1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Rob Clark <robclark@freedesktop.org>
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_screen.h"
39 #include "util/u_string.h"
40 #include "util/u_debug.h"
42 #include "util/os_time.h"
47 #include <sys/sysinfo.h>
49 #include "freedreno_screen.h"
50 #include "freedreno_resource.h"
51 #include "freedreno_fence.h"
52 #include "freedreno_query.h"
53 #include "freedreno_util.h"
55 #include "a2xx/fd2_screen.h"
56 #include "a3xx/fd3_screen.h"
57 #include "a4xx/fd4_screen.h"
58 #include "a5xx/fd5_screen.h"
59 #include "a6xx/fd6_screen.h"
62 #include "ir3/ir3_nir.h"
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
67 static const struct debug_named_value debug_options
[] = {
68 {"msgs", FD_DBG_MSGS
, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM
, "Dump TGSI and adreno shader disassembly"},
70 {"dclear", FD_DBG_DCLEAR
, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW
, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS
, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT
, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS
, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF
, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN
, "Disable hw binning"},
77 {"optmsgs", FD_DBG_OPTMSGS
,"Enable optimizer debug messages"},
78 {"glsl120", FD_DBG_GLSL120
,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB
, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH
, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP
, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER
,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT
, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW
, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ
, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR
, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT
, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO
, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE
, "Enable texture tiling (a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC
, "Expose performance counters"},
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug
, "FD_MESA_DEBUG", debug_options
, 0)
96 int fd_mesa_debug
= 0;
97 bool fd_binning_enabled
= true;
98 static bool glsl120
= false;
100 static const struct debug_named_value shader_debug_options
[] = {
101 {"vs", FD_DBG_SHADER_VS
, "Print shader disasm for vertex shaders"},
102 {"fs", FD_DBG_SHADER_FS
, "Print shader disasm for fragment shaders"},
103 {"cs", FD_DBG_SHADER_CS
, "Print shader disasm for compute shaders"},
104 DEBUG_NAMED_VALUE_END
107 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug
, "FD_SHADER_DEBUG", shader_debug_options
, 0)
109 enum fd_shader_debug fd_shader_debug
= 0;
112 fd_screen_get_name(struct pipe_screen
*pscreen
)
114 static char buffer
[128];
115 util_snprintf(buffer
, sizeof(buffer
), "FD%03d",
116 fd_screen(pscreen
)->device_id
);
121 fd_screen_get_vendor(struct pipe_screen
*pscreen
)
127 fd_screen_get_device_vendor(struct pipe_screen
*pscreen
)
134 fd_screen_get_timestamp(struct pipe_screen
*pscreen
)
136 struct fd_screen
*screen
= fd_screen(pscreen
);
138 if (screen
->has_timestamp
) {
140 fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &n
);
141 debug_assert(screen
->max_freq
> 0);
142 return n
* 1000000000 / screen
->max_freq
;
144 int64_t cpu_time
= os_time_get() * 1000;
145 return cpu_time
+ screen
->cpu_gpu_time_delta
;
151 fd_screen_destroy(struct pipe_screen
*pscreen
)
153 struct fd_screen
*screen
= fd_screen(pscreen
);
156 fd_pipe_del(screen
->pipe
);
159 fd_device_del(screen
->dev
);
161 fd_bc_fini(&screen
->batch_cache
);
163 slab_destroy_parent(&screen
->transfer_pool
);
165 mtx_destroy(&screen
->lock
);
167 ralloc_free(screen
->compiler
);
169 free(screen
->perfcntr_queries
);
174 TODO either move caps to a2xx/a3xx specific code, or maybe have some
175 tables for things that differ if the delta is not too much..
