freedreno: switch to simple_mtx
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
75 /* BIT(10) */
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
87 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
88 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
89 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
90 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
91 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
92 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
93 DEBUG_NAMED_VALUE_END
94 };
95
96 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
97
98 int fd_mesa_debug = 0;
99 bool fd_binning_enabled = true;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155 fd_gmem_screen_fini(pscreen);
156
157 slab_destroy_parent(&screen->transfer_pool);
158
159 simple_mtx_destroy(&screen->lock);
160
161 ralloc_free(screen->compiler);
162
163 free(screen->perfcntr_queries);
164 free(screen);
165 }
166
167 /*
168 TODO either move caps to a2xx/a3xx specific code, or maybe have some
169 tables for things that differ if the delta is not too much..
170 */
171 static int
172 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
173 {
174 struct fd_screen *screen = fd_screen(pscreen);
175
176 /* this is probably not totally correct.. but it's a start: */
177 switch (param) {
178 /* Supported features (boolean caps). */
179 case PIPE_CAP_NPOT_TEXTURES:
180 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
181 case PIPE_CAP_ANISOTROPIC_FILTER:
182 case PIPE_CAP_POINT_SPRITE:
183 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
184 case PIPE_CAP_TEXTURE_SWIZZLE:
185 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
186 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
199 return 1;
200
201 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
202 return is_a2xx(screen);
203 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
204 return !is_a2xx(screen);
205
206 case PIPE_CAP_PACKED_UNIFORMS:
207 return !is_a2xx(screen);
208
209 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
210 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
211 return screen->has_robustness;
212
213 case PIPE_CAP_VERTEXID_NOBASE:
214 return is_a3xx(screen) || is_a4xx(screen);
215
216 case PIPE_CAP_COMPUTE:
217 return has_compute(screen);
218
219 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
220 case PIPE_CAP_PCI_GROUP:
221 case PIPE_CAP_PCI_BUS:
222 case PIPE_CAP_PCI_DEVICE:
223 case PIPE_CAP_PCI_FUNCTION:
224 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
225 return 0;
226
227 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
228 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
229 case PIPE_CAP_VERTEX_SHADER_SATURATE:
230 case PIPE_CAP_PRIMITIVE_RESTART:
231 case PIPE_CAP_TGSI_INSTANCEID:
232 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
233 case PIPE_CAP_INDEP_BLEND_ENABLE:
234 case PIPE_CAP_INDEP_BLEND_FUNC:
235 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
236 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
237 case PIPE_CAP_CONDITIONAL_RENDER:
238 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
239 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
240 case PIPE_CAP_CLIP_HALFZ:
241 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
242
243 case PIPE_CAP_FAKE_SW_MSAA:
244 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
245
246 case PIPE_CAP_TEXTURE_MULTISAMPLE:
247 return is_a5xx(screen) || is_a6xx(screen);
248
249 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
250 return is_a6xx(screen);
251
252 case PIPE_CAP_DEPTH_CLIP_DISABLE:
253 return is_a3xx(screen) || is_a4xx(screen);
254
255 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
256 return is_a5xx(screen) || is_a6xx(screen);
257
258 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
259 if (is_a3xx(screen)) return 16;
260 if (is_a4xx(screen)) return 32;
261 if (is_a5xx(screen)) return 32;
262 if (is_a6xx(screen)) return 64;
263 return 0;
264 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
265 /* We could possibly emulate more by pretending 2d/rect textures and
266 * splitting high bits of index into 2nd dimension..
267 */
268 if (is_a3xx(screen)) return 8192;
269 if (is_a4xx(screen)) return 16384;
270 if (is_a5xx(screen)) return 16384;
271 if (is_a6xx(screen)) return 1 << 27;
272 return 0;
273
274 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
275 case PIPE_CAP_CUBE_MAP_ARRAY:
276 case PIPE_CAP_SAMPLER_VIEW_TARGET:
277 case PIPE_CAP_TEXTURE_QUERY_LOD:
278 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
279
280 case PIPE_CAP_START_INSTANCE:
281 /* Note that a5xx can do this, it just can't (at least with
282 * current firmware) do draw_indirect with base_instance.
