freedreno/ir3: disk-cache support
[mesa.git] / src / gallium / drivers / freedreno / freedreno_screen.c
1 /*
2 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27
28 #include "pipe/p_defines.h"
29 #include "pipe/p_screen.h"
30 #include "pipe/p_state.h"
31
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 #include "util/format/u_format_s3tc.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 #include "util/u_debug.h"
39
40 #include "util/os_time.h"
41
42 #include "drm-uapi/drm_fourcc.h"
43 #include <errno.h>
44 #include <stdio.h>
45 #include <stdlib.h>
46 #include <sys/sysinfo.h>
47
48 #include "freedreno_screen.h"
49 #include "freedreno_resource.h"
50 #include "freedreno_fence.h"
51 #include "freedreno_query.h"
52 #include "freedreno_util.h"
53
54 #include "a2xx/fd2_screen.h"
55 #include "a3xx/fd3_screen.h"
56 #include "a4xx/fd4_screen.h"
57 #include "a5xx/fd5_screen.h"
58 #include "a6xx/fd6_screen.h"
59
60
61 #include "ir3/ir3_nir.h"
62 #include "ir3/ir3_compiler.h"
63 #include "a2xx/ir2.h"
64
65 static const struct debug_named_value debug_options[] = {
66 {"msgs", FD_DBG_MSGS, "Print debug messages"},
67 {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
68 {"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
69 {"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
70 {"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
71 {"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
72 {"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
73 {"log", FD_DBG_LOG, "Enable GPU timestamp based logging (a6xx+)"},
74 {"nobin", FD_DBG_NOBIN, "Disable hw binning"},
75 {"nogmem", FD_DBG_NOGMEM, "Disable GMEM rendering (bypass only)"},
76 /* BIT(10) */
77 {"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
78 {"flush", FD_DBG_FLUSH, "Force flush after every draw"},
79 {"deqp", FD_DBG_DEQP, "Enable dEQP hacks"},
80 {"inorder", FD_DBG_INORDER,"Disable reordering for draws/blits"},
81 {"bstat", FD_DBG_BSTAT, "Print batch stats at context destroy"},
82 {"nogrow", FD_DBG_NOGROW, "Disable \"growable\" cmdstream buffers, even if kernel supports it"},
83 {"lrz", FD_DBG_LRZ, "Enable experimental LRZ support (a5xx)"},
84 {"noindirect",FD_DBG_NOINDR, "Disable hw indirect draws (emulate on CPU)"},
85 {"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
86 {"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
87 {"ttile", FD_DBG_TTILE, "Enable texture tiling (a2xx/a3xx/a5xx)"},
88 {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
89 {"noubwc", FD_DBG_NOUBWC, "Disable UBWC for all internal buffers"},
90 {"nolrz", FD_DBG_NOLRZ, "Disable LRZ (a6xx)"},
91 {"notile", FD_DBG_NOTILE, "Disable tiling for all internal buffers"},
92 {"layout", FD_DBG_LAYOUT, "Dump resource layouts"},
93 {"nofp16", FD_DBG_NOFP16, "Disable mediump precision lowering"},
94 {"nohw", FD_DBG_NOHW, "Disable submitting commands to the HW"},
95 DEBUG_NAMED_VALUE_END
96 };
97
98 DEBUG_GET_ONCE_FLAGS_OPTION(fd_mesa_debug, "FD_MESA_DEBUG", debug_options, 0)
99
100 int fd_mesa_debug = 0;
101 bool fd_binning_enabled = true;
102
103 static const char *
104 fd_screen_get_name(struct pipe_screen *pscreen)
105 {
106 static char buffer[128];
107 snprintf(buffer, sizeof(buffer), "FD%03d",
108 fd_screen(pscreen)->device_id);
109 return buffer;
110 }
111
112 static const char *
113 fd_screen_get_vendor(struct pipe_screen *pscreen)
114 {
115 return "freedreno";
116 }
117
118 static const char *
119 fd_screen_get_device_vendor(struct pipe_screen *pscreen)
120 {
121 return "Qualcomm";
122 }
123
124
125 static uint64_t
126 fd_screen_get_timestamp(struct pipe_screen *pscreen)
127 {
128 struct fd_screen *screen = fd_screen(pscreen);
129
130 if (screen->has_timestamp) {
131 uint64_t n;
132 fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &n);
133 debug_assert(screen->max_freq > 0);
134 return n * 1000000000 / screen->max_freq;
135 } else {
136 int64_t cpu_time = os_time_get() * 1000;
137 return cpu_time + screen->cpu_gpu_time_delta;
138 }
139
140 }
141
142 static void
143 fd_screen_destroy(struct pipe_screen *pscreen)
144 {
145 struct fd_screen *screen = fd_screen(pscreen);
146
147 if (screen->pipe)
148 fd_pipe_del(screen->pipe);
149
150 if (screen->dev)
151 fd_device_del(screen->dev);
152
153 if (screen->ro)
154 FREE(screen->ro);
155
