freedreno/a5xx: MSAA
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29
30 #include "pipe/p_defines.h"
31 #include "pipe/p_screen.h"
32 #include "pipe/p_state.h"
33
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_format.h"
37 #include "util/u_format_s3tc.h"
38 #include "util/u_string.h"
39 #include "util/u_debug.h"
40
41 #include "util/os_time.h"
42
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58
59 #include "ir3/ir3_nir.h"
60
61 /* XXX this should go away */
62 #include "state_tracker/drm_driver.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
75 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
87 DEBUG_NAMED_VALUE_END
88 };
89
90 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
91
92 int fd_mesa_debug = 0;
93 bool fd_binning_enabled = true;
94 static bool glsl120 = false;
95
96 static const char *
97 fd_screen_get_name(struct pipe_screen *pscreen)
98 {
99 static char buffer[128];
100 util_snprintf(buffer, sizeof(buffer), "FD%03d",
101 fd_screen(pscreen)->device_id);
102 return buffer;
103 }
104
105 static const char *
106 fd_screen_get_vendor(struct pipe_screen *pscreen)
107 {
108 return "freedreno";
109 }
110
111 static const char *
112 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
113 {
114 return "Qualcomm";
115 }
116
117
118 static uint64_t
119 fd_screen_get_timestamp(struct pipe_screen *pscreen)
120 {
121 struct fd_screen *screen = fd_screen(pscreen);
122
123 if (screen->has_timestamp) {
124 uint64_t n;
125 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
126 debug_assert(screen->max_freq > 0);
127 return n * 1000000000 / screen->max_freq;
128 } else {
129 int64_t cpu_time = os_time_get() * 1000;
130 return cpu_time + screen->cpu_gpu_time_delta;
131 }
132
133 }
134
135 static void
136 fd_screen_destroy(struct pipe_screen *pscreen)
137 {
138 struct fd_screen *screen = fd_screen(pscreen);
139
140 if (screen->pipe)
141 fd_pipe_del(screen->pipe);
142
143 if (screen->dev)
144 fd_device_del(screen->dev);
145
146 fd_bc_fini(&screen->batch_cache);
147
148 slab_destroy_parent(&screen->transfer_pool);
149
150 mtx_destroy(&screen->lock);
151
152 ralloc_free(screen->compiler);
153
154 free(screen);
155 }
156
157 /*
158 TODO either move caps to a2xx/a3xx specific code, or maybe have some
159 tables for things that differ if the delta is not too much..
160 */
161 static int
162 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
163 {
164 struct fd_screen *screen = fd_screen(pscreen);
165
166 /* this is probably not totally correct.. but it's a start: */
167 switch (param) {
168 /* Supported features (boolean caps). */
169 case PIPE_CAP_NPOT_TEXTURES:
170 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
171 case PIPE_CAP_ANISOTROPIC_FILTER:
172 case PIPE_CAP_POINT_SPRITE:
173 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
174 case PIPE_CAP_TEXTURE_SWIZZLE:
175 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
176 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
177 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
178 case PIPE_CAP_SEAMLESS_CUBE_MAP:
179 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
180 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
181 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
183 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
184 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
185 case PIPE_CAP_STRING_MARKER:
186 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
187 case PIPE_CAP_TEXTURE_BARRIER:
188 case PIPE_CAP_INVALIDATE_BUFFER:
189 return 1;
190
191 case PIPE_CAP_VERTEXID_NOBASE:
192 return is_a3xx(screen) || is_a4xx(screen);
193
194 case PIPE_CAP_COMPUTE:
195 return has_compute(screen);
196
197 case PIPE_CAP_SHADER_STENCIL_EXPORT:
198 case PIPE_CAP_TGSI_TEXCOORD:
199 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
201 case PIPE_CAP_QUERY_MEMORY_INFO:
202 case PIPE_CAP_PCI_GROUP:
203 case PIPE_CAP_PCI_BUS:
204 case PIPE_CAP_PCI_DEVICE:
205 case PIPE_CAP_PCI_FUNCTION:
206 return 0;
207
208 case PIPE_CAP_SM3:
209 case PIPE_CAP_PRIMITIVE_RESTART:
210 case PIPE_CAP_TGSI_INSTANCEID:
211 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
212 case PIPE_CAP_INDEP_BLEND_ENABLE:
213 case PIPE_CAP_INDEP_BLEND_FUNC:
214 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
215 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
216 case PIPE_CAP_CONDITIONAL_RENDER:
217 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
218 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
219 case PIPE_CAP_CLIP_HALFZ:
220 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
221
222 case PIPE_CAP_FAKE_SW_MSAA:
223 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
224
225 case PIPE_CAP_TEXTURE_MULTISAMPLE:
226 return is_a5xx(screen);
227
228 case PIPE_CAP_DEPTH_CLIP_DISABLE:
229 return is_a3xx(screen) || is_a4xx(screen);
230
231 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
232 return is_a5xx(screen);
233
234 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
235 return 0;
236 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
237 if (is_a3xx(screen)) return 16;
238 if (is_a4xx(screen)) return 32;
239 if (is_a5xx(screen)) return 32;
240 return 0;
241 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
242 /* We could possibly emulate more by pretending 2d/rect textures and
243 * splitting high bits of index into 2nd dimension..
