freedreno/a6xx: samplerBuffer fixes
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 util_snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_VERTEXID_NOBASE:
200 return is_a3xx(screen) || is_a4xx(screen);
201
202 case PIPE_CAP_COMPUTE:
203 return has_compute(screen);
204
205 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
206 case PIPE_CAP_PCI_GROUP:
207 case PIPE_CAP_PCI_BUS:
208 case PIPE_CAP_PCI_DEVICE:
209 case PIPE_CAP_PCI_FUNCTION:
210 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
211 return 0;
212
213 case PIPE_CAP_SM3:
214 case PIPE_CAP_PRIMITIVE_RESTART:
215 case PIPE_CAP_TGSI_INSTANCEID:
216 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
217 case PIPE_CAP_INDEP_BLEND_ENABLE:
218 case PIPE_CAP_INDEP_BLEND_FUNC:
219 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
220 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
221 case PIPE_CAP_CONDITIONAL_RENDER:
222 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
223 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
224 case PIPE_CAP_CLIP_HALFZ:
225 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
226
227 case PIPE_CAP_FAKE_SW_MSAA:
228 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
229
230 case PIPE_CAP_TEXTURE_MULTISAMPLE:
231 return is_a5xx(screen) || is_a6xx(screen);
232
233 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
234 return is_a6xx(screen);
235
236 case PIPE_CAP_DEPTH_CLIP_DISABLE:
237 return is_a3xx(screen) || is_a4xx(screen);
238
239 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
240 return is_a5xx(screen) || is_a6xx(screen);
241
242 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
243 if (is_a3xx(screen)) return 16;
244 if (is_a4xx(screen)) return 32;
245 if (is_a5xx(screen)) return 32;
246 if (is_a6xx(screen)) return 64;
247 return 0;
248 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
249 /* We could possibly emulate more by pretending 2d/rect textures and
250 * splitting high bits of index into 2nd dimension..
251 */
252 if (is_a3xx(screen)) return 8192;
253 if (is_a4xx(screen)) return 16384;
254 if (is_a5xx(screen)) return 16384;
255 if (is_a6xx(screen)) return 1 << 27;
256 return 0;
257
258 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
259 case PIPE_CAP_CUBE_MAP_ARRAY:
260 case PIPE_CAP_SAMPLER_VIEW_TARGET:
261 case PIPE_CAP_TEXTURE_QUERY_LOD:
262 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
263
264 case PIPE_CAP_START_INSTANCE:
265 /* Note that a5xx can do this, it just can't (at least with
266 * current firmware) do draw_indirect with base_instance.
267 * Since draw_indirect is needed sooner (gles31 and gl40 vs
268 * gl42), hide base_instance on a5xx. :-/
269 */
270 return is_a4xx(screen);
271
272 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
273 return 64;
274
275 case PIPE_CAP_GLSL_FEATURE_LEVEL:
276 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
277 if (glsl120)
278 return 120;
279 return is_ir3(screen) ? 140 : 120;
280
281 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
282 if (is_a5xx(screen) || is_a6xx(screen))
283 return 4;
284 return 0;
285
286 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
287 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
288 return 4;
289 return 0;
290
291 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
292 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
293 return 0;
294
295 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
296 return 0;
297
298 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
299 return screen->priority_mask;
300
301 case PIPE_CAP_DRAW_INDIRECT:
302 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
303 return 1;
304 return 0;
305
306 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
307 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
308 return 1;
309 return 0;
310
311 case PIPE_CAP_LOAD_CONSTBUF:
312 /* name is confusing, but this turns on std430 packing */
313 if (is_ir3(screen))
314 return 1;
315 return 0;
316
317 case PIPE_CAP_MAX_VIEWPORTS:
318 return 1;
319
320 case PIPE_CAP_MAX_VARYINGS:
321 return 16;
322
323 case PIPE_CAP_SHAREABLE_SHADERS:
324 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
325 /* manage the variants for these ourself, to avoid breaking precompile: */
326 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
327 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
328 if (is_ir3(screen))
329 return 1;
330 return 0;
331
332 /* Stream output. */
333 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
334 if (is_ir3(screen))
335 return PIPE_MAX_SO_BUFFERS;
336 return 0;
337 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
