freedreno: Add support for EXT_multisampled_render_to_texture
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61
62 /* XXX this should go away */
63 #include "state_tracker/drm_driver.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
88 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
89 DEBUG_NAMED_VALUE_END
90 };
91
92 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
93
94 int fd_mesa_debug = 0;
95 bool fd_binning_enabled = true;
96 static bool glsl120 = false;
97
98 static const char *
99 fd_screen_get_name(struct pipe_screen *pscreen)
100 {
101 static char buffer[128];
102 util_snprintf(buffer, sizeof(buffer), "FD%03d",
103 fd_screen(pscreen)->device_id);
104 return buffer;
105 }
106
107 static const char *
108 fd_screen_get_vendor(struct pipe_screen *pscreen)
109 {
110 return "freedreno";
111 }
112
113 static const char *
114 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
115 {
116 return "Qualcomm";
117 }
118
119
120 static uint64_t
121 fd_screen_get_timestamp(struct pipe_screen *pscreen)
122 {
123 struct fd_screen *screen = fd_screen(pscreen);
124
125 if (screen->has_timestamp) {
126 uint64_t n;
127 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
128 debug_assert(screen->max_freq > 0);
129 return n * 1000000000 / screen->max_freq;
130 } else {
131 int64_t cpu_time = os_time_get() * 1000;
132 return cpu_time + screen->cpu_gpu_time_delta;
133 }
134
135 }
136
137 static void
138 fd_screen_destroy(struct pipe_screen *pscreen)
139 {
140 struct fd_screen *screen = fd_screen(pscreen);
141
142 if (screen->pipe)
143 fd_pipe_del(screen->pipe);
144
145 if (screen->dev)
146 fd_device_del(screen->dev);
147
148 fd_bc_fini(&screen->batch_cache);
149
150 slab_destroy_parent(&screen->transfer_pool);
151
152 mtx_destroy(&screen->lock);
153
154 ralloc_free(screen->compiler);
155
156 free(screen->perfcntr_queries);
157 free(screen);
158 }
159
160 /*
161 TODO either move caps to a2xx/a3xx specific code, or maybe have some
162 tables for things that differ if the delta is not too much..
163 */
164 static int
165 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
166 {
167 struct fd_screen *screen = fd_screen(pscreen);
168
169 /* this is probably not totally correct.. but it's a start: */
170 switch (param) {
171 /* Supported features (boolean caps). */
172 case PIPE_CAP_NPOT_TEXTURES:
173 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
174 case PIPE_CAP_ANISOTROPIC_FILTER:
175 case PIPE_CAP_POINT_SPRITE:
176 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
177 case PIPE_CAP_TEXTURE_SWIZZLE:
178 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
179 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
180 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
181 case PIPE_CAP_SEAMLESS_CUBE_MAP:
182 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
183 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
184 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
185 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
186 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
187 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
188 case PIPE_CAP_STRING_MARKER:
189 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
190 case PIPE_CAP_TEXTURE_BARRIER:
191 case PIPE_CAP_INVALIDATE_BUFFER:
192 return 1;
193
194 case PIPE_CAP_VERTEXID_NOBASE:
195 return is_a3xx(screen) || is_a4xx(screen);
196
197 case PIPE_CAP_COMPUTE:
198 return has_compute(screen);
199
200 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
201 case PIPE_CAP_PCI_GROUP:
202 case PIPE_CAP_PCI_BUS:
203 case PIPE_CAP_PCI_DEVICE:
204 case PIPE_CAP_PCI_FUNCTION:
205 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
221
222 case PIPE_CAP_FAKE_SW_MSAA:
223 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
224
225 case PIPE_CAP_TEXTURE_MULTISAMPLE:
226 return is_a5xx(screen) || is_a6xx(screen);
227
228 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
229 return is_a6xx(screen);
230
231 case PIPE_CAP_DEPTH_CLIP_DISABLE:
232 return is_a3xx(screen) || is_a4xx(screen);
233
234 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
235 return is_a5xx(screen) || is_a6xx(screen);
236
237 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
238 if (is_a3xx(screen)) return 16;
239 if (is_a4xx(screen)) return 32;
240 if (is_a5xx(screen)) return 32;
241 if (is_a6xx(screen)) return 32;
242 return 0;
243 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
244 /* We could possibly emulate more by pretending 2d/rect textures and
245 * splitting high bits of index into 2nd dimension..
