freedreno: add logging infrastructure
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
78 /* BIT(10) */
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
92 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
93 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
94 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
95 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
96 DEBUG_NAMED_VALUE_END
97 };
98
99 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
100
101 int fd_mesa_debug = 0;
102 bool fd_binning_enabled = true;
103
104 static const char *
105 fd_screen_get_name(struct pipe_screen *pscreen)
106 {
107 static char buffer[128];
108 snprintf(buffer, sizeof(buffer), "FD%03d",
109 fd_screen(pscreen)->device_id);
110 return buffer;
111 }
112
113 static const char *
114 fd_screen_get_vendor(struct pipe_screen *pscreen)
115 {
116 return "freedreno";
117 }
118
119 static const char *
120 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
121 {
122 return "Qualcomm";
123 }
124
125
126 static uint64_t
127 fd_screen_get_timestamp(struct pipe_screen *pscreen)
128 {
129 struct fd_screen *screen = fd_screen(pscreen);
130
131 if (screen->has_timestamp) {
132 uint64_t n;
133 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
134 debug_assert(screen->max_freq > 0);
135 return n * 1000000000 / screen->max_freq;
136 } else {
137 int64_t cpu_time = os_time_get() * 1000;
138 return cpu_time + screen->cpu_gpu_time_delta;
139 }
140
141 }
142
143 static void
144 fd_screen_destroy(struct pipe_screen *pscreen)
145 {
146 struct fd_screen *screen = fd_screen(pscreen);
147
148 if (screen->pipe)
149 fd_pipe_del(screen->pipe);
150
151 if (screen->dev)
152 fd_device_del(screen->dev);
153
154 if (screen->ro)
155 FREE(screen->ro);
156
157 fd_bc_fini(&screen->batch_cache);
158 fd_gmem_screen_fini(pscreen);
159
160 slab_destroy_parent(&screen->transfer_pool);
161
162 mtx_destroy(&screen->lock);
163
164 ralloc_free(screen->compiler);
165
166 free(screen->perfcntr_queries);
167 free(screen);
168 }
169
170 /*
171 TODO either move caps to a2xx/a3xx specific code, or maybe have some
172 tables for things that differ if the delta is not too much..
173 */
174 static int
175 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
176 {
177 struct fd_screen *screen = fd_screen(pscreen);
178
179 /* this is probably not totally correct.. but it's a start: */
180 switch (param) {
181 /* Supported features (boolean caps). */
182 case PIPE_CAP_NPOT_TEXTURES:
183 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
184 case PIPE_CAP_ANISOTROPIC_FILTER:
185 case PIPE_CAP_POINT_SPRITE:
186 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
187 case PIPE_CAP_TEXTURE_SWIZZLE:
188 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
189 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
190 case PIPE_CAP_SEAMLESS_CUBE_MAP:
191 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
192 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
193 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
194 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
195 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
197 case PIPE_CAP_STRING_MARKER:
198 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
199 case PIPE_CAP_TEXTURE_BARRIER:
200 case PIPE_CAP_INVALIDATE_BUFFER:
201 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
202 return 1;
203
204 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
205 return is_a2xx(screen);
206 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
207 return !is_a2xx(screen);
208
209 case PIPE_CAP_PACKED_UNIFORMS:
210 return !is_a2xx(screen);
211
212 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
213 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
214 return screen->has_robustness;
215
216 case PIPE_CAP_VERTEXID_NOBASE:
217 return is_a3xx(screen) || is_a4xx(screen);
218
219 case PIPE_CAP_COMPUTE:
220 return has_compute(screen);
221
222 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
223 case PIPE_CAP_PCI_GROUP:
224 case PIPE_CAP_PCI_BUS:
225 case PIPE_CAP_PCI_DEVICE:
226 case PIPE_CAP_PCI_FUNCTION:
227 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
228 return 0;
229
230 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
231 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
232 case PIPE_CAP_VERTEX_SHADER_SATURATE:
233 case PIPE_CAP_PRIMITIVE_RESTART:
234 case PIPE_CAP_TGSI_INSTANCEID:
235 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
236 case PIPE_CAP_INDEP_BLEND_ENABLE:
237 case PIPE_CAP_INDEP_BLEND_FUNC:
238 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
239 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
240 case PIPE_CAP_CONDITIONAL_RENDER:
241 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
242 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
243 case PIPE_CAP_CLIP_HALFZ:
244 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
245
246 case PIPE_CAP_FAKE_SW_MSAA:
247 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
248
249 case PIPE_CAP_TEXTURE_MULTISAMPLE:
250 return is_a5xx(screen) || is_a6xx(screen);
251
252 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
253 return is_a6xx(screen);
254
255 case PIPE_CAP_DEPTH_CLIP_DISABLE:
256 return is_a3xx(screen) || is_a4xx(screen);
257
258 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
259 return is_a5xx(screen) || is_a6xx(screen);
260
261 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
262 if (is_a3xx(screen)) return 16;
263 if (is_a4xx(screen)) return 32;
264 if (is_a5xx(screen)) return 32;
265 if (is_a6xx(screen)) return 64;
266 return 0;
267 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
268 /* We could possibly emulate more by pretending 2d/rect textures and
269 * splitting high bits of index into 2nd dimension..
