gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
91 {"ubwc", FD_DBG_UBWC, "Enable UBWC for all internal buffers (experimental)"},
92 DEBUG_NAMED_VALUE_END
93 };
94
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
96
97 int fd_mesa_debug = 0;
98 bool fd_binning_enabled = true;
99 static bool glsl120 = false;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 util_snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155
156 slab_destroy_parent(&screen->transfer_pool);
157
158 mtx_destroy(&screen->lock);
159
160 ralloc_free(screen->compiler);
161
162 free(screen->perfcntr_queries);
163 free(screen);
164 }
165
166 /*
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
169 */
170 static int
171 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
172 {
173 struct fd_screen *screen = fd_screen(pscreen);
174
175 /* this is probably not totally correct.. but it's a start: */
176 switch (param) {
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
180 case PIPE_CAP_ANISOTROPIC_FILTER:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183 case PIPE_CAP_TEXTURE_SWIZZLE:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 return 1;
199
200 case PIPE_CAP_PACKED_UNIFORMS:
201 return !is_a2xx(screen);
202
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
205 return screen->has_robustness;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
219 return 0;
220
221 case PIPE_CAP_SM3:
222 case PIPE_CAP_PRIMITIVE_RESTART:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
225 case PIPE_CAP_INDEP_BLEND_ENABLE:
226 case PIPE_CAP_INDEP_BLEND_FUNC:
227 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
228 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
232 case PIPE_CAP_CLIP_HALFZ:
233 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
234
235 case PIPE_CAP_FAKE_SW_MSAA:
236 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
237
238 case PIPE_CAP_TEXTURE_MULTISAMPLE:
239 return is_a5xx(screen) || is_a6xx(screen);
240
241 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
242 return is_a6xx(screen);
243
244 case PIPE_CAP_DEPTH_CLIP_DISABLE:
245 return is_a3xx(screen) || is_a4xx(screen);
246
247 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
248 return is_a5xx(screen) || is_a6xx(screen);
249
250 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
251 if (is_a3xx(screen)) return 16;
252 if (is_a4xx(screen)) return 32;
253 if (is_a5xx(screen)) return 32;
254 if (is_a6xx(screen)) return 64;
255 return 0;
256 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
257 /* We could possibly emulate more by pretending 2d/rect textures and
258 * splitting high bits of index into 2nd dimension..
259 */
260 if (is_a3xx(screen)) return 8192;
261 if (is_a4xx(screen)) return 16384;
262 if (is_a5xx(screen)) return 16384;
263 if (is_a6xx(screen)) return 1 << 27;
264 return 0;
265
266 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
267 case PIPE_CAP_CUBE_MAP_ARRAY:
268 case PIPE_CAP_SAMPLER_VIEW_TARGET:
269 case PIPE_CAP_TEXTURE_QUERY_LOD:
270 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
271
272 case PIPE_CAP_START_INSTANCE:
273 /* Note that a5xx can do this, it just can't (at least with
274 * current firmware) do draw_indirect with base_instance.
275 * Since draw_indirect is needed sooner (gles31 and gl40 vs
276 * gl42), hide base_instance on a5xx. :-/
277 */
278 return is_a4xx(screen);
279
280 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
281 return 64;
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
285 if (glsl120)
286 return 120;
287 return is_ir3(screen) ? 140 : 120;
288
289 case PIPE_CAP_ESSL_FEATURE_LEVEL:
290 /* we can probably enable 320 for a5xx too, but need to test: */
291 if (is_a6xx(screen)) return 320;
292 if (is_a5xx(screen)) return 310;
293 if (is_ir3(screen)) return 300;
294 return 120;
295
296 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
297 if (is_a6xx(screen)) return 64;
298 if (is_a5xx(screen)) return 4;
299 return 0;
300
301 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
302 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
303 return 4;
304 return 0;
305
306 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
307 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
308 return 0;
309
310 case PIPE_CAP_TGSI_FS_FBFETCH:
311 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
312 is_a6xx(screen))
313 return 1;
314 return 0;
315 case PIPE_CAP_SAMPLE_SHADING:
316 if (is_a6xx(screen)) return 1;
317 return 0;
318
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320 return 0;
321
322 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
323 return screen->priority_mask;
324
325 case PIPE_CAP_DRAW_INDIRECT:
326 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
327 return 1;
328 return 0;
329
330 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
331 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
332 return 1;
333 return 0;
334
335 case PIPE_CAP_LOAD_CONSTBUF:
336 /* name is confusing, but this turns on std430 packing */
337 if (is_ir3(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_MAX_VIEWPORTS:
342 return 1;
343
344 case PIPE_CAP_MAX_VARYINGS:
345 return 16;
346
347 case PIPE_CAP_SHAREABLE_SHADERS:
348 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
