pretending 2d/rect textures and
258 * splitting high bits of index into 2nd dimension..
260 if (is_a3xx(screen
)) return 8192;
261 if (is_a4xx(screen
)) return 16384;
262 if (is_a5xx(screen
)) return 16384;
263 if (is_a6xx(screen
)) return 1 << 27;
266 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
267 case PIPE_CAP_CUBE_MAP_ARRAY
:
268 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
269 case PIPE_CAP_TEXTURE_QUERY_LOD
:
270 return is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
272 case PIPE_CAP_START_INSTANCE
:
273 /* Note that a5xx can do this, it just can't (at least with
274 * current firmware) do draw_indirect with base_instance.
275 * Since draw_indirect is needed sooner (gles31 and gl40 vs
276 * gl42), hide base_instance on a5xx. :-/
278 return is_a4xx(screen
);
280 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
283 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
284 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
287 return is_ir3(screen
) ? 140 : 120;
289 case PIPE_CAP_ESSL_FEATURE_LEVEL
:
290 /* we can probably enable 320 for a5xx too, but need to test: */
291 if (is_a6xx(screen
)) return 320;
292 if (is_a5xx(screen
)) return 310;
293 if (is_ir3(screen
)) return 300;
296 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
297 if (is_a6xx(screen
)) return 64;
298 if (is_a5xx(screen
)) return 4;
301 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
302 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
306 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
307 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
310 case PIPE_CAP_TGSI_FS_FBFETCH
:
311 if (fd_device_version(screen
->dev
) >= FD_VERSION_GMEM_BASE
&&
315 case PIPE_CAP_SAMPLE_SHADING
:
316 if (is_a6xx(screen
)) return 1;
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
322 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
323 return screen
->priority_mask
;
325 case PIPE_CAP_DRAW_INDIRECT
:
326 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
330 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
331 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
335 case PIPE_CAP_LOAD_CONSTBUF
:
336 /* name is confusing, but this turns on std430 packing */
341 case PIPE_CAP_MAX_VIEWPORTS
:
344 case PIPE_CAP_MAX_VARYINGS
:
347 case PIPE_CAP_SHAREABLE_SHADERS
:
348 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
349 /* manage the variants for these ourself, to avoid breaking precompile: */
350 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
351 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
357 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
359 return PIPE_MAX_SO_BUFFERS
;
361 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
362 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
363 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
367 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
368 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
370 return 16 * 4; /* should only be shader out limit? */
374 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
375 return 1 << (MAX_MIP_LEVELS
- 1);
376 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
377 return MAX_MIP_LEVELS
;
378 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
381 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
382 return (is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 256 : 0;
384 /* Render targets. */
385 case PIPE_CAP_MAX_RENDER_TARGETS
:
386 return screen
->max_rts
;
387 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
388 return is_a3xx(screen
) ? 1 : 0;
391 case PIPE_CAP_OCCLUSION_QUERY
:
392 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
393 case PIPE_CAP_QUERY_TIMESTAMP
:
394 case PIPE_CAP_QUERY_TIME_ELAPSED
:
395 /* only a4xx, requires new enough kernel so we know max_freq: */
396 return (screen
->max_freq
> 0) && (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
));
398 case PIPE_CAP_VENDOR_ID
:
400 case PIPE_CAP_DEVICE_ID
:
402 case PIPE_CAP_ACCELERATED
:
404 case PIPE_CAP_VIDEO_MEMORY
:
405 DBG("FINISHME: The value returned is incorrect\n");
409 case PIPE_CAP_NATIVE_FENCE_FD
:
410 return fd_device_version(screen
->dev
) >= FD_VERSION_FENCE_FD
;
412 return u_pipe_screen_get_param_defaults(pscreen
, param
);
417 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
420 case PIPE_CAPF_MAX_LINE_WIDTH
:
421 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
422 /* NOTE: actual value is 127.0f, but this is working around a deqp
423 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
424 * uses too small of a render target size, and gets confused when
425 * the lines start going offscreen.
