freedreno: FD_SHADER_DEBUG -> IR3_SHADER_DEBUG
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61
62 /* XXX this should go away */
63 #include "state_tracker/drm_driver.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
76 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
77 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
84 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
89 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
90 DEBUG_NAMED_VALUE_END
91 };
92
93 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
94
95 int fd_mesa_debug = 0;
96 bool fd_binning_enabled = true;
97 static bool glsl120 = false;
98
99 static const char *
100 fd_screen_get_name(struct pipe_screen *pscreen)
101 {
102 static char buffer[128];
103 util_snprintf(buffer, sizeof(buffer), "FD%03d",
104 fd_screen(pscreen)->device_id);
105 return buffer;
106 }
107
108 static const char *
109 fd_screen_get_vendor(struct pipe_screen *pscreen)
110 {
111 return "freedreno";
112 }
113
114 static const char *
115 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
116 {
117 return "Qualcomm";
118 }
119
120
121 static uint64_t
122 fd_screen_get_timestamp(struct pipe_screen *pscreen)
123 {
124 struct fd_screen *screen = fd_screen(pscreen);
125
126 if (screen->has_timestamp) {
127 uint64_t n;
128 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
129 debug_assert(screen->max_freq > 0);
130 return n * 1000000000 / screen->max_freq;
131 } else {
132 int64_t cpu_time = os_time_get() * 1000;
133 return cpu_time + screen->cpu_gpu_time_delta;
134 }
135
136 }
137
138 static void
139 fd_screen_destroy(struct pipe_screen *pscreen)
140 {
141 struct fd_screen *screen = fd_screen(pscreen);
142
143 if (screen->pipe)
144 fd_pipe_del(screen->pipe);
145
146 if (screen->dev)
147 fd_device_del(screen->dev);
148
149 fd_bc_fini(&screen->batch_cache);
150
151 slab_destroy_parent(&screen->transfer_pool);
152
153 mtx_destroy(&screen->lock);
154
155 ralloc_free(screen->compiler);
156
157 free(screen->perfcntr_queries);
158 free(screen);
159 }
160
161 /*
162 TODO either move caps to a2xx/a3xx specific code, or maybe have some
163 tables for things that differ if the delta is not too much..
164 */
165 static int
166 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
167 {
168 struct fd_screen *screen = fd_screen(pscreen);
169
170 /* this is probably not totally correct.. but it's a start: */
171 switch (param) {
172 /* Supported features (boolean caps). */
173 case PIPE_CAP_NPOT_TEXTURES:
174 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
175 case PIPE_CAP_ANISOTROPIC_FILTER:
176 case PIPE_CAP_POINT_SPRITE:
177 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
178 case PIPE_CAP_TEXTURE_SWIZZLE:
179 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
180 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
181 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
182 case PIPE_CAP_SEAMLESS_CUBE_MAP:
183 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
184 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
185 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
186 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
187 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
188 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
189 case PIPE_CAP_STRING_MARKER:
190 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
191 case PIPE_CAP_TEXTURE_BARRIER:
192 case PIPE_CAP_INVALIDATE_BUFFER:
193 return 1;
194
195 case PIPE_CAP_VERTEXID_NOBASE:
196 return is_a3xx(screen) || is_a4xx(screen);
197
198 case PIPE_CAP_COMPUTE:
199 return has_compute(screen);
200
201 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
207 return 0;
208
209 case PIPE_CAP_SM3:
210 case PIPE_CAP_PRIMITIVE_RESTART:
211 case PIPE_CAP_TGSI_INSTANCEID:
212 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
213 case PIPE_CAP_INDEP_BLEND_ENABLE:
214 case PIPE_CAP_INDEP_BLEND_FUNC:
215 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
217 case PIPE_CAP_CONDITIONAL_RENDER:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
220 case PIPE_CAP_CLIP_HALFZ:
221 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
222
223 case PIPE_CAP_FAKE_SW_MSAA:
224 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
225
226 case PIPE_CAP_TEXTURE_MULTISAMPLE:
227 return is_a5xx(screen) || is_a6xx(screen);
228
229 case PIPE_CAP_DEPTH_CLIP_DISABLE:
230 return is_a3xx(screen) || is_a4xx(screen);
231
232 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
233 return is_a5xx(screen) || is_a6xx(screen);
234
235 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
236 if (is_a3xx(screen)) return 16;
237 if (is_a4xx(screen)) return 32;
238 if (is_a5xx(screen)) return 32;
239 if (is_a6xx(screen)) return 32;
240 return 0;
241 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
242 /* We could possibly emulate more by pretending 2d/rect textures and
243 * splitting high bits of index into 2nd dimension..
