freedreno: Remove the Emacs mode lines
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61
62 /* XXX this should go away */
63 #include "state_tracker/drm_driver.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
76 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
77 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
84 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
89 DEBUG_NAMED_VALUE_END
90 };
91
92 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
93
94 int fd_mesa_debug = 0;
95 bool fd_binning_enabled = true;
96 static bool glsl120 = false;
97
98 static const struct debug_named_value shader_debug_options[] = {
99 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
100 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
101 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
102 DEBUG_NAMED_VALUE_END
103 };
104
105 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
106
107 enum fd_shader_debug fd_shader_debug = 0;
108
109 static const char *
110 fd_screen_get_name(struct pipe_screen *pscreen)
111 {
112 static char buffer[128];
113 util_snprintf(buffer, sizeof(buffer), "FD%03d",
114 fd_screen(pscreen)->device_id);
115 return buffer;
116 }
117
118 static const char *
119 fd_screen_get_vendor(struct pipe_screen *pscreen)
120 {
121 return "freedreno";
122 }
123
124 static const char *
125 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
126 {
127 return "Qualcomm";
128 }
129
130
131 static uint64_t
132 fd_screen_get_timestamp(struct pipe_screen *pscreen)
133 {
134 struct fd_screen *screen = fd_screen(pscreen);
135
136 if (screen->has_timestamp) {
137 uint64_t n;
138 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
139 debug_assert(screen->max_freq > 0);
140 return n * 1000000000 / screen->max_freq;
141 } else {
142 int64_t cpu_time = os_time_get() * 1000;
143 return cpu_time + screen->cpu_gpu_time_delta;
144 }
145
146 }
147
148 static void
149 fd_screen_destroy(struct pipe_screen *pscreen)
150 {
151 struct fd_screen *screen = fd_screen(pscreen);
152
153 if (screen->pipe)
154 fd_pipe_del(screen->pipe);
155
156 if (screen->dev)
157 fd_device_del(screen->dev);
158
159 fd_bc_fini(&screen->batch_cache);
160
161 slab_destroy_parent(&screen->transfer_pool);
162
163 mtx_destroy(&screen->lock);
164
165 ralloc_free(screen->compiler);
166
167 free(screen->perfcntr_queries);
168 free(screen);
169 }
170
171 /*
172 TODO either move caps to a2xx/a3xx specific code, or maybe have some
173 tables for things that differ if the delta is not too much..
174 */
175 static int
176 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
177 {
178 struct fd_screen *screen = fd_screen(pscreen);
179
180 /* this is probably not totally correct.. but it's a start: */
181 switch (param) {
182 /* Supported features (boolean caps). */
183 case PIPE_CAP_NPOT_TEXTURES:
184 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
185 case PIPE_CAP_ANISOTROPIC_FILTER:
186 case PIPE_CAP_POINT_SPRITE:
187 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
188 case PIPE_CAP_TEXTURE_SWIZZLE:
189 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
190 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
191 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP:
193 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
194 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
195 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
196 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
199 case PIPE_CAP_STRING_MARKER:
200 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
201 case PIPE_CAP_TEXTURE_BARRIER:
202 case PIPE_CAP_INVALIDATE_BUFFER:
203 return 1;
204
205 case PIPE_CAP_VERTEXID_NOBASE:
206 return is_a3xx(screen) || is_a4xx(screen);
207
208 case PIPE_CAP_COMPUTE:
209 return has_compute(screen);
210
211 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
212 case PIPE_CAP_PCI_GROUP:
213 case PIPE_CAP_PCI_BUS:
214 case PIPE_CAP_PCI_DEVICE:
215 case PIPE_CAP_PCI_FUNCTION:
216 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
217 return 0;
218
219 case PIPE_CAP_SM3:
220 case PIPE_CAP_PRIMITIVE_RESTART:
221 case PIPE_CAP_TGSI_INSTANCEID:
222 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
223 case PIPE_CAP_INDEP_BLEND_ENABLE:
224 case PIPE_CAP_INDEP_BLEND_FUNC:
225 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
226 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
227 case PIPE_CAP_CONDITIONAL_RENDER:
228 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
229 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
230 case PIPE_CAP_CLIP_HALFZ:
231 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
232
233 case PIPE_CAP_FAKE_SW_MSAA:
234 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
235
236 case PIPE_CAP_TEXTURE_MULTISAMPLE:
237 return is_a5xx(screen) || is_a6xx(screen);
238
239 case PIPE_CAP_DEPTH_CLIP_DISABLE:
240 return is_a3xx(screen) || is_a4xx(screen);
241
242 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
243 return is_a5xx(screen) || is_a6xx(screen);
244
245 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
246 if (is_a3xx(screen)) return 16;
247 if (is_a4xx(screen)) return 32;
248 if (is_a5xx(screen)) return 32;
249 if (is_a6xx(screen)) return 32;
250 return 0;
251 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
252 /* We could possibly emulate more by pretending 2d/rect textures and
253 * splitting high bits of index into 2nd dimension..
