gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
88 DEBUG_NAMED_VALUE_END
89 };
90
91 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
92
93 int fd_mesa_debug = 0;
94 bool fd_binning_enabled = true;
95 static bool glsl120 = false;
96
97 static const struct debug_named_value shader_debug_options[] = {
98 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
99 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
100 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
101 DEBUG_NAMED_VALUE_END
102 };
103
104 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
105
106 enum fd_shader_debug fd_shader_debug = 0;
107
108 static const char *
109 fd_screen_get_name(struct pipe_screen *pscreen)
110 {
111 static char buffer[128];
112 util_snprintf(buffer, sizeof(buffer), "FD%03d",
113 fd_screen(pscreen)->device_id);
114 return buffer;
115 }
116
117 static const char *
118 fd_screen_get_vendor(struct pipe_screen *pscreen)
119 {
120 return "freedreno";
121 }
122
123 static const char *
124 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
125 {
126 return "Qualcomm";
127 }
128
129
130 static uint64_t
131 fd_screen_get_timestamp(struct pipe_screen *pscreen)
132 {
133 struct fd_screen *screen = fd_screen(pscreen);
134
135 if (screen->has_timestamp) {
136 uint64_t n;
137 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
138 debug_assert(screen->max_freq > 0);
139 return n * 1000000000 / screen->max_freq;
140 } else {
141 int64_t cpu_time = os_time_get() * 1000;
142 return cpu_time + screen->cpu_gpu_time_delta;
143 }
144
145 }
146
147 static void
148 fd_screen_destroy(struct pipe_screen *pscreen)
149 {
150 struct fd_screen *screen = fd_screen(pscreen);
151
152 if (screen->pipe)
153 fd_pipe_del(screen->pipe);
154
155 if (screen->dev)
156 fd_device_del(screen->dev);
157
158 fd_bc_fini(&screen->batch_cache);
159
160 slab_destroy_parent(&screen->transfer_pool);
161
162 mtx_destroy(&screen->lock);
163
164 ralloc_free(screen->compiler);
165
166 free(screen->perfcntr_queries);
167 free(screen);
168 }
169
170 /*
171 TODO either move caps to a2xx/a3xx specific code, or maybe have some
172 tables for things that differ if the delta is not too much..
173 */
174 static int
175 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
176 {
177 struct fd_screen *screen = fd_screen(pscreen);
178
179 /* this is probably not totally correct.. but it's a start: */
180 switch (param) {
181 /* Supported features (boolean caps). */
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_ANISOTROPIC_FILTER:
185 case PIPE_CAP_POINT_SPRITE:
186 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
187 case PIPE_CAP_TEXTURE_SWIZZLE:
188 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
189 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
190 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
191 case PIPE_CAP_SEAMLESS_CUBE_MAP:
192 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
193 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
194 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
198 case PIPE_CAP_STRING_MARKER:
199 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
200 case PIPE_CAP_TEXTURE_BARRIER:
201 case PIPE_CAP_INVALIDATE_BUFFER:
202 return 1;
203
204 case PIPE_CAP_VERTEXID_NOBASE:
205 return is_a3xx(screen) || is_a4xx(screen);
206
207 case PIPE_CAP_COMPUTE:
208 return has_compute(screen);
209
210 case PIPE_CAP_SHADER_STENCIL_EXPORT:
211 case PIPE_CAP_TGSI_TEXCOORD:
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
214 case PIPE_CAP_QUERY_MEMORY_INFO:
215 case PIPE_CAP_PCI_GROUP:
216 case PIPE_CAP_PCI_BUS:
217 case PIPE_CAP_PCI_DEVICE:
218 case PIPE_CAP_PCI_FUNCTION:
219 return 0;
220
221 case PIPE_CAP_SM3:
222 case PIPE_CAP_PRIMITIVE_RESTART:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
225 case PIPE_CAP_INDEP_BLEND_ENABLE:
226 case PIPE_CAP_INDEP_BLEND_FUNC:
227 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
228 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
232 case PIPE_CAP_CLIP_HALFZ:
233 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
234
235 case PIPE_CAP_FAKE_SW_MSAA:
236 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
237
238 case PIPE_CAP_TEXTURE_MULTISAMPLE:
239 return is_a5xx(screen);
240
241 case PIPE_CAP_DEPTH_CLIP_DISABLE:
242 return is_a3xx(screen) || is_a4xx(screen);
243
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
245 return is_a5xx(screen);
246
247 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
248 return 0;
249 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
250 if (is_a3xx(screen)) return 16;
251 if (is_a4xx(screen)) return 32;
252 if (is_a5xx(screen)) return 32;
253 return 0;
254 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
255 /* We could possibly emulate more by pretending 2d/rect textures and
256 * splitting high bits of index into 2nd dimension..