178 fd_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
180 struct fd_screen
*screen
= fd_screen(pscreen
);
182 /* this is probably not totally correct.. but it's a start: */
184 /* Supported features (boolean caps). */
185 case PIPE_CAP_NPOT_TEXTURES
:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
187 case PIPE_CAP_ANISOTROPIC_FILTER
:
188 case PIPE_CAP_POINT_SPRITE
:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
190 case PIPE_CAP_TEXTURE_SWIZZLE
:
191 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
192 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
193 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
195 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
196 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
197 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
198 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
199 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
201 case PIPE_CAP_STRING_MARKER
:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
203 case PIPE_CAP_TEXTURE_BARRIER
:
204 case PIPE_CAP_INVALIDATE_BUFFER
:
207 case PIPE_CAP_VERTEXID_NOBASE
:
208 return is_a3xx(screen
) || is_a4xx(screen
);
210 case PIPE_CAP_COMPUTE
:
211 return has_compute(screen
);
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
214 case PIPE_CAP_PCI_GROUP
:
215 case PIPE_CAP_PCI_BUS
:
216 case PIPE_CAP_PCI_DEVICE
:
217 case PIPE_CAP_PCI_FUNCTION
:
221 case PIPE_CAP_PRIMITIVE_RESTART
:
222 case PIPE_CAP_TGSI_INSTANCEID
:
223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
224 case PIPE_CAP_INDEP_BLEND_ENABLE
:
225 case PIPE_CAP_INDEP_BLEND_FUNC
:
226 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
227 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
228 case PIPE_CAP_CONDITIONAL_RENDER
:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
230 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
231 case PIPE_CAP_CLIP_HALFZ
:
232 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
234 case PIPE_CAP_FAKE_SW_MSAA
:
235 return !fd_screen_get_param(pscreen
, PIPE_CAP_TEXTURE_MULTISAMPLE
);
237 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
238 return is_a5xx(screen
) || is_a6xx(screen
);
240 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
241 return is_a3xx(screen
) || is_a4xx(screen
);
243 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
244 return is_a5xx(screen
) || is_a6xx(screen
);
246 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
247 if (is_a3xx(screen
)) return 16;
248 if (is_a4xx(screen
)) return 32;
249 if (is_a5xx(screen
)) return 32;
250 if (is_a6xx(screen
)) return 32;
252 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
253 /* We could possibly emulate more by pretending 2d/rect textures and
254 * splitting high bits of index into 2nd dimension..
256 if (is_a3xx(screen
)) return 8192;
257 if (is_a4xx(screen
)) return 16384;
258 if (is_a5xx(screen
)) return 16384;
259 if (is_a6xx(screen
)) return 16384;
262 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
263 case PIPE_CAP_CUBE_MAP_ARRAY
:
264 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
265 case PIPE_CAP_TEXTURE_QUERY_LOD
:
266 return is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
268 case PIPE_CAP_START_INSTANCE
:
269 /* Note that a5xx can do this, it just can't (at least with
270 * current firmware) do draw_indirect with base_instance.
271 * Since draw_indirect is needed sooner (gles31 and gl40 vs
272 * gl42), hide base_instance on a5xx. :-/
274 return is_a4xx(screen
);
276 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
279 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
280 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
283 return is_ir3(screen
) ? 140 : 120;
285 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
286 if (is_a5xx(screen
) || is_a6xx(screen
))
290 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
291 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
295 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
296 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
299 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
302 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
303 return screen
->priority_mask
;
305 case PIPE_CAP_DRAW_INDIRECT
:
306 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
310 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
311 if (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
))
315 case PIPE_CAP_LOAD_CONSTBUF
:
316 /* name is confusing, but this turns on std430 packing */
321 case PIPE_CAP_MAX_VIEWPORTS
:
324 case PIPE_CAP_SHAREABLE_SHADERS
:
325 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
326 /* manage the variants for these ourself, to avoid breaking precompile: */
327 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
328 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
334 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
336 return PIPE_MAX_SO_BUFFERS
;
338 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
339 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
343 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
344 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
346 return 16 * 4; /* should only be shader out limit? */
350 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
351 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
352 return MAX_MIP_LEVELS
;
353 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
356 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
357 return (is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 256 : 0;
359 /* Render targets. */
360 case PIPE_CAP_MAX_RENDER_TARGETS
:
361 return screen
->max_rts
;
362 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
363 return is_a3xx(screen
) ? 1 : 0;
366 case PIPE_CAP_OCCLUSION_QUERY
:
367 return is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
);
368 case PIPE_CAP_QUERY_TIMESTAMP
:
369 case PIPE_CAP_QUERY_TIME_ELAPSED
:
370 /* only a4xx, requires new enough kernel so we know max_freq: */
371 return (screen
->max_freq
> 0) && (is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
));
373 case PIPE_CAP_VENDOR_ID
:
375 case PIPE_CAP_DEVICE_ID
:
377 case PIPE_CAP_ACCELERATED
:
379 case PIPE_CAP_VIDEO_MEMORY
:
380 DBG("FINISHME: The value returned is incorrect\n");
384 case PIPE_CAP_NATIVE_FENCE_FD
:
385 return fd_device_version(screen
->dev
) >= FD_VERSION_FENCE_FD
;
387 return u_pipe_screen_get_param_defaults(pscreen
, param
);
392 fd_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
395 case PIPE_CAPF_MAX_LINE_WIDTH
:
396 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
397 /* NOTE: actual value is 127.0f, but this is working around a deqp
398 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
399 * uses too small of a render target size, and gets confused when
400 * the lines start going offscreen.
