freedreno/a6xx: KHR_blend_equation_advanced support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
91 {"ubwc", FD_DBG_UBWC, "Enable UBWC for all internal buffers (experimental)"},
92 DEBUG_NAMED_VALUE_END
93 };
94
95 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
96
97 int fd_mesa_debug = 0;
98 bool fd_binning_enabled = true;
99 static bool glsl120 = false;
100
101 static const char *
102 fd_screen_get_name(struct pipe_screen *pscreen)
103 {
104 static char buffer[128];
105 util_snprintf(buffer, sizeof(buffer), "FD%03d",
106 fd_screen(pscreen)->device_id);
107 return buffer;
108 }
109
110 static const char *
111 fd_screen_get_vendor(struct pipe_screen *pscreen)
112 {
113 return "freedreno";
114 }
115
116 static const char *
117 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
118 {
119 return "Qualcomm";
120 }
121
122
123 static uint64_t
124 fd_screen_get_timestamp(struct pipe_screen *pscreen)
125 {
126 struct fd_screen *screen = fd_screen(pscreen);
127
128 if (screen->has_timestamp) {
129 uint64_t n;
130 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
131 debug_assert(screen->max_freq > 0);
132 return n * 1000000000 / screen->max_freq;
133 } else {
134 int64_t cpu_time = os_time_get() * 1000;
135 return cpu_time + screen->cpu_gpu_time_delta;
136 }
137
138 }
139
140 static void
141 fd_screen_destroy(struct pipe_screen *pscreen)
142 {
143 struct fd_screen *screen = fd_screen(pscreen);
144
145 if (screen->pipe)
146 fd_pipe_del(screen->pipe);
147
148 if (screen->dev)
149 fd_device_del(screen->dev);
150
151 if (screen->ro)
152 FREE(screen->ro);
153
154 fd_bc_fini(&screen->batch_cache);
155
156 slab_destroy_parent(&screen->transfer_pool);
157
158 mtx_destroy(&screen->lock);
159
160 ralloc_free(screen->compiler);
161
162 free(screen->perfcntr_queries);
163 free(screen);
164 }
165
166 /*
167 TODO either move caps to a2xx/a3xx specific code, or maybe have some
168 tables for things that differ if the delta is not too much..
169 */
170 static int
171 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
172 {
173 struct fd_screen *screen = fd_screen(pscreen);
174
175 /* this is probably not totally correct.. but it's a start: */
176 switch (param) {
177 /* Supported features (boolean caps). */
178 case PIPE_CAP_NPOT_TEXTURES:
179 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
180 case PIPE_CAP_ANISOTROPIC_FILTER:
181 case PIPE_CAP_POINT_SPRITE:
182 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183 case PIPE_CAP_TEXTURE_SWIZZLE:
184 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SEAMLESS_CUBE_MAP:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
190 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
193 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
196 case PIPE_CAP_TEXTURE_BARRIER:
197 case PIPE_CAP_INVALIDATE_BUFFER:
198 return 1;
199
200 case PIPE_CAP_PACKED_UNIFORMS:
201 return !is_a2xx(screen);
202
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
204 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
205 return screen->has_robustness;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
219 return 0;
220
221 case PIPE_CAP_SM3:
222 case PIPE_CAP_PRIMITIVE_RESTART:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
225 case PIPE_CAP_INDEP_BLEND_ENABLE:
226 case PIPE_CAP_INDEP_BLEND_FUNC:
227 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
228 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
232 case PIPE_CAP_CLIP_HALFZ:
233 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
234
235 case PIPE_CAP_FAKE_SW_MSAA:
236 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
237
238 case PIPE_CAP_TEXTURE_MULTISAMPLE:
239 return is_a5xx(screen) || is_a6xx(screen);
240
241 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
242 return is_a6xx(screen);
243
244 case PIPE_CAP_DEPTH_CLIP_DISABLE:
245 return is_a3xx(screen) || is_a4xx(screen);
246
247 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
248 return is_a5xx(screen) || is_a6xx(screen);
249
250 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
251 if (is_a3xx(screen)) return 16;
252 if (is_a4xx(screen)) return 32;
253 if (is_a5xx(screen)) return 32;
254 if (is_a6xx(screen)) return 64;
255 return 0;
256 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
257 /* We could possibly emulate more by pretending 2d/rect textures and
258 * splitting high bits of index into 2nd dimension..
