freedreno/a6xx: split up gmem/tile alignment requirements
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "a2xx/ir2.h"
63
64 static const struct debug_named_value debug_options[] = {
65 {"msgs", FD_DBG_MSGS, "Print debug messages"},
66 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
67 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
68 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
69 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
70 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
71 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
72 {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
73 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
74 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
75 /* BIT(10) */
76 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
77 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
78 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
79 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
80 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
81 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
82 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
83 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
84 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
85 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
86 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
87 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
88 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
89 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
90 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
91 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
92 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
93 {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
94 DEBUG_NAMED_VALUE_END
95 };
96
97 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
98
99 int fd_mesa_debug = 0;
100 bool fd_binning_enabled = true;
101
102 static const char *
103 fd_screen_get_name(struct pipe_screen *pscreen)
104 {
105 static char buffer[128];
106 snprintf(buffer, sizeof(buffer), "FD%03d",
107 fd_screen(pscreen)->device_id);
108 return buffer;
109 }
110
111 static const char *
112 fd_screen_get_vendor(struct pipe_screen *pscreen)
113 {
114 return "freedreno";
115 }
116
117 static const char *
118 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
119 {
120 return "Qualcomm";
121 }
122
123
124 static uint64_t
125 fd_screen_get_timestamp(struct pipe_screen *pscreen)
126 {
127 struct fd_screen *screen = fd_screen(pscreen);
128
129 if (screen->has_timestamp) {
130 uint64_t n;
131 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
132 debug_assert(screen->max_freq > 0);
133 return n * 1000000000 / screen->max_freq;
134 } else {
135 int64_t cpu_time = os_time_get() * 1000;
136 return cpu_time + screen->cpu_gpu_time_delta;
137 }
138
139 }
140
141 static void
142 fd_screen_destroy(struct pipe_screen *pscreen)
143 {
144 struct fd_screen *screen = fd_screen(pscreen);
145
146 if (screen->pipe)
147 fd_pipe_del(screen->pipe);
148
149 if (screen->dev)
150 fd_device_del(screen->dev);
151
152 if (screen->ro)
153 FREE(screen->ro);
154
155 fd_bc_fini(&screen->batch_cache);
156 fd_gmem_screen_fini(pscreen);
157
158 slab_destroy_parent(&screen->transfer_pool);
159
160 simple_mtx_destroy(&screen->lock);
161
162 ralloc_free(screen->compiler);
163
164 free(screen->perfcntr_queries);
165 free(screen);
166 }
167
168 /*
169 TODO either move caps to a2xx/a3xx specific code, or maybe have some
170 tables for things that differ if the delta is not too much..
171 */
172 static int
173 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
174 {
175 struct fd_screen *screen = fd_screen(pscreen);
176
177 /* this is probably not totally correct.. but it's a start: */
178 switch (param) {
179 /* Supported features (boolean caps). */
180 case PIPE_CAP_NPOT_TEXTURES:
181 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
182 case PIPE_CAP_ANISOTROPIC_FILTER:
183 case PIPE_CAP_POINT_SPRITE:
184 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
185 case PIPE_CAP_TEXTURE_SWIZZLE:
186 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
187 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
188 case PIPE_CAP_SEAMLESS_CUBE_MAP:
189 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
190 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
191 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
192 case PIPE_CAP_STRING_MARKER:
193 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
194 case PIPE_CAP_TEXTURE_BARRIER:
195 case PIPE_CAP_INVALIDATE_BUFFER:
196 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
197 return 1;
198
199 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
200 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
201 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
202 return !is_a2xx(screen);
203
204 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
205 return is_a2xx(screen);
206 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
207 return !is_a2xx(screen);
208
209 case PIPE_CAP_PACKED_UNIFORMS:
210 return !is_a2xx(screen);
211
212 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
213 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
214 return screen->has_robustness;
215
216 case PIPE_CAP_VERTEXID_NOBASE:
217 return is_a3xx(screen) || is_a4xx(screen);
218
219 case PIPE_CAP_COMPUTE:
220 return has_compute(screen);
221
222 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
223 case PIPE_CAP_PCI_GROUP:
224 case PIPE_CAP_PCI_BUS:
225 case PIPE_CAP_PCI_DEVICE:
226 case PIPE_CAP_PCI_FUNCTION:
227 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
228 return 0;
229
230 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
231 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
232 case PIPE_CAP_VERTEX_SHADER_SATURATE:
233 case PIPE_CAP_PRIMITIVE_RESTART:
234 case PIPE_CAP_TGSI_INSTANCEID:
235 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
236 case PIPE_CAP_INDEP_BLEND_ENABLE:
237 case PIPE_CAP_INDEP_BLEND_FUNC:
238 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
239 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
240 case PIPE_CAP_CONDITIONAL_RENDER:
241 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
242 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
243 case PIPE_CAP_CLIP_HALFZ:
244 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
245
246 case PIPE_CAP_FAKE_SW_MSAA:
247 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
248
249 case PIPE_CAP_TEXTURE_MULTISAMPLE:
250 return is_a5xx(screen) || is_a6xx(screen);
251
252 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
253 return is_a6xx(screen);
254
255 case PIPE_CAP_DEPTH_CLIP_DISABLE:
256 return is_a3xx(screen) || is_a4xx(screen);
257
258 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
259 return is_a5xx(screen) || is_a6xx(screen);
260
261 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
262 if (is_a3xx(screen)) return 16;
263 if (is_a4xx(screen)) return 32;
264 if (is_a5xx(screen)) return 32;
265 if (is_a6xx(screen)) return 64;
266 return 0;
267 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
268 /* We could possibly emulate more by pretending 2d/rect textures and
269 * splitting high bits of index into 2nd dimension..