402 * See: https://code.google.com/p/android/issues/detail?id=206513
404 if (fd_mesa_debug
& FD_DBG_DEQP
)
407 case PIPE_CAPF_MAX_POINT_WIDTH
:
408 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
410 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
412 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
414 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
415 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
416 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
419 debug_printf("unknown paramf %d\n", param
);
424 fd_screen_get_shader_param(struct pipe_screen
*pscreen
,
425 enum pipe_shader_type shader
,
426 enum pipe_shader_cap param
)
428 struct fd_screen
*screen
= fd_screen(pscreen
);
432 case PIPE_SHADER_FRAGMENT
:
433 case PIPE_SHADER_VERTEX
:
435 case PIPE_SHADER_COMPUTE
:
436 if (has_compute(screen
))
439 case PIPE_SHADER_GEOMETRY
:
440 /* maye we could emulate.. */
443 DBG("unknown shader type %d", shader
);
447 /* this is probably not totally correct.. but it's a start: */
449 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
450 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
451 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
452 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
454 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
456 case PIPE_SHADER_CAP_MAX_INPUTS
:
457 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
459 case PIPE_SHADER_CAP_MAX_TEMPS
:
460 return 64; /* Max native temporaries. */
461 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
462 /* NOTE: seems to be limit for a3xx is actually 512 but
463 * split between VS and FS. Use lower limit of 256 to
464 * avoid getting into impossible situations:
466 return ((is_a3xx(screen
) || is_a4xx(screen
) || is_a5xx(screen
) || is_a6xx(screen
)) ? 4096 : 64) * sizeof(float[4]);
467 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
468 return is_ir3(screen
) ? 16 : 1;
469 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
471 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
472 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
473 /* Technically this should be the same as for TEMP/CONST, since
474 * everything is just normal registers. This is just temporary
475 * hack until load_input/store_output handle arrays in a similar
476 * way as load_var/store_var..
479 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
480 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
481 /* a2xx compiler doesn't handle indirect: */
482 return is_ir3(screen
) ? 1 : 0;
483 case PIPE_SHADER_CAP_SUBROUTINES
:
484 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
485 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
486 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
487 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
488 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
489 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
490 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
491 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
492 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
494 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
496 case PIPE_SHADER_CAP_INTEGERS
:
499 return is_ir3(screen
) ? 1 : 0;
500 case PIPE_SHADER_CAP_INT64_ATOMICS
:
502 case PIPE_SHADER_CAP_FP16
:
504 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
505 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
507 case PIPE_SHADER_CAP_PREFERRED_IR
:
509 return PIPE_SHADER_IR_NIR
;
510 return PIPE_SHADER_IR_TGSI
;
511 case PIPE_SHADER_CAP_SUPPORTED_IRS
:
512 if (is_ir3(screen
)) {
513 return (1 << PIPE_SHADER_IR_NIR
) | (1 << PIPE_SHADER_IR_TGSI
);
515 return (1 << PIPE_SHADER_IR_TGSI
);
518 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
520 case PIPE_SHADER_CAP_SCALAR_ISA
:
521 return is_ir3(screen
) ? 1 : 0;
522 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
523 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
524 if (is_a5xx(screen
) || is_a6xx(screen
)) {
525 /* a5xx (and a4xx for that matter) has one state-block
526 * for compute-shader SSBO's and another that is shared
527 * by VS/HS/DS/GS/FS.. so to simplify things for now
528 * just advertise SSBOs for FS and CS. We could possibly
529 * do what blob does, and partition the space for
530 * VS/HS/DS/GS/FS. The blob advertises:
532 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
533 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
534 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
537 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
538 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
540 * I think that way we could avoid having to patch shaders
541 * for actual SSBO indexes by using a static partitioning.
543 * Note same state block is used for images and buffers,
544 * but images also need texture state for read access
549 case PIPE_SHADER_FRAGMENT
:
550 case PIPE_SHADER_COMPUTE
:
558 debug_printf("unknown shader param %d\n", param
);
562 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
563 * into per-generation backend?