156 fd_bc_fini(&screen->batch_cache);
157 fd_gmem_screen_fini(pscreen);
158
159 slab_destroy_parent(&screen->transfer_pool);
160
161 simple_mtx_destroy(&screen->lock);
162
163 if (screen->compiler)
164 ir3_compiler_destroy(screen->compiler);
165
166 ralloc_free(screen->live_batches);
167
168 free(screen->perfcntr_queries);
169 free(screen);
170 }
171
172 /*
173 TODO either move caps to a2xx/a3xx specific code, or maybe have some
174 tables for things that differ if the delta is not too much..
175 */
176 static int
177 fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
178 {
179 struct fd_screen *screen = fd_screen(pscreen);
180
181 /* this is probably not totally correct.. but it's a start: */
182 switch (param) {
183 /* Supported features (boolean caps). */
184 case PIPE_CAP_NPOT_TEXTURES:
185 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
186 case PIPE_CAP_ANISOTROPIC_FILTER:
187 case PIPE_CAP_POINT_SPRITE:
188 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
189 case PIPE_CAP_TEXTURE_SWIZZLE:
190 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
191 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
192 case PIPE_CAP_SEAMLESS_CUBE_MAP:
193 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
194 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
195 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
196 case PIPE_CAP_STRING_MARKER:
197 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
198 case PIPE_CAP_TEXTURE_BARRIER:
199 case PIPE_CAP_INVALIDATE_BUFFER:
200 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
201 return 1;
202
203 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
204 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
205 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
206 return !is_a2xx(screen);
207
208 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
209 return is_a2xx(screen);
210 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
211 return !is_a2xx(screen);
212
213 case PIPE_CAP_PACKED_UNIFORMS:
214 return !is_a2xx(screen);
215
216 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
217 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
218 return screen->has_robustness;
219
220 case PIPE_CAP_VERTEXID_NOBASE:
221 return is_a3xx(screen) || is_a4xx(screen);
222
223 case PIPE_CAP_COMPUTE:
224 return has_compute(screen);
225
226 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
227 case PIPE_CAP_PCI_GROUP:
228 case PIPE_CAP_PCI_BUS:
229 case PIPE_CAP_PCI_DEVICE:
230 case PIPE_CAP_PCI_FUNCTION:
231 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
232 return 0;
233
234 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
235 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
236 case PIPE_CAP_VERTEX_SHADER_SATURATE:
237 case PIPE_CAP_PRIMITIVE_RESTART:
238 case PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX:
239 case PIPE_CAP_TGSI_INSTANCEID:
240 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
241 case PIPE_CAP_INDEP_BLEND_ENABLE:
242 case PIPE_CAP_INDEP_BLEND_FUNC:
243 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
244 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
245 case PIPE_CAP_CONDITIONAL_RENDER:
246 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
247 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
248 case PIPE_CAP_CLIP_HALFZ:
249 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
250
251 case PIPE_CAP_FAKE_SW_MSAA:
252 return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
253
254 case PIPE_CAP_TEXTURE_MULTISAMPLE:
255 return is_a5xx(screen) || is_a6xx(screen);
256
257 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
258 return is_a6xx(screen);
259
260 case PIPE_CAP_DEPTH_CLIP_DISABLE:
261 return is_a3xx(screen) || is_a4xx(screen);
262
263 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
264 return is_a5xx(screen) || is_a6xx(screen);
265
266 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
267 if (is_a3xx(screen)) return 16;
268 if (is_a4xx(screen)) return 32;
269 if (is_a5xx(screen)) return 32;
270 if (is_a6xx(screen)) return 64;
271 return 0;
272 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
273 /* We could possibly emulate more by pretending 2d/rect textures and
274 * splitting high bits of index into 2nd dimension..