270 */
271 if (is_a3xx(screen)) return 8192;
272 if (is_a4xx(screen)) return 16384;
273 if (is_a5xx(screen)) return 16384;
274 if (is_a6xx(screen)) return 1 << 27;
275 return 0;
276
277 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
278 case PIPE_CAP_CUBE_MAP_ARRAY:
279 case PIPE_CAP_SAMPLER_VIEW_TARGET:
280 case PIPE_CAP_TEXTURE_QUERY_LOD:
281 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
282
283 case PIPE_CAP_START_INSTANCE:
284 /* Note that a5xx can do this, it just can't (at least with
285 * current firmware) do draw_indirect with base_instance.
286 * Since draw_indirect is needed sooner (gles31 and gl40 vs
287 * gl42), hide base_instance on a5xx. :-/
288 */
289 return is_a4xx(screen);
290
291 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
292 return 64;
293
294 case PIPE_CAP_GLSL_FEATURE_LEVEL:
295 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
296 return is_ir3(screen) ? 140 : 120;
297
298 case PIPE_CAP_ESSL_FEATURE_LEVEL:
299 /* we can probably enable 320 for a5xx too, but need to test: */
300 if (is_a6xx(screen)) return 320;
301 if (is_a5xx(screen)) return 310;
302 if (is_ir3(screen)) return 300;
303 return 120;
304
305 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
306 if (is_a6xx(screen)) return 64;
307 if (is_a5xx(screen)) return 4;
308 return 0;
309
310 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
311 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
312 return 4;
313 return 0;
314
315 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
316 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
317 return 0;
318
319 case PIPE_CAP_FBFETCH:
320 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
321 is_a6xx(screen))
322 return 1;
323 return 0;
324 case PIPE_CAP_SAMPLE_SHADING:
325 if (is_a6xx(screen)) return 1;
326 return 0;
327
328 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
329 return screen->priority_mask;
330
331 case PIPE_CAP_DRAW_INDIRECT:
332 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
333 return 1;
334 return 0;
335
336 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
337 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_LOAD_CONSTBUF:
342 /* name is confusing, but this turns on std430 packing */
343 if (is_ir3(screen))
344 return 1;
345 return 0;
346
347 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
348 return 0;
349
350 case PIPE_CAP_MAX_VIEWPORTS:
351 return 1;
352
353 case PIPE_CAP_MAX_VARYINGS:
354 return 16;
355
356 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
357 /* We don't really have a limit on this, it all goes into the main
358 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
359 * for GL_MAX_TESS_PATCH_COMPONENTS).
