util: use standard name for snprintf()
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 /* XXX this should go away */
65 #include "state_tracker/drm_driver.h"
66
67 static const struct debug_named_value debug_options[] = {
68 {"msgs", FD_DBG_MSGS, "Print debug messages"},
69 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
70 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
71 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
72 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
73 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
74 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
75 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
76 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
77 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
78 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
79 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
80 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
81 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
82 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
83 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
84 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
85 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
86 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
87 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
88 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
89 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
90 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
91 DEBUG_NAMED_VALUE_END
92 };
93
94 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
95
96 int fd_mesa_debug = 0;
97 bool fd_binning_enabled = true;
98 static bool glsl120 = false;
99
100 static const char *
101 fd_screen_get_name(struct pipe_screen *pscreen)
102 {
103 static char buffer[128];
104 snprintf(buffer, sizeof(buffer), "FD%03d",
105 fd_screen(pscreen)->device_id);
106 return buffer;
107 }
108
109 static const char *
110 fd_screen_get_vendor(struct pipe_screen *pscreen)
111 {
112 return "freedreno";
113 }
114
115 static const char *
116 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
117 {
118 return "Qualcomm";
119 }
120
121
122 static uint64_t
123 fd_screen_get_timestamp(struct pipe_screen *pscreen)
124 {
125 struct fd_screen *screen = fd_screen(pscreen);
126
127 if (screen->has_timestamp) {
128 uint64_t n;
129 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
130 debug_assert(screen->max_freq > 0);
131 return n * 1000000000 / screen->max_freq;
132 } else {
133 int64_t cpu_time = os_time_get() * 1000;
134 return cpu_time + screen->cpu_gpu_time_delta;
135 }
136
137 }
138
139 static void
140 fd_screen_destroy(struct pipe_screen *pscreen)
141 {
142 struct fd_screen *screen = fd_screen(pscreen);
143
144 if (screen->pipe)
145 fd_pipe_del(screen->pipe);
146
147 if (screen->dev)
148 fd_device_del(screen->dev);
149
150 if (screen->ro)
151 FREE(screen->ro);
152
153 fd_bc_fini(&screen->batch_cache);
154
155 slab_destroy_parent(&screen->transfer_pool);
156
157 mtx_destroy(&screen->lock);
158
159 ralloc_free(screen->compiler);
160
161 free(screen->perfcntr_queries);
162 free(screen);
163 }
164
165 /*
166 TODO either move caps to a2xx/a3xx specific code, or maybe have some
167 tables for things that differ if the delta is not too much..
168 */
169 static int
170 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
171 {
172 struct fd_screen *screen = fd_screen(pscreen);
173
174 /* this is probably not totally correct.. but it's a start: */
175 switch (param) {
176 /* Supported features (boolean caps). */
177 case PIPE_CAP_NPOT_TEXTURES:
178 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
179 case PIPE_CAP_ANISOTROPIC_FILTER:
180 case PIPE_CAP_POINT_SPRITE:
181 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
182 case PIPE_CAP_TEXTURE_SWIZZLE:
183 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
184 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
185 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
186 case PIPE_CAP_SEAMLESS_CUBE_MAP:
187 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
188 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
193 case PIPE_CAP_STRING_MARKER:
194 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
195 case PIPE_CAP_TEXTURE_BARRIER:
196 case PIPE_CAP_INVALIDATE_BUFFER:
197 return 1;
198
199 case PIPE_CAP_PACKED_UNIFORMS:
200 return !is_a2xx(screen);
201
202 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
203 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
204 return screen->has_robustness;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
218 return 0;
219
220 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
221 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
222 case PIPE_CAP_VERTEX_SHADER_SATURATE:
223 case PIPE_CAP_PRIMITIVE_RESTART:
224 case PIPE_CAP_TGSI_INSTANCEID:
225 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
226 case PIPE_CAP_INDEP_BLEND_ENABLE:
227 case PIPE_CAP_INDEP_BLEND_FUNC:
228 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
229 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
230 case PIPE_CAP_CONDITIONAL_RENDER:
231 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
232 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
233 case PIPE_CAP_CLIP_HALFZ:
234 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
235
236 case PIPE_CAP_FAKE_SW_MSAA:
237 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
238
239 case PIPE_CAP_TEXTURE_MULTISAMPLE:
240 return is_a5xx(screen) || is_a6xx(screen);
241
242 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
243 return is_a6xx(screen);
244
245 case PIPE_CAP_DEPTH_CLIP_DISABLE:
246 return is_a3xx(screen) || is_a4xx(screen);
247
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 return is_a5xx(screen) || is_a6xx(screen);
250
251 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
252 if (is_a3xx(screen)) return 16;
253 if (is_a4xx(screen)) return 32;
254 if (is_a5xx(screen)) return 32;
255 if (is_a6xx(screen)) return 64;
256 return 0;
257 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
258 /* We could possibly emulate more by pretending 2d/rect textures and
259 * splitting high bits of index into 2nd dimension..