349 /* manage the variants for these ourself, to avoid breaking precompile: */
350 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
351 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
352 if (is_ir3(screen))
353 return 1;
354 return 0;
355
356 /* Stream output. */
357 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
358 if (is_ir3(screen))
359 return PIPE_MAX_SO_BUFFERS;
360 return 0;
361 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
362 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
363 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
364 if (is_ir3(screen))
365 return 1;
366 return 0;
367 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
368 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
369 if (is_ir3(screen))
370 return 16 * 4; /* should only be shader out limit? */
371 return 0;
372
373 /* Texturing. */
374 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
375 return 1 << (MAX_MIP_LEVELS - 1);
376 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
377 return MAX_MIP_LEVELS;
378 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
379 return 11;
380
381 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
382 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
383
384 /* Render targets. */
385 case PIPE_CAP_MAX_RENDER_TARGETS:
386 return screen->max_rts;
387 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
388 return is_a3xx(screen) ? 1 : 0;
389
390 /* Queries. */
391 case PIPE_CAP_OCCLUSION_QUERY:
392 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
393 case PIPE_CAP_QUERY_TIMESTAMP:
394 case PIPE_CAP_QUERY_TIME_ELAPSED:
395 /* only a4xx, requires new enough kernel so we know max_freq: */
396 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
397
398 case PIPE_CAP_VENDOR_ID:
399 return 0x5143;
400 case PIPE_CAP_DEVICE_ID:
401 return 0xFFFFFFFF;
402 case PIPE_CAP_ACCELERATED:
403 return 1;
404 case PIPE_CAP_VIDEO_MEMORY:
405 DBG("FINISHME: The value returned is incorrect\n");
406 return 10;
407 case PIPE_CAP_UMA:
408 return 1;
409 case PIPE_CAP_NATIVE_FENCE_FD:
410 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
411 default:
412 return u_pipe_screen_get_param_defaults(pscreen, param);
413 }
414 }
415
416 static float
417 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
418 {
419 switch (param) {
420 case PIPE_CAPF_MAX_LINE_WIDTH:
421 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
422 /* NOTE: actual value is 127.0f, but this is working around a deqp
423 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
424 * uses too small of a render target size, and gets confused when
425 * the lines start going offscreen.
426 *
427 * See: https://code.google.com/p/android/issues/detail?id=206513
428 */
429 if (fd_mesa_debug & FD_DBG_DEQP)
430 return 48.0f;
431 return 127.0f;
432 case PIPE_CAPF_MAX_POINT_WIDTH:
433 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
434 return 4092.0f;
435 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
436 return 16.0f;
437 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
438 return 15.0f;
439 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
440 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
441 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
442 return 0.0f;
443 }
444 debug_printf("unknown paramf %d\n", param);
445 return 0;
446 }
447
448 static int
449 fd_screen_get_shader_param(struct pipe_screen *pscreen,
450 enum pipe_shader_type shader,
451 enum pipe_shader_cap param)
452 {
453 struct fd_screen *screen = fd_screen(pscreen);
454
455 switch(shader)
456 {
457 case PIPE_SHADER_FRAGMENT:
458 case PIPE_SHADER_VERTEX:
459 break;
460 case PIPE_SHADER_COMPUTE:
461 if (has_compute(screen))
462 break;
463 return 0;
464 case PIPE_SHADER_GEOMETRY:
465 /* maye we could emulate.. */
466 return 0;
467 default:
468 DBG("unknown shader type %d", shader);
469 return 0;
470 }
471
472 /* this is probably not totally correct.. but it's a start: */
473 switch (param) {
474 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
475 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
477 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
478 return 16384;
479 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
480 return 8; /* XXX */
481 case PIPE_SHADER_CAP_MAX_INPUTS:
482 case PIPE_SHADER_CAP_MAX_OUTPUTS:
483 return 16;
484 case PIPE_SHADER_CAP_MAX_TEMPS:
485 return 64; /* Max native temporaries. */
486 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
487 /* NOTE: seems to be limit for a3xx is actually 512 but
488 * split between VS and FS. Use lower limit of 256 to
489 * avoid getting into impossible situations:
490 */
491 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
492 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
493 return is_ir3(screen) ? 16 : 1;
494 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
495 return 1;
496 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
497 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
498 /* Technically this should be the same as for TEMP/CONST, since
499 * everything is just normal registers. This is just temporary
500 * hack until load_input/store_output handle arrays in a similar
501 * way as load_var/store_var..
