freedreno/a6xx: hwbinning
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_screen.h"
39 #include "util/u_string.h"
40 #include "util/u_debug.h"
41
42 #include "util/os_time.h"
43
44 #include <errno.h>
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include <sys/sysinfo.h>
48
49 #include "freedreno_screen.h"
50 #include "freedreno_resource.h"
51 #include "freedreno_fence.h"
52 #include "freedreno_query.h"
53 #include "freedreno_util.h"
54
55 #include "a2xx/fd2_screen.h"
56 #include "a3xx/fd3_screen.h"
57 #include "a4xx/fd4_screen.h"
58 #include "a5xx/fd5_screen.h"
59 #include "a6xx/fd6_screen.h"
60
61
62 #include "ir3/ir3_nir.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
78 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
79 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
80 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
81 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
82 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
83 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
84 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
85 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
86 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
87 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
88 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
89 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
90 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const struct debug_named_value shader_debug_options[] = {
101 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
102 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
103 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
104 DEBUG_NAMED_VALUE_END
105 };
106
107 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
108
109 enum fd_shader_debug fd_shader_debug = 0;
110
111 static const char *
112 fd_screen_get_name(struct pipe_screen *pscreen)
113 {
114 static char buffer[128];
115 util_snprintf(buffer, sizeof(buffer), "FD%03d",
116 fd_screen(pscreen)->device_id);
117 return buffer;
118 }
119
120 static const char *
121 fd_screen_get_vendor(struct pipe_screen *pscreen)
122 {
123 return "freedreno";
124 }
125
126 static const char *
127 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
128 {
129 return "Qualcomm";
130 }
131
132
133 static uint64_t
134 fd_screen_get_timestamp(struct pipe_screen *pscreen)
135 {
136 struct fd_screen *screen = fd_screen(pscreen);
137
138 if (screen->has_timestamp) {
139 uint64_t n;
140 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
141 debug_assert(screen->max_freq > 0);
142 return n * 1000000000 / screen->max_freq;
143 } else {
144 int64_t cpu_time = os_time_get() * 1000;
145 return cpu_time + screen->cpu_gpu_time_delta;
146 }
147
148 }
149
150 static void
151 fd_screen_destroy(struct pipe_screen *pscreen)
152 {
153 struct fd_screen *screen = fd_screen(pscreen);
154
155 if (screen->pipe)
156 fd_pipe_del(screen->pipe);
157
158 if (screen->dev)
159 fd_device_del(screen->dev);
160
161 fd_bc_fini(&screen->batch_cache);
162
163 slab_destroy_parent(&screen->transfer_pool);
164
165 mtx_destroy(&screen->lock);
166
167 ralloc_free(screen->compiler);
168
169 free(screen->perfcntr_queries);
170 free(screen);
171 }
172
173 /*
174 TODO either move caps to a2xx/a3xx specific code, or maybe have some
175 tables for things that differ if the delta is not too much..