257 */
258 if (is_a3xx(screen)) return 8192;
259 if (is_a4xx(screen)) return 16384;
260 if (is_a5xx(screen)) return 16384;
261 return 0;
262
263 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
264 case PIPE_CAP_CUBE_MAP_ARRAY:
265 case PIPE_CAP_SAMPLER_VIEW_TARGET:
266 case PIPE_CAP_TEXTURE_QUERY_LOD:
267 return is_a4xx(screen) || is_a5xx(screen);
268
269 case PIPE_CAP_START_INSTANCE:
270 /* Note that a5xx can do this, it just can't (at least with
271 * current firmware) do draw_indirect with base_instance.
272 * Since draw_indirect is needed sooner (gles31 and gl40 vs
273 * gl42), hide base_instance on a5xx. :-/
274 */
275 return is_a4xx(screen);
276
277 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
278 return 64;
279
280 case PIPE_CAP_GLSL_FEATURE_LEVEL:
281 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282 if (glsl120)
283 return 120;
284 return is_ir3(screen) ? 140 : 120;
285
286 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
287 if (is_a5xx(screen))
288 return 4;
289 return 0;
290
291 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
292 if (is_a4xx(screen) || is_a5xx(screen))
293 return 4;
294 return 0;
295
296 /* Unsupported features. */
297 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
298 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
299 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
300 case PIPE_CAP_USER_VERTEX_BUFFERS:
301 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
302 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
303 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
304 case PIPE_CAP_TEXTURE_GATHER_SM5:
305 case PIPE_CAP_SAMPLE_SHADING:
306 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
307 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
308 case PIPE_CAP_MULTI_DRAW_INDIRECT:
309 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
310 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
311 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
312 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
313 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
314 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
315 case PIPE_CAP_DEPTH_BOUNDS_TEST:
316 case PIPE_CAP_TGSI_TXQS:
317 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
318 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
319 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
320 case PIPE_CAP_CLEAR_TEXTURE:
321 case PIPE_CAP_DRAW_PARAMETERS:
322 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
323 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
324 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
325 case PIPE_CAP_GENERATE_MIPMAP:
326 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
327 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
328 case PIPE_CAP_CULL_DISTANCE:
329 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
330 case PIPE_CAP_TGSI_VOTE:
331 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
332 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
333 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
334 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
335 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
336 case PIPE_CAP_TGSI_FS_FBFETCH:
337 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
338 case PIPE_CAP_DOUBLES:
339 case PIPE_CAP_INT64:
340 case PIPE_CAP_INT64_DIVMOD:
341 case PIPE_CAP_TGSI_TEX_TXF_LZ:
342 case PIPE_CAP_TGSI_CLOCK:
343 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
344 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
345 case PIPE_CAP_TGSI_BALLOT:
346 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
347 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
348 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
349 case PIPE_CAP_POST_DEPTH_COVERAGE:
350 case PIPE_CAP_BINDLESS_TEXTURE:
351 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
352 case PIPE_CAP_QUERY_SO_OVERFLOW:
353 case PIPE_CAP_MEMOBJ:
354 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
355 case PIPE_CAP_TILE_RASTER_ORDER:
356 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
357 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
358 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
359 case PIPE_CAP_FENCE_SIGNAL:
360 case PIPE_CAP_CONSTBUF0_FLAGS:
361 case PIPE_CAP_PACKED_UNIFORMS:
362 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
363 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
364 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
365 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
366 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
367 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
368 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
369 return 0;
370
371 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
372 return screen->priority_mask;
373
374 case PIPE_CAP_DRAW_INDIRECT:
375 if (is_a4xx(screen) || is_a5xx(screen))
376 return 1;
377 return 0;
378
379 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
380 if (is_a4xx(screen) || is_a5xx(screen))
381 return 1;
382 return 0;
383
384 case PIPE_CAP_LOAD_CONSTBUF:
385 /* name is confusing, but this turns on std430 packing */
386 if (is_ir3(screen))
387 return 1;
388 return 0;
389
390 case PIPE_CAP_MAX_VIEWPORTS:
391 return 1;
392
393 case PIPE_CAP_SHAREABLE_SHADERS:
394 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
395 /* manage the variants for these ourself, to avoid breaking precompile: */
396 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
397 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
398 if (is_ir3(screen))
399 return 1;
400 return 0;
401
402 /* Stream output. */
403 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
404 if (is_ir3(screen))
405 return PIPE_MAX_SO_BUFFERS;
406 return 0;
407 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
408 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
409 if (is_ir3(screen))
410 return 1;
411 return 0;
412 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
413 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
414 if (is_ir3(screen))
415 return 16 * 4; /* should only be shader out limit? */
416 return 0;
417
418 /* Geometry shader output, unsupported. */
419 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
420 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
421 case PIPE_CAP_MAX_VERTEX_STREAMS:
422 return 0;
423
424 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
425 return 2048;
426
427 /* Texturing. */
428 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
429 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
430 return MAX_MIP_LEVELS;
431 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
432 return 11;
433
434 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
435 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
436
437 /* Render targets. */
438 case PIPE_CAP_MAX_RENDER_TARGETS:
439 return screen->max_rts;
440 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
441 return is_a3xx(screen) ? 1 : 0;
442
443 /* Queries. */
444 case PIPE_CAP_QUERY_BUFFER_OBJECT:
445 return 0;
446 case PIPE_CAP_OCCLUSION_QUERY:
447 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
448 case PIPE_CAP_QUERY_TIMESTAMP:
449 case PIPE_CAP_QUERY_TIME_ELAPSED:
450 /* only a4xx, requires new enough kernel so we know max_freq: */
451 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
452
453 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
454 case PIPE_CAP_MIN_TEXEL_OFFSET:
455 return -8;
456
457 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
458 case PIPE_CAP_MAX_TEXEL_OFFSET:
459 return 7;
460
461 case PIPE_CAP_ENDIANNESS:
462 return PIPE_ENDIAN_LITTLE;
463
464 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
465 return 64;
466
467 case PIPE_CAP_VENDOR_ID:
468 return 0x5143;
469 case PIPE_CAP_DEVICE_ID:
470 return 0xFFFFFFFF;
471 case PIPE_CAP_ACCELERATED:
472 return 1;
473 case PIPE_CAP_VIDEO_MEMORY:
474 DBG("FINISHME: The value returned is incorrect\n");
475 return 10;
476 case PIPE_CAP_UMA:
477 return 1;
478 case PIPE_CAP_NATIVE_FENCE_FD:
479 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
480 }
481 debug_printf("unknown param %d\n", param);
482 return 0;
483 }
484
485 static float
486 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
487 {
488 switch (param) {
489 case PIPE_CAPF_MAX_LINE_WIDTH:
490 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
491 /* NOTE: actual value is 127.0f, but this is working around a deqp
492 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
493 * uses too small of a render target size, and gets confused when
494 * the lines start going offscreen.