246 */
247 if (is_a3xx(screen)) return 8192;
248 if (is_a4xx(screen)) return 16384;
249 if (is_a5xx(screen)) return 16384;
250 if (is_a6xx(screen)) return 16384;
251 return 0;
252
253 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
254 case PIPE_CAP_CUBE_MAP_ARRAY:
255 case PIPE_CAP_SAMPLER_VIEW_TARGET:
256 case PIPE_CAP_TEXTURE_QUERY_LOD:
257 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
258
259 case PIPE_CAP_START_INSTANCE:
260 /* Note that a5xx can do this, it just can't (at least with
261 * current firmware) do draw_indirect with base_instance.
262 * Since draw_indirect is needed sooner (gles31 and gl40 vs
263 * gl42), hide base_instance on a5xx. :-/
264 */
265 return is_a4xx(screen);
266
267 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
268 return 64;
269
270 case PIPE_CAP_GLSL_FEATURE_LEVEL:
271 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
272 if (glsl120)
273 return 120;
274 return is_ir3(screen) ? 140 : 120;
275
276 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
277 if (is_a5xx(screen) || is_a6xx(screen))
278 return 4;
279 return 0;
280
281 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
282 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
283 return 4;
284 return 0;
285
286 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
287 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
288 return 0;
289
290 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
291 return 0;
292
293 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
294 return screen->priority_mask;
295
296 case PIPE_CAP_DRAW_INDIRECT:
297 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
298 return 1;
299 return 0;
300
301 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
302 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
303 return 1;
304 return 0;
305
306 case PIPE_CAP_LOAD_CONSTBUF:
307 /* name is confusing, but this turns on std430 packing */
308 if (is_ir3(screen))
309 return 1;
310 return 0;
311
312 case PIPE_CAP_MAX_VIEWPORTS:
313 return 1;
314
315 case PIPE_CAP_SHAREABLE_SHADERS:
316 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
317 /* manage the variants for these ourself, to avoid breaking precompile: */
318 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
319 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
320 if (is_ir3(screen))
321 return 1;
322 return 0;
323
324 /* Stream output. */
325 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
326 if (is_ir3(screen))
327 return PIPE_MAX_SO_BUFFERS;
328 return 0;
329 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
330 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
331 if (is_ir3(screen))
332 return 1;
333 return 0;
334 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
335 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
336 if (is_ir3(screen))
337 return 16 * 4; /* should only be shader out limit? */
338 return 0;
339
340 /* Texturing. */
341 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
342 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
343 return MAX_MIP_LEVELS;
344 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
345 return 11;
346
347 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
348 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
349
350 /* Render targets. */
351 case PIPE_CAP_MAX_RENDER_TARGETS:
352 return screen->max_rts;
353 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
354 return is_a3xx(screen) ? 1 : 0;
355
356 /* Queries. */
357 case PIPE_CAP_OCCLUSION_QUERY:
358 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
359 case PIPE_CAP_QUERY_TIMESTAMP:
360 case PIPE_CAP_QUERY_TIME_ELAPSED:
361 /* only a4xx, requires new enough kernel so we know max_freq: */
362 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
363
364 case PIPE_CAP_VENDOR_ID:
365 return 0x5143;
366 case PIPE_CAP_DEVICE_ID:
367 return 0xFFFFFFFF;
368 case PIPE_CAP_ACCELERATED:
369 return 1;
370 case PIPE_CAP_VIDEO_MEMORY:
371 DBG("FINISHME: The value returned is incorrect\n");
372 return 10;
373 case PIPE_CAP_UMA:
374 return 1;
375 case PIPE_CAP_NATIVE_FENCE_FD:
376 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
377 default:
378 return u_pipe_screen_get_param_defaults(pscreen, param);
379 }
380 }
381
382 static float
383 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
384 {
385 switch (param) {
386 case PIPE_CAPF_MAX_LINE_WIDTH:
387 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
388 /* NOTE: actual value is 127.0f, but this is working around a deqp
389 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
390 * uses too small of a render target size, and gets confused when
391 * the lines start going offscreen.
