freedreno: import libdrm_freedreno + redesign submit
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/u_format.h"
35 #include "util/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include <errno.h>
43 #include <stdio.h>
44 #include <stdlib.h>
45 #include <sys/sysinfo.h>
46
47 #include "freedreno_screen.h"
48 #include "freedreno_resource.h"
49 #include "freedreno_fence.h"
50 #include "freedreno_query.h"
51 #include "freedreno_util.h"
52
53 #include "a2xx/fd2_screen.h"
54 #include "a3xx/fd3_screen.h"
55 #include "a4xx/fd4_screen.h"
56 #include "a5xx/fd5_screen.h"
57 #include "a6xx/fd6_screen.h"
58
59
60 #include "ir3/ir3_nir.h"
61
62 /* XXX this should go away */
63 #include "state_tracker/drm_driver.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
76 {"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
77 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx+)"},
84 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
89 {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
90 DEBUG_NAMED_VALUE_END
91 };
92
93 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
94
95 int fd_mesa_debug = 0;
96 bool fd_binning_enabled = true;
97 static bool glsl120 = false;
98
99 static const struct debug_named_value shader_debug_options[] = {
100 {"vs", FD_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
101 {"fs", FD_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
102 {"cs", FD_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
103 DEBUG_NAMED_VALUE_END
104 };
105
106 DEBUG_GET_ONCE_FLAGS_OPTION(fd_shader_debug, "FD_SHADER_DEBUG", shader_debug_options, 0)
107
108 enum fd_shader_debug fd_shader_debug = 0;
109
110 static const char *
111 fd_screen_get_name(struct pipe_screen *pscreen)
112 {
113 static char buffer[128];
114 util_snprintf(buffer, sizeof(buffer), "FD%03d",
115 fd_screen(pscreen)->device_id);
116 return buffer;
117 }
118
119 static const char *
120 fd_screen_get_vendor(struct pipe_screen *pscreen)
121 {
122 return "freedreno";
123 }
124
125 static const char *
126 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
127 {
128 return "Qualcomm";
129 }
130
131
132 static uint64_t
133 fd_screen_get_timestamp(struct pipe_screen *pscreen)
134 {
135 struct fd_screen *screen = fd_screen(pscreen);
136
137 if (screen->has_timestamp) {
138 uint64_t n;
139 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
140 debug_assert(screen->max_freq > 0);
141 return n * 1000000000 / screen->max_freq;
142 } else {
143 int64_t cpu_time = os_time_get() * 1000;
144 return cpu_time + screen->cpu_gpu_time_delta;
145 }
146
147 }
148
149 static void
150 fd_screen_destroy(struct pipe_screen *pscreen)
151 {
152 struct fd_screen *screen = fd_screen(pscreen);
153
154 if (screen->pipe)
155 fd_pipe_del(screen->pipe);
156
157 if (screen->dev)
158 fd_device_del(screen->dev);
159
160 fd_bc_fini(&screen->batch_cache);
161
162 slab_destroy_parent(&screen->transfer_pool);
163
164 mtx_destroy(&screen->lock);
165
166 ralloc_free(screen->compiler);
167
168 free(screen->perfcntr_queries);
169 free(screen);
170 }
171
172 /*
173 TODO either move caps to a2xx/a3xx specific code, or maybe have some
174 tables for things that differ if the delta is not too much..