270 */
271 if (is_a3xx(screen)) return 8192;
272 if (is_a4xx(screen)) return 16384;
273 if (is_a5xx(screen)) return 16384;
274 if (is_a6xx(screen)) return 1 << 27;
275 return 0;
276
277 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
278 case PIPE_CAP_CUBE_MAP_ARRAY:
279 case PIPE_CAP_SAMPLER_VIEW_TARGET:
280 case PIPE_CAP_TEXTURE_QUERY_LOD:
281 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
282
283 case PIPE_CAP_START_INSTANCE:
284 /* Note that a5xx can do this, it just can't (at least with
285 * current firmware) do draw_indirect with base_instance.
286 * Since draw_indirect is needed sooner (gles31 and gl40 vs
287 * gl42), hide base_instance on a5xx. :-/
288 */
289 return is_a4xx(screen);
290
291 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
292 return 64;
293
294 case PIPE_CAP_GLSL_FEATURE_LEVEL:
295 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
296 return is_ir3(screen) ? 140 : 120;
297
298 case PIPE_CAP_ESSL_FEATURE_LEVEL:
299 /* we can probably enable 320 for a5xx too, but need to test: */
300 if (is_a6xx(screen)) return 320;
301 if (is_a5xx(screen)) return 310;
302 if (is_ir3(screen)) return 300;
303 return 120;
304
305 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
306 if (is_a6xx(screen)) return 64;
307 if (is_a5xx(screen)) return 4;
308 return 0;
309
310 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
311 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
312 return 4;
313 return 0;
314
315 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
316 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
317 return 0;
318
319 case PIPE_CAP_FBFETCH:
320 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
321 is_a6xx(screen))
322 return 1;
323 return 0;
324 case PIPE_CAP_SAMPLE_SHADING:
325 if (is_a6xx(screen)) return 1;
326 return 0;
327
328 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
329 return screen->priority_mask;
330
331 case PIPE_CAP_DRAW_INDIRECT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
337 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_LOAD_CONSTBUF:
342 /* name is confusing, but this turns on std430 packing */
343 if (is_ir3(screen))
344 return 1;
345 return 0;
346
347 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
348 return 0;
349
350 case PIPE_CAP_MAX_VIEWPORTS:
351 return 1;
352
353 case PIPE_CAP_MAX_VARYINGS:
354 return 16;
355
356 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
357 /* We don't really have a limit on this, it all goes into the main
358 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
359 * for GL_MAX_TESS_PATCH_COMPONENTS).