244 */
245 if (is_a3xx(screen)) return 8192;
246 if (is_a4xx(screen)) return 16384;
247 if (is_a5xx(screen)) return 16384;
248 if (is_a6xx(screen)) return 16384;
249 return 0;
250
251 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
252 case PIPE_CAP_CUBE_MAP_ARRAY:
253 case PIPE_CAP_SAMPLER_VIEW_TARGET:
254 case PIPE_CAP_TEXTURE_QUERY_LOD:
255 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
256
257 case PIPE_CAP_START_INSTANCE:
258 /* Note that a5xx can do this, it just can't (at least with
259 * current firmware) do draw_indirect with base_instance.
260 * Since draw_indirect is needed sooner (gles31 and gl40 vs
261 * gl42), hide base_instance on a5xx. :-/
262 */
263 return is_a4xx(screen);
264
265 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
266 return 64;
267
268 case PIPE_CAP_GLSL_FEATURE_LEVEL:
269 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
270 if (glsl120)
271 return 120;
272 return is_ir3(screen) ? 140 : 120;
273
274 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
275 if (is_a5xx(screen) || is_a6xx(screen))
276 return 4;
277 return 0;
278
279 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
280 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
281 return 4;
282 return 0;
283
284 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
285 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
286 return 0;
287
288 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
289 return 0;
290
291 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
292 return screen->priority_mask;
293
294 case PIPE_CAP_DRAW_INDIRECT:
295 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
296 return 1;
297 return 0;
298
299 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
300 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
301 return 1;
302 return 0;
303
304 case PIPE_CAP_LOAD_CONSTBUF:
305 /* name is confusing, but this turns on std430 packing */
306 if (is_ir3(screen))
307 return 1;
308 return 0;
309
310 case PIPE_CAP_MAX_VIEWPORTS:
311 return 1;
312
313 case PIPE_CAP_SHAREABLE_SHADERS:
314 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
315 /* manage the variants for these ourself, to avoid breaking precompile: */
316 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
317 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
318 if (is_ir3(screen))
319 return 1;
320 return 0;
321
322 /* Stream output. */
323 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
324 if (is_ir3(screen))
325 return PIPE_MAX_SO_BUFFERS;
326 return 0;
327 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
328 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
329 if (is_ir3(screen))
330 return 1;
331 return 0;
332 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
333 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
334 if (is_ir3(screen))
335 return 16 * 4; /* should only be shader out limit? */
336 return 0;
337
338 /* Texturing. */
339 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
340 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
341 return MAX_MIP_LEVELS;
342 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
343 return 11;
344
345 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
346 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
347
348 /* Render targets. */
349 case PIPE_CAP_MAX_RENDER_TARGETS:
350 return screen->max_rts;
351 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
352 return is_a3xx(screen) ? 1 : 0;
353
354 /* Queries. */
355 case PIPE_CAP_OCCLUSION_QUERY:
356 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
357 case PIPE_CAP_QUERY_TIMESTAMP:
358 case PIPE_CAP_QUERY_TIME_ELAPSED:
359 /* only a4xx, requires new enough kernel so we know max_freq: */
360 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
361
362 case PIPE_CAP_VENDOR_ID:
363 return 0x5143;
364 case PIPE_CAP_DEVICE_ID:
365 return 0xFFFFFFFF;
366 case PIPE_CAP_ACCELERATED:
367 return 1;
368 case PIPE_CAP_VIDEO_MEMORY:
369 DBG("FINISHME: The value returned is incorrect\n");
370 return 10;
371 case PIPE_CAP_UMA:
372 return 1;
373 case PIPE_CAP_NATIVE_FENCE_FD:
374 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
375 default:
376 return u_pipe_screen_get_param_defaults(pscreen, param);
377 }
378 }
379
380 static float
381 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
382 {
383 switch (param) {
384 case PIPE_CAPF_MAX_LINE_WIDTH:
385 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
386 /* NOTE: actual value is 127.0f, but this is working around a deqp
387 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
388 * uses too small of a render target size, and gets confused when
389 * the lines start going offscreen.