176 */
177 static int
178 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
179 {
180 struct fd_screen *screen = fd_screen(pscreen);
181
182 /* this is probably not totally correct.. but it's a start: */
183 switch (param) {
184 /* Supported features (boolean caps). */
185 case PIPE_CAP_NPOT_TEXTURES:
186 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
187 case PIPE_CAP_ANISOTROPIC_FILTER:
188 case PIPE_CAP_POINT_SPRITE:
189 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
190 case PIPE_CAP_TEXTURE_SWIZZLE:
191 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
192 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
193 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
194 case PIPE_CAP_SEAMLESS_CUBE_MAP:
195 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
196 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
197 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
199 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
200 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
201 case PIPE_CAP_STRING_MARKER:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203 case PIPE_CAP_TEXTURE_BARRIER:
204 case PIPE_CAP_INVALIDATE_BUFFER:
205 return 1;
206
207 case PIPE_CAP_VERTEXID_NOBASE:
208 return is_a3xx(screen) || is_a4xx(screen);
209
210 case PIPE_CAP_COMPUTE:
211 return has_compute(screen);
212
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 case PIPE_CAP_PCI_GROUP:
215 case PIPE_CAP_PCI_BUS:
216 case PIPE_CAP_PCI_DEVICE:
217 case PIPE_CAP_PCI_FUNCTION:
218 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
219 return 0;
220
221 case PIPE_CAP_SM3:
222 case PIPE_CAP_PRIMITIVE_RESTART:
223 case PIPE_CAP_TGSI_INSTANCEID:
224 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
225 case PIPE_CAP_INDEP_BLEND_ENABLE:
226 case PIPE_CAP_INDEP_BLEND_FUNC:
227 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
228 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
229 case PIPE_CAP_CONDITIONAL_RENDER:
230 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
231 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
232 case PIPE_CAP_CLIP_HALFZ:
233 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
234
235 case PIPE_CAP_FAKE_SW_MSAA:
236 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
237
238 case PIPE_CAP_TEXTURE_MULTISAMPLE:
239 return is_a5xx(screen) || is_a6xx(screen);
240
241 case PIPE_CAP_DEPTH_CLIP_DISABLE:
242 return is_a3xx(screen) || is_a4xx(screen);
243
244 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
245 return is_a5xx(screen) || is_a6xx(screen);
246
247 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
248 if (is_a3xx(screen)) return 16;
249 if (is_a4xx(screen)) return 32;
250 if (is_a5xx(screen)) return 32;
251 if (is_a6xx(screen)) return 32;
252 return 0;
253 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
254 /* We could possibly emulate more by pretending 2d/rect textures and
255 * splitting high bits of index into 2nd dimension..
256 */
257 if (is_a3xx(screen)) return 8192;
258 if (is_a4xx(screen)) return 16384;
259 if (is_a5xx(screen)) return 16384;
260 if (is_a6xx(screen)) return 16384;
261 return 0;
262
263 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
264 case PIPE_CAP_CUBE_MAP_ARRAY:
265 case PIPE_CAP_SAMPLER_VIEW_TARGET:
266 case PIPE_CAP_TEXTURE_QUERY_LOD:
267 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
268
269 case PIPE_CAP_START_INSTANCE:
270 /* Note that a5xx can do this, it just can't (at least with
271 * current firmware) do draw_indirect with base_instance.
272 * Since draw_indirect is needed sooner (gles31 and gl40 vs
273 * gl42), hide base_instance on a5xx. :-/
274 */
275 return is_a4xx(screen);
276
277 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
278 return 64;
279
280 case PIPE_CAP_GLSL_FEATURE_LEVEL:
281 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
282 if (glsl120)
283 return 120;
284 return is_ir3(screen) ? 140 : 120;
285
286 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
287 if (is_a5xx(screen) || is_a6xx(screen))
288 return 4;
289 return 0;
290
291 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
292 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
293 return 4;
294 return 0;
295
296 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
297 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
298 return 0;
299
300 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
301 return 0;
302
303 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
304 return screen->priority_mask;
305
306 case PIPE_CAP_DRAW_INDIRECT:
307 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
308 return 1;
309 return 0;
310
311 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
312 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
313 return 1;
314 return 0;
315
316 case PIPE_CAP_LOAD_CONSTBUF:
317 /* name is confusing, but this turns on std430 packing */
318 if (is_ir3(screen))
319 return 1;
320 return 0;
321
322 case PIPE_CAP_MAX_VIEWPORTS:
323 return 1;
324
325 case PIPE_CAP_SHAREABLE_SHADERS:
326 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
327 /* manage the variants for these ourself, to avoid breaking precompile: */