283 * Since draw_indirect is needed sooner (gles31 and gl40 vs
284 * gl42), hide base_instance on a5xx. :-/
285 */
286 return is_a4xx(screen);
287
288 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
289 return 64;
290
291 case PIPE_CAP_GLSL_FEATURE_LEVEL:
292 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
293 return is_ir3(screen) ? 140 : 120;
294
295 case PIPE_CAP_ESSL_FEATURE_LEVEL:
296 /* we can probably enable 320 for a5xx too, but need to test: */
297 if (is_a6xx(screen)) return 320;
298 if (is_a5xx(screen)) return 310;
299 if (is_ir3(screen)) return 300;
300 return 120;
301
302 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
303 if (is_a6xx(screen)) return 64;
304 if (is_a5xx(screen)) return 4;
305 return 0;
306
307 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
308 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
309 return 4;
310 return 0;
311
312 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
313 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
314 return 0;
315
316 case PIPE_CAP_FBFETCH:
317 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
318 is_a6xx(screen))
319 return 1;
320 return 0;
321 case PIPE_CAP_SAMPLE_SHADING:
322 if (is_a6xx(screen)) return 1;
323 return 0;
324
325 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
326 return screen->priority_mask;
327
328 case PIPE_CAP_DRAW_INDIRECT:
329 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
330 return 1;
331 return 0;
332
333 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
334 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
335 return 1;
336 return 0;
337
338 case PIPE_CAP_LOAD_CONSTBUF:
339 /* name is confusing, but this turns on std430 packing */
340 if (is_ir3(screen))
341 return 1;
342 return 0;
343
344 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
345 return 0;
346
347 case PIPE_CAP_MAX_VIEWPORTS:
348 return 1;
349
350 case PIPE_CAP_MAX_VARYINGS:
351 return 16;
352
353 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
354 /* We don't really have a limit on this, it all goes into the main
355 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
356 * for GL_MAX_TESS_PATCH_COMPONENTS).
357 */
358 return 128;
359
360 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
361 return 64 * 1024 * 1024;
362
363 case PIPE_CAP_SHAREABLE_SHADERS:
364 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
365 /* manage the variants for these ourself, to avoid breaking precompile: */
366 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
367 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
368 if (is_ir3(screen))
369 return 1;
370 return 0;
371
372 /* Geometry shaders.. */
373 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
374 return 512;
375 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
376 return 2048;
377 case PIPE_CAP_MAX_GS_INVOCATIONS:
378 return 32;
379
380 /* Stream output. */
381 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
382 if (is_ir3(screen))
383 return PIPE_MAX_SO_BUFFERS;
384 return 0;
385 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
386 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
387 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
388 if (is_ir3(screen))
389 return 1;
390 return 0;
391 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
392 return 1;
393 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
394 return is_a2xx(screen);
395 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
396 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
397 if (is_ir3(screen))
398 return 16 * 4; /* should only be shader out limit? */
399 return 0;
400
401 /* Texturing. */
402 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
403 return 1 << (MAX_MIP_LEVELS - 1);
404 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
405 return MAX_MIP_LEVELS;
406 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
407 return 11;
408
409 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
410 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
411
412 /* Render targets. */
413 case PIPE_CAP_MAX_RENDER_TARGETS:
414 return screen->max_rts;
415 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
416 return is_a3xx(screen) ? 1 : 0;
417
418 /* Queries. */
419 case PIPE_CAP_OCCLUSION_QUERY:
420 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
421 case PIPE_CAP_QUERY_TIMESTAMP:
422 case PIPE_CAP_QUERY_TIME_ELAPSED:
423 /* only a4xx, requires new enough kernel so we know max_freq: */
424 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
425
426 case PIPE_CAP_VENDOR_ID:
427 return 0x5143;
428 case PIPE_CAP_DEVICE_ID:
429 return 0xFFFFFFFF;
430 case PIPE_CAP_ACCELERATED:
431 return 1;
432 case PIPE_CAP_VIDEO_MEMORY:
433 DBG("FINISHME: The value returned is incorrect\n");
434 return 10;
435 case PIPE_CAP_UMA:
436 return 1;
437 case PIPE_CAP_NATIVE_FENCE_FD:
438 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
439 default:
440 return u_pipe_screen_get_param_defaults(pscreen, param);
441 }
442 }
443
444 static float
445 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
446 {
447 switch (param) {
448 case PIPE_CAPF_MAX_LINE_WIDTH:
449 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
450 /* NOTE: actual value is 127.0f, but this is working around a deqp
451 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
452 * uses too small of a render target size, and gets confused when
453 * the lines start going offscreen.