360 */
361 return 128;
362
363 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
364 return 64 * 1024 * 1024;
365
366 case PIPE_CAP_SHAREABLE_SHADERS:
367 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
368 /* manage the variants for these ourself, to avoid breaking precompile: */
369 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
370 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
371 if (is_ir3(screen))
372 return 1;
373 return 0;
374
375 /* Geometry shaders.. */
376 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
377 return 512;
378 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
379 return 2048;
380 case PIPE_CAP_MAX_GS_INVOCATIONS:
381 return 32;
382
383 /* Stream output. */
384 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
385 if (is_ir3(screen))
386 return PIPE_MAX_SO_BUFFERS;
387 return 0;
388 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
389 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
390 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
391 if (is_ir3(screen))
392 return 1;
393 return 0;
394 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
395 return 1;
396 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
397 return is_a2xx(screen);
398 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
399 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
400 if (is_ir3(screen))
401 return 16 * 4; /* should only be shader out limit? */
402 return 0;
403
404 /* Texturing. */
405 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
406 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
407 return 16384;
408 else
409 return 8192;
410 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
411 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
412 return 15;
413 else
414 return 14;
415 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
416 return 11;
417
418 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
419 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
420
421 /* Render targets. */
422 case PIPE_CAP_MAX_RENDER_TARGETS:
423 return screen->max_rts;
424 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
425 return is_a3xx(screen) ? 1 : 0;
426
427 /* Queries. */
428 case PIPE_CAP_OCCLUSION_QUERY:
429 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
430 case PIPE_CAP_QUERY_TIMESTAMP:
431 case PIPE_CAP_QUERY_TIME_ELAPSED:
432 /* only a4xx, requires new enough kernel so we know max_freq: */
433 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
434
435 case PIPE_CAP_VENDOR_ID:
436 return 0x5143;
437 case PIPE_CAP_DEVICE_ID:
438 return 0xFFFFFFFF;
439 case PIPE_CAP_ACCELERATED:
440 return 1;
441 case PIPE_CAP_VIDEO_MEMORY:
442 DBG("FINISHME: The value returned is incorrect\n");
443 return 10;
444 case PIPE_CAP_UMA:
445 return 1;
446 case PIPE_CAP_NATIVE_FENCE_FD:
447 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
448 default:
449 return u_pipe_screen_get_param_defaults(pscreen, param);
450 }
451 }
452
453 static float
454 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
455 {
456 switch (param) {
457 case PIPE_CAPF_MAX_LINE_WIDTH:
458 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
459 /* NOTE: actual value is 127.0f, but this is working around a deqp
460 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
461 * uses too small of a render target size, and gets confused when
462 * the lines start going offscreen.
463 *
464 * See: https://code.google.com/p/android/issues/detail?id=206513
465 */
466 if (fd_mesa_debug & FD_DBG_DEQP)
467 return 48.0f;
468 return 127.0f;
469 case PIPE_CAPF_MAX_POINT_WIDTH:
470 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
471 return 4092.0f;
472 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
473 return 16.0f;
474 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
475 return 15.0f;
476 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
477 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
478 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
479 return 0.0f;
480 }
481 debug_printf("unknown paramf %d\n", param);
482 return 0;
483 }
484
485 static int
486 fd_screen_get_shader_param(struct pipe_screen *pscreen,
487 enum pipe_shader_type shader,
488 enum pipe_shader_cap param)
489 {
490 struct fd_screen *screen = fd_screen(pscreen);
491
492 switch(shader)
493 {
494 case PIPE_SHADER_FRAGMENT:
495 case PIPE_SHADER_VERTEX:
496 break;
497 case PIPE_SHADER_TESS_CTRL:
498 case PIPE_SHADER_TESS_EVAL:
499 case PIPE_SHADER_GEOMETRY:
500 if (is_a6xx(screen))
501 break;
502 return 0;
503 case PIPE_SHADER_COMPUTE:
504 if (has_compute(screen))
505 break;
506 return 0;
507 default:
508 DBG("unknown shader type %d", shader);
509 return 0;
510 }
511
512 /* this is probably not totally correct.. but it's a start: */
513 switch (param) {
514 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
515 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
516 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
517 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
518 return 16384;
519 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
520 return 8; /* XXX */
521 case PIPE_SHADER_CAP_MAX_INPUTS:
522 case PIPE_SHADER_CAP_MAX_OUTPUTS:
523 return 16;
524 case PIPE_SHADER_CAP_MAX_TEMPS:
525 return 64; /* Max native temporaries. */
526 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
527 /* NOTE: seems to be limit for a3xx is actually 512 but
528 * split between VS and FS. Use lower limit of 256 to
529 * avoid getting into impossible situations:
530 */
531 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
532 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
533 return is_ir3(screen) ? 16 : 1;
534 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
535 return 1;
536 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
537 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
538 /* Technically this should be the same as for TEMP/CONST, since
539 * everything is just normal registers. This is just temporary
540 * hack until load_input/store_output handle arrays in a similar
541 * way as load_var/store_var..