502 */
503 return 0;
504 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
505 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
506 /* a2xx compiler doesn't handle indirect: */
507 return is_ir3(screen) ? 1 : 0;
508 case PIPE_SHADER_CAP_SUBROUTINES:
509 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
510 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
513 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
514 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
515 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
516 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
517 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
518 return 0;
519 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
520 return 1;
521 case PIPE_SHADER_CAP_INTEGERS:
522 if (glsl120)
523 return 0;
524 return is_ir3(screen) ? 1 : 0;
525 case PIPE_SHADER_CAP_INT64_ATOMICS:
526 return 0;
527 case PIPE_SHADER_CAP_FP16:
528 return 0;
529 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
530 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
531 return 16;
532 case PIPE_SHADER_CAP_PREFERRED_IR:
533 return PIPE_SHADER_IR_NIR;
534 case PIPE_SHADER_CAP_SUPPORTED_IRS:
535 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
536 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
537 return 32;
538 case PIPE_SHADER_CAP_SCALAR_ISA:
539 return is_ir3(screen) ? 1 : 0;
540 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
541 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
542 if (is_a5xx(screen) || is_a6xx(screen)) {
543 /* a5xx (and a4xx for that matter) has one state-block
544 * for compute-shader SSBO's and another that is shared
545 * by VS/HS/DS/GS/FS.. so to simplify things for now
546 * just advertise SSBOs for FS and CS. We could possibly
547 * do what blob does, and partition the space for
548 * VS/HS/DS/GS/FS. The blob advertises:
549 *
550 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
551 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
555 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
556 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
557 *
558 * I think that way we could avoid having to patch shaders
559 * for actual SSBO indexes by using a static partitioning.
560 *
561 * Note same state block is used for images and buffers,
562 * but images also need texture state for read access
563 * (isam/isam.3d)
564 */
565 switch(shader)
566 {
567 case PIPE_SHADER_FRAGMENT:
568 case PIPE_SHADER_COMPUTE:
569 return 24;
570 default:
571 return 0;
572 }
573 }
574 return 0;
575 }
576 debug_printf("unknown shader param %d\n", param);
577 return 0;
578 }
579
580 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
581 * into per-generation backend?
582 */
583 static int
584 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
585 enum pipe_compute_cap param, void *ret)
586 {
587 struct fd_screen *screen = fd_screen(pscreen);
588 const char * const ir = "ir3";
589
590 if (!has_compute(screen))
591 return 0;
592
593 #define RET(x) do { \
594 if (ret) \
595 memcpy(ret, x, sizeof(x)); \
596 return sizeof(x); \
597 } while (0)
598
599 switch (param) {
600 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
601 // don't expose 64b pointer support yet, until ir3 supports 64b
602 // math, otherwise spir64 target is used and we get 64b pointer
603 // calculations that we can't do yet
604 // if (is_a5xx(screen))
605 // RET((uint32_t []){ 64 });
606 RET((uint32_t []){ 32 });
607
608 case PIPE_COMPUTE_CAP_IR_TARGET:
609 if (ret)
610 sprintf(ret, ir);
611 return strlen(ir) * sizeof(char);
612
613 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
614 RET((uint64_t []) { 3 });
615
616 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
617 RET(((uint64_t []) { 65535, 65535, 65535 }));
618
619 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
620 RET(((uint64_t []) { 1024, 1024, 64 }));
621
622 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
623 RET((uint64_t []) { 1024 });
624
625 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