260 */
261 if (is_a3xx(screen)) return 8192;
262 if (is_a4xx(screen)) return 16384;
263 if (is_a5xx(screen)) return 16384;
264 if (is_a6xx(screen)) return 1 << 27;
265 return 0;
266
267 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
268 case PIPE_CAP_CUBE_MAP_ARRAY:
269 case PIPE_CAP_SAMPLER_VIEW_TARGET:
270 case PIPE_CAP_TEXTURE_QUERY_LOD:
271 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
272
273 case PIPE_CAP_START_INSTANCE:
274 /* Note that a5xx can do this, it just can't (at least with
275 * current firmware) do draw_indirect with base_instance.
276 * Since draw_indirect is needed sooner (gles31 and gl40 vs
277 * gl42), hide base_instance on a5xx. :-/
278 */
279 return is_a4xx(screen);
280
281 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
282 return 64;
283
284 case PIPE_CAP_GLSL_FEATURE_LEVEL:
285 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
286 if (glsl120)
287 return 120;
288 return is_ir3(screen) ? 140 : 120;
289
290 case PIPE_CAP_ESSL_FEATURE_LEVEL:
291 /* we can probably enable 320 for a5xx too, but need to test: */
292 if (is_a6xx(screen)) return 320;
293 if (is_a5xx(screen)) return 310;
294 if (is_ir3(screen)) return 300;
295 return 120;
296
297 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
298 if (is_a6xx(screen)) return 64;
299 if (is_a5xx(screen)) return 4;
300 return 0;
301
302 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
303 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
304 return 4;
305 return 0;
306
307 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
308 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
309 return 0;
310
311 case PIPE_CAP_FBFETCH:
312 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
313 is_a6xx(screen))
314 return 1;
315 return 0;
316 case PIPE_CAP_SAMPLE_SHADING:
317 if (is_a6xx(screen)) return 1;
318 return 0;
319
320 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
321 return 0;
322
323 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
324 return screen->priority_mask;
325
326 case PIPE_CAP_DRAW_INDIRECT:
327 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
328 return 1;
329 return 0;
330
331 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_LOAD_CONSTBUF:
337 /* name is confusing, but this turns on std430 packing */
338 if (is_ir3(screen))
339 return 1;
340 return 0;
341
342 case PIPE_CAP_MAX_VIEWPORTS:
343 return 1;
344
345 case PIPE_CAP_MAX_VARYINGS:
346 return 16;
347
348 case PIPE_CAP_SHAREABLE_SHADERS:
349 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
350 /* manage the variants for these ourself, to avoid breaking precompile: */
351 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
352 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
353 if (is_ir3(screen))
354 return 1;
355 return 0;
356
357 /* Stream output. */
358 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
359 if (is_ir3(screen))
360 return PIPE_MAX_SO_BUFFERS;
361 return 0;
362 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
363 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
364 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
365 if (is_ir3(screen))
366 return 1;
367 return 0;
368 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
369 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
370 if (is_ir3(screen))
371 return 16 * 4; /* should only be shader out limit? */
372 return 0;
373
374 /* Texturing. */
375 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
376 return 1 << (MAX_MIP_LEVELS - 1);
377 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
378 return MAX_MIP_LEVELS;
379 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
380 return 11;
381
382 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
383 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
384
385 /* Render targets. */
386 case PIPE_CAP_MAX_RENDER_TARGETS:
387 return screen->max_rts;
388 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