259 */
260 if (is_a3xx(screen)) return 8192;
261 if (is_a4xx(screen)) return 16384;
262 if (is_a5xx(screen)) return 16384;
263 if (is_a6xx(screen)) return 1 << 27;
264 return 0;
265
266 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
267 case PIPE_CAP_CUBE_MAP_ARRAY:
268 case PIPE_CAP_SAMPLER_VIEW_TARGET:
269 case PIPE_CAP_TEXTURE_QUERY_LOD:
270 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
271
272 case PIPE_CAP_START_INSTANCE:
273 /* Note that a5xx can do this, it just can't (at least with
274 * current firmware) do draw_indirect with base_instance.
275 * Since draw_indirect is needed sooner (gles31 and gl40 vs
276 * gl42), hide base_instance on a5xx. :-/
277 */
278 return is_a4xx(screen);
279
280 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
281 return 64;
282
283 case PIPE_CAP_GLSL_FEATURE_LEVEL:
284 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
285 if (glsl120)
286 return 120;
287 return is_ir3(screen) ? 140 : 120;
288
289 case PIPE_CAP_ESSL_FEATURE_LEVEL:
290 /* we can probably enable 320 for a5xx too, but need to test: */
291 if (is_a6xx(screen)) return 320;
292 if (is_a5xx(screen)) return 310;
293 if (is_ir3(screen)) return 300;
294 return 120;
295
296 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
297 if (is_a6xx(screen)) return 64;
298 if (is_a5xx(screen)) return 4;
299 return 0;
300
301 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
302 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
303 return 4;
304 return 0;
305
306 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
307 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
308 return 0;
309
310 case PIPE_CAP_TGSI_FS_FBFETCH:
311 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
312 is_a6xx(screen))
313 return 1;
314 return 0;
315 case PIPE_CAP_SAMPLE_SHADING:
316 if (is_a6xx(screen)) return 1;
317 return 0;
318
319 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
320 return 0;
321
322 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
323 return screen->priority_mask;
324
325 case PIPE_CAP_DRAW_INDIRECT:
326 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
327 return 1;
328 return 0;
329
330 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
331 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
332 return 1;
333 return 0;
334
335 case PIPE_CAP_LOAD_CONSTBUF:
336 /* name is confusing, but this turns on std430 packing */
337 if (is_ir3(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_MAX_VIEWPORTS:
342 return 1;
343
344 case PIPE_CAP_MAX_VARYINGS:
345 return 16;
346
347 case PIPE_CAP_SHAREABLE_SHADERS:
348 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
349 /* manage the variants for these ourself, to avoid breaking precompile: */
350 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
351 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
352 if (is_ir3(screen))
353 return 1;
354 return 0;
355
356 /* Stream output. */
357 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
358 if (is_ir3(screen))
359 return PIPE_MAX_SO_BUFFERS;
360 return 0;
361 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
362 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
363 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
364 if (is_ir3(screen))
365 return 1;
366 return 0;
367 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
368 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
369 if (is_ir3(screen))
370 return 16 * 4; /* should only be shader out limit? */
371 return 0;
372
373 /* Texturing. */
374 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
375 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
376 return MAX_MIP_LEVELS;
377 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
378 return 11;
379
380 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
381 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
382
383 /* Render targets. */
384 case PIPE_CAP_MAX_RENDER_TARGETS:
385 return screen->max_rts;
386 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
387 return is_a3xx(screen) ? 1 : 0;
388
389 /* Queries. */
390 case PIPE_CAP_OCCLUSION_QUERY:
391 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
392 case PIPE_CAP_QUERY_TIMESTAMP:
393 case PIPE_CAP_QUERY_TIME_ELAPSED:
394 /* only a4xx, requires new enough kernel so we know max_freq: */
395 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
396
397 case PIPE_CAP_VENDOR_ID:
398 return 0x5143;
399 case PIPE_CAP_DEVICE_ID:
400 return 0xFFFFFFFF;
401 case PIPE_CAP_ACCELERATED:
402 return 1;
403 case PIPE_CAP_VIDEO_MEMORY:
404 DBG("FINISHME: The value returned is incorrect\n");
405 return 10;
406 case PIPE_CAP_UMA:
407 return 1;
408 case PIPE_CAP_NATIVE_FENCE_FD:
409 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
410 default:
411 return u_pipe_screen_get_param_defaults(pscreen, param);
412 }
413 }
414
415 static float
416 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
417 {
418 switch (param) {
419 case PIPE_CAPF_MAX_LINE_WIDTH:
420 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
421 /* NOTE: actual value is 127.0f, but this is working around a deqp
422 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
423 * uses too small of a render target size, and gets confused when
424 * the lines start going offscreen.
425 *
426 * See: https://code.google.com/p/android/issues/detail?id=206513
427 */
428 if (fd_mesa_debug & FD_DBG_DEQP)
429 return 48.0f;
430 return 127.0f;
431 case PIPE_CAPF_MAX_POINT_WIDTH:
432 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
433 return 4092.0f;
434 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
435 return 16.0f;
436 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
437 return 15.0f;
438 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
439 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
440 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
441 return 0.0f;
442 }
443 debug_printf("unknown paramf %d\n", param);
444 return 0;
445 }
446
447 static int
448 fd_screen_get_shader_param(struct pipe_screen *pscreen,
449 enum pipe_shader_type shader,
450 enum pipe_shader_cap param)
451 {
452 struct fd_screen *screen = fd_screen(pscreen);
453
454 switch(shader)
455 {
456 case PIPE_SHADER_FRAGMENT:
457 case PIPE_SHADER_VERTEX:
458 break;
459 case PIPE_SHADER_COMPUTE:
460 if (has_compute(screen))
461 break;
462 return 0;
463 case PIPE_SHADER_GEOMETRY:
464 /* maye we could emulate.. */
465 return 0;
466 default:
467 DBG("unknown shader type %d", shader);
468 return 0;
469 }
470
471 /* this is probably not totally correct.. but it's a start: */
472 switch (param) {
473 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
474 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
475 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
477 return 16384;
478 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
479 return 8; /* XXX */
480 case PIPE_SHADER_CAP_MAX_INPUTS:
481 case PIPE_SHADER_CAP_MAX_OUTPUTS:
482 return 16;
483 case PIPE_SHADER_CAP_MAX_TEMPS:
484 return 64; /* Max native temporaries. */
485 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
486 /* NOTE: seems to be limit for a3xx is actually 512 but
487 * split between VS and FS. Use lower limit of 256 to
488 * avoid getting into impossible situations:
489 */
490 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
491 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
492 return is_ir3(screen) ? 16 : 1;
493 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
494 return 1;
495 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
496 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
497 /* Technically this should be the same as for TEMP/CONST, since
498 * everything is just normal registers. This is just temporary
499 * hack until load_input/store_output handle arrays in a similar
500 * way as load_var/store_var..