390 *
391 * See: https://code.google.com/p/android/issues/detail?id=206513
392 */
393 if (fd_mesa_debug & FD_DBG_DEQP)
394 return 48.0f;
395 return 127.0f;
396 case PIPE_CAPF_MAX_POINT_WIDTH:
397 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
398 return 4092.0f;
399 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
400 return 16.0f;
401 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
402 return 15.0f;
403 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
404 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
405 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
406 return 0.0f;
407 }
408 debug_printf("unknown paramf %d\n", param);
409 return 0;
410 }
411
412 static int
413 fd_screen_get_shader_param(struct pipe_screen *pscreen,
414 enum pipe_shader_type shader,
415 enum pipe_shader_cap param)
416 {
417 struct fd_screen *screen = fd_screen(pscreen);
418
419 switch(shader)
420 {
421 case PIPE_SHADER_FRAGMENT:
422 case PIPE_SHADER_VERTEX:
423 break;
424 case PIPE_SHADER_COMPUTE:
425 if (has_compute(screen))
426 break;
427 return 0;
428 case PIPE_SHADER_GEOMETRY:
429 /* maye we could emulate.. */
430 return 0;
431 default:
432 DBG("unknown shader type %d", shader);
433 return 0;
434 }
435
436 /* this is probably not totally correct.. but it's a start: */
437 switch (param) {
438 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
439 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
440 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
441 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
442 return 16384;
443 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
444 return 8; /* XXX */
445 case PIPE_SHADER_CAP_MAX_INPUTS:
446 case PIPE_SHADER_CAP_MAX_OUTPUTS:
447 return 16;
448 case PIPE_SHADER_CAP_MAX_TEMPS:
449 return 64; /* Max native temporaries. */
450 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
451 /* NOTE: seems to be limit for a3xx is actually 512 but
452 * split between VS and FS. Use lower limit of 256 to
453 * avoid getting into impossible situations:
454 */
455 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
456 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
457 return is_ir3(screen) ? 16 : 1;
458 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
459 return 1;
460 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
461 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
462 /* Technically this should be the same as for TEMP/CONST, since
463 * everything is just normal registers. This is just temporary
464 * hack until load_input/store_output handle arrays in a similar
465 * way as load_var/store_var..
466 */
467 return 0;
468 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
469 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
470 /* a2xx compiler doesn't handle indirect: */
471 return is_ir3(screen) ? 1 : 0;
472 case PIPE_SHADER_CAP_SUBROUTINES:
473 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
474 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
475 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
476 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
477 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
478 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
479 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
480 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
481 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
482 return 0;
483 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
484 return 1;
485 case PIPE_SHADER_CAP_INTEGERS:
486 if (glsl120)
487 return 0;
488 return is_ir3(screen) ? 1 : 0;
489 case PIPE_SHADER_CAP_INT64_ATOMICS:
490 return 0;
491 case PIPE_SHADER_CAP_FP16:
492 return 0;
493 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
494 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
495 return 16;
496 case PIPE_SHADER_CAP_PREFERRED_IR:
497 if (is_ir3(screen))
498 return PIPE_SHADER_IR_NIR;
499 return PIPE_SHADER_IR_TGSI;
500 case PIPE_SHADER_CAP_SUPPORTED_IRS:
501 if (is_ir3(screen)) {
502 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
503 } else {
504 return (1 << PIPE_SHADER_IR_TGSI);
505 }
506 return 0;
507 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
508 return 32;
509 case PIPE_SHADER_CAP_SCALAR_ISA:
510 return is_ir3(screen) ? 1 : 0;
511 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
512 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
513 if (is_a5xx(screen) || is_a6xx(screen)) {
514 /* a5xx (and a4xx for that matter) has one state-block
515 * for compute-shader SSBO's and another that is shared
516 * by VS/HS/DS/GS/FS.. so to simplify things for now
517 * just advertise SSBOs for FS and CS. We could possibly
518 * do what blob does, and partition the space for
519 * VS/HS/DS/GS/FS. The blob advertises:
520 *
521 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
522 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
523 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
524 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
525 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
526 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
527 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
528 *
529 * I think that way we could avoid having to patch shaders
530 * for actual SSBO indexes by using a static partitioning.
531 *
532 * Note same state block is used for images and buffers,
533 * but images also need texture state for read access
534 * (isam/isam.3d)
535 */
536 switch(shader)
537 {
538 case PIPE_SHADER_FRAGMENT:
539 case PIPE_SHADER_COMPUTE:
540 return 24;
541 default:
542 return 0;
543 }
544 }
545 return 0;
546 }
547 debug_printf("unknown shader param %d\n", param);
548 return 0;
549 }
550
551 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
552 * into per-generation backend?