360 */
361 return 128;
362
363 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
364 return 64 * 1024 * 1024;
365
366 case PIPE_CAP_SHAREABLE_SHADERS:
367 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
368 /* manage the variants for these ourself, to avoid breaking precompile: */
369 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
370 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
371 if (is_ir3(screen))
372 return 1;
373 return 0;
374
375 /* Geometry shaders.. */
376 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
377 return 512;
378 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
379 return 2048;
380 case PIPE_CAP_MAX_GS_INVOCATIONS:
381 return 32;
382
383 /* Stream output. */
384 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
385 if (is_ir3(screen))
386 return PIPE_MAX_SO_BUFFERS;
387 return 0;
388 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
389 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
390 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
391 if (is_ir3(screen))
392 return 1;
393 return 0;
394 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
395 return 1;
396 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
397 return is_a2xx(screen);
398 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
399 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
400 if (is_ir3(screen))
401 return 16 * 4; /* should only be shader out limit? */
402 return 0;
403
404 /* Texturing. */
405 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
406 return 1 << (MAX_MIP_LEVELS - 1);
407 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
408 return MAX_MIP_LEVELS;
409 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
410 return 11;
411
412 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
413 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
414
415 /* Render targets. */
416 case PIPE_CAP_MAX_RENDER_TARGETS:
417 return screen->max_rts;
418 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
419 return is_a3xx(screen) ? 1 : 0;
420
421 /* Queries. */
422 case PIPE_CAP_OCCLUSION_QUERY:
423 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
424 case PIPE_CAP_QUERY_TIMESTAMP:
425 case PIPE_CAP_QUERY_TIME_ELAPSED:
426 /* only a4xx, requires new enough kernel so we know max_freq: */
427 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
428
429 case PIPE_CAP_VENDOR_ID:
430 return 0x5143;
431 case PIPE_CAP_DEVICE_ID:
432 return 0xFFFFFFFF;
433 case PIPE_CAP_ACCELERATED:
434 return 1;
435 case PIPE_CAP_VIDEO_MEMORY:
436 DBG("FINISHME: The value returned is incorrect\n");
437 return 10;
438 case PIPE_CAP_UMA:
439 return 1;
440 case PIPE_CAP_NATIVE_FENCE_FD:
441 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
442 default:
443 return u_pipe_screen_get_param_defaults(pscreen, param);
444 }
445 }
446
447 static float
448 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
449 {
450 switch (param) {
451 case PIPE_CAPF_MAX_LINE_WIDTH:
452 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
453 /* NOTE: actual value is 127.0f, but this is working around a deqp
454 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
455 * uses too small of a render target size, and gets confused when
456 * the lines start going offscreen.
457 *
458 * See: https://code.google.com/p/android/issues/detail?id=206513
459 */
460 if (fd_mesa_debug & FD_DBG_DEQP)
461 return 48.0f;
462 return 127.0f;
463 case PIPE_CAPF_MAX_POINT_WIDTH:
464 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
465 return 4092.0f;
466 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
467 return 16.0f;
468 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
469 return 15.0f;
470 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
471 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
472 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
473 return 0.0f;
474 }
475 debug_printf("unknown paramf %d\n", param);
476 return 0;
477 }
478
479 static int
480 fd_screen_get_shader_param(struct pipe_screen *pscreen,
481 enum pipe_shader_type shader,
482 enum pipe_shader_cap param)
483 {
484 struct fd_screen *screen = fd_screen(pscreen);
485
486 switch(shader)
487 {
488 case PIPE_SHADER_FRAGMENT:
489 case PIPE_SHADER_VERTEX:
490 break;
491 case PIPE_SHADER_TESS_CTRL:
492 case PIPE_SHADER_TESS_EVAL:
493 case PIPE_SHADER_GEOMETRY:
494 if (is_a6xx(screen))
495 break;
496 return 0;
497 case PIPE_SHADER_COMPUTE:
498 if (has_compute(screen))
499 break;
500 return 0;
501 default:
502 DBG("unknown shader type %d", shader);
503 return 0;
504 }
505
506 /* this is probably not totally correct.. but it's a start: */
507 switch (param) {
508 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
509 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
510 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
511 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
512 return 16384;
513 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
514 return 8; /* XXX */
515 case PIPE_SHADER_CAP_MAX_INPUTS:
516 case PIPE_SHADER_CAP_MAX_OUTPUTS:
517 return 16;
518 case PIPE_SHADER_CAP_MAX_TEMPS:
519 return 64; /* Max native temporaries. */
520 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
521 /* NOTE: seems to be limit for a3xx is actually 512 but
522 * split between VS and FS. Use lower limit of 256 to
523 * avoid getting into impossible situations:
524 */
525 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
526 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
527 return is_ir3(screen) ? 16 : 1;
528 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
529 return 1;
530 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
531 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
532 /* Technically this should be the same as for TEMP/CONST, since
533 * everything is just normal registers. This is just temporary
534 * hack until load_input/store_output handle arrays in a similar
535 * way as load_var/store_var..