501 */
502 return 0;
503 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
504 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
505 /* a2xx compiler doesn't handle indirect: */
506 return is_ir3(screen) ? 1 : 0;
507 case PIPE_SHADER_CAP_SUBROUTINES:
508 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
509 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
510 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
513 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
514 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
515 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
516 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
517 return 0;
518 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
519 return 1;
520 case PIPE_SHADER_CAP_INTEGERS:
521 if (glsl120)
522 return 0;
523 return is_ir3(screen) ? 1 : 0;
524 case PIPE_SHADER_CAP_INT64_ATOMICS:
525 return 0;
526 case PIPE_SHADER_CAP_FP16:
527 return 0;
528 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
529 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
530 return 16;
531 case PIPE_SHADER_CAP_PREFERRED_IR:
532 return PIPE_SHADER_IR_NIR;
533 case PIPE_SHADER_CAP_SUPPORTED_IRS:
534 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
535 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
536 return 32;
537 case PIPE_SHADER_CAP_SCALAR_ISA:
538 return is_ir3(screen) ? 1 : 0;
539 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
540 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
541 if (is_a5xx(screen) || is_a6xx(screen)) {
542 /* a5xx (and a4xx for that matter) has one state-block
543 * for compute-shader SSBO's and another that is shared
544 * by VS/HS/DS/GS/FS.. so to simplify things for now
545 * just advertise SSBOs for FS and CS. We could possibly
546 * do what blob does, and partition the space for
547 * VS/HS/DS/GS/FS. The blob advertises:
548 *
549 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
550 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
551 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
555 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
556 *
557 * I think that way we could avoid having to patch shaders
558 * for actual SSBO indexes by using a static partitioning.
559 *
560 * Note same state block is used for images and buffers,
561 * but images also need texture state for read access
562 * (isam/isam.3d)
563 */
564 switch(shader)
565 {
566 case PIPE_SHADER_FRAGMENT:
567 case PIPE_SHADER_COMPUTE:
568 return 24;
569 default:
570 return 0;
571 }
572 }
573 return 0;
574 }
575 debug_printf("unknown shader param %d\n", param);
576 return 0;
577 }
578
579 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
580 * into per-generation backend?
581 */
582 static int
583 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
584 enum pipe_compute_cap param, void *ret)
585 {
586 struct fd_screen *screen = fd_screen(pscreen);
587 const char * const ir = "ir3";
588
589 if (!has_compute(screen))
590 return 0;
591
592 #define RET(x) do { \
593 if (ret) \
594 memcpy(ret, x, sizeof(x)); \
595 return sizeof(x); \
596 } while (0)
597
598 switch (param) {
599 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
600 // don't expose 64b pointer support yet, until ir3 supports 64b
601 // math, otherwise spir64 target is used and we get 64b pointer
602 // calculations that we can't do yet
603 // if (is_a5xx(screen))
604 // RET((uint32_t []){ 64 });
605 RET((uint32_t []){ 32 });
606
607 case PIPE_COMPUTE_CAP_IR_TARGET:
608 if (ret)
609 sprintf(ret, ir);
610 return strlen(ir) * sizeof(char);
611
612 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
613 RET((uint64_t []) { 3 });
614
615 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
616 RET(((uint64_t []) { 65535, 65535, 65535 }));
617
618 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
619 RET(((uint64_t []) { 1024, 1024, 64 }));
620
621 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
622 RET((uint64_t []) { 1024 });
623
624 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
625 RET((uint64_t []) { screen->ram_size });
626
627 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
628 RET((uint64_t []) { 32768 });
629
630 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
631 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
632 RET((uint64_t []) { 4096 });
633
634 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
635 RET((uint64_t []) { screen->ram_size });
636