175 */
176 static int
177 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
178 {
179 struct fd_screen *screen = fd_screen(pscreen);
180
181 /* this is probably not totally correct.. but it's a start: */
182 switch (param) {
183 /* Supported features (boolean caps). */
184 case PIPE_CAP_NPOT_TEXTURES:
185 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
186 case PIPE_CAP_ANISOTROPIC_FILTER:
187 case PIPE_CAP_POINT_SPRITE:
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
189 case PIPE_CAP_TEXTURE_SWIZZLE:
190 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
193 case PIPE_CAP_SEAMLESS_CUBE_MAP:
194 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
195 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
196 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
197 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
198 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
199 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
200 case PIPE_CAP_STRING_MARKER:
201 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
202 case PIPE_CAP_TEXTURE_BARRIER:
203 case PIPE_CAP_INVALIDATE_BUFFER:
204 return 1;
205
206 case PIPE_CAP_VERTEXID_NOBASE:
207 return is_a3xx(screen) || is_a4xx(screen);
208
209 case PIPE_CAP_COMPUTE:
210 return has_compute(screen);
211
212 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
213 case PIPE_CAP_PCI_GROUP:
214 case PIPE_CAP_PCI_BUS:
215 case PIPE_CAP_PCI_DEVICE:
216 case PIPE_CAP_PCI_FUNCTION:
217 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
218 return 0;
219
220 case PIPE_CAP_SM3:
221 case PIPE_CAP_PRIMITIVE_RESTART:
222 case PIPE_CAP_TGSI_INSTANCEID:
223 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
227 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
228 case PIPE_CAP_CONDITIONAL_RENDER:
229 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
230 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
231 case PIPE_CAP_CLIP_HALFZ:
232 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
233
234 case PIPE_CAP_FAKE_SW_MSAA:
235 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
236
237 case PIPE_CAP_TEXTURE_MULTISAMPLE:
238 return is_a5xx(screen) || is_a6xx(screen);
239
240 case PIPE_CAP_DEPTH_CLIP_DISABLE:
241 return is_a3xx(screen) || is_a4xx(screen);
242
243 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
244 return is_a5xx(screen) || is_a6xx(screen);
245
246 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
247 if (is_a3xx(screen)) return 16;
248 if (is_a4xx(screen)) return 32;
249 if (is_a5xx(screen)) return 32;
250 if (is_a6xx(screen)) return 32;
251 return 0;
252 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
253 /* We could possibly emulate more by pretending 2d/rect textures and
254 * splitting high bits of index into 2nd dimension..
255 */
256 if (is_a3xx(screen)) return 8192;
257 if (is_a4xx(screen)) return 16384;
258 if (is_a5xx(screen)) return 16384;
259 if (is_a6xx(screen)) return 16384;
260 return 0;
261
262 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
263 case PIPE_CAP_CUBE_MAP_ARRAY:
264 case PIPE_CAP_SAMPLER_VIEW_TARGET:
265 case PIPE_CAP_TEXTURE_QUERY_LOD:
266 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
267
268 case PIPE_CAP_START_INSTANCE:
269 /* Note that a5xx can do this, it just can't (at least with
270 * current firmware) do draw_indirect with base_instance.
271 * Since draw_indirect is needed sooner (gles31 and gl40 vs
272 * gl42), hide base_instance on a5xx. :-/
273 */
274 return is_a4xx(screen);
275
276 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
277 return 64;
278
279 case PIPE_CAP_GLSL_FEATURE_LEVEL:
280 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
281 if (glsl120)
282 return 120;
283 return is_ir3(screen) ? 140 : 120;
284
285 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
286 if (is_a5xx(screen) || is_a6xx(screen))
287 return 4;
288 return 0;
289
290 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
291 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
292 return 4;
293 return 0;
294
295 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
296 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
297 return 0;
298
299 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
300 return 0;
301
302 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
303 return screen->priority_mask;
304
305 case PIPE_CAP_DRAW_INDIRECT:
306 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
307 return 1;
308 return 0;
309
310 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
311 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
312 return 1;
313 return 0;
314
315 case PIPE_CAP_LOAD_CONSTBUF:
316 /* name is confusing, but this turns on std430 packing */
317 if (is_ir3(screen))
318 return 1;
319 return 0;
320
321 case PIPE_CAP_MAX_VIEWPORTS:
322 return 1;
323
324 case PIPE_CAP_SHAREABLE_SHADERS:
325 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
326 /* manage the variants for these ourself, to avoid breaking precompile: */
327 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