392 *
393 * See: https://code.google.com/p/android/issues/detail?id=206513
394 */
395 if (fd_mesa_debug & FD_DBG_DEQP)
396 return 48.0f;
397 return 127.0f;
398 case PIPE_CAPF_MAX_POINT_WIDTH:
399 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
400 return 4092.0f;
401 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
402 return 16.0f;
403 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
404 return 15.0f;
405 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
406 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
407 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
408 return 0.0f;
409 }
410 debug_printf("unknown paramf %d\n", param);
411 return 0;
412 }
413
414 static int
415 fd_screen_get_shader_param(struct pipe_screen *pscreen,
416 enum pipe_shader_type shader,
417 enum pipe_shader_cap param)
418 {
419 struct fd_screen *screen = fd_screen(pscreen);
420
421 switch(shader)
422 {
423 case PIPE_SHADER_FRAGMENT:
424 case PIPE_SHADER_VERTEX:
425 break;
426 case PIPE_SHADER_COMPUTE:
427 if (has_compute(screen))
428 break;
429 return 0;
430 case PIPE_SHADER_GEOMETRY:
431 /* maye we could emulate.. */
432 return 0;
433 default:
434 DBG("unknown shader type %d", shader);
435 return 0;
436 }
437
438 /* this is probably not totally correct.. but it's a start: */
439 switch (param) {
440 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
441 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
442 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
443 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
444 return 16384;
445 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
446 return 8; /* XXX */
447 case PIPE_SHADER_CAP_MAX_INPUTS:
448 case PIPE_SHADER_CAP_MAX_OUTPUTS:
449 return 16;
450 case PIPE_SHADER_CAP_MAX_TEMPS:
451 return 64; /* Max native temporaries. */
452 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
453 /* NOTE: seems to be limit for a3xx is actually 512 but
454 * split between VS and FS. Use lower limit of 256 to
455 * avoid getting into impossible situations:
456 */
457 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
458 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
459 return is_ir3(screen) ? 16 : 1;
460 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
461 return 1;
462 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
463 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
464 /* Technically this should be the same as for TEMP/CONST, since
465 * everything is just normal registers. This is just temporary
466 * hack until load_input/store_output handle arrays in a similar
467 * way as load_var/store_var..
468 */
469 return 0;
470 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
471 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
472 /* a2xx compiler doesn't handle indirect: */
473 return is_ir3(screen) ? 1 : 0;
474 case PIPE_SHADER_CAP_SUBROUTINES:
475 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
476 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
477 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
478 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
479 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
480 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
481 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
482 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
483 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
484 return 0;
485 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
486 return 1;
487 case PIPE_SHADER_CAP_INTEGERS:
488 if (glsl120)
489 return 0;
490 return is_ir3(screen) ? 1 : 0;
491 case PIPE_SHADER_CAP_INT64_ATOMICS:
492 return 0;
493 case PIPE_SHADER_CAP_FP16:
494 return 0;
495 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
496 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
497 return 16;
498 case PIPE_SHADER_CAP_PREFERRED_IR:
499 if (is_ir3(screen))
500 return PIPE_SHADER_IR_NIR;
501 return PIPE_SHADER_IR_TGSI;
502 case PIPE_SHADER_CAP_SUPPORTED_IRS:
503 if (is_ir3(screen)) {
504 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
505 } else {
506 return (1 << PIPE_SHADER_IR_TGSI);
507 }
508 return 0;
509 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
510 return 32;
511 case PIPE_SHADER_CAP_SCALAR_ISA:
512 return is_ir3(screen) ? 1 : 0;
513 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
514 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
515 if (is_a5xx(screen) || is_a6xx(screen)) {
516 /* a5xx (and a4xx for that matter) has one state-block
517 * for compute-shader SSBO's and another that is shared
518 * by VS/HS/DS/GS/FS.. so to simplify things for now
519 * just advertise SSBOs for FS and CS. We could possibly
520 * do what blob does, and partition the space for
521 * VS/HS/DS/GS/FS. The blob advertises:
522 *
523 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
524 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
525 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
526 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
527 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
528 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
529 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
530 *
531 * I think that way we could avoid having to patch shaders
532 * for actual SSBO indexes by using a static partitioning.
533 *
534 * Note same state block is used for images and buffers,
535 * but images also need texture state for read access
536 * (isam/isam.3d)
537 */
538 switch(shader)
539 {
540 case PIPE_SHADER_FRAGMENT:
541 case PIPE_SHADER_COMPUTE:
542 return 24;
543 default:
544 return 0;
545 }
546 }
547 return 0;
548 }
549 debug_printf("unknown shader param %d\n", param);
550 return 0;
551 }
552
553 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
554 * into per-generation backend?