328 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
329 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
330 if (is_ir3(screen))
331 return 1;
332 return 0;
333
334 /* Stream output. */
335 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
336 if (is_ir3(screen))
337 return PIPE_MAX_SO_BUFFERS;
338 return 0;
339 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
340 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
341 if (is_ir3(screen))
342 return 1;
343 return 0;
344 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
345 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
346 if (is_ir3(screen))
347 return 16 * 4; /* should only be shader out limit? */
348 return 0;
349
350 /* Texturing. */
351 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
352 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
353 return MAX_MIP_LEVELS;
354 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
355 return 11;
356
357 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
358 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
359
360 /* Render targets. */
361 case PIPE_CAP_MAX_RENDER_TARGETS:
362 return screen->max_rts;
363 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
364 return is_a3xx(screen) ? 1 : 0;
365
366 /* Queries. */
367 case PIPE_CAP_OCCLUSION_QUERY:
368 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
369 case PIPE_CAP_QUERY_TIMESTAMP:
370 case PIPE_CAP_QUERY_TIME_ELAPSED:
371 /* only a4xx, requires new enough kernel so we know max_freq: */
372 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
373
374 case PIPE_CAP_VENDOR_ID:
375 return 0x5143;
376 case PIPE_CAP_DEVICE_ID:
377 return 0xFFFFFFFF;
378 case PIPE_CAP_ACCELERATED:
379 return 1;
380 case PIPE_CAP_VIDEO_MEMORY:
381 DBG("FINISHME: The value returned is incorrect\n");
382 return 10;
383 case PIPE_CAP_UMA:
384 return 1;
385 case PIPE_CAP_NATIVE_FENCE_FD:
386 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
387 default:
388 return u_pipe_screen_get_param_defaults(pscreen, param);
389 }
390 }
391
392 static float
393 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
394 {
395 switch (param) {
396 case PIPE_CAPF_MAX_LINE_WIDTH:
397 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
398 /* NOTE: actual value is 127.0f, but this is working around a deqp
399 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
400 * uses too small of a render target size, and gets confused when
401 * the lines start going offscreen.
402 *
403 * See: https://code.google.com/p/android/issues/detail?id=206513
404 */
405 if (fd_mesa_debug & FD_DBG_DEQP)
406 return 48.0f;
407 return 127.0f;
408 case PIPE_CAPF_MAX_POINT_WIDTH:
409 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
410 return 4092.0f;
411 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
412 return 16.0f;
413 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
414 return 15.0f;
415 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
416 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
417 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
418 return 0.0f;
419 }
420 debug_printf("unknown paramf %d\n", param);
421 return 0;
422 }
423
424 static int
425 fd_screen_get_shader_param(struct pipe_screen *pscreen,
426 enum pipe_shader_type shader,
427 enum pipe_shader_cap param)
428 {
429 struct fd_screen *screen = fd_screen(pscreen);
430
431 switch(shader)
432 {
433 case PIPE_SHADER_FRAGMENT:
434 case PIPE_SHADER_VERTEX:
435 break;
436 case PIPE_SHADER_COMPUTE:
437 if (has_compute(screen))
438 break;
439 return 0;
440 case PIPE_SHADER_GEOMETRY:
441 /* maye we could emulate.. */
442 return 0;
443 default:
444 DBG("unknown shader type %d", shader);
445 return 0;
446 }
447
448 /* this is probably not totally correct.. but it's a start: */
449 switch (param) {
450 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
451 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
452 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
453 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
454 return 16384;
455 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
456 return 8; /* XXX */
457 case PIPE_SHADER_CAP_MAX_INPUTS:
458 case PIPE_SHADER_CAP_MAX_OUTPUTS:
459 return 16;
460 case PIPE_SHADER_CAP_MAX_TEMPS:
461 return 64; /* Max native temporaries. */
462 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
463 /* NOTE: seems to be limit for a3xx is actually 512 but
464 * split between VS and FS. Use lower limit of 256 to
465 * avoid getting into impossible situations:
466 */
467 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
468 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
469 return is_ir3(screen) ? 16 : 1;
470 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
471 return 1;
472 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
473 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
474 /* Technically this should be the same as for TEMP/CONST, since
475 * everything is just normal registers. This is just temporary
476 * hack until load_input/store_output handle arrays in a similar
477 * way as load_var/store_var..