254 */
255 if (is_a3xx(screen)) return 8192;
256 if (is_a4xx(screen)) return 16384;
257 if (is_a5xx(screen)) return 16384;
258 if (is_a6xx(screen)) return 16384;
259 return 0;
260
261 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
262 case PIPE_CAP_CUBE_MAP_ARRAY:
263 case PIPE_CAP_SAMPLER_VIEW_TARGET:
264 case PIPE_CAP_TEXTURE_QUERY_LOD:
265 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
266
267 case PIPE_CAP_START_INSTANCE:
268 /* Note that a5xx can do this, it just can't (at least with
269 * current firmware) do draw_indirect with base_instance.
270 * Since draw_indirect is needed sooner (gles31 and gl40 vs
271 * gl42), hide base_instance on a5xx. :-/
272 */
273 return is_a4xx(screen);
274
275 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
276 return 64;
277
278 case PIPE_CAP_GLSL_FEATURE_LEVEL:
279 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
280 if (glsl120)
281 return 120;
282 return is_ir3(screen) ? 140 : 120;
283
284 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
285 if (is_a5xx(screen) || is_a6xx(screen))
286 return 4;
287 return 0;
288
289 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
290 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
291 return 4;
292 return 0;
293
294 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
295 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
296 return 0;
297
298 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
299 return 0;
300
301 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
302 return screen->priority_mask;
303
304 case PIPE_CAP_DRAW_INDIRECT:
305 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
306 return 1;
307 return 0;
308
309 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
310 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
311 return 1;
312 return 0;
313
314 case PIPE_CAP_LOAD_CONSTBUF:
315 /* name is confusing, but this turns on std430 packing */
316 if (is_ir3(screen))
317 return 1;
318 return 0;
319
320 case PIPE_CAP_MAX_VIEWPORTS:
321 return 1;
322
323 case PIPE_CAP_SHAREABLE_SHADERS:
324 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
325 /* manage the variants for these ourself, to avoid breaking precompile: */
326 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
327 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
328 if (is_ir3(screen))
329 return 1;
330 return 0;
331
332 /* Stream output. */
333 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
334 if (is_ir3(screen))
335 return PIPE_MAX_SO_BUFFERS;
336 return 0;
337 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
338 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
339 if (is_ir3(screen))
340 return 1;
341 return 0;
342 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
343 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
344 if (is_ir3(screen))
345 return 16 * 4; /* should only be shader out limit? */
346 return 0;
347
348 /* Texturing. */
349 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
350 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
351 return MAX_MIP_LEVELS;
352 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
353 return 11;
354
355 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
356 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
357
358 /* Render targets. */
359 case PIPE_CAP_MAX_RENDER_TARGETS:
360 return screen->max_rts;
361 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
362 return is_a3xx(screen) ? 1 : 0;
363
364 /* Queries. */
365 case PIPE_CAP_OCCLUSION_QUERY:
366 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
367 case PIPE_CAP_QUERY_TIMESTAMP:
368 case PIPE_CAP_QUERY_TIME_ELAPSED:
369 /* only a4xx, requires new enough kernel so we know max_freq: */
370 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
371
372 case PIPE_CAP_VENDOR_ID:
373 return 0x5143;
374 case PIPE_CAP_DEVICE_ID:
375 return 0xFFFFFFFF;
376 case PIPE_CAP_ACCELERATED:
377 return 1;
378 case PIPE_CAP_VIDEO_MEMORY:
379 DBG("FINISHME: The value returned is incorrect\n");
380 return 10;
381 case PIPE_CAP_UMA:
382 return 1;
383 case PIPE_CAP_NATIVE_FENCE_FD:
384 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
385 default:
386 return u_pipe_screen_get_param_defaults(pscreen, param);
387 }
388 }
389
390 static float
391 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
392 {
393 switch (param) {
394 case PIPE_CAPF_MAX_LINE_WIDTH:
395 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
396 /* NOTE: actual value is 127.0f, but this is working around a deqp
397 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
398 * uses too small of a render target size, and gets confused when
399 * the lines start going offscreen.