555 */
556 static int
557 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
558 enum pipe_compute_cap param, void *ret)
559 {
560 struct fd_screen *screen = fd_screen(pscreen);
561 const char * const ir = "ir3";
562
563 if (!has_compute(screen))
564 return 0;
565
566 #define RET(x) do { \
567 if (ret) \
568 memcpy(ret, x, sizeof(x)); \
569 return sizeof(x); \
570 } while (0)
571
572 switch (param) {
573 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
574 // don't expose 64b pointer support yet, until ir3 supports 64b
575 // math, otherwise spir64 target is used and we get 64b pointer
576 // calculations that we can't do yet
577 // if (is_a5xx(screen))
578 // RET((uint32_t []){ 64 });
579 RET((uint32_t []){ 32 });
580
581 case PIPE_COMPUTE_CAP_IR_TARGET:
582 if (ret)
583 sprintf(ret, ir);
584 return strlen(ir) * sizeof(char);
585
586 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
587 RET((uint64_t []) { 3 });
588
589 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
590 RET(((uint64_t []) { 65535, 65535, 65535 }));
591
592 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
593 RET(((uint64_t []) { 1024, 1024, 64 }));
594
595 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
596 RET((uint64_t []) { 1024 });
597
598 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
599 RET((uint64_t []) { screen->ram_size });
600
601 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
602 RET((uint64_t []) { 32768 });
603
604 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
605 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
606 RET((uint64_t []) { 4096 });
607
608 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
609 RET((uint64_t []) { screen->ram_size });
610
611 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
612 RET((uint32_t []) { screen->max_freq / 1000000 });
613
614 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
615 RET((uint32_t []) { 9999 }); // TODO
616
617 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
618 RET((uint32_t []) { 1 });
619
620 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
621 RET((uint32_t []) { 32 }); // TODO
622
623 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
624 RET((uint64_t []) { 1024 }); // TODO
625 }
626
627 return 0;
628 }
629
630 static const void *
631 fd_get_compiler_options(struct pipe_screen *pscreen,
632 enum pipe_shader_ir ir, unsigned shader)
633 {
634 struct fd_screen *screen = fd_screen(pscreen);
635
636 if (is_ir3(screen))
637 return ir3_get_compiler_options(screen->compiler);
638
639 return NULL;
640 }
641
642 boolean
643 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
644 struct fd_bo *bo,
645 unsigned stride,
646 struct winsys_handle *whandle)
647 {
648 whandle->stride = stride;
649
650 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
651 return fd_bo_get_name(bo, &whandle->handle) == 0;
652 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
653 whandle->handle = fd_bo_handle(bo);
654 return TRUE;
655 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
656 whandle->handle = fd_bo_dmabuf(bo);
657 return TRUE;
658 } else {
659 return FALSE;
660 }
661 }
662
663 struct fd_bo *
664 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
665 struct winsys_handle *whandle)
666 {
667 struct fd_screen *screen = fd_screen(pscreen);
668 struct fd_bo *bo;
669
670 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
671 bo = fd_bo_from_name(screen->dev, whandle->handle);
672 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
673 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
674 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
675 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
676 } else {
677 DBG("Attempt to import unsupported handle type %d", whandle->type);
678 return NULL;
679 }
680
681 if (!bo) {
682 DBG("ref name 0x%08x failed", whandle->handle);
683 return NULL;
684 }
685
686 return bo;
687 }
688
689 struct pipe_screen *
690 fd_screen_create(struct fd_device *dev)
691 {
692 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
693 struct pipe_screen *pscreen;
694 uint64_t val;
695
696 fd_mesa_debug = debug_get_option_fd_mesa_debug();
697
698 if (fd_mesa_debug & FD_DBG_NOBIN)
699 fd_binning_enabled = false;
700
701 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
702
703 if (!screen)
704 return NULL;
705
706 pscreen = &screen->base;
707
708 screen->dev = dev;
709 screen->refcnt = 1;
710
711 // maybe this should be in context?