338 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
339 if (is_ir3(screen))
340 return 1;
341 return 0;
342 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
343 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
344 if (is_ir3(screen))
345 return 16 * 4; /* should only be shader out limit? */
346 return 0;
347
348 /* Texturing. */
349 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
350 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
351 return MAX_MIP_LEVELS;
352 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
353 return 11;
354
355 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
356 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
357
358 /* Render targets. */
359 case PIPE_CAP_MAX_RENDER_TARGETS:
360 return screen->max_rts;
361 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
362 return is_a3xx(screen) ? 1 : 0;
363
364 /* Queries. */
365 case PIPE_CAP_OCCLUSION_QUERY:
366 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
367 case PIPE_CAP_QUERY_TIMESTAMP:
368 case PIPE_CAP_QUERY_TIME_ELAPSED:
369 /* only a4xx, requires new enough kernel so we know max_freq: */
370 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
371
372 case PIPE_CAP_VENDOR_ID:
373 return 0x5143;
374 case PIPE_CAP_DEVICE_ID:
375 return 0xFFFFFFFF;
376 case PIPE_CAP_ACCELERATED:
377 return 1;
378 case PIPE_CAP_VIDEO_MEMORY:
379 DBG("FINISHME: The value returned is incorrect\n");
380 return 10;
381 case PIPE_CAP_UMA:
382 return 1;
383 case PIPE_CAP_NATIVE_FENCE_FD:
384 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
385 default:
386 return u_pipe_screen_get_param_defaults(pscreen, param);
387 }
388 }
389
390 static float
391 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
392 {
393 switch (param) {
394 case PIPE_CAPF_MAX_LINE_WIDTH:
395 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
396 /* NOTE: actual value is 127.0f, but this is working around a deqp
397 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
398 * uses too small of a render target size, and gets confused when
399 * the lines start going offscreen.
400 *
401 * See: https://code.google.com/p/android/issues/detail?id=206513
402 */
403 if (fd_mesa_debug & FD_DBG_DEQP)
404 return 48.0f;
405 return 127.0f;
406 case PIPE_CAPF_MAX_POINT_WIDTH:
407 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
408 return 4092.0f;
409 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
410 return 16.0f;
411 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
412 return 15.0f;
413 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
414 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
415 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
416 return 0.0f;
417 }
418 debug_printf("unknown paramf %d\n", param);
419 return 0;
420 }
421
422 static int
423 fd_screen_get_shader_param(struct pipe_screen *pscreen,
424 enum pipe_shader_type shader,
425 enum pipe_shader_cap param)
426 {
427 struct fd_screen *screen = fd_screen(pscreen);
428
429 switch(shader)
430 {
431 case PIPE_SHADER_FRAGMENT:
432 case PIPE_SHADER_VERTEX:
433 break;
434 case PIPE_SHADER_COMPUTE:
435 if (has_compute(screen))
436 break;
437 return 0;
438 case PIPE_SHADER_GEOMETRY:
439 /* maye we could emulate.. */
440 return 0;
441 default:
442 DBG("unknown shader type %d", shader);
443 return 0;
444 }
445
446 /* this is probably not totally correct.. but it's a start: */
447 switch (param) {
448 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
450 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
451 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
452 return 16384;
453 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
454 return 8; /* XXX */
455 case PIPE_SHADER_CAP_MAX_INPUTS:
456 case PIPE_SHADER_CAP_MAX_OUTPUTS:
457 return 16;
458 case PIPE_SHADER_CAP_MAX_TEMPS:
459 return 64; /* Max native temporaries. */
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
461 /* NOTE: seems to be limit for a3xx is actually 512 but
462 * split between VS and FS. Use lower limit of 256 to
463 * avoid getting into impossible situations:
464 */
465 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
466 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
467 return is_ir3(screen) ? 16 : 1;
468 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
469 return 1;
470 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
471 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
472 /* Technically this should be the same as for TEMP/CONST, since
473 * everything is just normal registers. This is just temporary
474 * hack until load_input/store_output handle arrays in a similar
475 * way as load_var/store_var..