328 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
329 if (is_ir3(screen))
330 return 1;
331 return 0;
332
333 /* Stream output. */
334 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
335 if (is_ir3(screen))
336 return PIPE_MAX_SO_BUFFERS;
337 return 0;
338 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
339 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
340 if (is_ir3(screen))
341 return 1;
342 return 0;
343 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
344 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
345 if (is_ir3(screen))
346 return 16 * 4; /* should only be shader out limit? */
347 return 0;
348
349 /* Texturing. */
350 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
351 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
352 return MAX_MIP_LEVELS;
353 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
354 return 11;
355
356 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
357 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
358
359 /* Render targets. */
360 case PIPE_CAP_MAX_RENDER_TARGETS:
361 return screen->max_rts;
362 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
363 return is_a3xx(screen) ? 1 : 0;
364
365 /* Queries. */
366 case PIPE_CAP_OCCLUSION_QUERY:
367 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
368 case PIPE_CAP_QUERY_TIMESTAMP:
369 case PIPE_CAP_QUERY_TIME_ELAPSED:
370 /* only a4xx, requires new enough kernel so we know max_freq: */
371 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
372
373 case PIPE_CAP_VENDOR_ID:
374 return 0x5143;
375 case PIPE_CAP_DEVICE_ID:
376 return 0xFFFFFFFF;
377 case PIPE_CAP_ACCELERATED:
378 return 1;
379 case PIPE_CAP_VIDEO_MEMORY:
380 DBG("FINISHME: The value returned is incorrect\n");
381 return 10;
382 case PIPE_CAP_UMA:
383 return 1;
384 case PIPE_CAP_NATIVE_FENCE_FD:
385 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
386 default:
387 return u_pipe_screen_get_param_defaults(pscreen, param);
388 }
389 }
390
391 static float
392 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
393 {
394 switch (param) {
395 case PIPE_CAPF_MAX_LINE_WIDTH:
396 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
397 /* NOTE: actual value is 127.0f, but this is working around a deqp
398 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
399 * uses too small of a render target size, and gets confused when
400 * the lines start going offscreen.
401 *
402 * See: https://code.google.com/p/android/issues/detail?id=206513
403 */
404 if (fd_mesa_debug & FD_DBG_DEQP)
405 return 48.0f;
406 return 127.0f;
407 case PIPE_CAPF_MAX_POINT_WIDTH:
408 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
409 return 4092.0f;
410 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
411 return 16.0f;
412 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
413 return 15.0f;
414 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
415 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
416 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
417 return 0.0f;
418 }
419 debug_printf("unknown paramf %d\n", param);
420 return 0;
421 }
422
423 static int
424 fd_screen_get_shader_param(struct pipe_screen *pscreen,
425 enum pipe_shader_type shader,
426 enum pipe_shader_cap param)
427 {
428 struct fd_screen *screen = fd_screen(pscreen);
429
430 switch(shader)
431 {
432 case PIPE_SHADER_FRAGMENT:
433 case PIPE_SHADER_VERTEX:
434 break;
435 case PIPE_SHADER_COMPUTE:
436 if (has_compute(screen))
437 break;
438 return 0;
439 case PIPE_SHADER_GEOMETRY:
440 /* maye we could emulate.. */
441 return 0;
442 default:
443 DBG("unknown shader type %d", shader);
444 return 0;
445 }
446
447 /* this is probably not totally correct.. but it's a start: */
448 switch (param) {
449 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
450 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
451 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
452 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
453 return 16384;
454 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
455 return 8; /* XXX */
456 case PIPE_SHADER_CAP_MAX_INPUTS:
457 case PIPE_SHADER_CAP_MAX_OUTPUTS:
458 return 16;
459 case PIPE_SHADER_CAP_MAX_TEMPS:
460 return 64; /* Max native temporaries. */
461 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
462 /* NOTE: seems to be limit for a3xx is actually 512 but
463 * split between VS and FS. Use lower limit of 256 to
464 * avoid getting into impossible situations:
465 */
466 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
467 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
468 return is_ir3(screen) ? 16 : 1;
469 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
470 return 1;
471 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
472 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
473 /* Technically this should be the same as for TEMP/CONST, since
474 * everything is just normal registers. This is just temporary
475 * hack until load_input/store_output handle arrays in a similar
476 * way as load_var/store_var..