454 *
455 * See: https://code.google.com/p/android/issues/detail?id=206513
456 */
457 if (fd_mesa_debug & FD_DBG_DEQP)
458 return 48.0f;
459 return 127.0f;
460 case PIPE_CAPF_MAX_POINT_WIDTH:
461 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
462 return 4092.0f;
463 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
464 return 16.0f;
465 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
466 return 15.0f;
467 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
468 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
469 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
470 return 0.0f;
471 }
472 debug_printf("unknown paramf %d\n", param);
473 return 0;
474 }
475
476 static int
477 fd_screen_get_shader_param(struct pipe_screen *pscreen,
478 enum pipe_shader_type shader,
479 enum pipe_shader_cap param)
480 {
481 struct fd_screen *screen = fd_screen(pscreen);
482
483 switch(shader)
484 {
485 case PIPE_SHADER_FRAGMENT:
486 case PIPE_SHADER_VERTEX:
487 break;
488 case PIPE_SHADER_TESS_CTRL:
489 case PIPE_SHADER_TESS_EVAL:
490 case PIPE_SHADER_GEOMETRY:
491 if (is_a6xx(screen))
492 break;
493 return 0;
494 case PIPE_SHADER_COMPUTE:
495 if (has_compute(screen))
496 break;
497 return 0;
498 default:
499 DBG("unknown shader type %d", shader);
500 return 0;
501 }
502
503 /* this is probably not totally correct.. but it's a start: */
504 switch (param) {
505 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
506 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
507 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
508 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
509 return 16384;
510 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
511 return 8; /* XXX */
512 case PIPE_SHADER_CAP_MAX_INPUTS:
513 case PIPE_SHADER_CAP_MAX_OUTPUTS:
514 return 16;
515 case PIPE_SHADER_CAP_MAX_TEMPS:
516 return 64; /* Max native temporaries. */
517 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
518 /* NOTE: seems to be limit for a3xx is actually 512 but
519 * split between VS and FS. Use lower limit of 256 to
520 * avoid getting into impossible situations:
521 */
522 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
523 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
524 return is_ir3(screen) ? 16 : 1;
525 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
526 return 1;
527 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
528 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
529 /* Technically this should be the same as for TEMP/CONST, since
530 * everything is just normal registers. This is just temporary
531 * hack until load_input/store_output handle arrays in a similar
532 * way as load_var/store_var..
533 *
534 * For tessellation stages, inputs are loaded using ldlw or ldg, both
535 * of which support indirection.