536 *
537 * For tessellation stages, inputs are loaded using ldlw or ldg, both
538 * of which support indirection.
539 */
540 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
541 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
542 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
543 /* a2xx compiler doesn't handle indirect: */
544 return is_ir3(screen) ? 1 : 0;
545 case PIPE_SHADER_CAP_SUBROUTINES:
546 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
547 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
548 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
549 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
550 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
551 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
552 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
553 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
554 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
555 return 0;
556 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
557 return 1;
558 case PIPE_SHADER_CAP_INTEGERS:
559 return is_ir3(screen) ? 1 : 0;
560 case PIPE_SHADER_CAP_INT64_ATOMICS:
561 return 0;
562 case PIPE_SHADER_CAP_FP16:
563 return ((is_a5xx(screen) || is_a6xx(screen)) &&
564 !(fd_mesa_debug & FD_DBG_NOFP16));
565 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
566 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
567 return 16;
568 case PIPE_SHADER_CAP_PREFERRED_IR:
569 return PIPE_SHADER_IR_NIR;
570 case PIPE_SHADER_CAP_SUPPORTED_IRS:
571 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
572 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
573 return 32;
574 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
575 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
576 if (is_a5xx(screen) || is_a6xx(screen)) {
577 /* a5xx (and a4xx for that matter) has one state-block
578 * for compute-shader SSBO's and another that is shared
579 * by VS/HS/DS/GS/FS.. so to simplify things for now
580 * just advertise SSBOs for FS and CS. We could possibly
581 * do what blob does, and partition the space for
582 * VS/HS/DS/GS/FS. The blob advertises:
583 *
584 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
585 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
586 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
587 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
588 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
589 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
590 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
591 *
592 * I think that way we could avoid having to patch shaders
593 * for actual SSBO indexes by using a static partitioning.
594 *
595 * Note same state block is used for images and buffers,
596 * but images also need texture state for read access
597 * (isam/isam.3d)
598 */
599 switch(shader)
600 {
601 case PIPE_SHADER_FRAGMENT:
602 case PIPE_SHADER_COMPUTE:
603 return 24;
604 default:
605 return 0;
606 }
607 }
608 return 0;
609 }
610 debug_printf("unknown shader param %d\n", param);
611 return 0;
612 }
613
614 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
615 * into per-generation backend?
616 */
617 static int
618 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
619 enum pipe_compute_cap param, void *ret)
620 {
621 struct fd_screen *screen = fd_screen(pscreen);
622 const char * const ir = "ir3";
623
624 if (!has_compute(screen))
625 return 0;
626
627 #define RET(x) do { \
628 if (ret) \
629 memcpy(ret, x, sizeof(x)); \
630 return sizeof(x); \
631 } while (0)
632
633 switch (param) {
634 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
635 // don't expose 64b pointer support yet, until ir3 supports 64b
636 // math, otherwise spir64 target is used and we get 64b pointer
637 // calculations that we can't do yet
638 // if (is_a5xx(screen))
639 // RET((uint32_t []){ 64 });
640 RET((uint32_t []){ 32 });
641
642 case PIPE_COMPUTE_CAP_IR_TARGET:
643 if (ret)
644 sprintf(ret, "%s", ir);
645 return strlen(ir) * sizeof(char);
646
647 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
648 RET((uint64_t []) { 3 });
649
650 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
651 RET(((uint64_t []) { 65535, 65535, 65535 }));
652
653 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
654 RET(((uint64_t []) { 1024, 1024, 64 }));
655