400 *
401 * See: https://code.google.com/p/android/issues/detail?id=206513
402 */
403 if (fd_mesa_debug & FD_DBG_DEQP)
404 return 48.0f;
405 return 127.0f;
406 case PIPE_CAPF_MAX_POINT_WIDTH:
407 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
408 return 4092.0f;
409 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
410 return 16.0f;
411 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
412 return 15.0f;
413 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
414 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
415 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
416 return 0.0f;
417 }
418 debug_printf("unknown paramf %d\n", param);
419 return 0;
420 }
421
422 static int
423 fd_screen_get_shader_param(struct pipe_screen *pscreen,
424 enum pipe_shader_type shader,
425 enum pipe_shader_cap param)
426 {
427 struct fd_screen *screen = fd_screen(pscreen);
428
429 switch(shader)
430 {
431 case PIPE_SHADER_FRAGMENT:
432 case PIPE_SHADER_VERTEX:
433 break;
434 case PIPE_SHADER_COMPUTE:
435 if (has_compute(screen))
436 break;
437 return 0;
438 case PIPE_SHADER_GEOMETRY:
439 /* maye we could emulate.. */
440 return 0;
441 default:
442 DBG("unknown shader type %d", shader);
443 return 0;
444 }
445
446 /* this is probably not totally correct.. but it's a start: */
447 switch (param) {
448 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
450 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
451 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
452 return 16384;
453 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
454 return 8; /* XXX */
455 case PIPE_SHADER_CAP_MAX_INPUTS:
456 case PIPE_SHADER_CAP_MAX_OUTPUTS:
457 return 16;
458 case PIPE_SHADER_CAP_MAX_TEMPS:
459 return 64; /* Max native temporaries. */
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
461 /* NOTE: seems to be limit for a3xx is actually 512 but
462 * split between VS and FS. Use lower limit of 256 to
463 * avoid getting into impossible situations:
464 */
465 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
466 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
467 return is_ir3(screen) ? 16 : 1;
468 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
469 return 1;
470 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
471 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
472 /* Technically this should be the same as for TEMP/CONST, since
473 * everything is just normal registers. This is just temporary
474 * hack until load_input/store_output handle arrays in a similar
475 * way as load_var/store_var..
476 */
477 return 0;
478 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
479 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
480 /* a2xx compiler doesn't handle indirect: */
481 return is_ir3(screen) ? 1 : 0;
482 case PIPE_SHADER_CAP_SUBROUTINES:
483 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
484 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
487 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
488 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
489 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
490 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
491 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
492 return 0;
493 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
494 return 1;
495 case PIPE_SHADER_CAP_INTEGERS:
496 if (glsl120)
497 return 0;
498 return is_ir3(screen) ? 1 : 0;
499 case PIPE_SHADER_CAP_INT64_ATOMICS:
500 return 0;
501 case PIPE_SHADER_CAP_FP16:
502 return 0;
503 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
505 return 16;
506 case PIPE_SHADER_CAP_PREFERRED_IR:
507 if (is_ir3(screen))
508 return PIPE_SHADER_IR_NIR;
509 return PIPE_SHADER_IR_TGSI;
510 case PIPE_SHADER_CAP_SUPPORTED_IRS:
511 if (is_ir3(screen)) {
512 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
513 } else {
514 return (1 << PIPE_SHADER_IR_TGSI);
515 }
516 return 0;
517 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
518 return 32;
519 case PIPE_SHADER_CAP_SCALAR_ISA:
520 return is_ir3(screen) ? 1 : 0;
521 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
522 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
523 if (is_a5xx(screen) || is_a6xx(screen)) {
524 /* a5xx (and a4xx for that matter) has one state-block
525 * for compute-shader SSBO's and another that is shared
526 * by VS/HS/DS/GS/FS.. so to simplify things for now
527 * just advertise SSBOs for FS and CS. We could possibly
528 * do what blob does, and partition the space for
529 * VS/HS/DS/GS/FS. The blob advertises:
530 *
531 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
532 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
533 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
534 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
537 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
538 *
539 * I think that way we could avoid having to patch shaders
540 * for actual SSBO indexes by using a static partitioning.
541 *
542 * Note same state block is used for images and buffers,
543 * but images also need texture state for read access
544 * (isam/isam.3d)
545 */
546 switch(shader)
547 {
548 case PIPE_SHADER_FRAGMENT:
549 case PIPE_SHADER_COMPUTE:
550 return 24;
551 default:
552 return 0;
553 }
554 }
555 return 0;
556 }
557 debug_printf("unknown shader param %d\n", param);
558 return 0;
559 }
560
561 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
562 * into per-generation backend?