389 return is_a3xx(screen) ? 1 : 0;
390
391 /* Queries. */
392 case PIPE_CAP_OCCLUSION_QUERY:
393 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
394 case PIPE_CAP_QUERY_TIMESTAMP:
395 case PIPE_CAP_QUERY_TIME_ELAPSED:
396 /* only a4xx, requires new enough kernel so we know max_freq: */
397 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
398
399 case PIPE_CAP_VENDOR_ID:
400 return 0x5143;
401 case PIPE_CAP_DEVICE_ID:
402 return 0xFFFFFFFF;
403 case PIPE_CAP_ACCELERATED:
404 return 1;
405 case PIPE_CAP_VIDEO_MEMORY:
406 DBG("FINISHME: The value returned is incorrect\n");
407 return 10;
408 case PIPE_CAP_UMA:
409 return 1;
410 case PIPE_CAP_NATIVE_FENCE_FD:
411 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
412 default:
413 return u_pipe_screen_get_param_defaults(pscreen, param);
414 }
415 }
416
417 static float
418 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
419 {
420 switch (param) {
421 case PIPE_CAPF_MAX_LINE_WIDTH:
422 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
423 /* NOTE: actual value is 127.0f, but this is working around a deqp
424 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
425 * uses too small of a render target size, and gets confused when
426 * the lines start going offscreen.
427 *
428 * See: https://code.google.com/p/android/issues/detail?id=206513
429 */
430 if (fd_mesa_debug & FD_DBG_DEQP)
431 return 48.0f;
432 return 127.0f;
433 case PIPE_CAPF_MAX_POINT_WIDTH:
434 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
435 return 4092.0f;
436 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
437 return 16.0f;
438 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
439 return 15.0f;
440 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
441 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
442 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
443 return 0.0f;
444 }
445 debug_printf("unknown paramf %d\n", param);
446 return 0;
447 }
448
449 static int
450 fd_screen_get_shader_param(struct pipe_screen *pscreen,
451 enum pipe_shader_type shader,
452 enum pipe_shader_cap param)
453 {
454 struct fd_screen *screen = fd_screen(pscreen);
455
456 switch(shader)
457 {
458 case PIPE_SHADER_FRAGMENT:
459 case PIPE_SHADER_VERTEX:
460 break;
461 case PIPE_SHADER_COMPUTE:
462 if (has_compute(screen))
463 break;
464 return 0;
465 case PIPE_SHADER_GEOMETRY:
466 /* maye we could emulate.. */
467 return 0;
468 default:
469 DBG("unknown shader type %d", shader);
470 return 0;
471 }
472
473 /* this is probably not totally correct.. but it's a start: */
474 switch (param) {
475 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
476 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
477 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
478 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
479 return 16384;
480 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
481 return 8; /* XXX */
482 case PIPE_SHADER_CAP_MAX_INPUTS:
483 case PIPE_SHADER_CAP_MAX_OUTPUTS:
484 return 16;
485 case PIPE_SHADER_CAP_MAX_TEMPS:
486 return 64; /* Max native temporaries. */
487 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
488 /* NOTE: seems to be limit for a3xx is actually 512 but
489 * split between VS and FS. Use lower limit of 256 to
490 * avoid getting into impossible situations:
491 */
492 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
493 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
494 return is_ir3(screen) ? 16 : 1;
495 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
496 return 1;
497 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
498 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
499 /* Technically this should be the same as for TEMP/CONST, since
500 * everything is just normal registers. This is just temporary
501 * hack until load_input/store_output handle arrays in a similar
502 * way as load_var/store_var..