427 * See: https://code.google.com/p/android/issues/detail?id=206513
429 if (fd_mesa_debug
& FD_DBG_DEQP
)
432 case PIPE_CAPF_MAX_POINT_WIDTH
:
433 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
435 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
437 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
439 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
440 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
441 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
444 debug_printf("unknown paramf %d\n", param
);
449 fd_screen_get_shader_param(struct pipe_screen
*pscreen
,
450 enum pipe_shader_type shader
,
451 enum pipe_shader_cap param
)
453 struct fd_screen
*screen
= fd_screen(pscreen
);
457 case PIPE_SHADER_FRAGMENT
:
458 case PIPE_SHADER_VERTEX
:
460 case PIPE_SHADER_COMPUTE
:
461 if (has_compute(screen
))
464 case PIPE_SHADER_GEOMETRY
:
465 /* maye we could emulate.. */
468 DBG("unknown shader type %d", shader
);
472 /* this is probably not totally correct.. but it's a start: */
474 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
475 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
476 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
477 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
479 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
481 case PIPE_SHADER_CAP_MAX_INPUTS
:
482 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
484 case PIPE_SHADER_CAP_MAX_TEMPS
:
485 return 64; /* Max native temporaries. */
486 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
487 /* NOTE: seems to be limit for a3xx is actually 512 but
488 * split between VS and FS. Use lower limit of 256 to
489 * avoid getting into impossible situations:
491 return ((is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
492 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
493 return is_ir3(screen
) ? 16 : 1;
494 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
496 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
497 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
498 /* Technically this should be the same as for TEMP/CONST, since
499 * everything is just normal registers. This is just temporary
500 * hack until load_input/store_output handle arrays in a similar
501 * way as load_var/store_var..
504 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
505 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
506 /* a2xx compiler doesn't handle indirect: */
507 return is_ir3(screen
) ? 1 : 0;
508 case PIPE_SHADER_CAP_SUBROUTINES
:
509 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
510 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
511 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
512 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
513 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
514 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
515 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
516 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
517 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
519 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
521 case PIPE_SHADER_CAP_INTEGERS
:
524 return is_ir3(screen
) ? 1 : 0;
525 case PIPE_SHADER_CAP_INT64_ATOMICS
:
527 case PIPE_SHADER_CAP_FP16
:
529 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
530 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
532 case PIPE_SHADER_CAP_PREFERRED_IR
:
533 return PIPE_SHADER_IR_NIR
;
534 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
535 return (1 << PIPE_SHADER_IR_NIR
) | (1 << PIPE_SHADER_IR_TGSI
);
536 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
538 case PIPE_SHADER_CAP_SCALAR_ISA
:
539 return is_ir3(screen
) ? 1 : 0;
540 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
541 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
542 if (is_a5xx(screen
) || is_a6xx(screen
)) {
543 /* a5xx (and a4xx for that matter) has one state-block
544 * for compute-shader SSBO's and another that is shared
545 * by VS/HS/DS/GS/FS.. so to simplify things for now
546 * just advertise SSBOs for FS and CS. We could possibly
547 * do what blob does, and partition the space for
548 * VS/HS/DS/GS/FS. The blob advertises:
550 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
551 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
555 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
556 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
558 * I think that way we could avoid having to patch shaders
559 * for actual SSBO indexes by using a static partitioning.
561 * Note same state block is used for images and buffers,
562 * but images also need texture state for read access
567 case PIPE_SHADER_FRAGMENT
:
568 case PIPE_SHADER_COMPUTE
:
576 debug_printf("unknown shader param %d\n", param
);
580 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
581 * into per-generation backend?