563 */
564 static int
565 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
566 enum pipe_compute_cap param, void *ret)
567 {
568 struct fd_screen *screen = fd_screen(pscreen);
569 const char * const ir = "ir3";
570
571 if (!has_compute(screen))
572 return 0;
573
574 #define RET(x) do { \
575 if (ret) \
576 memcpy(ret, x, sizeof(x)); \
577 return sizeof(x); \
578 } while (0)
579
580 switch (param) {
581 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
582 // don't expose 64b pointer support yet, until ir3 supports 64b
583 // math, otherwise spir64 target is used and we get 64b pointer
584 // calculations that we can't do yet
585 // if (is_a5xx(screen))
586 // RET((uint32_t []){ 64 });
587 RET((uint32_t []){ 32 });
588
589 case PIPE_COMPUTE_CAP_IR_TARGET:
590 if (ret)
591 sprintf(ret, ir);
592 return strlen(ir) * sizeof(char);
593
594 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
595 RET((uint64_t []) { 3 });
596
597 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
598 RET(((uint64_t []) { 65535, 65535, 65535 }));
599
600 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
601 RET(((uint64_t []) { 1024, 1024, 64 }));
602
603 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
604 RET((uint64_t []) { 1024 });
605
606 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
607 RET((uint64_t []) { screen->ram_size });
608
609 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
610 RET((uint64_t []) { 32768 });
611
612 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
613 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
614 RET((uint64_t []) { 4096 });
615
616 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
617 RET((uint64_t []) { screen->ram_size });
618
619 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
620 RET((uint32_t []) { screen->max_freq / 1000000 });
621
622 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
623 RET((uint32_t []) { 9999 }); // TODO
624
625 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
626 RET((uint32_t []) { 1 });
627
628 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
629 RET((uint32_t []) { 32 }); // TODO
630
631 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
632 RET((uint64_t []) { 1024 }); // TODO
633 }
634
635 return 0;
636 }
637
638 static const void *
639 fd_get_compiler_options(struct pipe_screen *pscreen,
640 enum pipe_shader_ir ir, unsigned shader)
641 {
642 struct fd_screen *screen = fd_screen(pscreen);
643
644 if (is_ir3(screen))
645 return ir3_get_compiler_options(screen->compiler);
646
647 return NULL;
648 }
649
650 boolean
651 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
652 struct fd_bo *bo,
653 unsigned stride,
654 struct winsys_handle *whandle)
655 {
656 whandle->stride = stride;
657
658 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
659 return fd_bo_get_name(bo, &whandle->handle) == 0;
660 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
661 whandle->handle = fd_bo_handle(bo);
662 return TRUE;
663 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
664 whandle->handle = fd_bo_dmabuf(bo);
665 return TRUE;
666 } else {
667 return FALSE;
668 }
669 }
670
671 struct fd_bo *
672 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
673 struct winsys_handle *whandle)
674 {
675 struct fd_screen *screen = fd_screen(pscreen);
676 struct fd_bo *bo;
677
678 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
679 bo = fd_bo_from_name(screen->dev, whandle->handle);
680 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
681 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
682 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
683 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
684 } else {
685 DBG("Attempt to import unsupported handle type %d", whandle->type);
686 return NULL;
687 }
688
689 if (!bo) {
690 DBG("ref name 0x%08x failed", whandle->handle);
691 return NULL;
692 }
693
694 return bo;
695 }
696
697 struct pipe_screen *
698 fd_screen_create(struct fd_device *dev)
699 {
700 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
701 struct pipe_screen *pscreen;
702 uint64_t val;
703
704 fd_mesa_debug = debug_get_option_fd_mesa_debug();
705 fd_shader_debug = debug_get_option_fd_shader_debug();
706
707 if (fd_mesa_debug & FD_DBG_NOBIN)
708 fd_binning_enabled = false;
709
710 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
711
712 if (!screen)
713 return NULL;
714
715 pscreen = &screen->base;
716
717 screen->dev = dev;
718 screen->refcnt = 1;
719
720 // maybe this should be in context?