542 *
543 * For tessellation stages, inputs are loaded using ldlw or ldg, both
544 * of which support indirection.
545 */
546 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
547 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
548 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
549 /* a2xx compiler doesn't handle indirect: */
550 return is_ir3(screen) ? 1 : 0;
551 case PIPE_SHADER_CAP_SUBROUTINES:
552 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
553 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
554 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
555 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
556 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
557 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
558 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
559 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
560 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
561 return 0;
562 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
563 return 1;
564 case PIPE_SHADER_CAP_INTEGERS:
565 return is_ir3(screen) ? 1 : 0;
566 case PIPE_SHADER_CAP_INT64_ATOMICS:
567 return 0;
568 case PIPE_SHADER_CAP_FP16:
569 return ((is_a5xx(screen) || is_a6xx(screen)) &&
570 (shader == PIPE_SHADER_COMPUTE ||
571 shader == PIPE_SHADER_FRAGMENT) &&
572 !(fd_mesa_debug & FD_DBG_NOFP16));
573 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
574 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
575 return 16;
576 case PIPE_SHADER_CAP_PREFERRED_IR:
577 return PIPE_SHADER_IR_NIR;
578 case PIPE_SHADER_CAP_SUPPORTED_IRS:
579 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
580 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
581 return 32;
582 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
583 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
584 if (is_a5xx(screen) || is_a6xx(screen)) {
585 /* a5xx (and a4xx for that matter) has one state-block
586 * for compute-shader SSBO's and another that is shared
587 * by VS/HS/DS/GS/FS.. so to simplify things for now
588 * just advertise SSBOs for FS and CS. We could possibly
589 * do what blob does, and partition the space for
590 * VS/HS/DS/GS/FS. The blob advertises:
591 *
592 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
593 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
594 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
595 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
596 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
597 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
598 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
599 *
600 * I think that way we could avoid having to patch shaders
601 * for actual SSBO indexes by using a static partitioning.
602 *
603 * Note same state block is used for images and buffers,
604 * but images also need texture state for read access
605 * (isam/isam.3d)
606 */
607 switch(shader)
608 {
609 case PIPE_SHADER_FRAGMENT:
610 case PIPE_SHADER_COMPUTE:
611 return 24;
612 default:
613 return 0;
614 }
615 }
616 return 0;
617 }
618 debug_printf("unknown shader param %d\n", param);
619 return 0;
620 }
621
622 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
623 * into per-generation backend?
624 */
625 static int
626 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
627 enum pipe_compute_cap param, void *ret)
628 {
629 struct fd_screen *screen = fd_screen(pscreen);
630 const char * const ir = "ir3";
631
632 if (!has_compute(screen))
633 return 0;
634
635 #define RET(x) do { \
636 if (ret) \
637 memcpy(ret, x, sizeof(x)); \
638 return sizeof(x); \
639 } while (0)
640
641 switch (param) {
642 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
643 // don't expose 64b pointer support yet, until ir3 supports 64b
644 // math, otherwise spir64 target is used and we get 64b pointer
645 // calculations that we can't do yet
646 // if (is_a5xx(screen))
647 // RET((uint32_t []){ 64 });
648 RET((uint32_t []){ 32 });
649
650 case PIPE_COMPUTE_CAP_IR_TARGET:
651 if (ret)
652 sprintf(ret, "%s", ir);
653 return strlen(ir) * sizeof(char);
654
655 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
656 RET((uint64_t []) { 3 });
657
658 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
659 RET(((uint64_t []) { 65535, 65535, 65535 }));
660
661 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
662 RET(((uint64_t []) { 1024, 1024, 64 }));