244 */
245 if (is_a3xx(screen)) return 8192;
246 if (is_a4xx(screen)) return 16384;
247 if (is_a5xx(screen)) return 16384;
248 return 0;
249
250 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
251 case PIPE_CAP_CUBE_MAP_ARRAY:
252 case PIPE_CAP_SAMPLER_VIEW_TARGET:
253 case PIPE_CAP_TEXTURE_QUERY_LOD:
254 return is_a4xx(screen) || is_a5xx(screen);
255
256 case PIPE_CAP_START_INSTANCE:
257 /* Note that a5xx can do this, it just can't (at least with
258 * current firmware) do draw_indirect with base_instance.
259 * Since draw_indirect is needed sooner (gles31 and gl40 vs
260 * gl42), hide base_instance on a5xx. :-/
261 */
262 return is_a4xx(screen);
263
264 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
265 return 64;
266
267 case PIPE_CAP_GLSL_FEATURE_LEVEL:
268 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
269 if (glsl120)
270 return 120;
271 return is_ir3(screen) ? 140 : 120;
272
273 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
274 if (is_a5xx(screen))
275 return 4;
276 return 0;
277
278 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
279 if (is_a4xx(screen) || is_a5xx(screen))
280 return 4;
281 return 0;
282
283 /* Unsupported features. */
284 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
285 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
286 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
287 case PIPE_CAP_USER_VERTEX_BUFFERS:
288 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
289 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
290 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
291 case PIPE_CAP_TEXTURE_GATHER_SM5:
292 case PIPE_CAP_SAMPLE_SHADING:
293 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
294 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
295 case PIPE_CAP_MULTI_DRAW_INDIRECT:
296 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
297 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
298 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
299 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
300 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
301 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
302 case PIPE_CAP_DEPTH_BOUNDS_TEST:
303 case PIPE_CAP_TGSI_TXQS:
304 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
305 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
306 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
307 case PIPE_CAP_CLEAR_TEXTURE:
308 case PIPE_CAP_DRAW_PARAMETERS:
309 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
310 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
311 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
312 case PIPE_CAP_GENERATE_MIPMAP:
313 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
314 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
315 case PIPE_CAP_CULL_DISTANCE:
316 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
317 case PIPE_CAP_TGSI_VOTE:
318 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
319 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
320 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
321 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
322 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
323 case PIPE_CAP_TGSI_FS_FBFETCH:
324 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
325 case PIPE_CAP_DOUBLES:
326 case PIPE_CAP_INT64:
327 case PIPE_CAP_INT64_DIVMOD:
328 case PIPE_CAP_TGSI_TEX_TXF_LZ:
329 case PIPE_CAP_TGSI_CLOCK:
330 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
331 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
332 case PIPE_CAP_TGSI_BALLOT:
333 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
334 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
335 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
336 case PIPE_CAP_POST_DEPTH_COVERAGE:
337 case PIPE_CAP_BINDLESS_TEXTURE:
338 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
339 case PIPE_CAP_QUERY_SO_OVERFLOW:
340 case PIPE_CAP_MEMOBJ:
341 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
342 case PIPE_CAP_TILE_RASTER_ORDER:
343 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
344 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
345 case PIPE_CAP_FENCE_SIGNAL:
346 case PIPE_CAP_CONSTBUF0_FLAGS:
347 case PIPE_CAP_PACKED_UNIFORMS:
348 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
349 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
350 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
351 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
352 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
353 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
354 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
355 return 0;
356
357 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
358 return screen->priority_mask;
359
360 case PIPE_CAP_DRAW_INDIRECT:
361 if (is_a4xx(screen) || is_a5xx(screen))
362 return 1;
363 return 0;
364
365 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
366 if (is_a4xx(screen) || is_a5xx(screen))
367 return 1;
368 return 0;
369
370 case PIPE_CAP_LOAD_CONSTBUF:
371 /* name is confusing, but this turns on std430 packing */
372 if (is_ir3(screen))
373 return 1;
374 return 0;
375
376 case PIPE_CAP_MAX_VIEWPORTS:
377 return 1;
378
379 case PIPE_CAP_SHAREABLE_SHADERS:
380 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
381 /* manage the variants for these ourself, to avoid breaking precompile: */
382 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
383 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
384 if (is_ir3(screen))
385 return 1;
386 return 0;
387
388 /* Stream output. */
389 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
390 if (is_ir3(screen))
391 return PIPE_MAX_SO_BUFFERS;
392 return 0;
393 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
394 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
395 if (is_ir3(screen))
396 return 1;
397 return 0;
398 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
399 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
400 if (is_ir3(screen))
401 return 16 * 4; /* should only be shader out limit? */
402 return 0;
403
404 /* Geometry shader output, unsupported. */
405 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
406 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
407 case PIPE_CAP_MAX_VERTEX_STREAMS:
408 return 0;
409
410 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
411 return 2048;
412
413 /* Texturing. */
414 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
415 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
416 return MAX_MIP_LEVELS;
417 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
418 return 11;
419
420 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
421 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
422
423 /* Render targets. */
424 case PIPE_CAP_MAX_RENDER_TARGETS:
425 return screen->max_rts;
426 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
427 return is_a3xx(screen) ? 1 : 0;
428
429 /* Queries. */
430 case PIPE_CAP_QUERY_BUFFER_OBJECT:
431 return 0;
432 case PIPE_CAP_OCCLUSION_QUERY:
433 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
434 case PIPE_CAP_QUERY_TIMESTAMP:
435 case PIPE_CAP_QUERY_TIME_ELAPSED:
436 /* only a4xx, requires new enough kernel so we know max_freq: */
437 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
438
439 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
440 case PIPE_CAP_MIN_TEXEL_OFFSET:
441 return -8;
442
443 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
444 case PIPE_CAP_MAX_TEXEL_OFFSET:
445 return 7;
446
447 case PIPE_CAP_ENDIANNESS:
448 return PIPE_ENDIAN_LITTLE;
449
450 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
451 return 64;
452
453 case PIPE_CAP_VENDOR_ID:
454 return 0x5143;
455 case PIPE_CAP_DEVICE_ID:
456 return 0xFFFFFFFF;
457 case PIPE_CAP_ACCELERATED:
458 return 1;
459 case PIPE_CAP_VIDEO_MEMORY:
460 DBG("FINISHME: The value returned is incorrect\n");
461 return 10;
462 case PIPE_CAP_UMA:
463 return 1;
464 case PIPE_CAP_NATIVE_FENCE_FD:
465 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
466 }
467 debug_printf("unknown param %d\n", param);
468 return 0;
469 }
470
471 static float
472 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
473 {
474 switch (param) {
475 case PIPE_CAPF_MAX_LINE_WIDTH:
476 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
477 /* NOTE: actual value is 127.0f, but this is working around a deqp
478 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
479 * uses too small of a render target size, and gets confused when
480 * the lines start going offscreen.