712 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
713 if (!screen->pipe) {
714 DBG("could not create 3d pipe");
715 goto fail;
716 }
717
718 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
719 DBG("could not get GMEM size");
720 goto fail;
721 }
722 screen->gmemsize_bytes = val;
723
724 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
725 DBG("could not get device-id");
726 goto fail;
727 }
728 screen->device_id = val;
729
730 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
731 DBG("could not get gpu freq");
732 /* this limits what performance related queries are
733 * supported but is not fatal
734 */
735 screen->max_freq = 0;
736 } else {
737 screen->max_freq = val;
738 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
739 screen->has_timestamp = true;
740 }
741
742 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
743 DBG("could not get gpu-id");
744 goto fail;
745 }
746 screen->gpu_id = val;
747
748 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
749 DBG("could not get chip-id");
750 /* older kernels may not have this property: */
751 unsigned core = screen->gpu_id / 100;
752 unsigned major = (screen->gpu_id % 100) / 10;
753 unsigned minor = screen->gpu_id % 10;
754 unsigned patch = 0; /* assume the worst */
755 val = (patch & 0xff) | ((minor & 0xff) << 8) |
756 ((major & 0xff) << 16) | ((core & 0xff) << 24);
757 }
758 screen->chip_id = val;
759
760 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
761 DBG("could not get # of rings");
762 screen->priority_mask = 0;
763 } else {
764 /* # of rings equates to number of unique priority values: */
765 screen->priority_mask = (1 << val) - 1;
766 }
767
768 struct sysinfo si;
769 sysinfo(&si);
770 screen->ram_size = si.totalram;
771
772 DBG("Pipe Info:");
773 DBG(" GPU-id: %d", screen->gpu_id);
774 DBG(" Chip-id: 0x%08x", screen->chip_id);
775 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
776
777 /* explicitly checking for GPU revisions that are known to work. This
778 * may be overly conservative for a3xx, where spoofing the gpu_id with
779 * the blob driver seems to generate identical cmdstream dumps. But
780 * on a2xx, there seem to be small differences between the GPU revs
781 * so it is probably better to actually test first on real hardware
782 * before enabling:
783 *
784 * If you have a different adreno version, feel free to add it to one
785 * of the cases below and see what happens. And if it works, please
786 * send a patch ;-)
787 */
788 switch (screen->gpu_id) {
789 case 200:
790 case 201:
791 case 205:
792 case 220:
793 fd2_screen_init(pscreen);
794 break;
795 case 305:
796 case 307:
797 case 320:
798 case 330:
799 fd3_screen_init(pscreen);
800 break;
801 case 420:
802 case 430:
803 fd4_screen_init(pscreen);
804 break;
805 case 530:
806 fd5_screen_init(pscreen);
807 break;
808 case 630:
809 fd6_screen_init(pscreen);
810 break;
811 default:
812 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
813 goto fail;
814 }
815
816 if (screen->gpu_id >= 600) {
817 screen->gmem_alignw = 32;
818 screen->gmem_alignh = 32;
819 screen->num_vsc_pipes = 32;
820 } else if (screen->gpu_id >= 500) {
821 screen->gmem_alignw = 64;
822 screen->gmem_alignh = 32;
823 screen->num_vsc_pipes = 16;
824 } else {
825 screen->gmem_alignw = 32;
826 screen->gmem_alignh = 32;
827 screen->num_vsc_pipes = 8;
828 }
829
830 /* NOTE: don't enable reordering on a2xx, since completely untested.
831 * Also, don't enable if we have too old of a kernel to support
832 * growable cmdstream buffers, since memory requirement for cmdstream
833 * buffers would be too much otherwise.
834 */
835 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
836 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
837
838 fd_bc_init(&screen->batch_cache);
839
840 (void) mtx_init(&screen->lock, mtx_plain);
841
842 pscreen->destroy = fd_screen_destroy;
843 pscreen->get_param = fd_screen_get_param;
844 pscreen->get_paramf = fd_screen_get_paramf;
845 pscreen->get_shader_param = fd_screen_get_shader_param;
846 pscreen->get_compute_param = fd_get_compute_param;
847 pscreen->get_compiler_options = fd_get_compiler_options;
848
849 fd_resource_screen_init(pscreen);
850 fd_query_screen_init(pscreen);
851
852 pscreen->get_name = fd_screen_get_name;
853 pscreen->get_vendor = fd_screen_get_vendor;
854 pscreen->get_device_vendor = fd_screen_get_device_vendor;
855
856 pscreen->get_timestamp = fd_screen_get_timestamp;
857
858 pscreen->fence_reference = fd_fence_ref;
859 pscreen->fence_finish = fd_fence_finish;
860 pscreen->fence_get_fd = fd_fence_get_fd;
861
862 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
863
864 return pscreen;
865
866 fail:
867 fd_screen_destroy(pscreen);
868 return NULL;
869 }