656 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
657 RET((uint64_t []) { 1024 });
658
659 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
660 RET((uint64_t []) { screen->ram_size });
661
662 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
663 RET((uint64_t []) { 32768 });
664
665 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
666 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
667 RET((uint64_t []) { 4096 });
668
669 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
670 RET((uint64_t []) { screen->ram_size });
671
672 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
673 RET((uint32_t []) { screen->max_freq / 1000000 });
674
675 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
676 RET((uint32_t []) { 9999 }); // TODO
677
678 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
679 RET((uint32_t []) { 1 });
680
681 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
682 RET((uint32_t []) { 32 }); // TODO
683
684 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
685 RET((uint64_t []) { 1024 }); // TODO
686 }
687
688 return 0;
689 }
690
691 static const void *
692 fd_get_compiler_options(struct pipe_screen *pscreen,
693 enum pipe_shader_ir ir, unsigned shader)
694 {
695 struct fd_screen *screen = fd_screen(pscreen);
696
697 if (is_ir3(screen))
698 return ir3_get_compiler_options(screen->compiler);
699
700 return ir2_get_compiler_options();
701 }
702
703 bool
704 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
705 struct fd_bo *bo,
706 struct renderonly_scanout *scanout,
707 unsigned stride,
708 struct winsys_handle *whandle)
709 {
710 whandle->stride = stride;
711
712 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
713 return fd_bo_get_name(bo, &whandle->handle) == 0;
714 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
715 if (renderonly_get_handle(scanout, whandle))
716 return true;
717 whandle->handle = fd_bo_handle(bo);
718 return true;
719 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
720 whandle->handle = fd_bo_dmabuf(bo);
721 return true;
722 } else {
723 return false;
724 }
725 }
726
727 static void
728 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
729 enum pipe_format format,
730 int max, uint64_t *modifiers,
731 unsigned int *external_only,
732 int *count)
733 {
734 struct fd_screen *screen = fd_screen(pscreen);
735 int i, num = 0;
736
737 max = MIN2(max, screen->num_supported_modifiers);
738
739 if (!max) {
740 max = screen->num_supported_modifiers;
741 external_only = NULL;
742 modifiers = NULL;
743 }
744
745 for (i = 0; i < max; i++) {
746 if (modifiers)
747 modifiers[num] = screen->supported_modifiers[i];
748
749 if (external_only)
750 external_only[num] = 0;
751
752 num++;
753 }
754
755 *count = num;
756 }
757
758 struct fd_bo *
759 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
760 struct winsys_handle *whandle)
761 {
762 struct fd_screen *screen = fd_screen(pscreen);
763 struct fd_bo *bo;
764
765 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
766 bo = fd_bo_from_name(screen->dev, whandle->handle);
767 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
768 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
769 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
770 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
771 } else {
772 DBG("Attempt to import unsupported handle type %d", whandle->type);
773 return NULL;
774 }
775
776 if (!bo) {
777 DBG("ref name 0x%08x failed", whandle->handle);
778 return NULL;
779 }
780
781 return bo;
782 }
783
784 static void _fd_fence_ref(struct pipe_screen *pscreen,
785 struct pipe_fence_handle **ptr,
786 struct pipe_fence_handle *pfence)
787 {
788 fd_fence_ref(ptr, pfence);
789 }
790
791 struct pipe_screen *
792 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
793 {
794 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
795 struct pipe_screen *pscreen;
796 uint64_t val;
797
798 fd_mesa_debug = debug_get_option_fd_mesa_debug();
799
800 if (fd_mesa_debug & FD_DBG_NOBIN)
801 fd_binning_enabled = false;
802
803 if (!screen)
804 return NULL;
805
806 pscreen = &screen->base;
807
808 screen->dev = dev;
809 screen->refcnt = 1;
810
811 if (ro) {
812 screen->ro = renderonly_dup(ro);
813 if (!screen->ro) {
814 DBG("could not create renderonly object");
815 goto fail;
816 }
817 }
818
819 // maybe this should be in context?