481 *
482 * See: https://code.google.com/p/android/issues/detail?id=206513
483 */
484 if (fd_mesa_debug & FD_DBG_DEQP)
485 return 48.0f;
486 return 127.0f;
487 case PIPE_CAPF_MAX_POINT_WIDTH:
488 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
489 return 4092.0f;
490 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
491 return 16.0f;
492 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
493 return 15.0f;
494 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
495 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
496 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
497 return 0.0f;
498 }
499 debug_printf("unknown paramf %d\n", param);
500 return 0;
501 }
502
503 static int
504 fd_screen_get_shader_param(struct pipe_screen *pscreen,
505 enum pipe_shader_type shader,
506 enum pipe_shader_cap param)
507 {
508 struct fd_screen *screen = fd_screen(pscreen);
509
510 switch(shader)
511 {
512 case PIPE_SHADER_FRAGMENT:
513 case PIPE_SHADER_VERTEX:
514 break;
515 case PIPE_SHADER_COMPUTE:
516 if (has_compute(screen))
517 break;
518 return 0;
519 case PIPE_SHADER_GEOMETRY:
520 /* maye we could emulate.. */
521 return 0;
522 default:
523 DBG("unknown shader type %d", shader);
524 return 0;
525 }
526
527 /* this is probably not totally correct.. but it's a start: */
528 switch (param) {
529 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
530 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
531 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
532 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
533 return 16384;
534 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
535 return 8; /* XXX */
536 case PIPE_SHADER_CAP_MAX_INPUTS:
537 case PIPE_SHADER_CAP_MAX_OUTPUTS:
538 return 16;
539 case PIPE_SHADER_CAP_MAX_TEMPS:
540 return 64; /* Max native temporaries. */
541 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
542 /* NOTE: seems to be limit for a3xx is actually 512 but
543 * split between VS and FS. Use lower limit of 256 to
544 * avoid getting into impossible situations:
545 */
546 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
547 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
548 return is_ir3(screen) ? 16 : 1;
549 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
550 return 1;
551 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
552 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
553 /* Technically this should be the same as for TEMP/CONST, since
554 * everything is just normal registers. This is just temporary
555 * hack until load_input/store_output handle arrays in a similar
556 * way as load_var/store_var..
557 */
558 return 0;
559 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
560 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
561 /* a2xx compiler doesn't handle indirect: */
562 return is_ir3(screen) ? 1 : 0;
563 case PIPE_SHADER_CAP_SUBROUTINES:
564 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
565 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
566 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
567 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
568 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
569 return 0;
570 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
571 return 1;
572 case PIPE_SHADER_CAP_INTEGERS:
573 if (glsl120)
574 return 0;
575 return is_ir3(screen) ? 1 : 0;
576 case PIPE_SHADER_CAP_INT64_ATOMICS:
577 return 0;
578 case PIPE_SHADER_CAP_FP16:
579 return 0;
580 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
581 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
582 return 16;
583 case PIPE_SHADER_CAP_PREFERRED_IR:
584 if (is_ir3(screen))
585 return PIPE_SHADER_IR_NIR;
586 return PIPE_SHADER_IR_TGSI;
587 case PIPE_SHADER_CAP_SUPPORTED_IRS:
588 if (is_ir3(screen)) {
589 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
590 } else {
591 return (1 << PIPE_SHADER_IR_TGSI);
592 }
593 return 0;
594 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
595 return 32;
596 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
597 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
598 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
599 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
600 case PIPE_SHADER_CAP_SCALAR_ISA:
601 return 1;
602 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
603 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
604 if (is_a5xx(screen)) {
605 /* a5xx (and a4xx for that matter) has one state-block
606 * for compute-shader SSBO's and another that is shared
607 * by VS/HS/DS/GS/FS.. so to simplify things for now
608 * just advertise SSBOs for FS and CS. We could possibly
609 * do what blob does, and partition the space for
610 * VS/HS/DS/GS/FS. The blob advertises:
611 *
612 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
613 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
614 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
615 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
616 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
617 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
618 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
619 *
620 * I think that way we could avoid having to patch shaders
621 * for actual SSBO indexes by using a static partitioning.
622 *
623 * Note same state block is used for images and buffers,
624 * but images also need texture state for read access
625 * (isam/isam.3d)
626 */
627 switch(shader)
628 {
629 case PIPE_SHADER_FRAGMENT:
630 case PIPE_SHADER_COMPUTE:
631 return 24;
632 default:
633 return 0;
634 }
635 }
636 return 0;
637 }
638 debug_printf("unknown shader param %d\n", param);
639 return 0;
640 }
641
642 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
643 * into per-generation backend?