503 */
504 return 0;
505 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
506 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
507 /* a2xx compiler doesn't handle indirect: */
508 return is_ir3(screen) ? 1 : 0;
509 case PIPE_SHADER_CAP_SUBROUTINES:
510 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
511 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
512 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
513 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
514 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
515 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
516 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
517 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
518 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
519 return 0;
520 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
521 return 1;
522 case PIPE_SHADER_CAP_INTEGERS:
523 if (glsl120)
524 return 0;
525 return is_ir3(screen) ? 1 : 0;
526 case PIPE_SHADER_CAP_INT64_ATOMICS:
527 return 0;
528 case PIPE_SHADER_CAP_FP16:
529 return 0;
530 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
531 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
532 return 16;
533 case PIPE_SHADER_CAP_PREFERRED_IR:
534 return PIPE_SHADER_IR_NIR;
535 case PIPE_SHADER_CAP_SUPPORTED_IRS:
536 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
537 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
538 return 32;
539 case PIPE_SHADER_CAP_SCALAR_ISA:
540 return is_ir3(screen) ? 1 : 0;
541 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
542 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
543 if (is_a5xx(screen) || is_a6xx(screen)) {
544 /* a5xx (and a4xx for that matter) has one state-block
545 * for compute-shader SSBO's and another that is shared
546 * by VS/HS/DS/GS/FS.. so to simplify things for now
547 * just advertise SSBOs for FS and CS. We could possibly
548 * do what blob does, and partition the space for
549 * VS/HS/DS/GS/FS. The blob advertises:
550 *
551 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
552 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
553 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
554 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
555 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
556 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
557 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
558 *
559 * I think that way we could avoid having to patch shaders
560 * for actual SSBO indexes by using a static partitioning.
561 *
562 * Note same state block is used for images and buffers,
563 * but images also need texture state for read access
564 * (isam/isam.3d)
565 */
566 switch(shader)
567 {
568 case PIPE_SHADER_FRAGMENT:
569 case PIPE_SHADER_COMPUTE:
570 return 24;
571 default:
572 return 0;
573 }
574 }
575 return 0;
576 }
577 debug_printf("unknown shader param %d\n", param);
578 return 0;
579 }
580
581 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
582 * into per-generation backend?
583 */
584 static int
585 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
586 enum pipe_compute_cap param, void *ret)
587 {
588 struct fd_screen *screen = fd_screen(pscreen);
589 const char * const ir = "ir3";
590
591 if (!has_compute(screen))
592 return 0;
593
594 #define RET(x) do { \
595 if (ret) \
596 memcpy(ret, x, sizeof(x)); \
597 return sizeof(x); \
598 } while (0)
599
600 switch (param) {
601 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
602 // don't expose 64b pointer support yet, until ir3 supports 64b
603 // math, otherwise spir64 target is used and we get 64b pointer
604 // calculations that we can't do yet
605 // if (is_a5xx(screen))
606 // RET((uint32_t []){ 64 });
607 RET((uint32_t []){ 32 });
608
609 case PIPE_COMPUTE_CAP_IR_TARGET:
610 if (ret)
611 sprintf(ret, "%s", ir);
612 return strlen(ir) * sizeof(char);
613
614 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
615 RET((uint64_t []) { 3 });
616
617 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
618 RET(((uint64_t []) { 65535, 65535, 65535 }));
619
620 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
621 RET(((uint64_t []) { 1024, 1024, 64 }));
622