820 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
821 if (!screen->pipe) {
822 DBG("could not create 3d pipe");
823 goto fail;
824 }
825
826 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
827 DBG("could not get GMEM size");
828 goto fail;
829 }
830 screen->gmemsize_bytes = val;
831
832 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
833 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
834 }
835
836 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
837 DBG("could not get device-id");
838 goto fail;
839 }
840 screen->device_id = val;
841
842 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
843 DBG("could not get gpu freq");
844 /* this limits what performance related queries are
845 * supported but is not fatal
846 */
847 screen->max_freq = 0;
848 } else {
849 screen->max_freq = val;
850 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
851 screen->has_timestamp = true;
852 }
853
854 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
855 DBG("could not get gpu-id");
856 goto fail;
857 }
858 screen->gpu_id = val;
859
860 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
861 DBG("could not get chip-id");
862 /* older kernels may not have this property: */
863 unsigned core = screen->gpu_id / 100;
864 unsigned major = (screen->gpu_id % 100) / 10;
865 unsigned minor = screen->gpu_id % 10;
866 unsigned patch = 0; /* assume the worst */
867 val = (patch & 0xff) | ((minor & 0xff) << 8) |
868 ((major & 0xff) << 16) | ((core & 0xff) << 24);
869 }
870 screen->chip_id = val;
871
872 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
873 DBG("could not get # of rings");
874 screen->priority_mask = 0;
875 } else {
876 /* # of rings equates to number of unique priority values: */
877 screen->priority_mask = (1 << val) - 1;
878 }
879
880 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
881 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
882 screen->has_robustness = val;
883 }
884
885 struct sysinfo si;
886 sysinfo(&si);
887 screen->ram_size = si.totalram;
888
889 DBG("Pipe Info:");
890 DBG(" GPU-id: %d", screen->gpu_id);
891 DBG(" Chip-id: 0x%08x", screen->chip_id);
892 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
893
894 /* explicitly checking for GPU revisions that are known to work. This
895 * may be overly conservative for a3xx, where spoofing the gpu_id with
896 * the blob driver seems to generate identical cmdstream dumps. But
897 * on a2xx, there seem to be small differences between the GPU revs
898 * so it is probably better to actually test first on real hardware
899 * before enabling:
900 *
901 * If you have a different adreno version, feel free to add it to one
902 * of the cases below and see what happens. And if it works, please
903 * send a patch ;-)
904 */
905 switch (screen->gpu_id) {
906 case 200:
907 case 201:
908 case 205:
909 case 220:
910 fd2_screen_init(pscreen);
911 break;
912 case 305:
913 case 307:
914 case 320:
915 case 330:
916 fd3_screen_init(pscreen);
917 break;
918 case 420:
919 case 430:
920 fd4_screen_init(pscreen);
921 break;
922 case 510:
923 case 530:
924 case 540:
925 fd5_screen_init(pscreen);
926 break;
927 case 618:
928 case 630:
929 case 640:
930 fd6_screen_init(pscreen);
931 break;
932 default:
933 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
934 goto fail;
935 }
936
937 if (screen->gpu_id >= 600) {
938 screen->gmem_alignw = 32;
939 screen->gmem_alignh = 32;
940 screen->num_vsc_pipes = 32;
941 } else if (screen->gpu_id >= 500) {
942 screen->gmem_alignw = 64;
943 screen->gmem_alignh = 32;
944 screen->num_vsc_pipes = 16;
945 } else {
946 screen->gmem_alignw = 32;
947 screen->gmem_alignh = 32;
948 screen->num_vsc_pipes = 8;
949 }
950
951 if (fd_mesa_debug & FD_DBG_PERFC) {
952 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
953 &screen->num_perfcntr_groups);
954 }
955
956 /* NOTE: don't enable if we have too old of a kernel to support
957 * growable cmdstream buffers, since memory requirement for cmdstream
958 * buffers would be too much otherwise.
959 */
960 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
961 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
962
963 fd_bc_init(&screen->batch_cache);
964
965 (void) mtx_init(&screen->lock, mtx_plain);
966
967 pscreen->destroy = fd_screen_destroy;
968 pscreen->get_param = fd_screen_get_param;
969 pscreen->get_paramf = fd_screen_get_paramf;
970 pscreen->get_shader_param = fd_screen_get_shader_param;
971 pscreen->get_compute_param = fd_get_compute_param;
972 pscreen->get_compiler_options = fd_get_compiler_options;
973
974 fd_resource_screen_init(pscreen);
975 fd_query_screen_init(pscreen);
976 fd_gmem_screen_init(pscreen);
977
978 pscreen->get_name = fd_screen_get_name;
979 pscreen->get_vendor = fd_screen_get_vendor;
980 pscreen->get_device_vendor = fd_screen_get_device_vendor;
981
982 pscreen->get_timestamp = fd_screen_get_timestamp;
983
984 pscreen->fence_reference = _fd_fence_ref;
985 pscreen->fence_finish = fd_fence_finish;
986 pscreen->fence_get_fd = fd_fence_get_fd;
987
988 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
989
990 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
991
992 return pscreen;
993
994 fail:
995 fd_screen_destroy(pscreen);
996 return NULL;
997 }