275 */
276 if (is_a3xx(screen)) return 8192;
277 if (is_a4xx(screen)) return 16384;
278 if (is_a5xx(screen)) return 16384;
279 if (is_a6xx(screen)) return 1 << 27;
280 return 0;
281
282 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
283 case PIPE_CAP_CUBE_MAP_ARRAY:
284 case PIPE_CAP_SAMPLER_VIEW_TARGET:
285 case PIPE_CAP_TEXTURE_QUERY_LOD:
286 return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
287
288 case PIPE_CAP_START_INSTANCE:
289 /* Note that a5xx can do this, it just can't (at least with
290 * current firmware) do draw_indirect with base_instance.
291 * Since draw_indirect is needed sooner (gles31 and gl40 vs
292 * gl42), hide base_instance on a5xx. :-/
293 */
294 return is_a4xx(screen);
295
296 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
297 return 64;
298
299 case PIPE_CAP_GLSL_FEATURE_LEVEL:
300 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
301 return is_ir3(screen) ? 140 : 120;
302
303 case PIPE_CAP_ESSL_FEATURE_LEVEL:
304 /* we can probably enable 320 for a5xx too, but need to test: */
305 if (is_a6xx(screen)) return 320;
306 if (is_a5xx(screen)) return 310;
307 if (is_ir3(screen)) return 300;
308 return 120;
309
310 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
311 if (is_a6xx(screen)) return 64;
312 if (is_a5xx(screen)) return 4;
313 return 0;
314
315 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
316 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
317 return 4;
318 return 0;
319
320 /* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
321 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
322 return 0;
323
324 case PIPE_CAP_FBFETCH:
325 if (fd_device_version(screen->dev) >= FD_VERSION_GMEM_BASE &&
326 is_a6xx(screen))
327 return 1;
328 return 0;
329 case PIPE_CAP_SAMPLE_SHADING:
330 if (is_a6xx(screen)) return 1;
331 return 0;
332
333 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
334 return screen->priority_mask;
335
336 case PIPE_CAP_DRAW_INDIRECT:
337 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
338 return 1;
339 return 0;
340
341 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
342 if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
343 return 1;
344 return 0;
345
346 case PIPE_CAP_LOAD_CONSTBUF:
347 /* name is confusing, but this turns on std430 packing */
348 if (is_ir3(screen))
349 return 1;
350 return 0;
351
352 case PIPE_CAP_NIR_IMAGES_AS_DEREF:
353 return 0;
354
355 case PIPE_CAP_MAX_VIEWPORTS:
356 return 1;
357
358 case PIPE_CAP_MAX_VARYINGS:
359 return 16;
360
361 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
362 /* We don't really have a limit on this, it all goes into the main
363 * memory buffer. Needs to be at least 120 / 4 (minimum requirement
364 * for GL_MAX_TESS_PATCH_COMPONENTS).