623 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
624 RET((uint64_t []) { 1024 });
625
626 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
627 RET((uint64_t []) { screen->ram_size });
628
629 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
630 RET((uint64_t []) { 32768 });
631
632 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
633 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
634 RET((uint64_t []) { 4096 });
635
636 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
637 RET((uint64_t []) { screen->ram_size });
638
639 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
640 RET((uint32_t []) { screen->max_freq / 1000000 });
641
642 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
643 RET((uint32_t []) { 9999 }); // TODO
644
645 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
646 RET((uint32_t []) { 1 });
647
648 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
649 RET((uint32_t []) { 32 }); // TODO
650
651 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
652 RET((uint64_t []) { 1024 }); // TODO
653 }
654
655 return 0;
656 }
657
658 static const void *
659 fd_get_compiler_options(struct pipe_screen *pscreen,
660 enum pipe_shader_ir ir, unsigned shader)
661 {
662 struct fd_screen *screen = fd_screen(pscreen);
663
664 if (is_ir3(screen))
665 return ir3_get_compiler_options(screen->compiler);
666
667 return ir2_get_compiler_options();
668 }
669
670 boolean
671 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
672 struct fd_bo *bo,
673 struct renderonly_scanout *scanout,
674 unsigned stride,
675 struct winsys_handle *whandle)
676 {
677 whandle->stride = stride;
678
679 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
680 return fd_bo_get_name(bo, &whandle->handle) == 0;
681 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
682 if (renderonly_get_handle(scanout, whandle))
683 return TRUE;
684 whandle->handle = fd_bo_handle(bo);
685 return TRUE;
686 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
687 whandle->handle = fd_bo_dmabuf(bo);
688 return TRUE;
689 } else {
690 return FALSE;
691 }
692 }
693
694 static void
695 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
696 enum pipe_format format,
697 int max, uint64_t *modifiers,
698 unsigned int *external_only,
699 int *count)
700 {
701 struct fd_screen *screen = fd_screen(pscreen);
702 int i, num = 0;
703
704 max = MIN2(max, screen->num_supported_modifiers);
705
706 if (!max) {
707 max = screen->num_supported_modifiers;
708 external_only = NULL;
709 modifiers = NULL;
710 }
711
712 for (i = 0; i < max; i++) {
713 if (modifiers)
714 modifiers[num] = screen->supported_modifiers[i];
715
716 if (external_only)
717 external_only[num] = 0;
718
719 num++;
720 }
721
722 *count = num;
723 }
724
725 struct fd_bo *
726 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
727 struct winsys_handle *whandle)
728 {
729 struct fd_screen *screen = fd_screen(pscreen);
730 struct fd_bo *bo;
731
732 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
733 bo = fd_bo_from_name(screen->dev, whandle->handle);
734 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
735 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
736 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
737 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
738 } else {
739 DBG("Attempt to import unsupported handle type %d", whandle->type);
740 return NULL;
741 }
742
743 if (!bo) {
744 DBG("ref name 0x%08x failed", whandle->handle);
745 return NULL;
746 }
747
748 return bo;
749 }
750
751 struct pipe_screen *
752 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
753 {
754 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
755 struct pipe_screen *pscreen;
756 uint64_t val;
757
758 fd_mesa_debug = debug_get_option_fd_mesa_debug();
759
760 if (fd_mesa_debug & FD_DBG_NOBIN)
761 fd_binning_enabled = false;
762
763 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
764
765 if (!screen)
766 return NULL;
767
768 pscreen = &screen->base;
769
770 screen->dev = dev;
771 screen->refcnt = 1;
772
773 if (ro) {
774 screen->ro = renderonly_dup(ro);
775 if (!screen->ro) {
776 DBG("could not create renderonly object");
777 goto fail;
778 }
779 }
780
781 // maybe this should be in context?