478 */
479 return 0;
480 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
481 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
482 /* a2xx compiler doesn't handle indirect: */
483 return is_ir3(screen) ? 1 : 0;
484 case PIPE_SHADER_CAP_SUBROUTINES:
485 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
487 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
488 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
489 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
490 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
491 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
492 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
493 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
494 return 0;
495 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
496 return 1;
497 case PIPE_SHADER_CAP_INTEGERS:
498 if (glsl120)
499 return 0;
500 return is_ir3(screen) ? 1 : 0;
501 case PIPE_SHADER_CAP_INT64_ATOMICS:
502 return 0;
503 case PIPE_SHADER_CAP_FP16:
504 return 0;
505 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
506 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
507 return 16;
508 case PIPE_SHADER_CAP_PREFERRED_IR:
509 if (is_ir3(screen))
510 return PIPE_SHADER_IR_NIR;
511 return PIPE_SHADER_IR_TGSI;
512 case PIPE_SHADER_CAP_SUPPORTED_IRS:
513 if (is_ir3(screen)) {
514 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
515 } else {
516 return (1 << PIPE_SHADER_IR_TGSI);
517 }
518 return 0;
519 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
520 return 32;
521 case PIPE_SHADER_CAP_SCALAR_ISA:
522 return is_ir3(screen) ? 1 : 0;
523 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
524 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
525 if (is_a5xx(screen) || is_a6xx(screen)) {
526 /* a5xx (and a4xx for that matter) has one state-block
527 * for compute-shader SSBO's and another that is shared
528 * by VS/HS/DS/GS/FS.. so to simplify things for now
529 * just advertise SSBOs for FS and CS. We could possibly
530 * do what blob does, and partition the space for
531 * VS/HS/DS/GS/FS. The blob advertises:
532 *
533 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
534 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
537 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
538 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
539 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
540 *
541 * I think that way we could avoid having to patch shaders
542 * for actual SSBO indexes by using a static partitioning.
543 *
544 * Note same state block is used for images and buffers,
545 * but images also need texture state for read access
546 * (isam/isam.3d)
547 */
548 switch(shader)
549 {
550 case PIPE_SHADER_FRAGMENT:
551 case PIPE_SHADER_COMPUTE:
552 return 24;
553 default:
554 return 0;
555 }
556 }
557 return 0;
558 }
559 debug_printf("unknown shader param %d\n", param);
560 return 0;
561 }
562
563 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
564 * into per-generation backend?