536 */
537 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
538 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
539 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
540 /* a2xx compiler doesn't handle indirect: */
541 return is_ir3(screen) ? 1 : 0;
542 case PIPE_SHADER_CAP_SUBROUTINES:
543 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
544 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
545 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
546 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
547 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
548 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
549 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
550 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
551 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
552 return 0;
553 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
554 return 1;
555 case PIPE_SHADER_CAP_INTEGERS:
556 return is_ir3(screen) ? 1 : 0;
557 case PIPE_SHADER_CAP_INT64_ATOMICS:
558 return 0;
559 case PIPE_SHADER_CAP_FP16:
560 return ((is_a5xx(screen) || is_a6xx(screen)) &&
561 (shader == PIPE_SHADER_COMPUTE ||
562 shader == PIPE_SHADER_FRAGMENT) &&
563 !(fd_mesa_debug & FD_DBG_NOFP16));
564 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
565 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
566 return 16;
567 case PIPE_SHADER_CAP_PREFERRED_IR:
568 return PIPE_SHADER_IR_NIR;
569 case PIPE_SHADER_CAP_SUPPORTED_IRS:
570 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
571 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
572 return 32;
573 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
574 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
575 if (is_a5xx(screen) || is_a6xx(screen)) {
576 /* a5xx (and a4xx for that matter) has one state-block
577 * for compute-shader SSBO's and another that is shared
578 * by VS/HS/DS/GS/FS.. so to simplify things for now
579 * just advertise SSBOs for FS and CS. We could possibly
580 * do what blob does, and partition the space for
581 * VS/HS/DS/GS/FS. The blob advertises:
582 *
583 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
584 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
585 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
586 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
587 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
588 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
589 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
590 *
591 * I think that way we could avoid having to patch shaders
592 * for actual SSBO indexes by using a static partitioning.
593 *
594 * Note same state block is used for images and buffers,
595 * but images also need texture state for read access
596 * (isam/isam.3d)
597 */
598 switch(shader)
599 {
600 case PIPE_SHADER_FRAGMENT:
601 case PIPE_SHADER_COMPUTE:
602 return 24;
603 default:
604 return 0;
605 }
606 }
607 return 0;
608 }
609 debug_printf("unknown shader param %d\n", param);
610 return 0;
611 }
612
613 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
614 * into per-generation backend?
615 */
616 static int
617 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
618 enum pipe_compute_cap param, void *ret)
619 {
620 struct fd_screen *screen = fd_screen(pscreen);
621 const char * const ir = "ir3";
622
623 if (!has_compute(screen))
624 return 0;
625
626 #define RET(x) do { \
627 if (ret) \
628 memcpy(ret, x, sizeof(x)); \
629 return sizeof(x); \
630 } while (0)
631
632 switch (param) {
633 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
634 // don't expose 64b pointer support yet, until ir3 supports 64b
635 // math, otherwise spir64 target is used and we get 64b pointer
636 // calculations that we can't do yet
637 // if (is_a5xx(screen))
638 // RET((uint32_t []){ 64 });
639 RET((uint32_t []){ 32 });
640
641 case PIPE_COMPUTE_CAP_IR_TARGET:
642 if (ret)
643 sprintf(ret, "%s", ir);
644 return strlen(ir) * sizeof(char);
645
646 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
647 RET((uint64_t []) { 3 });
648
649 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
650 RET(((uint64_t []) { 65535, 65535, 65535 }));
651
652 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
653 RET(((uint64_t []) { 1024, 1024, 64 }));
654
655 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
656 RET((uint64_t []) { 1024 });
657
658 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
659 RET((uint64_t []) { screen->ram_size });
660
661 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
662 RET((uint64_t []) { 32768 });
663
664 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