584 fd_get_compute_param(struct pipe_screen
*pscreen
, enum pipe_shader_ir ir_type
,
585 enum pipe_compute_cap param
, void *ret
)
587 struct fd_screen
*screen
= fd_screen(pscreen
);
588 const char * const ir
= "ir3";
590 if (!has_compute(screen
))
593 #define RET(x) do { \
595 memcpy(ret, x, sizeof(x)); \
600 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
601 // don't expose 64b pointer support yet, until ir3 supports 64b
602 // math, otherwise spir64 target is used and we get 64b pointer
603 // calculations that we can't do yet
604 // if (is_a5xx(screen))
605 // RET((uint32_t []){ 64 });
606 RET((uint32_t []){ 32 });
608 case PIPE_COMPUTE_CAP_IR_TARGET
:
611 return strlen(ir
) * sizeof(char);
613 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
614 RET((uint64_t []) { 3 });
616 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
617 RET(((uint64_t []) { 65535, 65535, 65535 }));
619 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
620 RET(((uint64_t []) { 1024, 1024, 64 }));
622 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
623 RET((uint64_t []) { 1024 });
625 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
:
626 RET((uint64_t []) { screen
->ram_size
});
628 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
629 RET((uint64_t []) { 32768 });
631 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
:
632 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
:
633 RET((uint64_t []) { 4096 });
635 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
636 RET((uint64_t []) { screen
->ram_size
});
638 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
639 RET((uint32_t []) { screen
->max_freq
/ 1000000 });
641 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
642 RET((uint32_t []) { 9999 }); // TODO
644 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
645 RET((uint32_t []) { 1 });
647 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
648 RET((uint32_t []) { 32 }); // TODO
650 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
651 RET((uint64_t []) { 1024 }); // TODO
658 fd_get_compiler_options(struct pipe_screen
*pscreen
,
659 enum pipe_shader_ir ir
, unsigned shader
)
661 struct fd_screen
*screen
= fd_screen(pscreen
);
664 return ir3_get_compiler_options(screen
->compiler
);
666 return ir2_get_compiler_options();
670 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
672 struct renderonly_scanout
*scanout
,
674 struct winsys_handle
*whandle
)
676 whandle
->stride
= stride
;
678 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
679 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
680 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
681 if (renderonly_get_handle(scanout
, whandle
))
683 whandle
->handle
= fd_bo_handle(bo
);
685 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
686 whandle
->handle
= fd_bo_dmabuf(bo
);
694 fd_screen_query_dmabuf_modifiers(struct pipe_screen
*pscreen
,
695 enum pipe_format format
,
696 int max
, uint64_t *modifiers
,
697 unsigned int *external_only
,
700 struct fd_screen
*screen
= fd_screen(pscreen
);
703 max
= MIN2(max
, screen
->num_supported_modifiers
);
706 max
= screen
->num_supported_modifiers
;
707 external_only
= NULL
;
711 for (i
= 0; i
< max
; i
++) {
713 modifiers
[num
] = screen
->supported_modifiers
[i
];
716 external_only
[num
] = 0;
725 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
726 struct winsys_handle
*whandle
)
728 struct fd_screen
*screen
= fd_screen(pscreen
);
731 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
732 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
733 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
734 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
735 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
736 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
738 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
743 DBG("ref name 0x%08x failed", whandle
->handle
);
751 fd_screen_create(struct fd_device
*dev
, struct renderonly
*ro
)
753 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
754 struct pipe_screen
*pscreen
;
757 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
759 if (fd_mesa_debug
& FD_DBG_NOBIN
)
760 fd_binning_enabled
= false;
762 glsl120
= !!(fd_mesa_debug
& FD_DBG_GLSL120
);
767 pscreen
= &screen
->base
;
773 screen
->ro
= renderonly_dup(ro
);
775 DBG("could not create renderonly object");
780 // maybe this should be in context?