476 */
477 return 0;
478 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
479 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
480 /* a2xx compiler doesn't handle indirect: */
481 return is_ir3(screen) ? 1 : 0;
482 case PIPE_SHADER_CAP_SUBROUTINES:
483 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
484 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
487 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
488 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
489 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
490 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
491 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
492 return 0;
493 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
494 return 1;
495 case PIPE_SHADER_CAP_INTEGERS:
496 if (glsl120)
497 return 0;
498 return is_ir3(screen) ? 1 : 0;
499 case PIPE_SHADER_CAP_INT64_ATOMICS:
500 return 0;
501 case PIPE_SHADER_CAP_FP16:
502 return 0;
503 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
505 return 16;
506 case PIPE_SHADER_CAP_PREFERRED_IR:
507 return PIPE_SHADER_IR_NIR;
508 case PIPE_SHADER_CAP_SUPPORTED_IRS:
509 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
510 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
511 return 32;
512 case PIPE_SHADER_CAP_SCALAR_ISA:
513 return is_ir3(screen) ? 1 : 0;
514 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
515 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
516 if (is_a5xx(screen) || is_a6xx(screen)) {
517 /* a5xx (and a4xx for that matter) has one state-block
518 * for compute-shader SSBO's and another that is shared
519 * by VS/HS/DS/GS/FS.. so to simplify things for now
520 * just advertise SSBOs for FS and CS. We could possibly
521 * do what blob does, and partition the space for
522 * VS/HS/DS/GS/FS. The blob advertises:
523 *
524 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
525 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
526 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
527 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
528 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
529 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
530 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
531 *
532 * I think that way we could avoid having to patch shaders
533 * for actual SSBO indexes by using a static partitioning.
534 *
535 * Note same state block is used for images and buffers,
536 * but images also need texture state for read access
537 * (isam/isam.3d)
538 */
539 switch(shader)
540 {
541 case PIPE_SHADER_FRAGMENT:
542 case PIPE_SHADER_COMPUTE:
543 return 24;
544 default:
545 return 0;
546 }
547 }
548 return 0;
549 }
550 debug_printf("unknown shader param %d\n", param);
551 return 0;
552 }
553
554 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
555 * into per-generation backend?
556 */
557 static int
558 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
559 enum pipe_compute_cap param, void *ret)
560 {
561 struct fd_screen *screen = fd_screen(pscreen);
562 const char * const ir = "ir3";
563
564 if (!has_compute(screen))
565 return 0;
566
567 #define RET(x) do { \
568 if (ret) \
569 memcpy(ret, x, sizeof(x)); \
570 return sizeof(x); \
571 } while (0)
572
573 switch (param) {
574 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
575 // don't expose 64b pointer support yet, until ir3 supports 64b
576 // math, otherwise spir64 target is used and we get 64b pointer
577 // calculations that we can't do yet
578 // if (is_a5xx(screen))
579 // RET((uint32_t []){ 64 });
580 RET((uint32_t []){ 32 });
581
582 case PIPE_COMPUTE_CAP_IR_TARGET:
583 if (ret)
584 sprintf(ret, ir);
585 return strlen(ir) * sizeof(char);
586
587 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
588 RET((uint64_t []) { 3 });
589
590 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
591 RET(((uint64_t []) { 65535, 65535, 65535 }));
592
593 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
594 RET(((uint64_t []) { 1024, 1024, 64 }));
595
596 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
597 RET((uint64_t []) { 1024 });
598