626 RET((uint64_t []) { screen->ram_size });
627
628 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
629 RET((uint64_t []) { 32768 });
630
631 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
632 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
633 RET((uint64_t []) { 4096 });
634
635 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
636 RET((uint64_t []) { screen->ram_size });
637
638 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
639 RET((uint32_t []) { screen->max_freq / 1000000 });
640
641 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
642 RET((uint32_t []) { 9999 }); // TODO
643
644 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
645 RET((uint32_t []) { 1 });
646
647 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
648 RET((uint32_t []) { 32 }); // TODO
649
650 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
651 RET((uint64_t []) { 1024 }); // TODO
652 }
653
654 return 0;
655 }
656
657 static const void *
658 fd_get_compiler_options(struct pipe_screen *pscreen,
659 enum pipe_shader_ir ir, unsigned shader)
660 {
661 struct fd_screen *screen = fd_screen(pscreen);
662
663 if (is_ir3(screen))
664 return ir3_get_compiler_options(screen->compiler);
665
666 return ir2_get_compiler_options();
667 }
668
669 boolean
670 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
671 struct fd_bo *bo,
672 struct renderonly_scanout *scanout,
673 unsigned stride,
674 struct winsys_handle *whandle)
675 {
676 whandle->stride = stride;
677
678 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
679 return fd_bo_get_name(bo, &whandle->handle) == 0;
680 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
681 if (renderonly_get_handle(scanout, whandle))
682 return TRUE;
683 whandle->handle = fd_bo_handle(bo);
684 return TRUE;
685 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
686 whandle->handle = fd_bo_dmabuf(bo);
687 return TRUE;
688 } else {
689 return FALSE;
690 }
691 }
692
693 static void
694 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
695 enum pipe_format format,
696 int max, uint64_t *modifiers,
697 unsigned int *external_only,
698 int *count)
699 {
700 struct fd_screen *screen = fd_screen(pscreen);
701 int i, num = 0;
702
703 max = MIN2(max, screen->num_supported_modifiers);
704
705 if (!max) {
706 max = screen->num_supported_modifiers;
707 external_only = NULL;
708 modifiers = NULL;
709 }
710
711 for (i = 0; i < max; i++) {
712 if (modifiers)
713 modifiers[num] = screen->supported_modifiers[i];
714
715 if (external_only)
716 external_only[num] = 0;
717
718 num++;
719 }
720
721 *count = num;
722 }
723
724 struct fd_bo *
725 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
726 struct winsys_handle *whandle)
727 {
728 struct fd_screen *screen = fd_screen(pscreen);
729 struct fd_bo *bo;
730
731 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
732 bo = fd_bo_from_name(screen->dev, whandle->handle);
733 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
734 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
735 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
736 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
737 } else {
738 DBG("Attempt to import unsupported handle type %d", whandle->type);
739 return NULL;
740 }
741
742 if (!bo) {
743 DBG("ref name 0x%08x failed", whandle->handle);
744 return NULL;
745 }
746
747 return bo;
748 }
749
750 struct pipe_screen *
751 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
752 {
753 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
754 struct pipe_screen *pscreen;
755 uint64_t val;
756
757 fd_mesa_debug = debug_get_option_fd_mesa_debug();
758
759 if (fd_mesa_debug & FD_DBG_NOBIN)
760 fd_binning_enabled = false;
761
762 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
763
764 if (!screen)
765 return NULL;
766
767 pscreen = &screen->base;
768
769 screen->dev = dev;
770 screen->refcnt = 1;
771
772 if (ro) {
773 screen->ro = renderonly_dup(ro);
774 if (!screen->ro) {
775 DBG("could not create renderonly object");
776 goto fail;
777 }
778 }
779
780 // maybe this should be in context?