781 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
783 DBG("could not create 3d pipe");
787 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
788 DBG("could not get GMEM size");
791 screen
->gmemsize_bytes
= val
;
793 if (fd_device_version(dev
) >= FD_VERSION_GMEM_BASE
) {
794 fd_pipe_get_param(screen
->pipe
, FD_GMEM_BASE
, &screen
->gmem_base
);
797 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
798 DBG("could not get device-id");
801 screen
->device_id
= val
;
803 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
804 DBG("could not get gpu freq");
805 /* this limits what performance related queries are
806 * supported but is not fatal
808 screen
->max_freq
= 0;
810 screen
->max_freq
= val
;
811 if (fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &val
) == 0)
812 screen
->has_timestamp
= true;
815 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
816 DBG("could not get gpu-id");
819 screen
->gpu_id
= val
;
821 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
822 DBG("could not get chip-id");
823 /* older kernels may not have this property: */
824 unsigned core
= screen
->gpu_id
/ 100;
825 unsigned major
= (screen
->gpu_id
% 100) / 10;
826 unsigned minor
= screen
->gpu_id
% 10;
827 unsigned patch
= 0; /* assume the worst */
828 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
829 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
831 screen
->chip_id
= val
;
833 if (fd_pipe_get_param(screen
->pipe
, FD_NR_RINGS
, &val
)) {
834 DBG("could not get # of rings");
835 screen
->priority_mask
= 0;
837 /* # of rings equates to number of unique priority values: */
838 screen
->priority_mask
= (1 << val
) - 1;
841 if ((fd_device_version(dev
) >= FD_VERSION_ROBUSTNESS
) &&
842 (fd_pipe_get_param(screen
->pipe
, FD_PP_PGTABLE
, &val
) == 0)) {
843 screen
->has_robustness
= val
;
848 screen
->ram_size
= si
.totalram
;
851 DBG(" GPU-id: %d", screen
->gpu_id
);
852 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
853 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
855 /* explicitly checking for GPU revisions that are known to work. This
856 * may be overly conservative for a3xx, where spoofing the gpu_id with
857 * the blob driver seems to generate identical cmdstream dumps. But
858 * on a2xx, there seem to be small differences between the GPU revs
859 * so it is probably better to actually test first on real hardware
862 * If you have a different adreno version, feel free to add it to one
863 * of the cases below and see what happens. And if it works, please
866 switch (screen
->gpu_id
) {
871 fd2_screen_init(pscreen
);
877 fd3_screen_init(pscreen
);
881 fd4_screen_init(pscreen
);
884 fd5_screen_init(pscreen
);
887 fd6_screen_init(pscreen
);
890 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
894 if (screen
->gpu_id
>= 600) {
895 screen
->gmem_alignw
= 32;
896 screen
->gmem_alignh
= 32;
897 screen
->num_vsc_pipes
= 32;
898 } else if (screen
->gpu_id
>= 500) {
899 screen
->gmem_alignw
= 64;
900 screen
->gmem_alignh
= 32;
901 screen
->num_vsc_pipes
= 16;
903 screen
->gmem_alignw
= 32;
904 screen
->gmem_alignh
= 32;
905 screen
->num_vsc_pipes
= 8;
908 /* NOTE: don't enable if we have too old of a kernel to support
909 * growable cmdstream buffers, since memory requirement for cmdstream
910 * buffers would be too much otherwise.
912 if (fd_device_version(dev
) >= FD_VERSION_UNLIMITED_CMDS
)
913 screen
->reorder
= !(fd_mesa_debug
& FD_DBG_INORDER
);
915 fd_bc_init(&screen
->batch_cache
);
917 (void) mtx_init(&screen
->lock
, mtx_plain
);
919 pscreen
->destroy
= fd_screen_destroy
;
920 pscreen
->get_param
= fd_screen_get_param
;
921 pscreen
->get_paramf
= fd_screen_get_paramf
;
922 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
923 pscreen
->get_compute_param
= fd_get_compute_param
;
924 pscreen
->get_compiler_options
= fd_get_compiler_options
;
926 fd_resource_screen_init(pscreen
);
927 fd_query_screen_init(pscreen
);
929 pscreen
->get_name
= fd_screen_get_name
;
930 pscreen
->get_vendor
= fd_screen_get_vendor
;
931 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
933 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
935 pscreen
->fence_reference
= fd_fence_ref
;
936 pscreen
->fence_finish
= fd_fence_finish
;
937 pscreen
->fence_get_fd
= fd_fence_get_fd
;
939 pscreen
->query_dmabuf_modifiers
= fd_screen_query_dmabuf_modifiers
;
941 if (!screen
->supported_modifiers
) {
942 static const uint64_t supported_modifiers
[] = {
943 DRM_FORMAT_MOD_LINEAR
,
946 screen
->supported_modifiers
= supported_modifiers
;
947 screen
->num_supported_modifiers
= ARRAY_SIZE(supported_modifiers
);
950 slab_create_parent(&screen
->transfer_pool
, sizeof(struct fd_transfer
), 16);
955 fd_screen_destroy(pscreen
);