495 *
496 * See: https://code.google.com/p/android/issues/detail?id=206513
497 */
498 if (fd_mesa_debug & FD_DBG_DEQP)
499 return 48.0f;
500 return 127.0f;
501 case PIPE_CAPF_MAX_POINT_WIDTH:
502 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
503 return 4092.0f;
504 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
505 return 16.0f;
506 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
507 return 15.0f;
508 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
509 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
510 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
511 return 0.0f;
512 }
513 debug_printf("unknown paramf %d\n", param);
514 return 0;
515 }
516
517 static int
518 fd_screen_get_shader_param(struct pipe_screen *pscreen,
519 enum pipe_shader_type shader,
520 enum pipe_shader_cap param)
521 {
522 struct fd_screen *screen = fd_screen(pscreen);
523
524 switch(shader)
525 {
526 case PIPE_SHADER_FRAGMENT:
527 case PIPE_SHADER_VERTEX:
528 break;
529 case PIPE_SHADER_COMPUTE:
530 if (has_compute(screen))
531 break;
532 return 0;
533 case PIPE_SHADER_GEOMETRY:
534 /* maye we could emulate.. */
535 return 0;
536 default:
537 DBG("unknown shader type %d", shader);
538 return 0;
539 }
540
541 /* this is probably not totally correct.. but it's a start: */
542 switch (param) {
543 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
544 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
545 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
546 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
547 return 16384;
548 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
549 return 8; /* XXX */
550 case PIPE_SHADER_CAP_MAX_INPUTS:
551 case PIPE_SHADER_CAP_MAX_OUTPUTS:
552 return 16;
553 case PIPE_SHADER_CAP_MAX_TEMPS:
554 return 64; /* Max native temporaries. */
555 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
556 /* NOTE: seems to be limit for a3xx is actually 512 but
557 * split between VS and FS. Use lower limit of 256 to
558 * avoid getting into impossible situations:
559 */
560 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
561 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
562 return is_ir3(screen) ? 16 : 1;
563 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
564 return 1;
565 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
566 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
567 /* Technically this should be the same as for TEMP/CONST, since
568 * everything is just normal registers. This is just temporary
569 * hack until load_input/store_output handle arrays in a similar
570 * way as load_var/store_var..
571 */
572 return 0;
573 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
574 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
575 /* a2xx compiler doesn't handle indirect: */
576 return is_ir3(screen) ? 1 : 0;
577 case PIPE_SHADER_CAP_SUBROUTINES:
578 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
579 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
580 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
581 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
582 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
583 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
584 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
585 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
586 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
587 return 0;
588 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
589 return 1;
590 case PIPE_SHADER_CAP_INTEGERS:
591 if (glsl120)
592 return 0;
593 return is_ir3(screen) ? 1 : 0;
594 case PIPE_SHADER_CAP_INT64_ATOMICS:
595 return 0;
596 case PIPE_SHADER_CAP_FP16:
597 return 0;
598 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
599 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
600 return 16;
601 case PIPE_SHADER_CAP_PREFERRED_IR:
602 if (is_ir3(screen))
603 return PIPE_SHADER_IR_NIR;
604 return PIPE_SHADER_IR_TGSI;
605 case PIPE_SHADER_CAP_SUPPORTED_IRS:
606 if (is_ir3(screen)) {
607 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
608 } else {
609 return (1 << PIPE_SHADER_IR_TGSI);
610 }
611 return 0;
612 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
613 return 32;
614 case PIPE_SHADER_CAP_SCALAR_ISA:
615 return is_ir3(screen) ? 1 : 0;
616 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
617 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
618 if (is_a5xx(screen)) {
619 /* a5xx (and a4xx for that matter) has one state-block
620 * for compute-shader SSBO's and another that is shared
621 * by VS/HS/DS/GS/FS.. so to simplify things for now
622 * just advertise SSBOs for FS and CS. We could possibly
623 * do what blob does, and partition the space for
624 * VS/HS/DS/GS/FS. The blob advertises:
625 *
626 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
627 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
628 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
629 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
630 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
631 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
632 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
633 *
634 * I think that way we could avoid having to patch shaders
635 * for actual SSBO indexes by using a static partitioning.
636 *
637 * Note same state block is used for images and buffers,
638 * but images also need texture state for read access
639 * (isam/isam.3d)
640 */
641 switch(shader)
642 {
643 case PIPE_SHADER_FRAGMENT:
644 case PIPE_SHADER_COMPUTE:
645 return 24;
646 default:
647 return 0;
648 }
649 }
650 return 0;
651 }
652 debug_printf("unknown shader param %d\n", param);
653 return 0;
654 }
655
656 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
657 * into per-generation backend?