365 */
366 return 128;
367
368 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
369 return 64 * 1024 * 1024;
370
371 case PIPE_CAP_SHAREABLE_SHADERS:
372 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
373 /* manage the variants for these ourself, to avoid breaking precompile: */
374 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
375 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
376 if (is_ir3(screen))
377 return 1;
378 return 0;
379
380 /* Geometry shaders.. */
381 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
382 return 512;
383 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
384 return 2048;
385 case PIPE_CAP_MAX_GS_INVOCATIONS:
386 return 32;
387
388 /* Stream output. */
389 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
390 if (is_ir3(screen))
391 return PIPE_MAX_SO_BUFFERS;
392 return 0;
393 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
394 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
395 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
396 case PIPE_CAP_TGSI_TEXCOORD:
397 if (is_ir3(screen))
398 return 1;
399 return 0;
400 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
401 return 1;
402 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
403 return is_a2xx(screen);
404 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
405 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
406 if (is_ir3(screen))
407 return 16 * 4; /* should only be shader out limit? */
408 return 0;
409
410 /* Texturing. */
411 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
412 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
413 return 16384;
414 else
415 return 8192;
416 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
417 if (is_a6xx(screen) || is_a5xx(screen) || is_a4xx(screen))
418 return 15;
419 else
420 return 14;
421 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
422 return 11;
423
424 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
425 return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
426
427 /* Render targets. */
428 case PIPE_CAP_MAX_RENDER_TARGETS:
429 return screen->max_rts;
430 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
431 return is_a3xx(screen) ? 1 : 0;
432
433 /* Queries. */
434 case PIPE_CAP_OCCLUSION_QUERY:
435 return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
436 case PIPE_CAP_QUERY_TIMESTAMP:
437 case PIPE_CAP_QUERY_TIME_ELAPSED:
438 /* only a4xx, requires new enough kernel so we know max_freq: */
439 return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
440
441 case PIPE_CAP_VENDOR_ID:
442 return 0x5143;
443 case PIPE_CAP_DEVICE_ID:
444 return 0xFFFFFFFF;
445 case PIPE_CAP_ACCELERATED:
446 return 1;
447 case PIPE_CAP_VIDEO_MEMORY:
448 DBG("FINISHME: The value returned is incorrect\n");
449 return 10;
450 case PIPE_CAP_UMA:
451 return 1;
452 case PIPE_CAP_NATIVE_FENCE_FD:
453 return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
454 default:
455 return u_pipe_screen_get_param_defaults(pscreen, param);
456 }
457 }
458
459 static float
460 fd_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
461 {
462 switch (param) {
463 case PIPE_CAPF_MAX_LINE_WIDTH:
464 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
465 /* NOTE: actual value is 127.0f, but this is working around a deqp
466 * bug.. dEQP-GLES3.functional.rasterization.primitives.lines_wide
467 * uses too small of a render target size, and gets confused when
468 * the lines start going offscreen.
469 *
470 * See: https://code.google.com/p/android/issues/detail?id=206513
471 */
472 if (fd_mesa_debug & FD_DBG_DEQP)
473 return 48.0f;
474 return 127.0f;
475 case PIPE_CAPF_MAX_POINT_WIDTH:
476 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
477 return 4092.0f;
478 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
479 return 16.0f;
480 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
481 return 15.0f;
482 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
483 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
484 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
485 return 0.0f;
486 }
487 debug_printf("unknown paramf %d\n", param);
488 return 0;
489 }
490
491 static int
492 fd_screen_get_shader_param(struct pipe_screen *pscreen,
493 enum pipe_shader_type shader,
494 enum pipe_shader_cap param)
495 {
496 struct fd_screen *screen = fd_screen(pscreen);
497
498 switch(shader)
499 {
500 case PIPE_SHADER_FRAGMENT:
501 case PIPE_SHADER_VERTEX:
502 break;
503 case PIPE_SHADER_TESS_CTRL:
504 case PIPE_SHADER_TESS_EVAL:
505 case PIPE_SHADER_GEOMETRY:
506 if (is_a6xx(screen))
507 break;
508 return 0;
509 case PIPE_SHADER_COMPUTE:
510 if (has_compute(screen))
511 break;
512 return 0;
513 default:
514 DBG("unknown shader type %d", shader);
515 return 0;
516 }
517
518 /* this is probably not totally correct.. but it's a start: */
519 switch (param) {
520 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
521 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
522 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
523 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
524 return 16384;
525 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
526 return 8; /* XXX */
527 case PIPE_SHADER_CAP_MAX_INPUTS:
528 case PIPE_SHADER_CAP_MAX_OUTPUTS:
529 return 16;
530 case PIPE_SHADER_CAP_MAX_TEMPS:
531 return 64; /* Max native temporaries. */
532 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
533 /* NOTE: seems to be limit for a3xx is actually 512 but
534 * split between VS and FS. Use lower limit of 256 to
535 * avoid getting into impossible situations:
536 */
537 return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
538 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
539 return is_ir3(screen) ? 16 : 1;
540 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
541 return 1;
542 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
543 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
544 /* Technically this should be the same as for TEMP/CONST, since
545 * everything is just normal registers. This is just temporary
546 * hack until load_input/store_output handle arrays in a similar
547 * way as load_var/store_var..