637 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
638 RET((uint32_t []) { screen->max_freq / 1000000 });
639
640 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
641 RET((uint32_t []) { 9999 }); // TODO
642
643 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
644 RET((uint32_t []) { 1 });
645
646 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
647 RET((uint32_t []) { 32 }); // TODO
648
649 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
650 RET((uint64_t []) { 1024 }); // TODO
651 }
652
653 return 0;
654 }
655
656 static const void *
657 fd_get_compiler_options(struct pipe_screen *pscreen,
658 enum pipe_shader_ir ir, unsigned shader)
659 {
660 struct fd_screen *screen = fd_screen(pscreen);
661
662 if (is_ir3(screen))
663 return ir3_get_compiler_options(screen->compiler);
664
665 return ir2_get_compiler_options();
666 }
667
668 boolean
669 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
670 struct fd_bo *bo,
671 struct renderonly_scanout *scanout,
672 unsigned stride,
673 struct winsys_handle *whandle)
674 {
675 whandle->stride = stride;
676
677 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
678 return fd_bo_get_name(bo, &whandle->handle) == 0;
679 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
680 if (renderonly_get_handle(scanout, whandle))
681 return TRUE;
682 whandle->handle = fd_bo_handle(bo);
683 return TRUE;
684 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
685 whandle->handle = fd_bo_dmabuf(bo);
686 return TRUE;
687 } else {
688 return FALSE;
689 }
690 }
691
692 static void
693 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
694 enum pipe_format format,
695 int max, uint64_t *modifiers,
696 unsigned int *external_only,
697 int *count)
698 {
699 struct fd_screen *screen = fd_screen(pscreen);
700 int i, num = 0;
701
702 max = MIN2(max, screen->num_supported_modifiers);
703
704 if (!max) {
705 max = screen->num_supported_modifiers;
706 external_only = NULL;
707 modifiers = NULL;
708 }
709
710 for (i = 0; i < max; i++) {
711 if (modifiers)
712 modifiers[num] = screen->supported_modifiers[i];
713
714 if (external_only)
715 external_only[num] = 0;
716
717 num++;
718 }
719
720 *count = num;
721 }
722
723 struct fd_bo *
724 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
725 struct winsys_handle *whandle)
726 {
727 struct fd_screen *screen = fd_screen(pscreen);
728 struct fd_bo *bo;
729
730 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
731 bo = fd_bo_from_name(screen->dev, whandle->handle);
732 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
733 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
734 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
735 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
736 } else {
737 DBG("Attempt to import unsupported handle type %d", whandle->type);
738 return NULL;
739 }
740
741 if (!bo) {
742 DBG("ref name 0x%08x failed", whandle->handle);
743 return NULL;
744 }
745
746 return bo;
747 }
748
749 struct pipe_screen *
750 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
751 {
752 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
753 struct pipe_screen *pscreen;
754 uint64_t val;
755
756 fd_mesa_debug = debug_get_option_fd_mesa_debug();
757
758 if (fd_mesa_debug & FD_DBG_NOBIN)
759 fd_binning_enabled = false;
760
761 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
762
763 if (!screen)
764 return NULL;
765
766 pscreen = &screen->base;
767
768 screen->dev = dev;
769 screen->refcnt = 1;
770
771 if (ro) {
772 screen->ro = renderonly_dup(ro);
773 if (!screen->ro) {
774 DBG("could not create renderonly object");
775 goto fail;
776 }
777 }
778
779 // maybe this should be in context?
780 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
781 if (!screen->pipe) {
782 DBG("could not create 3d pipe");
783 goto fail;
784 }
785
786 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
787 DBG("could not get GMEM size");
788 goto fail;
789 }
790 screen->gmemsize_bytes = val;
791
792 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
793 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
794 }
795
796 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
797 DBG("could not get device-id");
798 goto fail;
799 }
800 screen->device_id = val;
801
802 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
803 DBG("could not get gpu freq");
804 /* this limits what performance related queries are
805 * supported but is not fatal
806 */
807 screen->max_freq = 0;