782 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
783 if (!screen->pipe) {
784 DBG("could not create 3d pipe");
785 goto fail;
786 }
787
788 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
789 DBG("could not get GMEM size");
790 goto fail;
791 }
792 screen->gmemsize_bytes = val;
793
794 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
795 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
796 }
797
798 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
799 DBG("could not get device-id");
800 goto fail;
801 }
802 screen->device_id = val;
803
804 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
805 DBG("could not get gpu freq");
806 /* this limits what performance related queries are
807 * supported but is not fatal
808 */
809 screen->max_freq = 0;
810 } else {
811 screen->max_freq = val;
812 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
813 screen->has_timestamp = true;
814 }
815
816 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
817 DBG("could not get gpu-id");
818 goto fail;
819 }
820 screen->gpu_id = val;
821
822 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
823 DBG("could not get chip-id");
824 /* older kernels may not have this property: */
825 unsigned core = screen->gpu_id / 100;
826 unsigned major = (screen->gpu_id % 100) / 10;
827 unsigned minor = screen->gpu_id % 10;
828 unsigned patch = 0; /* assume the worst */
829 val = (patch & 0xff) | ((minor & 0xff) << 8) |
830 ((major & 0xff) << 16) | ((core & 0xff) << 24);
831 }
832 screen->chip_id = val;
833
834 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
835 DBG("could not get # of rings");
836 screen->priority_mask = 0;
837 } else {
838 /* # of rings equates to number of unique priority values: */
839 screen->priority_mask = (1 << val) - 1;
840 }
841
842 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
843 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
844 screen->has_robustness = val;
845 }
846
847 struct sysinfo si;
848 sysinfo(&si);
849 screen->ram_size = si.totalram;
850
851 DBG("Pipe Info:");
852 DBG(" GPU-id: %d", screen->gpu_id);
853 DBG(" Chip-id: 0x%08x", screen->chip_id);
854 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
855
856 /* explicitly checking for GPU revisions that are known to work. This
857 * may be overly conservative for a3xx, where spoofing the gpu_id with
858 * the blob driver seems to generate identical cmdstream dumps. But
859 * on a2xx, there seem to be small differences between the GPU revs
860 * so it is probably better to actually test first on real hardware
861 * before enabling:
862 *
863 * If you have a different adreno version, feel free to add it to one
864 * of the cases below and see what happens. And if it works, please
865 * send a patch ;-)
866 */
867 switch (screen->gpu_id) {
868 case 200:
869 case 201:
870 case 205:
871 case 220:
872 fd2_screen_init(pscreen);
873 break;
874 case 305:
875 case 307:
876 case 320:
877 case 330:
878 fd3_screen_init(pscreen);
879 break;
880 case 420:
881 case 430:
882 fd4_screen_init(pscreen);
883 break;
884 case 530:
885 case 540:
886 fd5_screen_init(pscreen);
887 break;
888 case 630:
889 fd6_screen_init(pscreen);
890 break;
891 default:
892 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
893 goto fail;
894 }
895
896 if (screen->gpu_id >= 600) {
897 screen->gmem_alignw = 32;
898 screen->gmem_alignh = 32;
899 screen->num_vsc_pipes = 32;
900 } else if (screen->gpu_id >= 500) {
901 screen->gmem_alignw = 64;
902 screen->gmem_alignh = 32;
903 screen->num_vsc_pipes = 16;
904 } else {
905 screen->gmem_alignw = 32;
906 screen->gmem_alignh = 32;
907 screen->num_vsc_pipes = 8;
908 }
909
910 /* NOTE: don't enable if we have too old of a kernel to support
911 * growable cmdstream buffers, since memory requirement for cmdstream
912 * buffers would be too much otherwise.
913 */
914 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
915 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
916
917 fd_bc_init(&screen->batch_cache);
918
919 (void) mtx_init(&screen->lock, mtx_plain);
920
921 pscreen->destroy = fd_screen_destroy;
922 pscreen->get_param = fd_screen_get_param;
923 pscreen->get_paramf = fd_screen_get_paramf;
924 pscreen->get_shader_param = fd_screen_get_shader_param;
925 pscreen->get_compute_param = fd_get_compute_param;
926 pscreen->get_compiler_options = fd_get_compiler_options;
927
928 fd_resource_screen_init(pscreen);
929 fd_query_screen_init(pscreen);
930
931 pscreen->get_name = fd_screen_get_name;
932 pscreen->get_vendor = fd_screen_get_vendor;
933 pscreen->get_device_vendor = fd_screen_get_device_vendor;
934
935 pscreen->get_timestamp = fd_screen_get_timestamp;
936
937 pscreen->fence_reference = fd_fence_ref;
938 pscreen->fence_finish = fd_fence_finish;
939 pscreen->fence_get_fd = fd_fence_get_fd;
940
941 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
942
943 if (!screen->supported_modifiers) {
944 static const uint64_t supported_modifiers[] = {
945 DRM_FORMAT_MOD_LINEAR,
946 };
947
948 screen->supported_modifiers = supported_modifiers;
949 screen->num_supported_modifiers = ARRAY_SIZE(supported_modifiers);
950 }
951
952 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
953
954 return pscreen;
955
956 fail:
957 fd_screen_destroy(pscreen);
958 return NULL;
959 }