644 */
645 static int
646 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
647 enum pipe_compute_cap param, void *ret)
648 {
649 struct fd_screen *screen = fd_screen(pscreen);
650 const char * const ir = "ir3";
651
652 if (!has_compute(screen))
653 return 0;
654
655 #define RET(x) do { \
656 if (ret) \
657 memcpy(ret, x, sizeof(x)); \
658 return sizeof(x); \
659 } while (0)
660
661 switch (param) {
662 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
663 // don't expose 64b pointer support yet, until ir3 supports 64b
664 // math, otherwise spir64 target is used and we get 64b pointer
665 // calculations that we can't do yet
666 // if (is_a5xx(screen))
667 // RET((uint32_t []){ 64 });
668 RET((uint32_t []){ 32 });
669
670 case PIPE_COMPUTE_CAP_IR_TARGET:
671 if (ret)
672 sprintf(ret, ir);
673 return strlen(ir) * sizeof(char);
674
675 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
676 RET((uint64_t []) { 3 });
677
678 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
679 RET(((uint64_t []) { 65535, 65535, 65535 }));
680
681 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
682 RET(((uint64_t []) { 1024, 1024, 64 }));
683
684 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
685 RET((uint64_t []) { 1024 });
686
687 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
688 RET((uint64_t []) { screen->ram_size });
689
690 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
691 RET((uint64_t []) { 32768 });
692
693 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
694 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
695 RET((uint64_t []) { 4096 });
696
697 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
698 RET((uint64_t []) { screen->ram_size });
699
700 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
701 RET((uint32_t []) { screen->max_freq / 1000000 });
702
703 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
704 RET((uint32_t []) { 9999 }); // TODO
705
706 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
707 RET((uint32_t []) { 1 });
708
709 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
710 RET((uint32_t []) { 32 }); // TODO
711
712 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
713 RET((uint64_t []) { 1024 }); // TODO
714 }
715
716 return 0;
717 }
718
719 static const void *
720 fd_get_compiler_options(struct pipe_screen *pscreen,
721 enum pipe_shader_ir ir, unsigned shader)
722 {
723 struct fd_screen *screen = fd_screen(pscreen);
724
725 if (is_ir3(screen))
726 return ir3_get_compiler_options(screen->compiler);
727
728 return NULL;
729 }
730
731 boolean
732 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
733 struct fd_bo *bo,
734 unsigned stride,
735 struct winsys_handle *whandle)
736 {
737 whandle->stride = stride;
738
739 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
740 return fd_bo_get_name(bo, &whandle->handle) == 0;
741 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
742 whandle->handle = fd_bo_handle(bo);
743 return TRUE;
744 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
745 whandle->handle = fd_bo_dmabuf(bo);
746 return TRUE;
747 } else {
748 return FALSE;
749 }
750 }
751
752 struct fd_bo *
753 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
754 struct winsys_handle *whandle)
755 {
756 struct fd_screen *screen = fd_screen(pscreen);
757 struct fd_bo *bo;
758
759 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
760 bo = fd_bo_from_name(screen->dev, whandle->handle);
761 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
762 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
763 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
764 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
765 } else {
766 DBG("Attempt to import unsupported handle type %d", whandle->type);
767 return NULL;
768 }
769
770 if (!bo) {
771 DBG("ref name 0x%08x failed", whandle->handle);
772 return NULL;
773 }
774
775 return bo;
776 }
777
778 struct pipe_screen *
779 fd_screen_create(struct fd_device *dev)
780 {
781 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
782 struct pipe_screen *pscreen;
783 uint64_t val;
784
785 fd_mesa_debug = debug_get_option_fd_mesa_debug();
786
787 if (fd_mesa_debug & FD_DBG_NOBIN)
788 fd_binning_enabled = false;
789
790 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
791
792 if (!screen)
793 return NULL;
794
795 pscreen = &screen->base;
796
797 screen->dev = dev;
798 screen->refcnt = 1;
799
800 // maybe this should be in context?