808 } else {
809 screen->max_freq = val;
810 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
811 screen->has_timestamp = true;
812 }
813
814 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
815 DBG("could not get gpu-id");
816 goto fail;
817 }
818 screen->gpu_id = val;
819
820 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
821 DBG("could not get chip-id");
822 /* older kernels may not have this property: */
823 unsigned core = screen->gpu_id / 100;
824 unsigned major = (screen->gpu_id % 100) / 10;
825 unsigned minor = screen->gpu_id % 10;
826 unsigned patch = 0; /* assume the worst */
827 val = (patch & 0xff) | ((minor & 0xff) << 8) |
828 ((major & 0xff) << 16) | ((core & 0xff) << 24);
829 }
830 screen->chip_id = val;
831
832 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
833 DBG("could not get # of rings");
834 screen->priority_mask = 0;
835 } else {
836 /* # of rings equates to number of unique priority values: */
837 screen->priority_mask = (1 << val) - 1;
838 }
839
840 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
841 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
842 screen->has_robustness = val;
843 }
844
845 struct sysinfo si;
846 sysinfo(&si);
847 screen->ram_size = si.totalram;
848
849 DBG("Pipe Info:");
850 DBG(" GPU-id: %d", screen->gpu_id);
851 DBG(" Chip-id: 0x%08x", screen->chip_id);
852 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
853
854 /* explicitly checking for GPU revisions that are known to work. This
855 * may be overly conservative for a3xx, where spoofing the gpu_id with
856 * the blob driver seems to generate identical cmdstream dumps. But
857 * on a2xx, there seem to be small differences between the GPU revs
858 * so it is probably better to actually test first on real hardware
859 * before enabling:
860 *
861 * If you have a different adreno version, feel free to add it to one
862 * of the cases below and see what happens. And if it works, please
863 * send a patch ;-)
864 */
865 switch (screen->gpu_id) {
866 case 200:
867 case 201:
868 case 205:
869 case 220:
870 fd2_screen_init(pscreen);
871 break;
872 case 305:
873 case 307:
874 case 320:
875 case 330:
876 fd3_screen_init(pscreen);
877 break;
878 case 420:
879 case 430:
880 fd4_screen_init(pscreen);
881 break;
882 case 530:
883 fd5_screen_init(pscreen);
884 break;
885 case 630:
886 fd6_screen_init(pscreen);
887 break;
888 default:
889 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
890 goto fail;
891 }
892
893 if (screen->gpu_id >= 600) {
894 screen->gmem_alignw = 32;
895 screen->gmem_alignh = 32;
896 screen->num_vsc_pipes = 32;
897 } else if (screen->gpu_id >= 500) {
898 screen->gmem_alignw = 64;
899 screen->gmem_alignh = 32;
900 screen->num_vsc_pipes = 16;
901 } else {
902 screen->gmem_alignw = 32;
903 screen->gmem_alignh = 32;
904 screen->num_vsc_pipes = 8;
905 }
906
907 /* NOTE: don't enable if we have too old of a kernel to support
908 * growable cmdstream buffers, since memory requirement for cmdstream
909 * buffers would be too much otherwise.
910 */
911 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
912 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
913
914 fd_bc_init(&screen->batch_cache);
915
916 (void) mtx_init(&screen->lock, mtx_plain);
917
918 pscreen->destroy = fd_screen_destroy;
919 pscreen->get_param = fd_screen_get_param;
920 pscreen->get_paramf = fd_screen_get_paramf;
921 pscreen->get_shader_param = fd_screen_get_shader_param;
922 pscreen->get_compute_param = fd_get_compute_param;
923 pscreen->get_compiler_options = fd_get_compiler_options;
924
925 fd_resource_screen_init(pscreen);
926 fd_query_screen_init(pscreen);
927
928 pscreen->get_name = fd_screen_get_name;
929 pscreen->get_vendor = fd_screen_get_vendor;
930 pscreen->get_device_vendor = fd_screen_get_device_vendor;
931
932 pscreen->get_timestamp = fd_screen_get_timestamp;
933
934 pscreen->fence_reference = fd_fence_ref;
935 pscreen->fence_finish = fd_fence_finish;
936 pscreen->fence_get_fd = fd_fence_get_fd;
937
938 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
939
940 if (!screen->supported_modifiers) {
941 static const uint64_t supported_modifiers[] = {
942 DRM_FORMAT_MOD_LINEAR,
943 };
944
945 screen->supported_modifiers = supported_modifiers;
946 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
947 }
948
949 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
950
951 return pscreen;
952
953 fail:
954 fd_screen_destroy(pscreen);
955 return NULL;
956 }