566 fd_get_compute_param(struct pipe_screen
*pscreen
, enum pipe_shader_ir ir_type
,
567 enum pipe_compute_cap param
, void *ret
)
569 struct fd_screen
*screen
= fd_screen(pscreen
);
570 const char * const ir
= "ir3";
572 if (!has_compute(screen
))
575 #define RET(x) do { \
577 memcpy(ret, x, sizeof(x)); \
582 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
583 // don't expose 64b pointer support yet, until ir3 supports 64b
584 // math, otherwise spir64 target is used and we get 64b pointer
585 // calculations that we can't do yet
586 // if (is_a5xx(screen))
587 // RET((uint32_t []){ 64 });
588 RET((uint32_t []){ 32 });
590 case PIPE_COMPUTE_CAP_IR_TARGET
:
593 return strlen(ir
) * sizeof(char);
595 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
596 RET((uint64_t []) { 3 });
598 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
599 RET(((uint64_t []) { 65535, 65535, 65535 }));
601 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
602 RET(((uint64_t []) { 1024, 1024, 64 }));
604 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
605 RET((uint64_t []) { 1024 });
607 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
:
608 RET((uint64_t []) { screen
->ram_size
});
610 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
:
611 RET((uint64_t []) { 32768 });
613 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
:
614 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
:
615 RET((uint64_t []) { 4096 });
617 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
618 RET((uint64_t []) { screen
->ram_size
});
620 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
621 RET((uint32_t []) { screen
->max_freq
/ 1000000 });
623 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
624 RET((uint32_t []) { 9999 }); // TODO
626 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
627 RET((uint32_t []) { 1 });
629 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
630 RET((uint32_t []) { 32 }); // TODO
632 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
633 RET((uint64_t []) { 1024 }); // TODO
640 fd_get_compiler_options(struct pipe_screen
*pscreen
,
641 enum pipe_shader_ir ir
, unsigned shader
)
643 struct fd_screen
*screen
= fd_screen(pscreen
);
646 return ir3_get_compiler_options(screen
->compiler
);
652 fd_screen_bo_get_handle(struct pipe_screen
*pscreen
,
655 struct winsys_handle
*whandle
)
657 whandle
->stride
= stride
;
659 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
660 return fd_bo_get_name(bo
, &whandle
->handle
) == 0;
661 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
662 whandle
->handle
= fd_bo_handle(bo
);
664 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
665 whandle
->handle
= fd_bo_dmabuf(bo
);
673 fd_screen_bo_from_handle(struct pipe_screen
*pscreen
,
674 struct winsys_handle
*whandle
)
676 struct fd_screen
*screen
= fd_screen(pscreen
);
679 if (whandle
->type
== WINSYS_HANDLE_TYPE_SHARED
) {
680 bo
= fd_bo_from_name(screen
->dev
, whandle
->handle
);
681 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_KMS
) {
682 bo
= fd_bo_from_handle(screen
->dev
, whandle
->handle
, 0);
683 } else if (whandle
->type
== WINSYS_HANDLE_TYPE_FD
) {
684 bo
= fd_bo_from_dmabuf(screen
->dev
, whandle
->handle
);
686 DBG("Attempt to import unsupported handle type %d", whandle
->type
);
691 DBG("ref name 0x%08x failed", whandle
->handle
);
699 fd_screen_create(struct fd_device
*dev
)
701 struct fd_screen
*screen
= CALLOC_STRUCT(fd_screen
);
702 struct pipe_screen
*pscreen
;
705 fd_mesa_debug
= debug_get_option_fd_mesa_debug();
706 fd_shader_debug
= debug_get_option_fd_shader_debug();
708 if (fd_mesa_debug
& FD_DBG_NOBIN
)
709 fd_binning_enabled
= false;
711 glsl120
= !!(fd_mesa_debug
& FD_DBG_GLSL120
);
716 pscreen
= &screen
->base
;
721 // maybe this should be in context?