658 */
659 static int
660 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
661 enum pipe_compute_cap param, void *ret)
662 {
663 struct fd_screen *screen = fd_screen(pscreen);
664 const char * const ir = "ir3";
665
666 if (!has_compute(screen))
667 return 0;
668
669 #define RET(x) do { \
670 if (ret) \
671 memcpy(ret, x, sizeof(x)); \
672 return sizeof(x); \
673 } while (0)
674
675 switch (param) {
676 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
677 // don't expose 64b pointer support yet, until ir3 supports 64b
678 // math, otherwise spir64 target is used and we get 64b pointer
679 // calculations that we can't do yet
680 // if (is_a5xx(screen))
681 // RET((uint32_t []){ 64 });
682 RET((uint32_t []){ 32 });
683
684 case PIPE_COMPUTE_CAP_IR_TARGET:
685 if (ret)
686 sprintf(ret, ir);
687 return strlen(ir) * sizeof(char);
688
689 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
690 RET((uint64_t []) { 3 });
691
692 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
693 RET(((uint64_t []) { 65535, 65535, 65535 }));
694
695 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
696 RET(((uint64_t []) { 1024, 1024, 64 }));
697
698 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
699 RET((uint64_t []) { 1024 });
700
701 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
702 RET((uint64_t []) { screen->ram_size });
703
704 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
705 RET((uint64_t []) { 32768 });
706
707 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
708 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
709 RET((uint64_t []) { 4096 });
710
711 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
712 RET((uint64_t []) { screen->ram_size });
713
714 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
715 RET((uint32_t []) { screen->max_freq / 1000000 });
716
717 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
718 RET((uint32_t []) { 9999 }); // TODO
719
720 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
721 RET((uint32_t []) { 1 });
722
723 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
724 RET((uint32_t []) { 32 }); // TODO
725
726 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
727 RET((uint64_t []) { 1024 }); // TODO
728 }
729
730 return 0;
731 }
732
733 static const void *
734 fd_get_compiler_options(struct pipe_screen *pscreen,
735 enum pipe_shader_ir ir, unsigned shader)
736 {
737 struct fd_screen *screen = fd_screen(pscreen);
738
739 if (is_ir3(screen))
740 return ir3_get_compiler_options(screen->compiler);
741
742 return NULL;
743 }
744
745 boolean
746 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
747 struct fd_bo *bo,
748 unsigned stride,
749 struct winsys_handle *whandle)
750 {
751 whandle->stride = stride;
752
753 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
754 return fd_bo_get_name(bo, &whandle->handle) == 0;
755 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
756 whandle->handle = fd_bo_handle(bo);
757 return TRUE;
758 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
759 whandle->handle = fd_bo_dmabuf(bo);
760 return TRUE;
761 } else {
762 return FALSE;
763 }
764 }
765
766 struct fd_bo *
767 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
768 struct winsys_handle *whandle)
769 {
770 struct fd_screen *screen = fd_screen(pscreen);
771 struct fd_bo *bo;
772
773 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
774 bo = fd_bo_from_name(screen->dev, whandle->handle);
775 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
776 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
777 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
778 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
779 } else {
780 DBG("Attempt to import unsupported handle type %d", whandle->type);
781 return NULL;
782 }
783
784 if (!bo) {
785 DBG("ref name 0x%08x failed", whandle->handle);
786 return NULL;
787 }
788
789 return bo;
790 }
791
792 struct pipe_screen *
793 fd_screen_create(struct fd_device *dev)
794 {
795 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
796 struct pipe_screen *pscreen;
797 uint64_t val;
798
799 fd_mesa_debug = debug_get_option_fd_mesa_debug();
800 fd_shader_debug = debug_get_option_fd_shader_debug();
801
802 if (fd_mesa_debug & FD_DBG_NOBIN)
803 fd_binning_enabled = false;
804
805 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
806
807 if (!screen)
808 return NULL;
809
810 pscreen = &screen->base;
811
812 screen->dev = dev;
813 screen->refcnt = 1;
814
815 // maybe this should be in context?