553 */
554 static int
555 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
556 enum pipe_compute_cap param, void *ret)
557 {
558 struct fd_screen *screen = fd_screen(pscreen);
559 const char * const ir = "ir3";
560
561 if (!has_compute(screen))
562 return 0;
563
564 #define RET(x) do { \
565 if (ret) \
566 memcpy(ret, x, sizeof(x)); \
567 return sizeof(x); \
568 } while (0)
569
570 switch (param) {
571 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
572 // don't expose 64b pointer support yet, until ir3 supports 64b
573 // math, otherwise spir64 target is used and we get 64b pointer
574 // calculations that we can't do yet
575 // if (is_a5xx(screen))
576 // RET((uint32_t []){ 64 });
577 RET((uint32_t []){ 32 });
578
579 case PIPE_COMPUTE_CAP_IR_TARGET:
580 if (ret)
581 sprintf(ret, ir);
582 return strlen(ir) * sizeof(char);
583
584 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
585 RET((uint64_t []) { 3 });
586
587 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
588 RET(((uint64_t []) { 65535, 65535, 65535 }));
589
590 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
591 RET(((uint64_t []) { 1024, 1024, 64 }));
592
593 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
594 RET((uint64_t []) { 1024 });
595
596 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
597 RET((uint64_t []) { screen->ram_size });
598
599 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
600 RET((uint64_t []) { 32768 });
601
602 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
603 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
604 RET((uint64_t []) { 4096 });
605
606 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
607 RET((uint64_t []) { screen->ram_size });
608
609 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
610 RET((uint32_t []) { screen->max_freq / 1000000 });
611
612 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
613 RET((uint32_t []) { 9999 }); // TODO
614
615 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
616 RET((uint32_t []) { 1 });
617
618 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
619 RET((uint32_t []) { 32 }); // TODO
620
621 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
622 RET((uint64_t []) { 1024 }); // TODO
623 }
624
625 return 0;
626 }
627
628 static const void *
629 fd_get_compiler_options(struct pipe_screen *pscreen,
630 enum pipe_shader_ir ir, unsigned shader)
631 {
632 struct fd_screen *screen = fd_screen(pscreen);
633
634 if (is_ir3(screen))
635 return ir3_get_compiler_options(screen->compiler);
636
637 return NULL;
638 }
639
640 boolean
641 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
642 struct fd_bo *bo,
643 unsigned stride,
644 struct winsys_handle *whandle)
645 {
646 whandle->stride = stride;
647
648 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
649 return fd_bo_get_name(bo, &whandle->handle) == 0;
650 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
651 whandle->handle = fd_bo_handle(bo);
652 return TRUE;
653 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
654 whandle->handle = fd_bo_dmabuf(bo);
655 return TRUE;
656 } else {
657 return FALSE;
658 }
659 }
660
661 struct fd_bo *
662 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
663 struct winsys_handle *whandle)
664 {
665 struct fd_screen *screen = fd_screen(pscreen);
666 struct fd_bo *bo;
667
668 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
669 bo = fd_bo_from_name(screen->dev, whandle->handle);
670 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
671 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
672 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
673 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
674 } else {
675 DBG("Attempt to import unsupported handle type %d", whandle->type);
676 return NULL;
677 }
678
679 if (!bo) {
680 DBG("ref name 0x%08x failed", whandle->handle);
681 return NULL;
682 }
683
684 return bo;
685 }
686
687 struct pipe_screen *
688 fd_screen_create(struct fd_device *dev)
689 {
690 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
691 struct pipe_screen *pscreen;
692 uint64_t val;
693
694 fd_mesa_debug = debug_get_option_fd_mesa_debug();
695
696 if (fd_mesa_debug & FD_DBG_NOBIN)
697 fd_binning_enabled = false;
698
699 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
700
701 if (!screen)
702 return NULL;
703
704 pscreen = &screen->base;
705
706 screen->dev = dev;
707 screen->refcnt = 1;
708
709 // maybe this should be in context?