722 screen
->pipe
= fd_pipe_new(screen
->dev
, FD_PIPE_3D
);
724 DBG("could not create 3d pipe");
728 if (fd_pipe_get_param(screen
->pipe
, FD_GMEM_SIZE
, &val
)) {
729 DBG("could not get GMEM size");
732 screen
->gmemsize_bytes
= val
;
734 if (fd_pipe_get_param(screen
->pipe
, FD_DEVICE_ID
, &val
)) {
735 DBG("could not get device-id");
738 screen
->device_id
= val
;
740 if (fd_pipe_get_param(screen
->pipe
, FD_MAX_FREQ
, &val
)) {
741 DBG("could not get gpu freq");
742 /* this limits what performance related queries are
743 * supported but is not fatal
745 screen
->max_freq
= 0;
747 screen
->max_freq
= val
;
748 if (fd_pipe_get_param(screen
->pipe
, FD_TIMESTAMP
, &val
) == 0)
749 screen
->has_timestamp
= true;
752 if (fd_pipe_get_param(screen
->pipe
, FD_GPU_ID
, &val
)) {
753 DBG("could not get gpu-id");
756 screen
->gpu_id
= val
;
758 if (fd_pipe_get_param(screen
->pipe
, FD_CHIP_ID
, &val
)) {
759 DBG("could not get chip-id");
760 /* older kernels may not have this property: */
761 unsigned core
= screen
->gpu_id
/ 100;
762 unsigned major
= (screen
->gpu_id
% 100) / 10;
763 unsigned minor
= screen
->gpu_id
% 10;
764 unsigned patch
= 0; /* assume the worst */
765 val
= (patch
& 0xff) | ((minor
& 0xff) << 8) |
766 ((major
& 0xff) << 16) | ((core
& 0xff) << 24);
768 screen
->chip_id
= val
;
770 if (fd_pipe_get_param(screen
->pipe
, FD_NR_RINGS
, &val
)) {
771 DBG("could not get # of rings");
772 screen
->priority_mask
= 0;
774 /* # of rings equates to number of unique priority values: */
775 screen
->priority_mask
= (1 << val
) - 1;
780 screen
->ram_size
= si
.totalram
;
783 DBG(" GPU-id: %d", screen
->gpu_id
);
784 DBG(" Chip-id: 0x%08x", screen
->chip_id
);
785 DBG(" GMEM size: 0x%08x", screen
->gmemsize_bytes
);
787 /* explicitly checking for GPU revisions that are known to work. This
788 * may be overly conservative for a3xx, where spoofing the gpu_id with
789 * the blob driver seems to generate identical cmdstream dumps. But
790 * on a2xx, there seem to be small differences between the GPU revs
791 * so it is probably better to actually test first on real hardware
794 * If you have a different adreno version, feel free to add it to one
795 * of the cases below and see what happens. And if it works, please
798 switch (screen
->gpu_id
) {
801 fd2_screen_init(pscreen
);
807 fd3_screen_init(pscreen
);
811 fd4_screen_init(pscreen
);
814 fd5_screen_init(pscreen
);
817 fd6_screen_init(pscreen
);
820 debug_printf("unsupported GPU: a%03d\n", screen
->gpu_id
);
824 if (screen
->gpu_id
>= 500) {
825 screen
->gmem_alignw
= 64;
826 screen
->gmem_alignh
= 32;
827 screen
->num_vsc_pipes
= 16;
829 screen
->gmem_alignw
= 32;
830 screen
->gmem_alignh
= 32;
831 screen
->num_vsc_pipes
= 8;
834 /* NOTE: don't enable reordering on a2xx, since completely untested.
835 * Also, don't enable if we have too old of a kernel to support
836 * growable cmdstream buffers, since memory requirement for cmdstream
837 * buffers would be too much otherwise.
839 if ((screen
->gpu_id
>= 300) && (fd_device_version(dev
) >= FD_VERSION_UNLIMITED_CMDS
))
840 screen
->reorder
= !(fd_mesa_debug
& FD_DBG_INORDER
);
842 fd_bc_init(&screen
->batch_cache
);
844 (void) mtx_init(&screen
->lock
, mtx_plain
);
846 pscreen
->destroy
= fd_screen_destroy
;
847 pscreen
->get_param
= fd_screen_get_param
;
848 pscreen
->get_paramf
= fd_screen_get_paramf
;
849 pscreen
->get_shader_param
= fd_screen_get_shader_param
;
850 pscreen
->get_compute_param
= fd_get_compute_param
;
851 pscreen
->get_compiler_options
= fd_get_compiler_options
;
853 fd_resource_screen_init(pscreen
);
854 fd_query_screen_init(pscreen
);
856 pscreen
->get_name
= fd_screen_get_name
;
857 pscreen
->get_vendor
= fd_screen_get_vendor
;
858 pscreen
->get_device_vendor
= fd_screen_get_device_vendor
;
860 pscreen
->get_timestamp
= fd_screen_get_timestamp
;
862 pscreen
->fence_reference
= fd_fence_ref
;
863 pscreen
->fence_finish
= fd_fence_finish
;
864 pscreen
->fence_get_fd
= fd_fence_get_fd
;
866 slab_create_parent(&screen
->transfer_pool
, sizeof(struct fd_transfer
), 16);
871 fd_screen_destroy(pscreen
);