663
664 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
665 RET((uint64_t []) { 1024 });
666
667 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
668 RET((uint64_t []) { screen->ram_size });
669
670 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
671 RET((uint64_t []) { 32768 });
672
673 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
674 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
675 RET((uint64_t []) { 4096 });
676
677 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
678 RET((uint64_t []) { screen->ram_size });
679
680 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
681 RET((uint32_t []) { screen->max_freq / 1000000 });
682
683 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
684 RET((uint32_t []) { 9999 }); // TODO
685
686 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
687 RET((uint32_t []) { 1 });
688
689 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
690 RET((uint32_t []) { 32 }); // TODO
691
692 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
693 RET((uint64_t []) { 1024 }); // TODO
694 }
695
696 return 0;
697 }
698
699 static const void *
700 fd_get_compiler_options(struct pipe_screen *pscreen,
701 enum pipe_shader_ir ir, unsigned shader)
702 {
703 struct fd_screen *screen = fd_screen(pscreen);
704
705 if (is_ir3(screen))
706 return ir3_get_compiler_options(screen->compiler);
707
708 return ir2_get_compiler_options();
709 }
710
711 bool
712 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
713 struct fd_bo *bo,
714 struct renderonly_scanout *scanout,
715 unsigned stride,
716 struct winsys_handle *whandle)
717 {
718 whandle->stride = stride;
719
720 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
721 return fd_bo_get_name(bo, &whandle->handle) == 0;
722 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
723 if (renderonly_get_handle(scanout, whandle))
724 return true;
725 whandle->handle = fd_bo_handle(bo);
726 return true;
727 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
728 whandle->handle = fd_bo_dmabuf(bo);
729 return true;
730 } else {
731 return false;
732 }
733 }
734
735 static void
736 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
737 enum pipe_format format,
738 int max, uint64_t *modifiers,
739 unsigned int *external_only,
740 int *count)
741 {
742 struct fd_screen *screen = fd_screen(pscreen);
743 int i, num = 0;
744
745 max = MIN2(max, screen->num_supported_modifiers);
746
747 if (!max) {
748 max = screen->num_supported_modifiers;
749 external_only = NULL;
750 modifiers = NULL;
751 }
752
753 for (i = 0; i < max; i++) {
754 if (modifiers)
755 modifiers[num] = screen->supported_modifiers[i];
756
757 if (external_only)
758 external_only[num] = 0;
759
760 num++;
761 }
762
763 *count = num;
764 }
765
766 struct fd_bo *
767 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
768 struct winsys_handle *whandle)
769 {
770 struct fd_screen *screen = fd_screen(pscreen);
771 struct fd_bo *bo;
772
773 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
774 bo = fd_bo_from_name(screen->dev, whandle->handle);
775 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
776 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
777 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
778 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
779 } else {
780 DBG("Attempt to import unsupported handle type %d", whandle->type);
781 return NULL;
782 }
783
784 if (!bo) {
785 DBG("ref name 0x%08x failed", whandle->handle);
786 return NULL;
787 }
788
789 return bo;
790 }
791
792 static void _fd_fence_ref(struct pipe_screen *pscreen,
793 struct pipe_fence_handle **ptr,
794 struct pipe_fence_handle *pfence)
795 {
796 fd_fence_ref(ptr, pfence);
797 }
798
799 struct pipe_screen *
800 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
801 {
802 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
803 struct pipe_screen *pscreen;
804 uint64_t val;
805
806 fd_mesa_debug = debug_get_option_fd_mesa_debug();
807
808 if (fd_mesa_debug & FD_DBG_NOBIN)
809 fd_binning_enabled = false;
810
811 if (!screen)
812 return NULL;
813
814 pscreen = &screen->base;
815
816 screen->dev = dev;
817 screen->refcnt = 1;
818
819 if (ro) {
820 screen->ro = renderonly_dup(ro);
821 if (!screen->ro) {
822 DBG("could not create renderonly object");
823 goto fail;
824 }
825 }
826
827 // maybe this should be in context?