710 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
711 if (!screen->pipe) {
712 DBG("could not create 3d pipe");
713 goto fail;
714 }
715
716 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
717 DBG("could not get GMEM size");
718 goto fail;
719 }
720 screen->gmemsize_bytes = val;
721
722 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
723 DBG("could not get device-id");
724 goto fail;
725 }
726 screen->device_id = val;
727
728 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
729 DBG("could not get gpu freq");
730 /* this limits what performance related queries are
731 * supported but is not fatal
732 */
733 screen->max_freq = 0;
734 } else {
735 screen->max_freq = val;
736 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
737 screen->has_timestamp = true;
738 }
739
740 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
741 DBG("could not get gpu-id");
742 goto fail;
743 }
744 screen->gpu_id = val;
745
746 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
747 DBG("could not get chip-id");
748 /* older kernels may not have this property: */
749 unsigned core = screen->gpu_id / 100;
750 unsigned major = (screen->gpu_id % 100) / 10;
751 unsigned minor = screen->gpu_id % 10;
752 unsigned patch = 0; /* assume the worst */
753 val = (patch & 0xff) | ((minor & 0xff) << 8) |
754 ((major & 0xff) << 16) | ((core & 0xff) << 24);
755 }
756 screen->chip_id = val;
757
758 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
759 DBG("could not get # of rings");
760 screen->priority_mask = 0;
761 } else {
762 /* # of rings equates to number of unique priority values: */
763 screen->priority_mask = (1 << val) - 1;
764 }
765
766 struct sysinfo si;
767 sysinfo(&si);
768 screen->ram_size = si.totalram;
769
770 DBG("Pipe Info:");
771 DBG(" GPU-id: %d", screen->gpu_id);
772 DBG(" Chip-id: 0x%08x", screen->chip_id);
773 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
774
775 /* explicitly checking for GPU revisions that are known to work. This
776 * may be overly conservative for a3xx, where spoofing the gpu_id with
777 * the blob driver seems to generate identical cmdstream dumps. But
778 * on a2xx, there seem to be small differences between the GPU revs
779 * so it is probably better to actually test first on real hardware
780 * before enabling:
781 *
782 * If you have a different adreno version, feel free to add it to one
783 * of the cases below and see what happens. And if it works, please
784 * send a patch ;-)
785 */
786 switch (screen->gpu_id) {
787 case 205:
788 case 220:
789 fd2_screen_init(pscreen);
790 break;
791 case 305:
792 case 307:
793 case 320:
794 case 330:
795 fd3_screen_init(pscreen);
796 break;
797 case 420:
798 case 430:
799 fd4_screen_init(pscreen);
800 break;
801 case 530:
802 fd5_screen_init(pscreen);
803 break;
804 case 630:
805 fd6_screen_init(pscreen);
806 break;
807 default:
808 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
809 goto fail;
810 }
811
812 if (screen->gpu_id >= 600) {
813 screen->gmem_alignw = 32;
814 screen->gmem_alignh = 32;
815 screen->num_vsc_pipes = 32;
816 } else if (screen->gpu_id >= 500) {
817 screen->gmem_alignw = 64;
818 screen->gmem_alignh = 32;
819 screen->num_vsc_pipes = 16;
820 } else {
821 screen->gmem_alignw = 32;
822 screen->gmem_alignh = 32;
823 screen->num_vsc_pipes = 8;
824 }
825
826 /* NOTE: don't enable reordering on a2xx, since completely untested.
827 * Also, don't enable if we have too old of a kernel to support
828 * growable cmdstream buffers, since memory requirement for cmdstream
829 * buffers would be too much otherwise.
830 */
831 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
832 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
833
834 fd_bc_init(&screen->batch_cache);
835
836 (void) mtx_init(&screen->lock, mtx_plain);
837
838 pscreen->destroy = fd_screen_destroy;
839 pscreen->get_param = fd_screen_get_param;
840 pscreen->get_paramf = fd_screen_get_paramf;
841 pscreen->get_shader_param = fd_screen_get_shader_param;
842 pscreen->get_compute_param = fd_get_compute_param;
843 pscreen->get_compiler_options = fd_get_compiler_options;
844
845 fd_resource_screen_init(pscreen);
846 fd_query_screen_init(pscreen);
847
848 pscreen->get_name = fd_screen_get_name;
849 pscreen->get_vendor = fd_screen_get_vendor;
850 pscreen->get_device_vendor = fd_screen_get_device_vendor;
851
852 pscreen->get_timestamp = fd_screen_get_timestamp;
853
854 pscreen->fence_reference = fd_fence_ref;
855 pscreen->fence_finish = fd_fence_finish;
856 pscreen->fence_get_fd = fd_fence_get_fd;
857
858 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
859
860 return pscreen;
861
862 fail:
863 fd_screen_destroy(pscreen);
864 return NULL;
865 }