721 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
722 if (!screen->pipe) {
723 DBG("could not create 3d pipe");
724 goto fail;
725 }
726
727 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
728 DBG("could not get GMEM size");
729 goto fail;
730 }
731 screen->gmemsize_bytes = val;
732
733 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
734 DBG("could not get device-id");
735 goto fail;
736 }
737 screen->device_id = val;
738
739 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
740 DBG("could not get gpu freq");
741 /* this limits what performance related queries are
742 * supported but is not fatal
743 */
744 screen->max_freq = 0;
745 } else {
746 screen->max_freq = val;
747 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
748 screen->has_timestamp = true;
749 }
750
751 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
752 DBG("could not get gpu-id");
753 goto fail;
754 }
755 screen->gpu_id = val;
756
757 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
758 DBG("could not get chip-id");
759 /* older kernels may not have this property: */
760 unsigned core = screen->gpu_id / 100;
761 unsigned major = (screen->gpu_id % 100) / 10;
762 unsigned minor = screen->gpu_id % 10;
763 unsigned patch = 0; /* assume the worst */
764 val = (patch & 0xff) | ((minor & 0xff) << 8) |
765 ((major & 0xff) << 16) | ((core & 0xff) << 24);
766 }
767 screen->chip_id = val;
768
769 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
770 DBG("could not get # of rings");
771 screen->priority_mask = 0;
772 } else {
773 /* # of rings equates to number of unique priority values: */
774 screen->priority_mask = (1 << val) - 1;
775 }
776
777 struct sysinfo si;
778 sysinfo(&si);
779 screen->ram_size = si.totalram;
780
781 DBG("Pipe Info:");
782 DBG(" GPU-id: %d", screen->gpu_id);
783 DBG(" Chip-id: 0x%08x", screen->chip_id);
784 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
785
786 /* explicitly checking for GPU revisions that are known to work. This
787 * may be overly conservative for a3xx, where spoofing the gpu_id with
788 * the blob driver seems to generate identical cmdstream dumps. But
789 * on a2xx, there seem to be small differences between the GPU revs
790 * so it is probably better to actually test first on real hardware
791 * before enabling:
792 *
793 * If you have a different adreno version, feel free to add it to one
794 * of the cases below and see what happens. And if it works, please
795 * send a patch ;-)
796 */
797 switch (screen->gpu_id) {
798 case 205:
799 case 220:
800 fd2_screen_init(pscreen);
801 break;
802 case 305:
803 case 307:
804 case 320:
805 case 330:
806 fd3_screen_init(pscreen);
807 break;
808 case 420:
809 case 430:
810 fd4_screen_init(pscreen);
811 break;
812 case 530:
813 fd5_screen_init(pscreen);
814 break;
815 case 630:
816 fd6_screen_init(pscreen);
817 break;
818 default:
819 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
820 goto fail;
821 }
822
823 if (screen->gpu_id >= 600) {
824 screen->gmem_alignw = 32;
825 screen->gmem_alignh = 32;
826 screen->num_vsc_pipes = 32;
827 } else if (screen->gpu_id >= 500) {
828 screen->gmem_alignw = 64;
829 screen->gmem_alignh = 32;
830 screen->num_vsc_pipes = 16;
831 } else {
832 screen->gmem_alignw = 32;
833 screen->gmem_alignh = 32;
834 screen->num_vsc_pipes = 8;
835 }
836
837 /* NOTE: don't enable reordering on a2xx, since completely untested.
838 * Also, don't enable if we have too old of a kernel to support
839 * growable cmdstream buffers, since memory requirement for cmdstream
840 * buffers would be too much otherwise.
841 */
842 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
843 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
844
845 fd_bc_init(&screen->batch_cache);
846
847 (void) mtx_init(&screen->lock, mtx_plain);
848
849 pscreen->destroy = fd_screen_destroy;
850 pscreen->get_param = fd_screen_get_param;
851 pscreen->get_paramf = fd_screen_get_paramf;
852 pscreen->get_shader_param = fd_screen_get_shader_param;
853 pscreen->get_compute_param = fd_get_compute_param;
854 pscreen->get_compiler_options = fd_get_compiler_options;
855
856 fd_resource_screen_init(pscreen);
857 fd_query_screen_init(pscreen);
858
859 pscreen->get_name = fd_screen_get_name;
860 pscreen->get_vendor = fd_screen_get_vendor;
861 pscreen->get_device_vendor = fd_screen_get_device_vendor;
862
863 pscreen->get_timestamp = fd_screen_get_timestamp;
864
865 pscreen->fence_reference = fd_fence_ref;
866 pscreen->fence_finish = fd_fence_finish;
867 pscreen->fence_get_fd = fd_fence_get_fd;
868
869 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
870
871 return pscreen;
872
873 fail:
874 fd_screen_destroy(pscreen);
875 return NULL;
876 }