665 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
666 RET((uint64_t []) { 4096 });
667
668 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
669 RET((uint64_t []) { screen->ram_size });
670
671 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
672 RET((uint32_t []) { screen->max_freq / 1000000 });
673
674 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
675 RET((uint32_t []) { 9999 }); // TODO
676
677 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
678 RET((uint32_t []) { 1 });
679
680 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
681 RET((uint32_t []) { 32 }); // TODO
682
683 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
684 RET((uint64_t []) { 1024 }); // TODO
685 }
686
687 return 0;
688 }
689
690 static const void *
691 fd_get_compiler_options(struct pipe_screen *pscreen,
692 enum pipe_shader_ir ir, unsigned shader)
693 {
694 struct fd_screen *screen = fd_screen(pscreen);
695
696 if (is_ir3(screen))
697 return ir3_get_compiler_options(screen->compiler);
698
699 return ir2_get_compiler_options();
700 }
701
702 bool
703 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
704 struct fd_bo *bo,
705 struct renderonly_scanout *scanout,
706 unsigned stride,
707 struct winsys_handle *whandle)
708 {
709 whandle->stride = stride;
710
711 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
712 return fd_bo_get_name(bo, &whandle->handle) == 0;
713 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
714 if (renderonly_get_handle(scanout, whandle))
715 return true;
716 whandle->handle = fd_bo_handle(bo);
717 return true;
718 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
719 whandle->handle = fd_bo_dmabuf(bo);
720 return true;
721 } else {
722 return false;
723 }
724 }
725
726 static void
727 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
728 enum pipe_format format,
729 int max, uint64_t *modifiers,
730 unsigned int *external_only,
731 int *count)
732 {
733 struct fd_screen *screen = fd_screen(pscreen);
734 int i, num = 0;
735
736 max = MIN2(max, screen->num_supported_modifiers);
737
738 if (!max) {
739 max = screen->num_supported_modifiers;
740 external_only = NULL;
741 modifiers = NULL;
742 }
743
744 for (i = 0; i < max; i++) {
745 if (modifiers)
746 modifiers[num] = screen->supported_modifiers[i];
747
748 if (external_only)
749 external_only[num] = 0;
750
751 num++;
752 }
753
754 *count = num;
755 }
756
757 struct fd_bo *
758 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
759 struct winsys_handle *whandle)
760 {
761 struct fd_screen *screen = fd_screen(pscreen);
762 struct fd_bo *bo;
763
764 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
765 bo = fd_bo_from_name(screen->dev, whandle->handle);
766 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
767 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
768 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
769 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
770 } else {
771 DBG("Attempt to import unsupported handle type %d", whandle->type);
772 return NULL;
773 }
774
775 if (!bo) {
776 DBG("ref name 0x%08x failed", whandle->handle);
777 return NULL;
778 }
779
780 return bo;
781 }
782
783 static void _fd_fence_ref(struct pipe_screen *pscreen,
784 struct pipe_fence_handle **ptr,
785 struct pipe_fence_handle *pfence)
786 {
787 fd_fence_ref(ptr, pfence);
788 }
789
790 struct pipe_screen *
791 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
792 {
793 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
794 struct pipe_screen *pscreen;
795 uint64_t val;
796
797 fd_mesa_debug = debug_get_option_fd_mesa_debug();
798
799 if (fd_mesa_debug & FD_DBG_NOBIN)
800 fd_binning_enabled = false;
801
802 if (!screen)
803 return NULL;
804
805 pscreen = &screen->base;
806
807 screen->dev = dev;
808 screen->refcnt = 1;
809
810 if (ro) {
811 screen->ro = renderonly_dup(ro);
812 if (!screen->ro) {
813 DBG("could not create renderonly object");
814 goto fail;
815 }
816 }
817
818 // maybe this should be in context?
819 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
820 if (!screen->pipe) {
821 DBG("could not create 3d pipe");
822 goto fail;
823 }
824
825 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
826 DBG("could not get GMEM size");
827 goto fail;
828 }
829 screen->gmemsize_bytes = val;
830
831 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
832 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
833 }
834
835 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
836 DBG("could not get device-id");
837 goto fail;
838 }
839 screen->device_id = val;
840
841 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
842 DBG("could not get gpu freq");