599 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
600 RET((uint64_t []) { screen->ram_size });
601
602 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
603 RET((uint64_t []) { 32768 });
604
605 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
606 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
607 RET((uint64_t []) { 4096 });
608
609 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
610 RET((uint64_t []) { screen->ram_size });
611
612 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
613 RET((uint32_t []) { screen->max_freq / 1000000 });
614
615 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
616 RET((uint32_t []) { 9999 }); // TODO
617
618 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
619 RET((uint32_t []) { 1 });
620
621 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
622 RET((uint32_t []) { 32 }); // TODO
623
624 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
625 RET((uint64_t []) { 1024 }); // TODO
626 }
627
628 return 0;
629 }
630
631 static const void *
632 fd_get_compiler_options(struct pipe_screen *pscreen,
633 enum pipe_shader_ir ir, unsigned shader)
634 {
635 struct fd_screen *screen = fd_screen(pscreen);
636
637 if (is_ir3(screen))
638 return ir3_get_compiler_options(screen->compiler);
639
640 return ir2_get_compiler_options();
641 }
642
643 boolean
644 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
645 struct fd_bo *bo,
646 struct renderonly_scanout *scanout,
647 unsigned stride,
648 struct winsys_handle *whandle)
649 {
650 whandle->stride = stride;
651
652 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
653 return fd_bo_get_name(bo, &whandle->handle) == 0;
654 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
655 if (renderonly_get_handle(scanout, whandle))
656 return TRUE;
657 whandle->handle = fd_bo_handle(bo);
658 return TRUE;
659 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
660 whandle->handle = fd_bo_dmabuf(bo);
661 return TRUE;
662 } else {
663 return FALSE;
664 }
665 }
666
667 static void
668 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
669 enum pipe_format format,
670 int max, uint64_t *modifiers,
671 unsigned int *external_only,
672 int *count)
673 {
674 struct fd_screen *screen = fd_screen(pscreen);
675 int i, num = 0;
676
677 max = MIN2(max, screen->num_supported_modifiers);
678
679 if (!max) {
680 max = screen->num_supported_modifiers;
681 external_only = NULL;
682 modifiers = NULL;
683 }
684
685 for (i = 0; i < max; i++) {
686 if (modifiers)
687 modifiers[num] = screen->supported_modifiers[i];
688
689 if (external_only)
690 external_only[num] = 0;
691
692 num++;
693 }
694
695 *count = num;
696 }
697
698 struct fd_bo *
699 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
700 struct winsys_handle *whandle)
701 {
702 struct fd_screen *screen = fd_screen(pscreen);
703 struct fd_bo *bo;
704
705 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
706 bo = fd_bo_from_name(screen->dev, whandle->handle);
707 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
708 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
709 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
710 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
711 } else {
712 DBG("Attempt to import unsupported handle type %d", whandle->type);
713 return NULL;
714 }
715
716 if (!bo) {
717 DBG("ref name 0x%08x failed", whandle->handle);
718 return NULL;
719 }
720
721 return bo;
722 }
723
724 struct pipe_screen *
725 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
726 {
727 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
728 struct pipe_screen *pscreen;
729 uint64_t val;
730
731 fd_mesa_debug = debug_get_option_fd_mesa_debug();
732
733 if (fd_mesa_debug & FD_DBG_NOBIN)
734 fd_binning_enabled = false;
735
736 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
737
738 if (!screen)
739 return NULL;
740
741 pscreen = &screen->base;
742
743 screen->dev = dev;
744 screen->refcnt = 1;
745
746 if (ro) {
747 screen->ro = renderonly_dup(ro);
748 if (!screen->ro) {
749 DBG("could not create renderonly object");
750 goto fail;
751 }
752 }
753
754 // maybe this should be in context?