477 */
478 return 0;
479 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
480 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
481 /* a2xx compiler doesn't handle indirect: */
482 return is_ir3(screen) ? 1 : 0;
483 case PIPE_SHADER_CAP_SUBROUTINES:
484 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
487 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
488 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
489 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
490 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
491 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
492 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
493 return 0;
494 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
495 return 1;
496 case PIPE_SHADER_CAP_INTEGERS:
497 if (glsl120)
498 return 0;
499 return is_ir3(screen) ? 1 : 0;
500 case PIPE_SHADER_CAP_INT64_ATOMICS:
501 return 0;
502 case PIPE_SHADER_CAP_FP16:
503 return 0;
504 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
505 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
506 return 16;
507 case PIPE_SHADER_CAP_PREFERRED_IR:
508 if (is_ir3(screen))
509 return PIPE_SHADER_IR_NIR;
510 return PIPE_SHADER_IR_TGSI;
511 case PIPE_SHADER_CAP_SUPPORTED_IRS:
512 if (is_ir3(screen)) {
513 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
514 } else {
515 return (1 << PIPE_SHADER_IR_TGSI);
516 }
517 return 0;
518 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
519 return 32;
520 case PIPE_SHADER_CAP_SCALAR_ISA:
521 return is_ir3(screen) ? 1 : 0;
522 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
523 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
524 if (is_a5xx(screen) || is_a6xx(screen)) {
525 /* a5xx (and a4xx for that matter) has one state-block
526 * for compute-shader SSBO's and another that is shared
527 * by VS/HS/DS/GS/FS.. so to simplify things for now
528 * just advertise SSBOs for FS and CS. We could possibly
529 * do what blob does, and partition the space for
530 * VS/HS/DS/GS/FS. The blob advertises:
531 *
532 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
533 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
534 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
535 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
536 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
537 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
538 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
539 *
540 * I think that way we could avoid having to patch shaders
541 * for actual SSBO indexes by using a static partitioning.
542 *
543 * Note same state block is used for images and buffers,
544 * but images also need texture state for read access
545 * (isam/isam.3d)
546 */
547 switch(shader)
548 {
549 case PIPE_SHADER_FRAGMENT:
550 case PIPE_SHADER_COMPUTE:
551 return 24;
552 default:
553 return 0;
554 }
555 }
556 return 0;
557 }
558 debug_printf("unknown shader param %d\n", param);
559 return 0;
560 }
561
562 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
563 * into per-generation backend?