565 */
566 static int
567 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
568 enum pipe_compute_cap param, void *ret)
569 {
570 struct fd_screen *screen = fd_screen(pscreen);
571 const char * const ir = "ir3";
572
573 if (!has_compute(screen))
574 return 0;
575
576 #define RET(x) do { \
577 if (ret) \
578 memcpy(ret, x, sizeof(x)); \
579 return sizeof(x); \
580 } while (0)
581
582 switch (param) {
583 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
584 // don't expose 64b pointer support yet, until ir3 supports 64b
585 // math, otherwise spir64 target is used and we get 64b pointer
586 // calculations that we can't do yet
587 // if (is_a5xx(screen))
588 // RET((uint32_t []){ 64 });
589 RET((uint32_t []){ 32 });
590
591 case PIPE_COMPUTE_CAP_IR_TARGET:
592 if (ret)
593 sprintf(ret, ir);
594 return strlen(ir) * sizeof(char);
595
596 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
597 RET((uint64_t []) { 3 });
598
599 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
600 RET(((uint64_t []) { 65535, 65535, 65535 }));
601
602 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
603 RET(((uint64_t []) { 1024, 1024, 64 }));
604
605 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
606 RET((uint64_t []) { 1024 });
607
608 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
609 RET((uint64_t []) { screen->ram_size });
610
611 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
612 RET((uint64_t []) { 32768 });
613
614 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
615 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
616 RET((uint64_t []) { 4096 });
617
618 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
619 RET((uint64_t []) { screen->ram_size });
620
621 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
622 RET((uint32_t []) { screen->max_freq / 1000000 });
623
624 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
625 RET((uint32_t []) { 9999 }); // TODO
626
627 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
628 RET((uint32_t []) { 1 });
629
630 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
631 RET((uint32_t []) { 32 }); // TODO
632
633 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
634 RET((uint64_t []) { 1024 }); // TODO
635 }
636
637 return 0;
638 }
639
640 static const void *
641 fd_get_compiler_options(struct pipe_screen *pscreen,
642 enum pipe_shader_ir ir, unsigned shader)
643 {
644 struct fd_screen *screen = fd_screen(pscreen);
645
646 if (is_ir3(screen))
647 return ir3_get_compiler_options(screen->compiler);
648
649 return NULL;
650 }
651
652 boolean
653 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
654 struct fd_bo *bo,
655 unsigned stride,
656 struct winsys_handle *whandle)
657 {
658 whandle->stride = stride;
659
660 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
661 return fd_bo_get_name(bo, &whandle->handle) == 0;
662 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
663 whandle->handle = fd_bo_handle(bo);
664 return TRUE;
665 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
666 whandle->handle = fd_bo_dmabuf(bo);
667 return TRUE;
668 } else {
669 return FALSE;
670 }
671 }
672
673 struct fd_bo *
674 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
675 struct winsys_handle *whandle)
676 {
677 struct fd_screen *screen = fd_screen(pscreen);
678 struct fd_bo *bo;
679
680 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
681 bo = fd_bo_from_name(screen->dev, whandle->handle);
682 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
683 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
684 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
685 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
686 } else {
687 DBG("Attempt to import unsupported handle type %d", whandle->type);
688 return NULL;
689 }
690
691 if (!bo) {
692 DBG("ref name 0x%08x failed", whandle->handle);
693 return NULL;
694 }
695
696 return bo;
697 }
698
699 struct pipe_screen *
700 fd_screen_create(struct fd_device *dev)
701 {
702 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
703 struct pipe_screen *pscreen;
704 uint64_t val;
705
706 fd_mesa_debug = debug_get_option_fd_mesa_debug();
707 fd_shader_debug = debug_get_option_fd_shader_debug();
708
709 if (fd_mesa_debug & FD_DBG_NOBIN)
710 fd_binning_enabled = false;
711
712 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
713
714 if (!screen)
715 return NULL;
716
717 pscreen = &screen->base;
718
719 screen->dev = dev;
720 screen->refcnt = 1;
721
722 // maybe this should be in context?