755 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
756 if (!screen->pipe) {
757 DBG("could not create 3d pipe");
758 goto fail;
759 }
760
761 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
762 DBG("could not get GMEM size");
763 goto fail;
764 }
765 screen->gmemsize_bytes = val;
766
767 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
768 DBG("could not get device-id");
769 goto fail;
770 }
771 screen->device_id = val;
772
773 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
774 DBG("could not get gpu freq");
775 /* this limits what performance related queries are
776 * supported but is not fatal
777 */
778 screen->max_freq = 0;
779 } else {
780 screen->max_freq = val;
781 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
782 screen->has_timestamp = true;
783 }
784
785 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
786 DBG("could not get gpu-id");
787 goto fail;
788 }
789 screen->gpu_id = val;
790
791 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
792 DBG("could not get chip-id");
793 /* older kernels may not have this property: */
794 unsigned core = screen->gpu_id / 100;
795 unsigned major = (screen->gpu_id % 100) / 10;
796 unsigned minor = screen->gpu_id % 10;
797 unsigned patch = 0; /* assume the worst */
798 val = (patch & 0xff) | ((minor & 0xff) << 8) |
799 ((major & 0xff) << 16) | ((core & 0xff) << 24);
800 }
801 screen->chip_id = val;
802
803 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
804 DBG("could not get # of rings");
805 screen->priority_mask = 0;
806 } else {
807 /* # of rings equates to number of unique priority values: */
808 screen->priority_mask = (1 << val) - 1;
809 }
810
811 struct sysinfo si;
812 sysinfo(&si);
813 screen->ram_size = si.totalram;
814
815 DBG("Pipe Info:");
816 DBG(" GPU-id: %d", screen->gpu_id);
817 DBG(" Chip-id: 0x%08x", screen->chip_id);
818 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
819
820 /* explicitly checking for GPU revisions that are known to work. This
821 * may be overly conservative for a3xx, where spoofing the gpu_id with
822 * the blob driver seems to generate identical cmdstream dumps. But
823 * on a2xx, there seem to be small differences between the GPU revs
824 * so it is probably better to actually test first on real hardware
825 * before enabling:
826 *
827 * If you have a different adreno version, feel free to add it to one
828 * of the cases below and see what happens. And if it works, please
829 * send a patch ;-)
830 */
831 switch (screen->gpu_id) {
832 case 200:
833 case 201:
834 case 205:
835 case 220:
836 fd2_screen_init(pscreen);
837 break;
838 case 305:
839 case 307:
840 case 320:
841 case 330:
842 fd3_screen_init(pscreen);
843 break;
844 case 420:
845 case 430:
846 fd4_screen_init(pscreen);
847 break;
848 case 530:
849 fd5_screen_init(pscreen);
850 break;
851 case 630:
852 fd6_screen_init(pscreen);
853 break;
854 default:
855 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
856 goto fail;
857 }
858
859 if (screen->gpu_id >= 600) {
860 screen->gmem_alignw = 32;
861 screen->gmem_alignh = 32;
862 screen->num_vsc_pipes = 32;
863 } else if (screen->gpu_id >= 500) {
864 screen->gmem_alignw = 64;
865 screen->gmem_alignh = 32;
866 screen->num_vsc_pipes = 16;
867 } else {
868 screen->gmem_alignw = 32;
869 screen->gmem_alignh = 32;
870 screen->num_vsc_pipes = 8;
871 }
872
873 /* NOTE: don't enable reordering on a2xx, since completely untested.
874 * Also, don't enable if we have too old of a kernel to support
875 * growable cmdstream buffers, since memory requirement for cmdstream
876 * buffers would be too much otherwise.
877 */
878 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
879 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
880
881 fd_bc_init(&screen->batch_cache);
882
883 (void) mtx_init(&screen->lock, mtx_plain);
884
885 pscreen->destroy = fd_screen_destroy;
886 pscreen->get_param = fd_screen_get_param;
887 pscreen->get_paramf = fd_screen_get_paramf;
888 pscreen->get_shader_param = fd_screen_get_shader_param;
889 pscreen->get_compute_param = fd_get_compute_param;
890 pscreen->get_compiler_options = fd_get_compiler_options;
891
892 fd_resource_screen_init(pscreen);
893 fd_query_screen_init(pscreen);
894
895 pscreen->get_name = fd_screen_get_name;
896 pscreen->get_vendor = fd_screen_get_vendor;
897 pscreen->get_device_vendor = fd_screen_get_device_vendor;
898
899 pscreen->get_timestamp = fd_screen_get_timestamp;
900
901 pscreen->fence_reference = fd_fence_ref;
902 pscreen->fence_finish = fd_fence_finish;
903 pscreen->fence_get_fd = fd_fence_get_fd;
904
905 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
906
907 if (!screen->supported_modifiers) {
908 static const uint64_t supported_modifiers[] = {
909 DRM_FORMAT_MOD_LINEAR,
910 };
911
912 screen->supported_modifiers = supported_modifiers;
913 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
914 }
915
916 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
917
918 return pscreen;
919
920 fail:
921 fd_screen_destroy(pscreen);
922 return NULL;
923 }