564 */
565 static int
566 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
567 enum pipe_compute_cap param, void *ret)
568 {
569 struct fd_screen *screen = fd_screen(pscreen);
570 const char * const ir = "ir3";
571
572 if (!has_compute(screen))
573 return 0;
574
575 #define RET(x) do { \
576 if (ret) \
577 memcpy(ret, x, sizeof(x)); \
578 return sizeof(x); \
579 } while (0)
580
581 switch (param) {
582 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
583 // don't expose 64b pointer support yet, until ir3 supports 64b
584 // math, otherwise spir64 target is used and we get 64b pointer
585 // calculations that we can't do yet
586 // if (is_a5xx(screen))
587 // RET((uint32_t []){ 64 });
588 RET((uint32_t []){ 32 });
589
590 case PIPE_COMPUTE_CAP_IR_TARGET:
591 if (ret)
592 sprintf(ret, ir);
593 return strlen(ir) * sizeof(char);
594
595 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
596 RET((uint64_t []) { 3 });
597
598 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
599 RET(((uint64_t []) { 65535, 65535, 65535 }));
600
601 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
602 RET(((uint64_t []) { 1024, 1024, 64 }));
603
604 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
605 RET((uint64_t []) { 1024 });
606
607 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
608 RET((uint64_t []) { screen->ram_size });
609
610 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
611 RET((uint64_t []) { 32768 });
612
613 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
614 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
615 RET((uint64_t []) { 4096 });
616
617 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
618 RET((uint64_t []) { screen->ram_size });
619
620 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
621 RET((uint32_t []) { screen->max_freq / 1000000 });
622
623 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
624 RET((uint32_t []) { 9999 }); // TODO
625
626 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
627 RET((uint32_t []) { 1 });
628
629 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
630 RET((uint32_t []) { 32 }); // TODO
631
632 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
633 RET((uint64_t []) { 1024 }); // TODO
634 }
635
636 return 0;
637 }
638
639 static const void *
640 fd_get_compiler_options(struct pipe_screen *pscreen,
641 enum pipe_shader_ir ir, unsigned shader)
642 {
643 struct fd_screen *screen = fd_screen(pscreen);
644
645 if (is_ir3(screen))
646 return ir3_get_compiler_options(screen->compiler);
647
648 return NULL;
649 }
650
651 boolean
652 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
653 struct fd_bo *bo,
654 unsigned stride,
655 struct winsys_handle *whandle)
656 {
657 whandle->stride = stride;
658
659 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
660 return fd_bo_get_name(bo, &whandle->handle) == 0;
661 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
662 whandle->handle = fd_bo_handle(bo);
663 return TRUE;
664 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
665 whandle->handle = fd_bo_dmabuf(bo);
666 return TRUE;
667 } else {
668 return FALSE;
669 }
670 }
671
672 struct fd_bo *
673 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
674 struct winsys_handle *whandle)
675 {
676 struct fd_screen *screen = fd_screen(pscreen);
677 struct fd_bo *bo;
678
679 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
680 bo = fd_bo_from_name(screen->dev, whandle->handle);
681 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
682 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
683 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
684 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
685 } else {
686 DBG("Attempt to import unsupported handle type %d", whandle->type);
687 return NULL;
688 }
689
690 if (!bo) {
691 DBG("ref name 0x%08x failed", whandle->handle);
692 return NULL;
693 }
694
695 return bo;
696 }
697
698 struct pipe_screen *
699 fd_screen_create(struct fd_device *dev)
700 {
701 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
702 struct pipe_screen *pscreen;
703 uint64_t val;
704
705 fd_mesa_debug = debug_get_option_fd_mesa_debug();
706 fd_shader_debug = debug_get_option_fd_shader_debug();
707
708 if (fd_mesa_debug & FD_DBG_NOBIN)
709 fd_binning_enabled = false;
710
711 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120);
712
713 if (!screen)
714 return NULL;
715
716 pscreen = &screen->base;
717
718 screen->dev = dev;
719 screen->refcnt = 1;
720
721 // maybe this should be in context?