548 *
549 * For tessellation stages, inputs are loaded using ldlw or ldg, both
550 * of which support indirection.
551 */
552 return shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL;
553 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
554 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
555 /* a2xx compiler doesn't handle indirect: */
556 return is_ir3(screen) ? 1 : 0;
557 case PIPE_SHADER_CAP_SUBROUTINES:
558 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
559 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
560 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
561 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
562 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
563 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
564 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
565 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
566 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
567 return 0;
568 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
569 return 1;
570 case PIPE_SHADER_CAP_INTEGERS:
571 return is_ir3(screen) ? 1 : 0;
572 case PIPE_SHADER_CAP_INT64_ATOMICS:
573 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
574 case PIPE_SHADER_CAP_INT16:
575 return 0;
576 case PIPE_SHADER_CAP_FP16:
577 return ((is_a5xx(screen) || is_a6xx(screen)) &&
578 (shader == PIPE_SHADER_COMPUTE ||
579 shader == PIPE_SHADER_FRAGMENT) &&
580 !(fd_mesa_debug & FD_DBG_NOFP16));
581 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
582 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
583 return 16;
584 case PIPE_SHADER_CAP_PREFERRED_IR:
585 return PIPE_SHADER_IR_NIR;
586 case PIPE_SHADER_CAP_SUPPORTED_IRS:
587 return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
588 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
589 return 32;
590 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
591 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
592 if (is_a5xx(screen) || is_a6xx(screen)) {
593 /* a5xx (and a4xx for that matter) has one state-block
594 * for compute-shader SSBO's and another that is shared
595 * by VS/HS/DS/GS/FS.. so to simplify things for now
596 * just advertise SSBOs for FS and CS. We could possibly
597 * do what blob does, and partition the space for
598 * VS/HS/DS/GS/FS. The blob advertises:
599 *
600 * GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 4
601 * GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 4
602 * GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 4
603 * GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 4
604 * GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 4
605 * GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 24
606 * GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 24
607 *
608 * I think that way we could avoid having to patch shaders
609 * for actual SSBO indexes by using a static partitioning.
610 *
611 * Note same state block is used for images and buffers,
612 * but images also need texture state for read access
613 * (isam/isam.3d)
614 */
615 switch(shader)
616 {
617 case PIPE_SHADER_FRAGMENT:
618 case PIPE_SHADER_COMPUTE:
619 return 24;
620 default:
621 return 0;
622 }
623 }
624 return 0;
625 }
626 debug_printf("unknown shader param %d\n", param);
627 return 0;
628 }
629
630 /* TODO depending on how much the limits differ for a3xx/a4xx, maybe move this
631 * into per-generation backend?