843 /* this limits what performance related queries are
844 * supported but is not fatal
845 */
846 screen->max_freq = 0;
847 } else {
848 screen->max_freq = val;
849 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
850 screen->has_timestamp = true;
851 }
852
853 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
854 DBG("could not get gpu-id");
855 goto fail;
856 }
857 screen->gpu_id = val;
858
859 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
860 DBG("could not get chip-id");
861 /* older kernels may not have this property: */
862 unsigned core = screen->gpu_id / 100;
863 unsigned major = (screen->gpu_id % 100) / 10;
864 unsigned minor = screen->gpu_id % 10;
865 unsigned patch = 0; /* assume the worst */
866 val = (patch & 0xff) | ((minor & 0xff) << 8) |
867 ((major & 0xff) << 16) | ((core & 0xff) << 24);
868 }
869 screen->chip_id = val;
870
871 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
872 DBG("could not get # of rings");
873 screen->priority_mask = 0;
874 } else {
875 /* # of rings equates to number of unique priority values: */
876 screen->priority_mask = (1 << val) - 1;
877 }
878
879 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
880 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
881 screen->has_robustness = val;
882 }
883
884 struct sysinfo si;
885 sysinfo(&si);
886 screen->ram_size = si.totalram;
887
888 DBG("Pipe Info:");
889 DBG(" GPU-id: %d", screen->gpu_id);
890 DBG(" Chip-id: 0x%08x", screen->chip_id);
891 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
892
893 /* explicitly checking for GPU revisions that are known to work. This
894 * may be overly conservative for a3xx, where spoofing the gpu_id with
895 * the blob driver seems to generate identical cmdstream dumps. But
896 * on a2xx, there seem to be small differences between the GPU revs
897 * so it is probably better to actually test first on real hardware
898 * before enabling:
899 *
900 * If you have a different adreno version, feel free to add it to one
901 * of the cases below and see what happens. And if it works, please
902 * send a patch ;-)
903 */
904 switch (screen->gpu_id) {
905 case 200:
906 case 201:
907 case 205:
908 case 220:
909 fd2_screen_init(pscreen);
910 break;
911 case 305:
912 case 307:
913 case 320:
914 case 330:
915 fd3_screen_init(pscreen);
916 break;
917 case 405:
918 case 420:
919 case 430:
920 fd4_screen_init(pscreen);
921 break;
922 case 510:
923 case 530:
924 case 540:
925 fd5_screen_init(pscreen);
926 break;
927 case 618:
928 case 630:
929 case 640:
930 fd6_screen_init(pscreen);
931 break;
932 default:
933 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
934 goto fail;
935 }
936
937 if (screen->gpu_id >= 600) {
938 screen->gmem_alignw = 32;
939 screen->gmem_alignh = 32;
940 screen->num_vsc_pipes = 32;
941 } else if (screen->gpu_id >= 500) {
942 screen->gmem_alignw = 64;
943 screen->gmem_alignh = 32;
944 screen->num_vsc_pipes = 16;
945 } else {
946 screen->gmem_alignw = 32;
947 screen->gmem_alignh = 32;
948 screen->num_vsc_pipes = 8;
949 }
950
951 if (fd_mesa_debug & FD_DBG_PERFC) {
952 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
953 &screen->num_perfcntr_groups);
954 }
955
956 /* NOTE: don't enable if we have too old of a kernel to support
957 * growable cmdstream buffers, since memory requirement for cmdstream
958 * buffers would be too much otherwise.
959 */
960 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
961 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
962
963 fd_bc_init(&screen->batch_cache);
964
965 list_inithead(&screen->context_list);
966
967 (void) simple_mtx_init(&screen->lock, mtx_plain);
968
969 pscreen->destroy = fd_screen_destroy;
970 pscreen->get_param = fd_screen_get_param;
971 pscreen->get_paramf = fd_screen_get_paramf;
972 pscreen->get_shader_param = fd_screen_get_shader_param;
973 pscreen->get_compute_param = fd_get_compute_param;
974 pscreen->get_compiler_options = fd_get_compiler_options;
975
976 fd_resource_screen_init(pscreen);
977 fd_query_screen_init(pscreen);
978 fd_gmem_screen_init(pscreen);
979
980 pscreen->get_name = fd_screen_get_name;
981 pscreen->get_vendor = fd_screen_get_vendor;
982 pscreen->get_device_vendor = fd_screen_get_device_vendor;
983
984 pscreen->get_timestamp = fd_screen_get_timestamp;
985
986 pscreen->fence_reference = _fd_fence_ref;
987 pscreen->fence_finish = fd_fence_finish;
988 pscreen->fence_get_fd = fd_fence_get_fd;
989
990 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
991
992 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
993
994 return pscreen;
995
996 fail:
997 fd_screen_destroy(pscreen);
998 return NULL;
999 }