722 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
723 if (!screen->pipe) {
724 DBG("could not create 3d pipe");
725 goto fail;
726 }
727
728 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
729 DBG("could not get GMEM size");
730 goto fail;
731 }
732 screen->gmemsize_bytes = val;
733
734 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
735 DBG("could not get device-id");
736 goto fail;
737 }
738 screen->device_id = val;
739
740 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
741 DBG("could not get gpu freq");
742 /* this limits what performance related queries are
743 * supported but is not fatal
744 */
745 screen->max_freq = 0;
746 } else {
747 screen->max_freq = val;
748 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
749 screen->has_timestamp = true;
750 }
751
752 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
753 DBG("could not get gpu-id");
754 goto fail;
755 }
756 screen->gpu_id = val;
757
758 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
759 DBG("could not get chip-id");
760 /* older kernels may not have this property: */
761 unsigned core = screen->gpu_id / 100;
762 unsigned major = (screen->gpu_id % 100) / 10;
763 unsigned minor = screen->gpu_id % 10;
764 unsigned patch = 0; /* assume the worst */
765 val = (patch & 0xff) | ((minor & 0xff) << 8) |
766 ((major & 0xff) << 16) | ((core & 0xff) << 24);
767 }
768 screen->chip_id = val;
769
770 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
771 DBG("could not get # of rings");
772 screen->priority_mask = 0;
773 } else {
774 /* # of rings equates to number of unique priority values: */
775 screen->priority_mask = (1 << val) - 1;
776 }
777
778 struct sysinfo si;
779 sysinfo(&si);
780 screen->ram_size = si.totalram;
781
782 DBG("Pipe Info:");
783 DBG(" GPU-id: %d", screen->gpu_id);
784 DBG(" Chip-id: 0x%08x", screen->chip_id);
785 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
786
787 /* explicitly checking for GPU revisions that are known to work. This
788 * may be overly conservative for a3xx, where spoofing the gpu_id with
789 * the blob driver seems to generate identical cmdstream dumps. But
790 * on a2xx, there seem to be small differences between the GPU revs
791 * so it is probably better to actually test first on real hardware
792 * before enabling:
793 *
794 * If you have a different adreno version, feel free to add it to one
795 * of the cases below and see what happens. And if it works, please
796 * send a patch ;-)
797 */
798 switch (screen->gpu_id) {
799 case 205:
800 case 220:
801 fd2_screen_init(pscreen);
802 break;
803 case 305:
804 case 307:
805 case 320:
806 case 330:
807 fd3_screen_init(pscreen);
808 break;
809 case 420:
810 case 430:
811 fd4_screen_init(pscreen);
812 break;
813 case 530:
814 fd5_screen_init(pscreen);
815 break;
816 case 630:
817 fd6_screen_init(pscreen);
818 break;
819 default:
820 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
821 goto fail;
822 }
823
824 if (screen->gpu_id >= 600) {
825 screen->gmem_alignw = 32;
826 screen->gmem_alignh = 32;
827 screen->num_vsc_pipes = 32;
828 } else if (screen->gpu_id >= 500) {
829 screen->gmem_alignw = 64;
830 screen->gmem_alignh = 32;
831 screen->num_vsc_pipes = 16;
832 } else {
833 screen->gmem_alignw = 32;
834 screen->gmem_alignh = 32;
835 screen->num_vsc_pipes = 8;
836 }
837
838 /* NOTE: don't enable reordering on a2xx, since completely untested.
839 * Also, don't enable if we have too old of a kernel to support
840 * growable cmdstream buffers, since memory requirement for cmdstream
841 * buffers would be too much otherwise.
842 */
843 if ((screen->gpu_id >= 300) && (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS))
844 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
845
846 fd_bc_init(&screen->batch_cache);
847
848 (void) mtx_init(&screen->lock, mtx_plain);
849
850 pscreen->destroy = fd_screen_destroy;
851 pscreen->get_param = fd_screen_get_param;
852 pscreen->get_paramf = fd_screen_get_paramf;
853 pscreen->get_shader_param = fd_screen_get_shader_param;
854 pscreen->get_compute_param = fd_get_compute_param;
855 pscreen->get_compiler_options = fd_get_compiler_options;
856
857 fd_resource_screen_init(pscreen);
858 fd_query_screen_init(pscreen);
859
860 pscreen->get_name = fd_screen_get_name;
861 pscreen->get_vendor = fd_screen_get_vendor;
862 pscreen->get_device_vendor = fd_screen_get_device_vendor;
863
864 pscreen->get_timestamp = fd_screen_get_timestamp;
865
866 pscreen->fence_reference = fd_fence_ref;
867 pscreen->fence_finish = fd_fence_finish;
868 pscreen->fence_get_fd = fd_fence_get_fd;
869
870 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
871
872 return pscreen;
873
874 fail:
875 fd_screen_destroy(pscreen);
876 return NULL;
877 }