781 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
782 if (!screen->pipe) {
783 DBG("could not create 3d pipe");
784 goto fail;
785 }
786
787 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
788 DBG("could not get GMEM size");
789 goto fail;
790 }
791 screen->gmemsize_bytes = val;
792
793 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
794 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
795 }
796
797 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
798 DBG("could not get device-id");
799 goto fail;
800 }
801 screen->device_id = val;
802
803 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
804 DBG("could not get gpu freq");
805 /* this limits what performance related queries are
806 * supported but is not fatal
807 */
808 screen->max_freq = 0;
809 } else {
810 screen->max_freq = val;
811 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
812 screen->has_timestamp = true;
813 }
814
815 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
816 DBG("could not get gpu-id");
817 goto fail;
818 }
819 screen->gpu_id = val;
820
821 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
822 DBG("could not get chip-id");
823 /* older kernels may not have this property: */
824 unsigned core = screen->gpu_id / 100;
825 unsigned major = (screen->gpu_id % 100) / 10;
826 unsigned minor = screen->gpu_id % 10;
827 unsigned patch = 0; /* assume the worst */
828 val = (patch & 0xff) | ((minor & 0xff) << 8) |
829 ((major & 0xff) << 16) | ((core & 0xff) << 24);
830 }
831 screen->chip_id = val;
832
833 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
834 DBG("could not get # of rings");
835 screen->priority_mask = 0;
836 } else {
837 /* # of rings equates to number of unique priority values: */
838 screen->priority_mask = (1 << val) - 1;
839 }
840
841 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
842 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
843 screen->has_robustness = val;
844 }
845
846 struct sysinfo si;
847 sysinfo(&si);
848 screen->ram_size = si.totalram;
849
850 DBG("Pipe Info:");
851 DBG(" GPU-id: %d", screen->gpu_id);
852 DBG(" Chip-id: 0x%08x", screen->chip_id);
853 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
854
855 /* explicitly checking for GPU revisions that are known to work. This
856 * may be overly conservative for a3xx, where spoofing the gpu_id with
857 * the blob driver seems to generate identical cmdstream dumps. But
858 * on a2xx, there seem to be small differences between the GPU revs
859 * so it is probably better to actually test first on real hardware
860 * before enabling:
861 *
862 * If you have a different adreno version, feel free to add it to one
863 * of the cases below and see what happens. And if it works, please
864 * send a patch ;-)
865 */
866 switch (screen->gpu_id) {
867 case 200:
868 case 201:
869 case 205:
870 case 220:
871 fd2_screen_init(pscreen);
872 break;
873 case 305:
874 case 307:
875 case 320:
876 case 330:
877 fd3_screen_init(pscreen);
878 break;
879 case 420:
880 case 430:
881 fd4_screen_init(pscreen);
882 break;
883 case 530:
884 fd5_screen_init(pscreen);
885 break;
886 case 630:
887 fd6_screen_init(pscreen);
888 break;
889 default:
890 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
891 goto fail;
892 }
893
894 if (screen->gpu_id >= 600) {
895 screen->gmem_alignw = 32;
896 screen->gmem_alignh = 32;
897 screen->num_vsc_pipes = 32;
898 } else if (screen->gpu_id >= 500) {
899 screen->gmem_alignw = 64;
900 screen->gmem_alignh = 32;
901 screen->num_vsc_pipes = 16;
902 } else {
903 screen->gmem_alignw = 32;
904 screen->gmem_alignh = 32;
905 screen->num_vsc_pipes = 8;
906 }
907
908 /* NOTE: don't enable if we have too old of a kernel to support
909 * growable cmdstream buffers, since memory requirement for cmdstream
910 * buffers would be too much otherwise.
911 */
912 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
913 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
914
915 fd_bc_init(&screen->batch_cache);
916
917 (void) mtx_init(&screen->lock, mtx_plain);
918
919 pscreen->destroy = fd_screen_destroy;
920 pscreen->get_param = fd_screen_get_param;
921 pscreen->get_paramf = fd_screen_get_paramf;
922 pscreen->get_shader_param = fd_screen_get_shader_param;
923 pscreen->get_compute_param = fd_get_compute_param;
924 pscreen->get_compiler_options = fd_get_compiler_options;
925
926 fd_resource_screen_init(pscreen);
927 fd_query_screen_init(pscreen);
928
929 pscreen->get_name = fd_screen_get_name;
930 pscreen->get_vendor = fd_screen_get_vendor;
931 pscreen->get_device_vendor = fd_screen_get_device_vendor;
932
933 pscreen->get_timestamp = fd_screen_get_timestamp;
934
935 pscreen->fence_reference = fd_fence_ref;
936 pscreen->fence_finish = fd_fence_finish;
937 pscreen->fence_get_fd = fd_fence_get_fd;
938
939 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
940
941 if (!screen->supported_modifiers) {
942 static const uint64_t supported_modifiers[] = {
943 DRM_FORMAT_MOD_LINEAR,
944 };
945
946 screen->supported_modifiers = supported_modifiers;
947 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
948 }
949
950 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
951
952 return pscreen;
953
954 fail:
955 fd_screen_destroy(pscreen);
956 return NULL;
957 }