828 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
829 if (!screen->pipe) {
830 DBG("could not create 3d pipe");
831 goto fail;
832 }
833
834 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
835 DBG("could not get GMEM size");
836 goto fail;
837 }
838 screen->gmemsize_bytes = val;
839
840 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
841 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
842 }
843
844 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
845 DBG("could not get device-id");
846 goto fail;
847 }
848 screen->device_id = val;
849
850 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
851 DBG("could not get gpu freq");
852 /* this limits what performance related queries are
853 * supported but is not fatal
854 */
855 screen->max_freq = 0;
856 } else {
857 screen->max_freq = val;
858 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
859 screen->has_timestamp = true;
860 }
861
862 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
863 DBG("could not get gpu-id");
864 goto fail;
865 }
866 screen->gpu_id = val;
867
868 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
869 DBG("could not get chip-id");
870 /* older kernels may not have this property: */
871 unsigned core = screen->gpu_id / 100;
872 unsigned major = (screen->gpu_id % 100) / 10;
873 unsigned minor = screen->gpu_id % 10;
874 unsigned patch = 0; /* assume the worst */
875 val = (patch & 0xff) | ((minor & 0xff) << 8) |
876 ((major & 0xff) << 16) | ((core & 0xff) << 24);
877 }
878 screen->chip_id = val;
879
880 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
881 DBG("could not get # of rings");
882 screen->priority_mask = 0;
883 } else {
884 /* # of rings equates to number of unique priority values: */
885 screen->priority_mask = (1 << val) - 1;
886 }
887
888 if ((fd_device_version(dev) >= FD_VERSION_ROBUSTNESS) &&
889 (fd_pipe_get_param(screen->pipe, FD_PP_PGTABLE, &val) == 0)) {
890 screen->has_robustness = val;
891 }
892
893 struct sysinfo si;
894 sysinfo(&si);
895 screen->ram_size = si.totalram;
896
897 DBG("Pipe Info:");
898 DBG(" GPU-id: %d", screen->gpu_id);
899 DBG(" Chip-id: 0x%08x", screen->chip_id);
900 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
901
902 /* explicitly checking for GPU revisions that are known to work. This
903 * may be overly conservative for a3xx, where spoofing the gpu_id with
904 * the blob driver seems to generate identical cmdstream dumps. But
905 * on a2xx, there seem to be small differences between the GPU revs
906 * so it is probably better to actually test first on real hardware
907 * before enabling:
908 *
909 * If you have a different adreno version, feel free to add it to one
910 * of the cases below and see what happens. And if it works, please
911 * send a patch ;-)
912 */
913 switch (screen->gpu_id) {
914 case 200:
915 case 201:
916 case 205:
917 case 220:
918 fd2_screen_init(pscreen);
919 break;
920 case 305:
921 case 307:
922 case 320:
923 case 330:
924 fd3_screen_init(pscreen);
925 break;
926 case 405:
927 case 420:
928 case 430:
929 fd4_screen_init(pscreen);
930 break;
931 case 510:
932 case 530:
933 case 540:
934 fd5_screen_init(pscreen);
935 break;
936 case 618:
937 case 630:
938 case 640:
939 fd6_screen_init(pscreen);
940 break;
941 default:
942 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
943 goto fail;
944 }
945
946 if (screen->gpu_id >= 600) {
947 screen->gmem_alignw = 16;
948 screen->gmem_alignh = 4;
949 screen->tile_alignw = 32;
950 screen->tile_alignh = 32;
951 screen->num_vsc_pipes = 32;
952 } else if (screen->gpu_id >= 500) {
953 screen->gmem_alignw = screen->tile_alignw = 64;
954 screen->gmem_alignh = screen->tile_alignh = 32;
955 screen->num_vsc_pipes = 16;
956 } else {
957 screen->gmem_alignw = screen->tile_alignw = 32;
958 screen->gmem_alignh = screen->tile_alignh = 32;
959 screen->num_vsc_pipes = 8;
960 }
961
962 if (fd_mesa_debug & FD_DBG_PERFC) {
963 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
964 &screen->num_perfcntr_groups);
965 }
966
967 /* NOTE: don't enable if we have too old of a kernel to support
968 * growable cmdstream buffers, since memory requirement for cmdstream
969 * buffers would be too much otherwise.
970 */
971 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
972 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
973
974 fd_bc_init(&screen->batch_cache);
975
976 list_inithead(&screen->context_list);
977
978 (void) simple_mtx_init(&screen->lock, mtx_plain);
979
980 pscreen->destroy = fd_screen_destroy;
981 pscreen->get_param = fd_screen_get_param;
982 pscreen->get_paramf = fd_screen_get_paramf;
983 pscreen->get_shader_param = fd_screen_get_shader_param;
984 pscreen->get_compute_param = fd_get_compute_param;
985 pscreen->get_compiler_options = fd_get_compiler_options;
986
987 fd_resource_screen_init(pscreen);
988 fd_query_screen_init(pscreen);
989 fd_gmem_screen_init(pscreen);
990
991 pscreen->get_name = fd_screen_get_name;
992 pscreen->get_vendor = fd_screen_get_vendor;
993 pscreen->get_device_vendor = fd_screen_get_device_vendor;
994
995 pscreen->get_timestamp = fd_screen_get_timestamp;
996
997 pscreen->fence_reference = _fd_fence_ref;
998 pscreen->fence_finish = fd_fence_finish;
999 pscreen->fence_get_fd = fd_fence_get_fd;
1000
1001 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1002
1003 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1004
1005 return pscreen;
1006
1007 fail:
1008 fd_screen_destroy(pscreen);
1009 return NULL;
1010 }