632 */
633 static int
634 fd_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
635 enum pipe_compute_cap param, void *ret)
636 {
637 struct fd_screen *screen = fd_screen(pscreen);
638 const char * const ir = "ir3";
639
640 if (!has_compute(screen))
641 return 0;
642
643 #define RET(x) do { \
644 if (ret) \
645 memcpy(ret, x, sizeof(x)); \
646 return sizeof(x); \
647 } while (0)
648
649 switch (param) {
650 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
651 // don't expose 64b pointer support yet, until ir3 supports 64b
652 // math, otherwise spir64 target is used and we get 64b pointer
653 // calculations that we can't do yet
654 // if (is_a5xx(screen))
655 // RET((uint32_t []){ 64 });
656 RET((uint32_t []){ 32 });
657
658 case PIPE_COMPUTE_CAP_IR_TARGET:
659 if (ret)
660 sprintf(ret, "%s", ir);
661 return strlen(ir) * sizeof(char);
662
663 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
664 RET((uint64_t []) { 3 });
665
666 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
667 RET(((uint64_t []) { 65535, 65535, 65535 }));
668
669 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
670 RET(((uint64_t []) { 1024, 1024, 64 }));
671
672 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
673 RET((uint64_t []) { 1024 });
674
675 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
676 RET((uint64_t []) { screen->ram_size });
677
678 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
679 RET((uint64_t []) { 32768 });
680
681 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
682 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
683 RET((uint64_t []) { 4096 });
684
685 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
686 RET((uint64_t []) { screen->ram_size });
687
688 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
689 RET((uint32_t []) { screen->max_freq / 1000000 });
690
691 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
692 RET((uint32_t []) { 9999 }); // TODO
693
694 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
695 RET((uint32_t []) { 1 });
696
697 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
698 RET((uint32_t []) { 32 }); // TODO
699
700 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
701 RET((uint64_t []) { 1024 }); // TODO
702 }
703
704 return 0;
705 }
706
707 static const void *
708 fd_get_compiler_options(struct pipe_screen *pscreen,
709 enum pipe_shader_ir ir, unsigned shader)
710 {
711 struct fd_screen *screen = fd_screen(pscreen);
712
713 if (is_ir3(screen))
714 return ir3_get_compiler_options(screen->compiler);
715
716 return ir2_get_compiler_options();
717 }
718
719 static struct disk_cache *
720 fd_get_disk_shader_cache(struct pipe_screen *pscreen)
721 {
722 struct fd_screen *screen = fd_screen(pscreen);
723
724 if (is_ir3(screen)) {
725 struct ir3_compiler *compiler = screen->compiler;
726 return compiler->disk_cache;
727 }
728
729 return NULL;
730 }
731
732 bool
733 fd_screen_bo_get_handle(struct pipe_screen *pscreen,
734 struct fd_bo *bo,
735 struct renderonly_scanout *scanout,
736 unsigned stride,
737 struct winsys_handle *whandle)
738 {
739 whandle->stride = stride;
740
741 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
742 return fd_bo_get_name(bo, &whandle->handle) == 0;
743 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
744 if (renderonly_get_handle(scanout, whandle))
745 return true;
746 whandle->handle = fd_bo_handle(bo);
747 return true;
748 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
749 whandle->handle = fd_bo_dmabuf(bo);
750 return true;
751 } else {
752 return false;
753 }
754 }
755
756 static void
757 fd_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
758 enum pipe_format format,
759 int max, uint64_t *modifiers,
760 unsigned int *external_only,
761 int *count)
762 {
763 struct fd_screen *screen = fd_screen(pscreen);
764 int i, num = 0;
765
766 max = MIN2(max, screen->num_supported_modifiers);
767
768 if (!max) {
769 max = screen->num_supported_modifiers;
770 external_only = NULL;
771 modifiers = NULL;
772 }
773
774 for (i = 0; i < max; i++) {
775 if (modifiers)
776 modifiers[num] = screen->supported_modifiers[i];
777
778 if (external_only)
779 external_only[num] = 0;
780
781 num++;
782 }
783
784 *count = num;
785 }
786
787 struct fd_bo *
788 fd_screen_bo_from_handle(struct pipe_screen *pscreen,
789 struct winsys_handle *whandle)
790 {
791 struct fd_screen *screen = fd_screen(pscreen);
792 struct fd_bo *bo;
793
794 if (whandle->type == WINSYS_HANDLE_TYPE_SHARED) {
795 bo = fd_bo_from_name(screen->dev, whandle->handle);
796 } else if (whandle->type == WINSYS_HANDLE_TYPE_KMS) {
797 bo = fd_bo_from_handle(screen->dev, whandle->handle, 0);
798 } else if (whandle->type == WINSYS_HANDLE_TYPE_FD) {
799 bo = fd_bo_from_dmabuf(screen->dev, whandle->handle);
800 } else {
801 DBG("Attempt to import unsupported handle type %d", whandle->type);
802 return NULL;
803 }
804
805 if (!bo) {
806 DBG("ref name 0x%08x failed", whandle->handle);
807 return NULL;
808 }
809
810 return bo;
811 }
812
813 static void _fd_fence_ref(struct pipe_screen *pscreen,
814 struct pipe_fence_handle **ptr,
815 struct pipe_fence_handle *pfence)
816 {
817 fd_fence_ref(ptr, pfence);
818 }
819
820 struct pipe_screen *
821 fd_screen_create(struct fd_device *dev, struct renderonly *ro)
822 {
823 struct fd_screen *screen = CALLOC_STRUCT(fd_screen);
824 struct pipe_screen *pscreen;
825 uint64_t val;
826
827 fd_mesa_debug = debug_get_option_fd_mesa_debug();
828
829 if (fd_mesa_debug & FD_DBG_NOBIN)
830 fd_binning_enabled = false;
831
832 if (!screen)
833 return NULL;
834
835 pscreen = &screen->base;
836
837 screen->dev = dev;
838 screen->refcnt = 1;
839
840 if (ro) {
841 screen->ro = renderonly_dup(ro);
842 if (!screen->ro) {
843 DBG("could not create renderonly object");
844 goto fail;
845 }
846 }
847
848 // maybe this should be in context?