801 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
802 if (!screen->pipe) {
803 DBG("could not create 3d pipe");
804 goto fail;
805 }
806
807 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
808 DBG("could not get GMEM size");
809 goto fail;
810 }
811 screen->gmemsize_bytes = val;
812
813 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
814 DBG("could not get device-id");
815 goto fail;
816 }
817 screen->device_id = val;
818
819 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
820 DBG("could not get gpu freq");
821 /* this limits what performance related queries are
822 * supported but is not fatal
823 */
824 screen->max_freq = 0;
825 } else {
826 screen->max_freq = val;
827 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
828 screen->has_timestamp = true;
829 }
830
831 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
832 DBG("could not get gpu-id");
833 goto fail;
834 }
835 screen->gpu_id = val;
836
837 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
838 DBG("could not get chip-id");
839 /* older kernels may not have this property: */
840 unsigned core = screen->gpu_id / 100;
841 unsigned major = (screen->gpu_id % 100) / 10;
842 unsigned minor = screen->gpu_id % 10;
843 unsigned patch = 0; /* assume the worst */
844 val = (patch & 0xff) | ((minor & 0xff) << 8) |
845 ((major & 0xff) << 16) | ((core & 0xff) << 24);
846 }
847 screen->chip_id = val;
848
849 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
850 DBG("could not get # of rings");
851 screen->priority_mask = 0;
852 } else {
853 /* # of rings equates to number of unique priority values: */
854 screen->priority_mask = (1 << val) - 1;
855 }
856
857 struct sysinfo si;
858 sysinfo(&si);
859 screen->ram_size = si.totalram;
860
861 DBG("Pipe Info:");
862 DBG(" GPU-id: %d", screen->gpu_id);
863 DBG(" Chip-id: 0x%08x", screen->chip_id);
864 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
865
866 /* explicitly checking for GPU revisions that are known to work. This
867 * may be overly conservative for a3xx, where spoofing the gpu_id with
868 * the blob driver seems to generate identical cmdstream dumps. But
869 * on a2xx, there seem to be small differences between the GPU revs
870 * so it is probably better to actually test first on real hardware
871 * before enabling:
872 *
873 * If you have a different adreno version, feel free to add it to one
874 * of the cases below and see what happens. And if it works, please
875 * send a patch ;-)
876 */
877 switch (screen->gpu_id) {
878 case 220:
879 fd2_screen_init(pscreen);
880 break;
881 case 305:
882 case 307:
883 case 320:
884 case 330:
885 fd3_screen_init(pscreen);
886 break;
887 case 420:
888 case 430:
889 fd4_screen_init(pscreen);
890 break;
891 case 530:
892 fd5_screen_init(pscreen);
893 break;
894 default:
895 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
896 goto fail;
897 }
898
899 if (screen->gpu_id >= 500) {
900 screen->gmem_alignw = 64;
901 screen->gmem_alignh = 32;
902 screen->num_vsc_pipes = 16;
903 } else {
904 screen->gmem_alignw = 32;
905 screen->gmem_alignh = 32;
906 screen->num_vsc_pipes = 8;
907 }
908
909 /* NOTE: don't enable reordering on a2xx, since completely untested.
910 * Also, don't enable if we have too old of a kernel to support
911 * growable cmdstream buffers, since memory requirement for cmdstream
912 * buffers would be too much otherwise.
913 */
914 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
915 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
916
917 fd_bc_init(&screen->batch_cache);
918
919 (void) mtx_init(&screen->lock, mtx_plain);
920
921 pscreen->destroy = fd_screen_destroy;
922 pscreen->get_param = fd_screen_get_param;
923 pscreen->get_paramf = fd_screen_get_paramf;
924 pscreen->get_shader_param = fd_screen_get_shader_param;
925 pscreen->get_compute_param = fd_get_compute_param;
926 pscreen->get_compiler_options = fd_get_compiler_options;
927
928 fd_resource_screen_init(pscreen);
929 fd_query_screen_init(pscreen);
930
931 pscreen->get_name = fd_screen_get_name;
932 pscreen->get_vendor = fd_screen_get_vendor;
933 pscreen->get_device_vendor = fd_screen_get_device_vendor;
934
935 pscreen->get_timestamp = fd_screen_get_timestamp;
936
937 pscreen->fence_reference = fd_fence_ref;
938 pscreen->fence_finish = fd_fence_finish;
939 pscreen->fence_get_fd = fd_fence_get_fd;
940
941 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
942
943 return pscreen;
944
945 fail:
946 fd_screen_destroy(pscreen);
947 return NULL;
948 }