723 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
724 if (!screen->pipe) {
725 DBG("could not create 3d pipe");
726 goto fail;
727 }
728
729 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
730 DBG("could not get GMEM size");
731 goto fail;
732 }
733 screen->gmemsize_bytes = val;
734
735 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
736 DBG("could not get device-id");
737 goto fail;
738 }
739 screen->device_id = val;
740
741 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
742 DBG("could not get gpu freq");
743 /* this limits what performance related queries are
744 * supported but is not fatal
745 */
746 screen->max_freq = 0;
747 } else {
748 screen->max_freq = val;
749 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
750 screen->has_timestamp = true;
751 }
752
753 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
754 DBG("could not get gpu-id");
755 goto fail;
756 }
757 screen->gpu_id = val;
758
759 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
760 DBG("could not get chip-id");
761 /* older kernels may not have this property: */
762 unsigned core = screen->gpu_id / 100;
763 unsigned major = (screen->gpu_id % 100) / 10;
764 unsigned minor = screen->gpu_id % 10;
765 unsigned patch = 0; /* assume the worst */
766 val = (patch & 0xff) | ((minor & 0xff) << 8) |
767 ((major & 0xff) << 16) | ((core & 0xff) << 24);
768 }
769 screen->chip_id = val;
770
771 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
772 DBG("could not get # of rings");
773 screen->priority_mask = 0;
774 } else {
775 /* # of rings equates to number of unique priority values: */
776 screen->priority_mask = (1 << val) - 1;
777 }
778
779 struct sysinfo si;
780 sysinfo(&si);
781 screen->ram_size = si.totalram;
782
783 DBG("Pipe Info:");
784 DBG(" GPU-id: %d", screen->gpu_id);
785 DBG(" Chip-id: 0x%08x", screen->chip_id);
786 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
787
788 /* explicitly checking for GPU revisions that are known to work. This
789 * may be overly conservative for a3xx, where spoofing the gpu_id with
790 * the blob driver seems to generate identical cmdstream dumps. But
791 * on a2xx, there seem to be small differences between the GPU revs
792 * so it is probably better to actually test first on real hardware
793 * before enabling:
794 *
795 * If you have a different adreno version, feel free to add it to one
796 * of the cases below and see what happens. And if it works, please
797 * send a patch ;-)
798 */
799 switch (screen->gpu_id) {
800 case 205:
801 case 220:
802 fd2_screen_init(pscreen);
803 break;
804 case 305:
805 case 307:
806 case 320:
807 case 330:
808 fd3_screen_init(pscreen);
809 break;
810 case 420:
811 case 430:
812 fd4_screen_init(pscreen);
813 break;
814 case 530:
815 fd5_screen_init(pscreen);
816 break;
817 case 630:
818 fd6_screen_init(pscreen);
819 break;
820 default:
821 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
822 goto fail;
823 }
824
825 if (screen->gpu_id >= 600) {
826 screen->gmem_alignw = 32;
827 screen->gmem_alignh = 32;
828 screen->num_vsc_pipes = 32;
829 } else if (screen->gpu_id >= 500) {
830 screen->gmem_alignw = 64;
831 screen->gmem_alignh = 32;
832 screen->num_vsc_pipes = 16;
833 } else {
834 screen->gmem_alignw = 32;
835 screen->gmem_alignh = 32;
836 screen->num_vsc_pipes = 8;
837 }
838
839 /* NOTE: don't enable reordering on a2xx, since completely untested.
840 * Also, don't enable if we have too old of a kernel to support
841 * growable cmdstream buffers, since memory requirement for cmdstream
842 * buffers would be too much otherwise.
843 */
844 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
845 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
846
847 fd_bc_init(&screen->batch_cache);
848
849 (void) mtx_init(&screen->lock, mtx_plain);
850
851 pscreen->destroy = fd_screen_destroy;
852 pscreen->get_param = fd_screen_get_param;
853 pscreen->get_paramf = fd_screen_get_paramf;
854 pscreen->get_shader_param = fd_screen_get_shader_param;
855 pscreen->get_compute_param = fd_get_compute_param;
856 pscreen->get_compiler_options = fd_get_compiler_options;
857
858 fd_resource_screen_init(pscreen);
859 fd_query_screen_init(pscreen);
860
861 pscreen->get_name = fd_screen_get_name;
862 pscreen->get_vendor = fd_screen_get_vendor;
863 pscreen->get_device_vendor = fd_screen_get_device_vendor;
864
865 pscreen->get_timestamp = fd_screen_get_timestamp;
866
867 pscreen->fence_reference = fd_fence_ref;
868 pscreen->fence_finish = fd_fence_finish;
869 pscreen->fence_get_fd = fd_fence_get_fd;
870
871 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
872
873 return pscreen;
874
875 fail:
876 fd_screen_destroy(pscreen);
877 return NULL;
878 }