849 screen->pipe = fd_pipe_new(screen->dev, FD_PIPE_3D);
850 if (!screen->pipe) {
851 DBG("could not create 3d pipe");
852 goto fail;
853 }
854
855 if (fd_pipe_get_param(screen->pipe, FD_GMEM_SIZE, &val)) {
856 DBG("could not get GMEM size");
857 goto fail;
858 }
859 screen->gmemsize_bytes = val;
860
861 if (fd_device_version(dev) >= FD_VERSION_GMEM_BASE) {
862 fd_pipe_get_param(screen->pipe, FD_GMEM_BASE, &screen->gmem_base);
863 }
864
865 if (fd_pipe_get_param(screen->pipe, FD_DEVICE_ID, &val)) {
866 DBG("could not get device-id");
867 goto fail;
868 }
869 screen->device_id = val;
870
871 if (fd_pipe_get_param(screen->pipe, FD_MAX_FREQ, &val)) {
872 DBG("could not get gpu freq");
873 /* this limits what performance related queries are
874 * supported but is not fatal
875 */
876 screen->max_freq = 0;
877 } else {
878 screen->max_freq = val;
879 if (fd_pipe_get_param(screen->pipe, FD_TIMESTAMP, &val) == 0)
880 screen->has_timestamp = true;
881 }
882
883 if (fd_pipe_get_param(screen->pipe, FD_GPU_ID, &val)) {
884 DBG("could not get gpu-id");
885 goto fail;
886 }
887 screen->gpu_id = val;
888
889 if (fd_pipe_get_param(screen->pipe, FD_CHIP_ID, &val)) {
890 DBG("could not get chip-id");
891 /* older kernels may not have this property: */
892 unsigned core = screen->gpu_id / 100;
893 unsigned major = (screen->gpu_id % 100) / 10;
894 unsigned minor = screen->gpu_id % 10;
895 unsigned patch = 0; /* assume the worst */
896 val = (patch & 0xff) | ((minor & 0xff) << 8) |
897 ((major & 0xff) << 16) | ((core & 0xff) << 24);
898 }
899 screen->chip_id = val;
900
901 if (fd_pipe_get_param(screen->pipe, FD_NR_RINGS, &val)) {
902 DBG("could not get # of rings");
903 screen->priority_mask = 0;
904 } else {
905 /* # of rings equates to number of unique priority values: */
906 screen->priority_mask = (1 << val) - 1;
907 }
908
909 if (fd_device_version(dev) >= FD_VERSION_ROBUSTNESS)
910 screen->has_robustness = true;
911
912 struct sysinfo si;
913 sysinfo(&si);
914 screen->ram_size = si.totalram;
915
916 DBG("Pipe Info:");
917 DBG(" GPU-id: %d", screen->gpu_id);
918 DBG(" Chip-id: 0x%08x", screen->chip_id);
919 DBG(" GMEM size: 0x%08x", screen->gmemsize_bytes);
920
921 /* explicitly checking for GPU revisions that are known to work. This
922 * may be overly conservative for a3xx, where spoofing the gpu_id with
923 * the blob driver seems to generate identical cmdstream dumps. But
924 * on a2xx, there seem to be small differences between the GPU revs
925 * so it is probably better to actually test first on real hardware
926 * before enabling:
927 *
928 * If you have a different adreno version, feel free to add it to one
929 * of the cases below and see what happens. And if it works, please
930 * send a patch ;-)
931 */
932 switch (screen->gpu_id) {
933 case 200:
934 case 201:
935 case 205:
936 case 220:
937 fd2_screen_init(pscreen);
938 break;
939 case 305:
940 case 307:
941 case 320:
942 case 330:
943 fd3_screen_init(pscreen);
944 break;
945 case 405:
946 case 420:
947 case 430:
948 fd4_screen_init(pscreen);
949 break;
950 case 510:
951 case 530:
952 case 540:
953 fd5_screen_init(pscreen);
954 break;
955 case 618:
956 case 630:
957 case 640:
958 case 650:
959 fd6_screen_init(pscreen);
960 break;
961 default:
962 debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
963 goto fail;
964 }
965
966 if (screen->gpu_id >= 600) {
967 screen->gmem_alignw = 16;
968 screen->gmem_alignh = 4;
969 screen->tile_alignw = is_a650(screen) ? 96 : 32;
970 screen->tile_alignh = 32;
971 screen->num_vsc_pipes = 32;
972 } else if (screen->gpu_id >= 500) {
973 screen->gmem_alignw = screen->tile_alignw = 64;
974 screen->gmem_alignh = screen->tile_alignh = 32;
975 screen->num_vsc_pipes = 16;
976 } else {
977 screen->gmem_alignw = screen->tile_alignw = 32;
978 screen->gmem_alignh = screen->tile_alignh = 32;
979 screen->num_vsc_pipes = 8;
980 }
981
982 if (fd_mesa_debug & FD_DBG_PERFC) {
983 screen->perfcntr_groups = fd_perfcntrs(screen->gpu_id,
984 &screen->num_perfcntr_groups);
985 }
986
987 /* NOTE: don't enable if we have too old of a kernel to support
988 * growable cmdstream buffers, since memory requirement for cmdstream
989 * buffers would be too much otherwise.
990 */
991 if (fd_device_version(dev) >= FD_VERSION_UNLIMITED_CMDS)
992 screen->reorder = !(fd_mesa_debug & FD_DBG_INORDER);
993
994 if (BATCH_DEBUG)
995 screen->live_batches = _mesa_pointer_set_create(NULL);
996
997 fd_bc_init(&screen->batch_cache);
998
999 list_inithead(&screen->context_list);
1000
1001 (void) simple_mtx_init(&screen->lock, mtx_plain);
1002
1003 pscreen->destroy = fd_screen_destroy;
1004 pscreen->get_param = fd_screen_get_param;
1005 pscreen->get_paramf = fd_screen_get_paramf;
1006 pscreen->get_shader_param = fd_screen_get_shader_param;
1007 pscreen->get_compute_param = fd_get_compute_param;
1008 pscreen->get_compiler_options = fd_get_compiler_options;
1009 pscreen->get_disk_shader_cache = fd_get_disk_shader_cache;
1010
1011 fd_resource_screen_init(pscreen);
1012 fd_query_screen_init(pscreen);
1013 fd_gmem_screen_init(pscreen);
1014
1015 pscreen->get_name = fd_screen_get_name;
1016 pscreen->get_vendor = fd_screen_get_vendor;
1017 pscreen->get_device_vendor = fd_screen_get_device_vendor;
1018
1019 pscreen->get_timestamp = fd_screen_get_timestamp;
1020
1021 pscreen->fence_reference = _fd_fence_ref;
1022 pscreen->fence_finish = fd_fence_finish;
1023 pscreen->fence_get_fd = fd_fence_get_fd;
1024
1025 pscreen->query_dmabuf_modifiers = fd_screen_query_dmabuf_modifiers;
1026
1027 slab_create_parent(&screen->transfer_pool, sizeof(struct fd_transfer), 16);
1028
1029 return pscreen;
1030
1031 fail:
1032 fd_screen_destroy(pscreen);
1033 return NULL;
1034 }