816 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
817 if (!screen->pipe) {
818 DBG("could not create 3d pipe");
819 goto fail;
820 }
821
822 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
823 DBG("could not get GMEM size");
824 goto fail;
825 }
826 screen->gmemsize_bytes = val;
827
828 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
829 DBG("could not get device-id");
830 goto fail;
831 }
832 screen->device_id = val;
833
834 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
835 DBG("could not get gpu freq");
836 /* this limits what performance related queries are
837 * supported but is not fatal
838 */
839 screen->max_freq = 0;
840 } else {
841 screen->max_freq = val;
842 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
843 screen->has_timestamp = true;
844 }
845
846 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
847 DBG("could not get gpu-id");
848 goto fail;
849 }
850 screen->gpu_id = val;
851
852 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
853 DBG("could not get chip-id");
854 /* older kernels may not have this property: */
855 unsigned core = screen->gpu_id / 100;
856 unsigned major = (screen->gpu_id % 100) / 10;
857 unsigned minor = screen->gpu_id % 10;
858 unsigned patch = 0; /* assume the worst */
859 val = (patch & 0xff) | ((minor & 0xff) << 8) |
860 ((major & 0xff) << 16) | ((core & 0xff) << 24);
861 }
862 screen->chip_id = val;
863
864 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
865 DBG("could not get # of rings");
866 screen->priority_mask = 0;
867 } else {
868 /* # of rings equates to number of unique priority values: */
869 screen->priority_mask = (1 << val) - 1;
870 }
871
872 struct sysinfo si;
873 sysinfo(&si);
874 screen->ram_size = si.totalram;
875
876 DBG("Pipe Info:");
877 DBG(" GPU-id: %d", screen->gpu_id);
878 DBG(" Chip-id: 0x%08x", screen->chip_id);
879 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
880
881 /* explicitly checking for GPU revisions that are known to work. This
882 * may be overly conservative for a3xx, where spoofing the gpu_id with
883 * the blob driver seems to generate identical cmdstream dumps. But
884 * on a2xx, there seem to be small differences between the GPU revs
885 * so it is probably better to actually test first on real hardware
886 * before enabling:
887 *
888 * If you have a different adreno version, feel free to add it to one
889 * of the cases below and see what happens. And if it works, please
890 * send a patch ;-)
891 */
892 switch (screen->gpu_id) {
893 case 205:
894 case 220:
895 fd2_screen_init(pscreen);
896 break;
897 case 305:
898 case 307:
899 case 320:
900 case 330:
901 fd3_screen_init(pscreen);
902 break;
903 case 420:
904 case 430:
905 fd4_screen_init(pscreen);
906 break;
907 case 530:
908 fd5_screen_init(pscreen);
909 break;
910 default:
911 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
912 goto fail;
913 }
914
915 if (screen->gpu_id >= 500) {
916 screen->gmem_alignw = 64;
917 screen->gmem_alignh = 32;
918 screen->num_vsc_pipes = 16;
919 } else {
920 screen->gmem_alignw = 32;
921 screen->gmem_alignh = 32;
922 screen->num_vsc_pipes = 8;
923 }
924
925 /* NOTE: don't enable reordering on a2xx, since completely untested.
926 * Also, don't enable if we have too old of a kernel to support
927 * growable cmdstream buffers, since memory requirement for cmdstream
928 * buffers would be too much otherwise.
929 */
930 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
931 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
932
933 fd_bc_init(&screen->batch_cache);
934
935 (void) mtx_init(&screen->lock, mtx_plain);
936
937 pscreen->destroy = fd_screen_destroy;
938 pscreen->get_param = fd_screen_get_param;
939 pscreen->get_paramf = fd_screen_get_paramf;
940 pscreen->get_shader_param = fd_screen_get_shader_param;
941 pscreen->get_compute_param = fd_get_compute_param;
942 pscreen->get_compiler_options = fd_get_compiler_options;
943
944 fd_resource_screen_init(pscreen);
945 fd_query_screen_init(pscreen);
946
947 pscreen->get_name = fd_screen_get_name;
948 pscreen->get_vendor = fd_screen_get_vendor;
949 pscreen->get_device_vendor = fd_screen_get_device_vendor;
950
951 pscreen->get_timestamp = fd_screen_get_timestamp;
952
953 pscreen->fence_reference = fd_fence_ref;
954 pscreen->fence_finish = fd_fence_finish;
955 pscreen->fence_get_fd = fd_fence_get_fd;
956
957 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
958
959 return pscreen;
960
961 fail:
962 fd_screen_destroy(pscreen);
963 return NULL;
964 }